PokerStars goes live with Salman Khan on ‘Bigg Boss Weekend Ka Vaar’

Bigg Boss 13 has already sent TV ratings soaring with its two new wild card entries Hindustani Bhau and Shefali Zariwala. Now PokerStars India is offering free tournaments giving players the chance to visit Bigg Boss and watch Salman Khan and the houseguests live as they battle it out in ‘Weekend Ka Vaar’. And that is not all – the top 50 players from each freeroll (tournament with no entry fee) will get to take home exclusive PokerStars branded T-Shirts + Keychains.

From 10 November to 15 December there will be six free tournaments online at PokerStars official site – one every Sunday: 22:30 IST every Sunday starting from 10 November and ending on 15 December.

All players ned to do is register for an account online at PokerStars. No deposit is necessary.

Talking about the tournament Sachiko Gaming CEO Ankur Dewani said, “We are excited to launch a tournament which revolves around our association with Bigg Boss. PokerStars India aims to provide amazing experiences, and to watch Bigg Boss live with Salman Khan is a once in a lifetime chance and we are proud to be able to provide that opportunity to our players”

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Rewired (dot) GG invests to expand esports team into India

Rewired (dot) GG, the $55.16m esports venture fund that invests in the global growth of esports, is delighted to announce that it has invested a further $15.45 million into Team Vitality, taking its total investment to date to $37.51 million.

The funds will be used to support the continued growth of Team Vitality as the team pursues expansion across India, where it will be acquiring new players and launching a network of esports academies. The Team, which was founded in 2013 with $11032, aims to be one of the world’s first $1 billion esports teams. Today’s investment, along with the 22.06 million that Team Vitality received from Rewired(dot)GG in November 2018, is thought to be the largest investment into a European esports team to date.

“In 2013 we started Team Vitality at $11032.2. Today Team Vitality has built amazing teams that regularly win tournaments all over the world, and a strong brand that is backed by our amazing and dedicated fans and our premium sponsors. Receiving further backing by Rewired.GG after the initial investment of €20M in November 2018 is a testament to the strength not only of the team but also a comment on the growth of the sector as a whole. This investment will go towards continuing to turn Team Vitality into a global esports brand and we look forward to providing further updates on our future wins as we continue to pursue V for Victory ” said  Team Vitality CEO, Nicolas Maurer.

Today also marks the opening of the new multi-million euro Team Vitality headquarters in Paris, called V.Hive, which will be open to the public. In a world’s first for an esports team, the 10,700 sq ft V.Hive has more than 530 sq ft of the storefront in the bustling heart of Paris and will offer engaging esports discoveries and experiences to anyone who walks in.

Team Vitality is one of the biggest esports teams in Europe and boasts some of the world’s top esports players and coaches. It is one of only ten European esports teams in the League of Legends European Championship franchise, and has recently won the 2019 World Championship for Rocket League, won the 7th season of the prestigious ECS tournament for Counter-Strike: Global Offensive and took 3rd place in the 2019 FIFA World Championship. It is also one of only a few esports teams with blue-chip sponsors such as Orange, Renault, Red Bull and Adidas.

Rewired.GG forecasts that esports will rival traditional sports such as soccer and basketball and will be a major investment category for institutional investors, funds and investment managers. By 2020 it is estimated that the monthly global esports audience size will be nearly 600 million, equivalent to the current global audience of the English Premier League.

As with any major sport, the business of esports is based on media rights, advertising, prize money, merchandise, sponsorship and partnerships. Revenue from these is growing exponentially.

“Any industry with an audience that’s growing rapidly into hundreds of millions is hugely exciting and esports is no exception. We’ve seen the current esports trend many times before in the tech sector: first, the number of eyeballs grows exponentially, and then full monetization comes later. We believe that esports is one of the world’s fastest-growing industries today, especially in India, and the success of teams like Team Vitality show that there is a real opportunity for growth in this market. We are well on the way to building one of the world’s first billion-dollar esports teams.” Rewired.GG Principal Amit Jain commented.

In 2017 it was estimated that esports generated $655 million in annual revenue, including 38 per cent from sponsorships and 14 per cent from media rights. By 2022, it is forecast that media rights will reach 40 per cent of total esports revenue and that total global esports monetization will reach $3bn.

