“Nations Cup” by SEPC and ESFI saw participation from eight countries

The “Nations Cup” concluded with Kyrgyzstan taking home the trophy, India and Maldives were placed second and third respectively. The esports event was presented by Service Export Promotion Council (SEPC) in association with Electronic Sports Federation of India (ESFI) from 26 to 28 November, 2019 at Global Exhibition on Services (GES) 2019 at historical Palace Grounds in Bengaluru. It is India’s first esports championship under the aegis of a Government body.

“Nations Cup” had esports athletes from eight National Esports Federations – Uzbekistan (Sanjar Usmanov), Kyrgyzstan (Samat Temirov), Nepal (Ayush Ranjit), Sri Lanka (, Maldives (Abdul Maseeh), Azerbaijan (Nicat), Vietnam (Truong Duc Hieu) and India (Moinuddin Amdani). Azerbaijan reportedly could not attend due to “unavoidable technicalities”. These athletes were accompanied by the respective national esports federation’s presidents/general secretaries.

“Nations Cup” was held for the title PES 2020 (Pro Evolution Soccer) on Playstation 4 on 27 November in the inaugural hall of GES2019. One esports athlete from each nation played the first knock out round. Team India, Maldives, Uzbekistan and Kyrgyzstan qualified for the semi-finals. All the matches played at “Nations Cup” were broadcasted live on YouTube.

“The Nations Cup was one of the key highlights of GES2019. Esports being presented at such a high profile event will open up multiple avenues for the Indian services industry in esports, gaming, animation, VFX, legal, event management said industry persons present during GES” said director general of SEPC Sangeeta Godbole.

The audience included people from all age groups, genders, profiles, delegates from India and abroad, top dignitaries from various ministries and others.

Team India’s Moinuddin played Maldives’s Abdul Maseeh in the first semi finals. The first semifinals went to extra time as both the teams had scored two goals each. Amdani won the match after scoring a goal in the extra time.

Usmanov played Temirov in the second semifinals. Kyrgyzstan sealed their place in the finals after winning the match two to zero.

The finals were best of three matches played between India and Kyrgyzstan.

Temirov won the first match scoring two goals while Amdani didn’t score any. The second match was a draw; both of them scored two goals each. It all came down to the last decider match where Amdani lead by 2 goals. It was the final 10 minutes of the game when the Kyrgyzstan player made a comeback and took the game to extra time. Samat scored in the extra time to win and lift the coveted trophy.

(From left to Right) Samat (Team Kyrgyzstan), Ruslan Ateev (President, Esports Federation of Kyrgyzstan) and Siddharth Nath Singh, Cabinet Minister of Uttar Pradesh for MSME, Investment & Export, Textile, Khadi & Gram Udyog and Govt. Spokesperson

The prize distribution ceremony was held on 28 November and the trophy was given away by cabinet Minister of Uttar Pradesh for MSME, Investment & Export, Textile, Khadi & Gram Udyog and govt. spokesperson Siddharth Nath Singh. GES2019 “We thank SEPC for their relentless support in making this happen and giving us an opportunity to present esports and its various opportunities at such a grand scale. A special note of thanks to our Performance Wear Partners – Alcis” expressed Esports Federation of India director Prabhat Kumar.

This was the 5th edition of GES and was inaugurated by Minister of Commerce & Industry and Railways Piyush Goyal. It was an attempt towards escalating the Indian services bar in the global arena by exploring 12 champion services sectors, encompassing participation from 74 countries and hosting sector specific knowledge. GES 2019 is spread across 19,000 square meters. Over 400 exhibitors and over 3000 delegates including 400 overseas delegates including officials of various esports federations from 74 countries participated in the event. There were also Indian and foreign business leaders from the services industry participating in over 4370 scheduled B2B meetings over three days.

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2019: How much did Disney earn from movies in India?

Disney has always remained a fan-favourite across the globe since its inception. As the creator of the House of the Mouse, Walt Disney completes 118 years today, 5 December, his legacy still lives on. 

Disney movie franchises are getting bigger at the Indian box office with every passing day. From superhero films to animated films, creators have put their heart and soul might which has reaped expected rewards. In India, Disney has enjoyed a mass of loyal followers and admirers who showered infinite love which has reflected in the huge box office earnings. 2019 saw a plethora of Disney releases including live-action and animation films which made Disney’s pocket heavier.

