Jellyfish Pictures appoints Nicolas Hernandez and Kevin Hoppe to strengthen senior creative team 

BAFTA and multi-award-winning VFX and animation studio, Jellyfish Pictures, has announced the expansion of its senior creative team by bringing on board, Kevin Hoppe and Nicolas Hernandez.

Both these senior hires are to bring invaluable experience and knowledge to the company and will be integral in Jellyfish Pictures’ continued growth.

With a career spanning nearly 20 years, award-winning VFX supervisor Hernandez joins Jellyfish Pictures after six years at multi-award-winning London based VFX studio, Milk Visual Effects, of which he was also a co-founder. 

Nicolas Hernandez

Hernandez’s VFX and CG Supervisor credits include feature films 4 Kids And It, Annihilation, Fantastic Beasts And Where To Find Them, Snow White and the Huntsman, The Divergent Series: Insurgent, VFX Oscar winning; Ex-Machina, High-Rise and 47 Ronin; and for television; Altered Carbon, 24: Live Another Day, and BBC One’s Jonathan Strange & Mr Norrell, which earned Hernandez and his team a BAFTA Television Craft Award for Visual Effects and Graphic Design in 2016.

 Before co-founding Milk, Hernandez enjoyed an eight-year stint at London VFX powerhouse, The Mill. During this time at The Mill, he led his team on many high-profile television dramas earning him five VES nominations.

 In his new role,  Hernandez will bring his deep understanding of the entire VFX workflow to every project and encourage the very best out of his team. Said he of joining the company, “I am very excited to have joined Jellyfish Pictures. It is a refreshing prospect to be working in an impressive new studio on diverse and unique projects with an abundance of genuine and collaborative talented artists. I am looking forward to mixing my experience with the company’s exciting future.”

Hoppe joins Jellyfish Pictures from US VFX outfit, Crafty Apes VFX, where he worked as CG Supervisor on season three of Netflix’s award-winning Stranger Things. Before his time at Crafty Apes, Hoppe held senior positions at DNEG and DreamWorks Animation, racking up an impressive list of credits including, Home, Turbo, How to Train Your Dragon and Kung Fu Panda 2.

Kevin Hoppe

“The creative and positive energy of Jellyfish Pictures is a rare find. The people are so friendly, the work is brilliant, and the projects are challenging and engaging. I knew right away that Jellyfish was going to be my new home. I take great joy in managing teams and finding the best solution to any challenge, be it creative or in a team, and look forward to integrating these skills into the great talent at Jellyfish,” added Hoppe.

Hoppe will utilise his skills of managing and developing teams, oversee the evolution of Jellyfish Pictures’ feature animation pipeline, ensuring artists can be as efficient and empowered as possible to deliver the highest quality of work.

Commenting on the appointments, Jellyfish Pictures CEO Phil Dobree said, “The past year has seen immense growth for Jellyfish Pictures. The investment in our new facilities and tech has greatly opened opportunities of the types of work we can take on, requiring the very best talent to take the helm. Both Hernandez and Hoppe hold an incredibly high level of experience, bringing inspiration to their teams and the very best expertise to every project they touch. Our talent and the care we take when handling our clients’ work has always been at the heart of Jellyfish Pictures. Both of them embody these values and I am extremely proud for them to join the Jellyfish Pictures family.”

The post Jellyfish Pictures appoints Nicolas Hernandez and Kevin Hoppe to strengthen senior creative team  appeared first on AnimationXpress.

Hong Kong Filmart 2020 postponed due to Coronavirus fears

Asia’s largest film and television content market, Hong Kong Filmart has been postponed to August due to the global Coronavirus outbreak. Originally slated for late March, the 23rd edition of the market is now scheduled to kick off on 27 August 2020, according to Hong Kong Trade Development Council. The concurrent Hong Kong – Asia Film Financing Forum has also been moved.

Organizer Hong Kong Trade Development Council (HKTDC) released a statement today confirming the news, explaining the decision was made for “the safety and well-being of our exhibitors and participants”. “The decision is made in response to the preventive measures taken by the Hong Kong SAR Government and health authorities worldwide to contain the novel coronavirus epidemic.”

Though the number of Coronavirus cases in Hong Kong remains relatively low, at 50, the anxiety over a bigger impact is high. The booming Beijing industry has increased the strong Chinese presence at the market in recent years. Last year, 264 exhibitors out of 888 were from mainland China at Hong Kong Filmart.

According to reports, the death toll due to the deadly virus has risen to 1,380, and the number of infections is rising close to 60,000. At least 25 countries now have confirmed cases and the World Health Organization has called it a ‘grave threat’.