 

 

 

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‘Loki’ TV series will have connection trails in ‘Doctor Strange: Multiverse of Madness’

Marvel Studios president Kevin Feige has lately revealed that the Disney+ series Loki will finds its traces into Doctor Strange in the Multiverse of Madness.

Both these projects were announced this summer as part of the MCU’s ambitious Phase IV slate, each scheduled for spring 2021. Doctor Strange: Multiverse of Madness is set to open in theaters on 7 May 2021.

As per Bloomberg report, though Feige declined to reveal the budget for the shows, few reports suggest that Disney is spending as much as $25 million per episode on some Marvel shows, which more than what HBO is believed to have spent during the final season of Game of Thrones

But, he did drop hints about the connection of the movies and series in the future MCU. He said fans will probably need a Disney+ subscription as the events from the new shows will have connection links with forthcoming films such as Doctor Strange in the Multiverse of Madness where The Scarlet Witch will be a key character and will find traces of WandaVision. Now, Feige added that the Loki series will tie in, too into the film.

The Loki series will focus on the 2012 version of Loki who escapes with the Tesseract in Avengers: Endgame. Tom Hiddleston will reprise his role as the God of Mischief in the series.

Besides that, Marvel has reportedly had a deal in place for actor Jeremy Renner to star in a Hawkeye movie, but with Disney+, Feige wanted to change things and turn that project into a series instead with which Renner turned out to be fine.

Hawkeye will be on Disney+ fall 2021.

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A Must Watch: Promoting Wolkov’s New Watches with a Colorful Spot

Paul Clements on how he used Cinema 4D, After Effects and Arnold to create a style-conscious watch promo.

Like many directors, Paul Clements runs his own business, London-based RocknRoller Studios. While he often handles projects on his own, he frequently builds teams of freelance artists and designers from all over the world, allowing him to keep work moving forward nearly 24 hours a day.

Known for his motion design and directorial work for Adidas, Cadillac, Sky and other brands, Clements was recently asked to design and animate a promo piece for Wolkov, a new watch company looking for a distinctive way to showcase their product’s fresh, youthful features.

Because they had already seen and liked some of his previous work, Wolkov trusted Clements with a very open brief. And he spent two intense weeks using Cinema 4D, After Effects, and Arnold to create a launch promo that dynamically highlights the watch’s versatility.

Here Clements explains his process explains his process, including why he chooses to work in an iterative way that can sometimes means redoing shots 20 or 30 times.

Meleah Maynard: Did you intend to be a motion designer, or did you start out on a different path?

Paul Clements: Professionally I have always worked in motion design, however I studied many artistic disciplines before specializing and getting a bachelor’s degree in graphic design.

I was in art college when the film, The Matrix, came out and I remember them showing a clip and telling us how graphic design can lead to working on films and doing design for broadcast. The idea of making things move was really exciting, so I decided I wanted to be a motion designer very quickly.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Paul Clements

My university degree was more focused on how to come up with ideas to solve design problems rather than teaching motion design software. They taught us a lot about visual culture and alongside that, I would teach myself motion design tools like After Effects. Continuing to develop your skills and move forward is a huge part of working in this industry, and that has never stopped for me.

I feel like everything I do is part of a constant learning process. In 2005, I started learning how to use Cinema 4D and two years later I went freelance.

MM: Is that when you started your studio?

PC: No, I started the studio in 2012. Before that I worked solo, but over time the projects became too challenging for a single person. So I opened the studio, which allows me to bring in extra help when I need to.

Before I went freelance I did a couple of years in a London studio making mainly music commercials. Working in various shops in London was great because I developed a lot of good relationships with designers whom I can contact when I need to put together a team.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Face

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Watch

Clements’ first designs featured the watch’s reversible black or white face.

MM: Wolkov chose you because they like your work. How would you describe your style?

PC: I don’t feel like I really have a style. But obviously I do, so I’ll say that I’m sort of known for doing product films that are transforming in some way. I love creating realistic-looking objects or scenes and treating them in a creative way. A lot of my work starts as hand-drawn sketches, which seems to give my visuals a very art-directed feel as they originate from a place that is not inside a computer.

I’m also really interested in photography and how light behaves, especially as it passes through lenses. This is always on my mind when it comes to finalizing my work. I will often add subtle imperfections and aberrations to take away the coldness of the CGI. Atmospheric passes or the combination of live-action smoke, sometimes at barely visible opacities, can really help to create a natural feel.