The list includes – Captain Marvel (8 March), Dumbo (29 March), Penguins by Disneynature (April 17), Avengers: Endgame (26 April), Aladdin (24 May), Toy Story 4 (21 June), The Lion King (19 July), Artemis Fowl (9 August), Maleficent: The Mistress of the Evil (18 October) and Frozen 2 (22 November). Another one is lined up for 20 December – Star Wars: The Rise of Skywalker

Disney-owned Marvel Studios, which celebrated 10 years of the Marvel Cinematic Universe (MCU) last year, scored big with the highest-grossing Hollywood film in the country – Avengers: Infinity War, which earned Rs 2.2 billion at the domestic box office, when none of the domestic Bollywood films managed to breach the Rs 2-billion mark. This year too, Avengers Endgame has grossed $4000 million in India itself, with global earnings of $2.790 billion, becoming the highest grossing film ever. 

Endgame crossed the Rs 50 crore mark on day one, Rs 100 crore on day two, Rs 150 crore by day three, Rs 200 crore on day five, Rs 250 crore on day seven and Rs 300 crore on day 10. It is the most successful Hollywood film in India, having already surpassed the lifetime total of its predecessor, Infinity War. Even Captain Marvel earned $707.6 million at the domestic box-office and was received with positive reviews of their new super-woman.

The Avengers franchise has been one of the most popular superhero film franchises in India gifted by the MCU which has seen huge uproar among the Marvel fanatics everytime a teaser or trailer was dropped. The culmination of the 21 film story was much much awaited, with fan theories going berserk.  And the result has made history!

The same audience broke the preconceived barriers on animation as a family entertainer as they embraced the story of a unique family in Incredibles 2 in 2018 which grossed over $369 million becoming the highest-grossing animated film from Hollywood in India, till the recently released animated theatrical Frozen 2 overthrew it and its predecessor Frozen (2013) grossing $400 million as of now. 

Frozen 2 is a success. Goes from strength to strength. Emerges big favourite of kids and families. Crosses lifetime business of Frozen,” trade analyst Taran Adarsh had tweeted earlier.

In fact, The Walt Disney Company has left no stone unturned with the localisation and marketing of these movies is to make them more accessible to tier two and tier three audience where people want to watch a Hollywood film on big screen in their own language. The impact of localisation has grown immensely with studios sharpening their focus on making films more palatable for audiences in India, which  includes smart scripting and dubbing of the original content.

Frozen 2 has been dubbed by actor sisters Priyanka Chopra Jonas and Parineeti Chopra in Hindi, the Tamil dub features the voices of actor Shruti Haasan and popular television anchor Divyadarshini in the roles of protagonists Elsa and Anna respectively. While popular actor Nithya Menen has dubbed for Elsa in the Telugu version, superstar Mahesh Babu and Namrata Shirodkar’s seven-year-old daughter Sitara Ghattamaneni  has voiced for Baby Elsa.

Another animated movie Toy Story 4 grossed $421.8 million domestically, where Pixar Animation delivers another hilarious yet also deeply moving chapter in their blockbuster franchise. That brings us to notice that franchise films are no longer just sequels to previous installments but has much more to offer. With reboots and spin-offs, studios like Disney are now building cinematic universes which surely has a market to cater to in this country.

Apart from these, Disney this year had a slew of its live-action remakes of its animated classics which includes The Lion King, Aladdin and Dumbo. The Lion King dethroned Frozen by grossing $1550 million in India out of its $1 billion mark at the global box-office. Released on 12 July 2019, the Jon Favreau directorial took only 19 days to hit billion figures.

The Hindi version of The Lion King saw Bollywood ‘Badsaah’ Shah Rukh Khan lending his voice for Mufasa accompanied by his son Aryan, voicing for Simba. Bringing in Bollywood and other film industry biggies to voice for dubbed versions of its films, Disney has cleverly tapped on the right nerves of the Indian market.

Even the live-action, Aladdin debuted with $220.3 million (US$3.2 million), the year’s third best opening for a foreign film, though it received mixed reviews from the critics who were of the opinion that this was a redundant remake. Even Maleficent: Mistress of Evil went a little cold by earning $55 million, unlike its previous counterpart Maleficent, that bagged in $70 million, despite having Bollywood diva Aishwarya Rai Bachchan voicing for our favourite winged anti-heroine. Dumbo too fell flat despite the hype around it to watch the flying elephant in live-action, by earning just $45 million over the weekends.  