The post Hong Kong Filmart 2020 postponed due to Coronavirus fears appeared first on AnimationXpress.

Activision Blizzard’s games to be excluded from GeForce Now

Nvidia has announced that all Activision Blizzard games available on its GeForce Now streaming service will soon be removed from streaming play at the publisher’s request. The move affects a number of GeForce streamable games on Blizzard’s Battle launcher, including Overwatch, World of Warcraft, Starcraft 2, and the Call of Duty series (Destiny 2 is still streamable since Bungie split with Activision just over a year ago).

“[We’re] continually adding new games, and on occasion, having to remove games – similar to other digital service providers. While unfortunate, we hope to work together with Activision Blizzard to re-enable these games and more in the future,”  Nvidia said in a statement.

One of the major advantages of Nvidia’s cloud gaming service is how you can play games you already own. GeForce Now does this by offering you access to an Nvidia server, which until today could be used to install games on your Blizzard account.

Why Activision Blizzard suddenly decided to bail from the service is unclear. But today’s forum post from Nvidia suggests the two companies still need to hammer out a business arrangement regarding GeForce Now.

Activision Blizzard is yet to release a statement regarding their decision to remove their games from Nvidia’s cloud gaming service.

The post Activision Blizzard’s games to be excluded from GeForce Now appeared first on AnimationXpress.

Tim Sweeney wants neutral gaming platforms

Epic Games CEO Tim Sweeney sought to clarify controversial statements he made about the role of video games in today’s divisive political climate.

At the recent DICE Summit, Sweeney commented on the state of gaming. He brought up solid points like loot boxes being unprofessional or titles such as Fortnite evolving to have their own in-game economies. Essentially, games as a medium are growing, and we need to be careful with that expansion.

With those insights, it comes a bit shocking then that he said, “We live in a world where your political affiliation determines what chicken restaurant you go to. There’s no reason to drag divisive topics like that into gaming. We as companies need to divorce ourselves from politics.” According to a report on Gamasutra, he added: “We have to create a very clear separation between church and state,” and, “there’s no reason to drag divisive topics…into gaming at all.” He also said that game company “should get the marketing departments out of politics,” according to a report on IGN.


This created significant push-back and confusion on Twitter. Yes, the Epic Games CEO brought up the old “do politics belong in gaming?” argument, and he stood on the wrong side of it.

Seeking to clear up the confusion, Sweeney posted: “If a game tackles politics, as To Kill a Mockingbird did as a novel, it should come from the heart of creatives and not from marketing departments seeking to capitalize on division.”

Tim Sweeney’s net worth is close to $8 billion. With all of that money, Sweeney is unaware of what’s going on in the real world. “We as companies need to divorce ourselves from politics … platforms should be neutral,” he says, likely commenting on the fact that players are shunning the Epic Games Store due to its exclusivity buyouts. Unfortunately, whether they like it or not, game development companies can’t be neutral.

Creating games, or what Sweeney calls a “first class social activity,” is inherently political. To include LGBTQ characters in Stardew Valley is political. Deciding between a male or a female protagonist is political. The previously mentioned Epic Games buyouts are entirely political.

The post Tim Sweeney wants neutral gaming platforms appeared first on AnimationXpress.

AR portraits show the influential women, in motion

A portrait in any form including painting, photograph, sculpture or other artistic format is a representation of a person, in which the face and its expression is predominant. The intent is to display the likeness, personality, and even the mood of the person.

Los Angeles-based animation house, Studio Moshon has redefined the art of portraits by giving it a twist and creating it in AR format. The studio has created AR portraits for Women in Entertainment to connect visitors with previous event speakers including Ava DuVernay, Meredith Walker, Geena Davis, and more. The Women in Entertainment Summit is widely renowned for its collaboration of influential female figures in the entertainment space. 

Each portrait can transform the flat portrait into a living AR experience via Instagram. Powered by artificial intelligence, Studio Moshon’s offering marries cutting edge technology with traditional fine art, creating oil painted portraits celebrating inspirational women in entertainment and sharing their stories through AI and AR technology.

The studio started out making test AR filters, combining the new techniques and technology and were quickly drawn to the concept of interacting with art on display, putting a spin on the traditional art gallery or museum exhibit experience. They had the idea to combine important narratives with the AR technology, leading to the ‘Women in Motion’ exhibit.

Each one of these accomplished women in the portraits has an important message and cause to convey. The portraits highlight issues such as diversity, representation, empowerment and personal discovery and the drive to support your passion. The studio thought that their experiences and outlook will allow viewers to understand issues within the industry and also translate the positive messages into their own lives and help them think about solutions creatively.