MM: What did Wolkov ask you to do, and did that change over time?

PC: Mainly, they just wanted me to find ways to show the features of their new watch, which is very versatile and fresh in a way they think will appeal to a male audience, particularly collectors of limited editions. The watch comes in several finishes and there are a lot of strap combinations.

The design is unique because there’s a clip system that lets you flip between faces on the double-sided watch body. One side is white and the other is black, and I liked the duality of that and thought it was a nice visual theme to build out.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Clip

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Clip Volumes

Clement’s used Cinema 4D’s Volumes to create the organic shape he needed to reveal Wolkov watch’s unique clip that allows the watch face to flip.

They really liked the idea, but later down the line they decided they wanted to show the whole range of colors they were introducing for the straps, since they had plans to do those too. There’s a whole line of different-colored watch faces also.

That became quite a technical challenge because the watch was a high-polygon model that was very detailed. To keep things from becoming too slow, I used R20’s Multi-Instance mode in MoGraph in conjunction with Arnold Scene Source.

This was great because I could give loads of variation to the colors and still use the super high-polygon products in the scene.

I used Cinema 4D’s Take System to keep everything organized. Take allowed me to put everything into just one C4D scene, all of the shots and all of the passes, which was brilliant from a workflow perspective.

This was such a quick turnaround; I couldn’t afford to be slowed down. The Take System is awesome and really is something you don’t know you need until you start using it.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Abstract

Artful scenes and seamless camera moves give viewers a close-up look at the watch’s clip system and other features.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Flip

By exporting the high-poly watch models as Arnold Scene Source, Clements’ MoGraph clones could reference an external file. Because the geo was loaded at render time, the scene remained extremely light and easy to work with.

MM: Describe how your process of working on something usually goes.

PC: It depends on the job, but typically I will start by drawing out rough ideas on a sketchpad. Next, I develop style frames and a storyboard so that when I jump onto the kit, I have something to aim for. Usually I have an idea of how I’ll tackle certain shots, but during the R&D process, I often find a way of creating something that I didn’t expect.

I have a very iterative approach, in that I create shots over and over many times, improving them with each iteration. It’s not uncommon for me to make shots 20 or 30 times. I find that re-making something from scratch yields much better results than endlessly tweaking what I’ve already made.

So, I look at a shot, decide how it can be improved, and then attempt to make a better version very quickly. If the new version can be improved further, I scrap it and start again. I’m quite ruthless in scrapping stuff that isn’t really working. This process is very effective, and clients like it because they can easily stay updated on how things are progressing.

A lot of motion designers find it hard to work in this way because they can’t bear the thought of remaking something that they have spent time on. They feel that it’s a waste when, it’s actually just part of the process.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Time Face

To keep clients updated with work in progress, Clements shows them both the animated viewport (left) and a rendered still (right). This way they can comment on how everything moves, and how the shots look lit and textured, before the full sequence is rendered.

MM: Talk about that scene where one watch ripples out into a lineup of colorful watches.

PC: I really like to work on things that allow a lot of creative control, and this was one of those projects. For that scene, I wanted the strap to have a really graceful movement, so I ended up using a dynamic joint chain to deform the strap. As usual, I did many iterations until the motion was just right, and I then baked it down to a point level animation, which is simply just a moving mesh. That could then be put into a cloner and time offset, using a step effector.

I’m a huge fan of baking things down to PLA. Your workstation no longer has to do the dynamics calculations, so it can lighten a heavy scene significantly. You can also add time tracks to PLA, which allows you to time remap the movement and that can look really awesome.

I made the strap colors using a step effector to give each clone an incremental greyscale display color. Then I put the display color into a ramp within the Arnold Shader to remap the grey to colors, giving me full control over their appearance.

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Band

A Must Watch: Promoting Wolkov's New Watches with a Colorful Spot - Wolkov Rainbow Band

The integration of C4D and renderers like Arnold allows artists to use high-end rendering for motion graphics in ways that previously weren’t possible.

MM: What are you working on now?

PC: I am currently working on a stereoscopic title sequence for a major Hollywood film. It will be hitting the big screen later this year, which is exciting. One thing’s for sure, I am always grateful to be able to work on a variety of jobs with different people from all over the world.