Multiplexes certainly play a big role in this case to boost the same as the screen count for big-ticket Hollywood title is always on the rise, by allocating more shows, rooted promotional strategies and fan engagement at multiplexes also helps build a greater appeal.

Disney India Studio entertainment head Bikram Duggal earlier said in an official statement, “This has been truly fascinating to see that fans loved the high-octane superhero action drama in Avengers: Endgame, making it the highest Hollywood grosser ever and the same audience embraced the heart-warming story of sisters in Frozen franchise.” 

Hollywood movies’ box office collections in India will definitely see an exponential growth with the coming year with the massive line-up of MCU’s Phase 4. We’ll only wait, watch and enjoy!

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Bilibili acquires broadcasting rights in China for next three ‘LoL’ World Championships

Bilibili, a Chinese streaming company has reportedly paid over $113 million to gain exclusive broadcasting rights in China for the next three League of Legends World Championships, according to Chinese media company Beijing News.

The report states that other live streaming platforms DouYu, Huya, and Kuaishou also bid for the rights to Riot Games’ flagship global event. The company is set to pay $113 Million (800 million yuan) over three years to Riot Games for the exclusive Chinese broadcasting rights for League of Legends Worlds.

Bilibili, beat out several other media companies that were reportedly interested, including Douyu, Huya, and Kuaishou. This will be the first time in China that an esports event’s exclusive broadcast rights have been decided in this fashion.The ampount of the final bid shows just how much the rights to one of the biggest esports events on the planet are valued in one of the world’s largest markets.

Worlds 2020 will be hosted in China and will culminate with the finals in Shanghai Stadium.

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Pixar Animation Studios releases RenderMan 23

Pixar released RenderMan version 23, featuring artist interactivity, enhanced support for Pixar’s USD (Universal Scene Description), and integration with SideFX’s recent release of Houdini 18 and its new solaris features. This major release of RenderMan moves the entire platform to a new level to support the next wave of cutting edge animation and visual effects.

“Pixar artists have always had ambitious goals and our culture is to continuously evolve RenderMan, USD, and our other technology to meet their needs. RenderMan 23 and the newest USD release each open up new creative possibilities. Used together they add up to even greater production leverage and quality. As always, we are excited to share these advancements with other studios across the film industry,” said Pixar Animation Studios CTO Steve May.

Version 23 improves the interactive artist experience on all content creation applications: Autodesk Maya, Foundry’s Katana, and SideFX Houdini. Important technical advances boost performance, stability, and enable new kinds of integrations. New features in Pixar’s USD allow all pipelines to more easily access the full capabilities of RenderMan.

“The SideFX team is thrilled about our new Solaris platform in Houdini 18 and its integration with Pixar tools.  Solaris delivers entirely new artistic possibilities for look-dev, layout, and lighting with a core based on Pixar’s production-savvy USD technology. RenderMan 23 reflects another facet of our collaboration with Pixar, providing a remarkable interactive path traced experience to Houdini 18 artists,” mentioned SideFX VP product development Cristin Barghiel.

RenderMan version 23 also delivers support for Houdini 18, recently released by SideFX, including its native USD Solaris tools that enable powerful new lookdev, layout and lighting workflows. Solaris artists have direct creative control of USD features and through USD’s Hydra they can immediately access the power of RenderMan. The core RenderMan for Houdini plugin has also been updated and extended for Houdini 18 to support the features in RenderMan version 23.

“Over the past year and a half at Blue Sky Studios we have completely rebuilt and modernized our entire production pipeline with RenderMan, Houdini, and USD playing critical foundational roles.  Each of these pieces of technology are industry-leading in their own right, but together they have offered us creative opportunities and efficiency gains we wouldn’t have dreamed of even just a few years ago.  As we begin our first feature film using these tools, we’re truly excited for what the future holds and for our continued partnership with the teams at Pixar and SideFX,”
added Blue Sky Studios technical supervisor, image pipeline Andrew Beddini.