Studio Moshon founder Sara Riding said, “The mixture between a traditional medium and interactive technology draws interest from all audiences. The interactive elements are more appealing to younger crowds that grew up with a smartphone in their hand, and the traditional physical artwork draws interest from all who appreciate creativity and traditional mediums.”

The exhibit has received positive responses, with visitors taking home printed versions of the portraits. The innovation and technical aspects are appreciated at technology led festivals and there is ease to focus on the message and the importance of what the speakers are doing at the Women In Entertainment Summit.

The studio will be exhibiting the portraits in SXSW on 14 March 2020 as a finalist in the Interactive Innovation Awards. “We are continuing to share the ‘Women in Motion’ exhibit to conferences and festivals with the mission to empower women in entertainment. We would love to show the activation in India in the future if there’s interest from a festival or gallery space,” added Riding.

Studio Moshon plans to combine traditional animation and illustration with augmented reality in the coming future. One can expect to see some innovative approaches to communicating good causes and messages with the freedom of animation and illustration, along with technology which makes experiencing it novel and sharable.

“Telling stories and developing narratives through animation for socially good projects drives our team, and we will continue to push creativity through these lenses,” Riding concluded.

With this innovative take on the traditional art, Studio Moshon has given a different angle to creating art, combining technology.

The post AR portraits show the influential women, in motion appeared first on AnimationXpress.

Exclusive: ‘Bhoot’ filmmakers deploy VR technology to notch up the scares at INOX, Vicky Kaushal shares his experience too

Inorbit INOX megaplex recently launched a special VR-centered event, allowing attendees to experience the world of ‘Bhoot’, an upcoming true blue horror movie. VR headsets allowed viewers to vicariously experience the Vicky Kaushal-starrer where he walks you through the ship ridden with paranormal spirits.

A rather commendable spin to the horror-genre made for an immersive and eerie experience, transporting viewers into the ship with jump-scares and well-paced progression of events that dinned through the staircase.

Given the fact that technology has expanded the canvas of cinema, filmmaking experiments are proving to be a boon for the thrill-thirsty milieu and enthusiasts who are also well-acquainted with the horror-genre.

It will be interesting to see how this horror project pans out since horror movies make for a precarious territory in landscape of Indian cinema landscape. The making of Dharma Production and Zee Studios’ Bhoot spanned over a period of roundabout two to three years because Vicky Kaushal had signed this even before he signed Uri informed the screenwriter and director Bhanu Pratap Singh who spoke exclusively with AnimationXpress.

Speaking about the technology, Singh shared, “There are some 60 shots still left for VFX work at Redefine VFX studios that we are still working on. I do realise the importance of technology in the modern age and how it plays a huge role in depicting the imagery”

Actor Vicky Kaushal shared, “On a very basic level what we were trying to do was to make the audiences feel like they’re playing the protagonist of the movie. You (viewers) go to the ship and experience it what Prithvi (the character he is playing in the movie) is experiencing. He is a victim to the paranormal activities happening on the ship, you go inside and if in any case that gives you some amount of thrill in that window of time then you will have an idea as to how much you’re going to enjoy the two-hour movie.”

Thanking the Liminal team, (The VR company that weaved the experience piece for Bhoot) he shared,  “So It was meant for you to step into the shoes of the protagonist of the film. Its our attempt to bring you as up-close and personal with the paranormal activities of the movie, story and ship as much as we could and thanks to Saurabh and his team who have done a fantastic job in putting it together. The treatment of the genre is completely different because a true blue horror movie has come up in a long time that can give you a genuine horror experience and we are trying to do fresh things to market it too”

We look forward to the movie and can’t wait to cover the VFX aspect of the film.

The post Exclusive: ‘Bhoot’ filmmakers deploy VR technology to notch up the scares at INOX, Vicky Kaushal shares his experience too appeared first on AnimationXpress.

Microsoft betting big to explore XCloud game streaming on Android and iOS platforms

Last year Microsoft discontinued its service for Windows phone, posthumously after the announcement Microsoft has been seeking other operating platforms to expand their flagship project XCloud game streaming.

Before getting into details of how Microsoft is exploring avenues with iOS and android, here’s what one needs to know about XCloud game streaming:

Project xCloud is Microsoft’s video game streaming service, which allows players to instantly stream on console and PC games to their device of choice using an internet connection. Similar to the system used by Google Stadia, where the player is not required to download the games you play in Project xCloud. With Project xCloud (Preview) players can play Xbox games on their mobile phone or tablet directly from the cloud, including favourites such as Devil May Cry 5, Tekken 7, Gears 5, Forza Horizon 4, and many more.