There is never a dull moment, and you never really know what challenges are waiting just around the corner.


Meleah Maynard is a writer and editor in Minneapolis, Minnesota.

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Activision Blizzard Q3 results: “Exceeds prior outlook for both revenue and earnings per share”

Activision Blizzard, has announced third-quarter 2019 results which exceed their prior outlook for both revenue and earnings per share according to Activision Blizzard chief executive officer Bobby Kotick.

“Recent launches have enabled the significant growth in the size of our audiences for our Call of Duty and World of Warcraft franchises. As we introduce mobile and free-to-play games based on our franchises we believe we can increase audience size, engagement and monetisation across our wholly-owned franchises. With a strong content pipeline and momentum in mobile, esports and advertising, we are confident we will remain a leader in connecting and engaging the world through epic entertainment.”

For the quarter ended 30 September 2019, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.28 billion which is comparatively low with 2018 third-quarter $1.51 billion mark.
GAAP net revenues from digital channels were $1.01 billion. GAAP operating margin was 19 per cent. GAAP earnings per diluted share were $0.26, as compared with $0.34 for the third quarter of 2018.

At the end of third quarter on 30 September 2019, on a non-GAAP basis, Activision Blizzard’s operating margin was 27 per cent and earnings per diluted share were $0.38, as compared with $0.42 for the third quarter of 2018.

For the quarter ended 30 September 2019, operating cash flow was $309 million. For the trailing twelve-month period, operating cash flow was $1.91 billion.

Activision Blizzard exceeded its third quarter outlook, driven by better-than-expected performance for Call of Duty in-game and World of Warcraft, as well as favorable cost timing. The company started the fourth quarter with successful launches for Call of Duty: Mobile and Call of Duty: Modern Warfare, and achieved important milestones for several other franchises. Activision Blizzard is intent on building on this momentum as the company invests in the fourth quarter to maximize the potential of its franchises in 2020 and beyond.

The 1 October  2019, launch of Call of Duty: Mobile saw over 100 million downloads in its first month, reaching the top of the mobile app download charts in over 150 countries and regions, with a 4.9-star rating in the U.S. iOS store.In addition to that on 25October 2019, Call of Duty: Modern Warfare launched and became the top-selling new premium game release of the year.

In the third quarter the Overwatch League concluded with a sell-out crowd of over 11,000 fans watching the San Francisco Shock defeat the Vancouver Titans in the Grand Finals at the Wells Fargo Center in Philadelphia in September. Season Two average minute audience grew 18 per cent  year-over-year. Candy Crush once again became the top-grossing franchise in the U.S. mobile app stores. Advertising continued to grow profitably, with net bookings almost doubling year-over-year.

At BlizzCon on 1 November  2019, Blizzard revealed some of the exciting content in its pipeline which will definitely reflect the quarter four result for the brand. The upcoming inclusion are Hearthstone’s Descent of Dragons expansion, set for release in the fourth quarter of 2019, which is already in early access and enters open beta on 12 November  2019. World of Warcraft’s next expansion, Shadowlands, set to launch in 2020, Overwatch 2, the next major instalment for the franchise, and Diablo IV, the highly-anticipated sequel to the genre-defining franchise.

 

 

 

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Ghost Games announces ‘Need for Speed Heat’ worldwide launch

Ghost Games, a studio of Electronic Arts (EA) have announced Need for Speed Heat is available worldwide on the PlayStation4, Xbox One and Origin for PC.

Need for Speed Heat sends players to Palm City, a brand-new open world where street racers choose their way to play; earn bank in sanctioned events by day, or risk it all to build Rep in underground races by night. Big risks could mean big rewards, it’s up to the player to make the call.
“At its core Need for Speed is about custom rides, adrenaline-filled races with cops and without them and showcasing the latest in car customisation. With Need for Speed Heat we’ve dialled those core tenants up and dropped them into a vibrant new world. Heat offers two firsts for the series including a unique day and night cycle that offers players two ways to play, and customizable avatars so they can express themselves beyond just their wheels,” said Ghost Games creative director Riley Cooper.

In Need for Speed Heat, players can drive the hybrid-electric performance, Polestar 1, for the first time ever, as well as some of the most iconic car brands in the world. See the full list here. The game also offers the deepest customization the series has ever seen, including a range of options for both performance and style, which gives players the tools they need to create their perfect high-octane, anything-goes, dream car.