This release also includes updates to system and library foundations to match the Visual Effects Reference platform 2018, delivering state-of-the-art rendering technology to studios that are taking advantage of the latest hardware and content creation frameworks.

RenderMan’s existing customers with a maintenance agreement are entitled to a free upgrade. Version 23 is also available now to individuals for non-commercial use. RenderMan is compatible with the following 64-bit operating systems: Linux CentOS/RHEL 7.2+, Windows 10 and 8.1, and macOS 10.13 and 10.14 (with 10.15 pending). RenderMan is also compatible with the following DCCs: Houdini 17.0, 17.5, and 18.0 (Indie available on the recent release of 17.5 and 18), Katana 3.0, 3.1, 3.2, and 3.5, and Maya 2018 (Update 3+) and 2019.

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Assam’s first 3D animation film to be screened at San Francisco film festival

The first 3D animation film of Assam, titled A Blind Dog is selected for screening at the Cine Next Festival section in Bay Area South Asian Film Festival 2019, San Francisco.

Produced by Axl Hazarika, and directed and animated by Riyan Hazarika, A Blind Dog is the real-life-based story of the relationship between a musician and his blind dog. The animation conveys a special and heartfelt message about the presence of strong emotional bonds with animals outside the realm of human relations.

“We are thankful to all for your support so far in our journey of official selection it more than 50 prestigious international film festivals,” Axl Hazarika said in a message to the media.  Hazarika has also composed the music for the film.

The film so far has been selected at 29th Istanbul International Short Film Festival, 126th APA Convention, 60th International Petersburg Festival Film, Cardiff International Film Festival, and Golden Peak Film Festival among others.

A Blind Dog is the first 3D animation film from Assam officially certified and censored by the Central Board of Film Certification, India and is scheduled to be released in the country soon.

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Square Enix returns to India, aims to explore business around mobile gaming

Square Enix , the Japanese video game developer and publisher best known for console franchises like Final Fantasy, Tomb Raider and Dragon Quest, is returning to India for the second time  with an aim to explore business around mobile gaming market according to an interview of Bangalore Mirrior.

Unlike last time this time will be different said Square Enix India director Ryoma Matsui, roportedly.

“Our first entry into India did not go as we had intended. We found that the telecom infrastructure and the market for mobile games wasn’t yet conducive to a vibrant gaming market for our games,” Matsui added.

He further expressed that this is the right time to re- enter the Indian market as  there are cheap data rate, ease in making payment and  the scope of mobile gaming market is huge.

Earlier The company had set up a team in Mumbai in 2013, however,wind up operations a year later without releasing a single game. We hope this time for the company India

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MAAC Vashi treats students and parents with special 24 FPS film screening

MAAC Vashi  organised a screening  of the movies created by students for the 24FPS International Awards in Oracle Fun Square Theatre, Navi Mumbai on 3 December 2019. For the first time in MAAC  history, a centre have organised a screening in theatre which was attended by more than 250 students and parents.

The event was inaugurated by MAAC west zone technical head Ashish Garg, APTECH industry connects alliances and placements Snigdha Gaur, Animax Studios India director Sanjay Khanted and Prasad Vanarse.

Students and parents enjoyed the movie Pari, which has challenging VFX and a great script. Pari tells story of a 14 year old girl facing physical pain and social harassment, during her first period. She overcomes both the difficulties and teaches the society a lesson about it.

Parents were very happy and proud to see their children’s output on the big screen.

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One Piece: Pirate Warriors 4 Alabasta Arc Trailer disclosed

Today, Bandai Namco dropped a brand new trailer of One Piece: Pirate Warriors 4 that outlines the Alabasta Arc, which is actually the beginning phase of the new One Piece game. In this arc, players will fight against Crocodile, who you may know as the president of the Baroque Works, in order to restore peace to the Kingdom of Alabasta.

The Pirate Warriors are back and bring with them a more explosive story, more environments and even crazier attacks in One Piece: Pirate Warriors 4

The trailer itself is pretty short, and doesn’t spill much information or new media, however, it does show off Zoro rocking his original outfit in the manga/anime. This is probably the most notable takeaway from the trailer.

For the unversed: the Alabsta Arc is the 11th story arc in the larger One Piece manga and anime, and is also the fifth and final arc in the Alabasta Saga. In it, the Straw Hats finally reach the desert kingdom of Alabasta and begin their race across the land to reach Alubrana before a massive conflict breaks out between rebels and the kingdom’s royal guards. But of course, there are sinister forces working against the Straw Hats in order to prevent them from achieving this.