Earlier Windows phone users had the in-built option to avail Xbox games through the Xbox live account. But after Microsoft withdrew their services, the availability of the software and chance to play Xbox live games has become questionable.

Users have received notifications that their devices are no longer eligible to receive new security updates, non-security hotfixes, free assisted support options or online technical content updates from Microsoft for free. Not only that, Microsoft has also shared that in their official FAQ section that apps which are governed by the Modern Lifecycle policy and are independent of the OS Lifecycle policy. App developers (including Microsoft) may end support for an app at any time. On 12 January 2021, Office apps (Universal Word, Excel, PowerPoint and OneNote) will reach the end of support on phones using Windows 10 Mobile and the rest may follow.

Microsoft revealed in an official blog post that, “If you already have the apps installed before the end of support date, the apps will continue to work. However, because of the lack of security updates, we strongly recommend that if you wish to use Office on a phone you transition to the latest Microsoft Office apps on an iOS or Android phones.”

As mobile gaming continues giant strides and cloud gaming is aiming to disrupt the gaming scene Microsoft is also seeking to partner with other operating systems to secure its place as somehow they earlier made a negative impact as soon as they announced the discontinuation of their services from Windows phone. Therefore flagship project XCloud game streaming will be the comeback for Microsoft in the mobile gaming ecosystem.

Where will the audience avail XCloud game streaming?
Microsoft might have seized its own services from the Windows phone, but is exploring other operating systems-Android and iOS as mobile gaming is at its peak.

In May 2019, Microsoft and Sony unveiled a surprising partnership where the companies collaborate to develop future cloud solutions for the game and content-streaming services. While both companies have spent more than 15 years battling it out over PlayStation and Xbox sales, Sony is now looking to Microsoft’s vast cloud experience to help power its existing and future streaming services, and Microsoft is teaming with a rival to fend off far larger gaming competition.

Recently Samsung and Microsoft teamed up on a cloud-based game streaming service, and it’s likely to involve appear on Samsung devices in the near future. The partnership deal was announced during the recent launch of new Galaxy S20 and Galaxy Z Flip smartphones, as Samsung revealed that it aims to broaden its Microsoft partnership.

While unveiling Microsoft’s Forza Street game for Galaxy devices Samsung head of US marketing, David S. Park, expressed, “This is just the beginning of our gaming partnership with Xbox. Both Samsung and Xbox share a vision for bringing great gaming experiences to mobile players around the world. With our 5G-enabled portfolios and Microsoft’s rich history in gaming, we are working closely together to create a premium cloud-based game streaming experience. You’ll hear more about it later this year.”

In addition to that, Microsoft is also aiming to bring the Project xCloud preview to iOS devices by way of Apple’s TestFlight programme. According to reports, Microsoft has been testing xCloud on iOS internally but has not opened it to the public yet. Unfortunately, the iOS test will be limited, as its standard with Apple’s TestFlight platform, the new build will be limited to only 10,000 testers.

Not only is Microsoft officially an Android phone maker as they took the wraps off a new foldable Surface Duo smartphone running Android. In October 2019 Microsoft Product chief Panos Panay gave a glimpse of the Surface Duo Android phone that will go on sale in a year.

Since Microsoft is planning to create standalone game streaming, it’s notable that the tech giant has chosen to be platform agnostic which means they are going to launch services across iOS and Andriod. It would be interesting to see how things unfold in the future as they are planning to launch their own android devices as well.

The post Microsoft betting big to explore XCloud game streaming on Android and iOS platforms appeared first on AnimationXpress.

Animated short ‘Charlotte’s Daydream’ depicts a surreal picture of looking at our planet from the Black Hole

When the first ever image of the Black Hole surfaced in April 2019, captured by NASA’s Messier 87 (M87), an elliptical galaxy some 55 million light-years from Earth, the entire world was awestruck at something so colossal, so mysteriously powerful.  

A Black Hole is an extremely dense object from which no light can escape. Anything that comes within a black hole’s “event horizon”, will be consumed, never to re-emerge, because of the black hole’s unimaginably strong gravity. By its very nature, a black hole cannot be seen, but the hot disk of material that encircles it shines bright.

This image of the Black Hole became the source of inspiration for Oscar nominated Dutch animator Marlies van der Wel to create a thought provoking animated short, Charlotte’s Daydream, produced by Halal

Charlotte’s Daydream seamlessly brought together two extremely different concepts – classical music and astrophysics. Inspired by pianist Pieter de Graaf’s song of the same name, Wel decided to take a reverse look at our planet from the Black Hole. 