Additionally, as another first for the franchise, Need for Speed Heat features character customization, giving players 12 preset avatars to choose from to further adapt their own style. Clothing and accessories from PUMA, Life’s a Beach, End Clothing and other well-known brands, ensure that players will be going full throttle with the latest fashion when they hit the streets of Palm City.

Need for Speed Heat also introduces players to a bright, new urban environment that becomes a dangerous neon playground once the sun sets. Taking inspiration from Miami – a vibrant city with a multicultural blend of music, cool street art and stunning night lights – Palm City is a street-racer’s paradise. Day and night are at the core of progression in Need for Speed Heat. During the day, players race in a series of sanctioned events to build bank. At night, they must engage in illicit racing to establish themselves and reap extra rep. When the sun goes down things heat up, but the rewards are there for the fearless.

EA Access and Origin Access Basic subscribers can enjoy up to 10 hours of play time, along with 10 per cent off the purchase of the full game. Origin Access Premier subscribers get all the benefits of basic on top of full access to the game on PC for as long as they are subscribed.

Need for Speed Heat is rated T for Teen and is available worldwide for the PlayStation4, Xbox One, and PC for $59.99 USD.

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Anifest 2019 day one was all enthusiastic and creative

Anifest India 2019 organised by the TASI (The Animation Society of India) kicked off today, 9 November, with much enthusiasm and amazing minds coming together to showcase their talent. 

Celebrating 19 years of community service in the Indian animation industry, the event brought together noted animation professionals, indie studios, independent animators and creators, as well as students that have built the animation community stronger with more innovation and originality in storytelling and animation.


The programme commenced with the unusual inauguration by bursting of balloons where people from various parts of the world participated.

After the inauguration, Sony Pictures Imageworks (USA) FX lead Dipankar Goswamy who gave an insightful presentation on behind the scenes as well extensive breakdowns on how they ideated, created and executed the much acclaimed animated film around the webbed superhero. 

He spoke on importance on lining, scenes, frames, characterisation and many more. Post Goswamy’s session, independent animator, Sagar Funde, who’s currently working for Animal Logic in Sydney, showcased his animated short film Kite that he single handedly created and completed over the span of three years.

 

Kite

His films spark nostalgia, friendship and old world charm that beautifully depict the Indian culture. Taking inspirations from daily life and surroundings, Funde artistically tells a heartwarming story of losing one’s way and finding it back again. He further explained his journey and how he managed to complete his solo project under stringent deadlines and time crunch with the support of his better-half.

After lunch, Anifest witnessed screenings of some brilliant films created by students from across the world. The lineup included – Sadaiv Tumhara, Bansho; Lucid; 400 MPH; Tant que coeurs battent; o28; Mother’s Love; A Little More Blue; Favourite Song; Ek Cup Chaha; Supriya, My Mother; Fire|Ritual|Body; Life and Ebb. 

Some got very good response while others got mixed ones, but what triumphed is the hard work of students and their vibrant ideas. Urban Sketchers, a non-profit organisation who go to different outdoor locations and conduct sketching sessions and workshops, took the audience through their journey since their inception. This unique and creative initiative has spread joy and nurtured the skills of the participants. 

Anifest saved its best for the last where Ghost Animation from Kolkata premiered their four animated shorts, each one starkly different and more meaningful than the other. From science-fiction to climate change to a mother’s love to an organisation that supports and treats communities during warlike situations in need, irrespective of their caste, creed, religion, race, gender and others – Ghost Animation touched upon it all. 

Anifest day one opened with full fervour and promises a bigger and fruitful second day. Stay tuned  for more updates.

 

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Pixar releases the first teaser trailer and poster of upcoming animated feature, ‘Soul’

Pixar has released the first teaser trailer and poster for its upcoming animated movie Soul, which arrives in theaters next summer. The movie is about a jazz musician named Joe Gardner (Jamie Foxx), who puts his dreams on hold in order to become a teacher.

EW revealed the first photo from Soul, which pictures Joe prior to his death. Along with the new image, the site also shared some words from Soul director and Pixar studio head Pete Docter. “We talked to a lot of folks that represented religious traditions and cultural traditions and [asked], ‘What do you think a soul is?’” said he.