One Piece: Pirate Warriors 4 is slated for release on PS4, Xbox One, and Switch on 26 March 2020 in Japan.

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Asia TV Forum (ATF) & Market 2019 begins successfully

The Asia TV Forum (ATF) has commenced quite successfully on 3 December. The 20th year of ATF have a line-up of some important announcements that will be happening at the market between 4 and 6 December. These include information about new content to be released, company performance, celebrity presence and more. 

Some highlights are as follows :

  • ABS-CBN Corporation to bring breakthrough two-in-one singing and dancing competition Your Moment to ATF
  • Beyond Distribution announces latest Asia sales at ATF
  • GMA Worldwide Inc. will showcase two popular original dramas and it’s newest, factual and non-scripted drama at ATF
  • Guang Dong Wingsing Company Limited’s new developing preschool animation program GOGO BUS & TEAM STEAM
  • IMDA’s Partnership Signing Ceremony with Tencent on 5 December, 11.30 am.
  • JKN & BEC’s Showcase on 4 December, 2pm featuring Thailand’s big hits.
  • Mediacorp will host a Partnership Signing Ceremony on 4 December , 2 pm.
  • NTV Broadcasting Company hosts a welcome reception on 5 December.
  • 108 Media announces joint venture with B.Water Asia and new drama series Mrs Raffles
  • Nippon TV to enter new co-development partnership with The Story Lab
  • NTV Broadcasting Company hosts a welcome reception on 5 Dec
  • Passion Distribution announces Dynamo Beyond Belief and Asia sales
  • Robot Playground Media to co-produce original animated anthology titled SPECTRUM with The R&D Studio

L to R: Reliance Big Entertainment Group CEO Shibasish Sarkar and Ovum principal analyst Tony Gunnarsson

The opening day of ATF found Reliance Big Entertainment Group CEO for Content, Digital and Games, Shibasish Sarkar, announce two of its latest films from India – Super 30 and Saand Ki Aankh, heading for China, which is part of the growing content creation by Reliance for the global audiences, after addressing the Leaders’ Summit.  

The ATF & Market and ScreenSingapore 2019 officially kicked off today, 4 December in the morning with dignitaries like – Singapore Media Festival chairman Rob Gilby, Reed Exhibitions APAC president Yeh Chien Ee, Reed Exhibitions APAC chairman Paul Beh, Minister for Communications and Information (Singapore) S Iswaran, Infocomm Media Development Authority of Singapore CEO Tan Kiat How and Reed Exhibitions managing director, Singapore, Indonesia and Malaysia Michelle Lim, gracing the opening ceremony.

From L to R : Rob Gilby, Yeh Chien Ee, Paul Beh, S Iswaran, Tan Kiat How and Michelle Lim

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Government: Blocking of online gaming sites is “technologically infeasible”

The Centre told the Delhi High Court  that blocking of online gaming sites, including those of card games, was “technologically infeasible” as many states have enacted laws which partially or fully allow such activities.

On behalf of the central government, the ministry for electronics and information technology (MeitY) said that any potential blocking would have to determine whether the games are games of skill or games of chance, since some state governments have allowed sites to operate the former, while blocking games of chance.

According to BS report, the central government submitted an affidavit before a bench of chief justice DN Patel and justice C Hari Shankar telling the court that blocking online gaming sites such as card games is not technically feasible. The Delhi government, on the other hand, said it can only take action for gambling activities happening offline in Delhi as well as any online gaming sites that are hosted in Delhi. In addition to that court replies to another affidavit submitted by the Reserve Bank of India (RBI), that any necessary measures to stop illegal foreign exchange transactions were already in place.

The government was responding to a Delhi High Court order in an ongoing petition to block online gaming sites in India. The Delhi High Court had urged the central government and the Delhi state government to assess the petitioners’ demands to block gaming sites on the basis of skill or chance.

The petitioners Avinash Mehrotra and Deepti Bhagat had claimed that gaming and gambling websites are encouraging people to spend income on games of chance. It claimed no skill was involved in these games and such sites also allowed revenue to leak out of India since many are based outside the country.

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