Shared Wel to Animation Xpress, “It was a conscious decision to blend astrophysics and classical music. When I heard the song, the combination of the floating piano play with the more embodied strings gave an image of a play with gravity and weightlessness, that of an astronaut leaving earth. At the time of developing the concept, the first picture of a Black Hole was released. 

Being fascinated about it, I dived into the science behind it and dug through a lot of space articles, and in a funny way it made me think that it should be the other way around too, every country on earth collaborating to protect our planet. It made me think of inverting the situation; instead of observing a black hole from earth, displaying the earth from a black hole.”

Charlotte’s Daydream

She tried to give a simplified resemblance of the science behind it and that’s how the story of Charlotte’s Daydream was born as Wel “just wanted to instantly start drawing and animating a video with it.” She then made her character, Charlotte, an astronomer- jump into a black hole, to describe similar to the ‘The overview effect’ of seeing our lush blue planet in that endless black universe, a fragile ball of life to awaken a sense or feeling wanting to protect it.

The film exudes an incredibly peaceful and serene atmosphere of escaping time and reality, aided by the fact that the scenes are mostly quite motionless. The piano music enhances the sense of tranquillity.

Marlies van der Wel

Wel generally tends to play with different palette of tones and colours – for Jonas and the Sea it was mostly green and black, for Emily it was mainly yellow or autumnal colours, and for Charlotte’s Daydream, it’s different shades of blue. Revealing the reason behind it, she mentioned, “For this film I was in a phase in which I looked at post-impressionist paintings, mostly landscapes, like the ones of Simon Bussy and Félix Vallotton. I love how complete scenes and landscapes are set in one tint, making a few accents with contrasting colors. It fitted well with my plan of setting the story by night.”

She really went deep into astrophysics, having pictures of all the big earthly observatories on her pinboard at her studio. She even listened to Hawkins and saw all the Astrology TEDtalks, and visualised her animated short.

“After the concept phase, I started doing research for design. I was intrigued by Japanese stencil artists, using strong cut-out shapes, patterns and colors. I started sketching compositions based around a big black dot. After drawing all the shots with pencil and paper, I digitally coloured them. For the animation part, I wanted to develop my frame-by frame skills, and tried to animate most of the shots traditionally frame by frame,” added Wel.

Creating an animated film around space and explosive scientific discoveries isn’t a cakewalk. Charlotte’s Daydream therefore is a labour of love, passion and hard toil. The most challenging part for her, as she opened up further to our conversation, was to go through this phase of creative blankness which is a common phenomenon any any artist’s life. 

“After my last film I found myself empty and it took a while to get the ideas streaming. I really made this project for my own cause; to develop certain skills and try new things with design. I wanted to create something more mature than my earlier works, completely by myself. After finishing Emily, I felt the need to dive back into the solitude with no teams or producers involved. I wanted to expand my own style and take time to investigate new areas and techniques. I planned to create this project in a few months, or weeks, but in the end it almost took a year. There was a certain point, when it all came together, the concept, style and technique, from that moment the frustrating struggle went into an automatic flow, and I finally reached the very satisfying point of creating in solitude,” she concluded.

By doing that, Wel didn’t really plan how to release it, or how to reach an audience. Graaf released Charlotte’s Daydream as his music video on YouTube and VEVO which garnered a decent amount of audience. This week an observatory’s website for astronomers, also posted the animated short as ‘AstroAlert’, which surely would have made Wel happy to be able to transcend different fields of art, music and science. Such intriguing animated content about conserving our planet before it’s too late, should reach out to as many eyeballs as possible. 

The post Animated short ‘Charlotte’s Daydream’ depicts a surreal picture of looking at our planet from the Black Hole appeared first on AnimationXpress.

Charlie & Climate change

Switch Animation creates animated short on autism

Switch Animation, based in Toronto has completed production of an animated short film about autism, titled The PErfect Project. Adapted from the book of the same name by author, professor, TEDx speaker and award-winning psychologist Tracy Packiam Alloway, The Perfect Project is a project for the studio which focuses on work that inspires, educates and entertains.

The team includes voice actors and animators on the autism spectrum as well as a behavior therapist who deals daily with children who face many situations that classmates untouched by autism take for granted. The film shows how the key elements of the protagonist’s autism are proven to be his strengths and superpowers.

Switch is an award-winning, artist owned, boutique animation studio that provides exceptional digital visual effects and animated content from initial concept development to final delivery for top clients including Netflix, Universal Studios, Warner Brothers, Lionsgate, Disney, Nickelodeon, Teletoon, DreamWorks and BBC kids.

 

The post Switch Animation creates animated short on autism appeared first on AnimationXpress.