Soul, the director continues, is “an exploration of, where should your focus be? What are the things that, at the end of the day, are really going to be the important things that you look back on and go, ‘I spent a worthy amount of my limited time on Earth worrying or focused on that’?”

The film features an original score by Trent Reznor and Atticus Ross as well as new jazz music by Jon Batiste, and boasts the voices of Foxx, Tina Fey, Ahmir Questlove Thompson, Phylicia Rashad, and Daveed Diggs. Soul opens in theaters on 19 June 2020.

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‘The Amazing Spider-Man 2099’ one shots arriving in December

Marvel has lately unveiled The Amazing Spider-Man 2099 trailer and also made announcements about the one-shots.

The new event arc will find its traces back to The Amazing Spider-Man book to the 2099 future that Marvel first launched in the 1990s. That line is set to make a comeback this December was Marvel is relaunching the 2099 line as a series of one-shots. 

The Amazing Spider-Man 2099 is written by Nick Spencer and Nick Lowe is the executive editor. The team as well as Spidey fans are quite excited to see Peter Parker team with Spider-Man 2099, Miguel O’Hara.

Here’s the official synopsis for The Amazing Spider-Man 2099 released by Marvel:

The past and future collide! Can the Spider-Men of two times set things straight, or will there be only dark times ahead for the Marvel Universe? The first chapter in the epic Amazing Spider-Man event, 2099, hits stands tomorrow – get the lowdown on the story in this launch trailer featuring Executive Editor Nick Lowe and writer Nick Spencer! Miguel O’Hara, Spider-Man of the year 2099, travels back to our time to enlist Peter Parker’s aid in preventing the collapse of the time stream. But with Spider-Man’s past making his present tense and Doctor Doom seeking to make the future perfect, does Spidey stand a chance? Plus – see a slew of new and returning heroes and villains in a series of 2099 one-shots!

“We wanted to capture the spirit of the original 2099, but while doing a completely new version and a completely new take,” says Spencer.

Amazing Spider-Man #33 comics went on sale on 6 November in the Marvel Comics App and on Marvel.com while Amazing Spider-Man 2099 one-shots will arrive in December.

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Nelvana celebrates 50 years of ‘Sesame Street’ with Smash + Tess and Peace Collective Canadian

In celebration of Sesame Street’s 50th anniversary, Corus Entertainment’s Nelvana, an international producer and distributor of children’s animated and live action content, is delighted to announce its collaborations with two Canadian fashion design houses, Smash + Tess and Peace Collective. Across broadcast television, Corus Entertainment gets into the celebratory spirit with a star- studded primetime special on Global and kicks off Sesame’s Season 50 on Treehouse.

Nelvana’s exciting new partnerships with Smash + Tess and Peace Collective will see the production and distribution of unique Sesame Street apparel and accessories for both adults and kids, in-stores and online. “We are ecstatic to be partnering with two renowned Canadian-based fashion companies to help celebrate Sesame Street’s 50th anniversary,” said Nelvana director of marketing, licensing and retail Carly Slack. “As the Canadian licensing agent of Sesame Street, we believe Smash + Tess and Peace Collective have both brought the beloved Sesame Street characters to life in new and innovative ways that will resonate well with our fans.”

Vancouver-based fashion brand, Smash + Tess launched its Sesame Street x Smash + Tess line today, featuring limited edition Sesame Street rompers for both adults and kids. Made from premium fabrics such as sustainable rayon from bamboo and cotton blend, these new rompers feature Cookie Monster, The Count, Big Bird and the rest of the gang and are available for purchase exclusively at Smash + Tess official website. Moreover, Smash + Tess will be donating five per cent of all proceeds from today’s launch to the Sesame Workshop Yellow Feather Fund, which helps power the nonprofit’s global efforts to bring learning and laughter to kids and families in need.

Toronto-based fashion design house, Peace Collective, is launching its Sesame Street line in-stores and online on 14 November. The exclusive collection pairs the iconic Sesame Street characters with Peace Collective’s trademark slogans across apparel and accessories for both adults and kids, including sweaters, t-shirts, hats, mugs, pins and magnets.

“As we celebrate 50 years – and look ahead to 50 more! – we want fans and families to remember the timeless lessons they learned on Sesame Street: We’re all different, but we’re all the same, too. And a little kindness goes a long way,” said Sesame Workshop VP of licensing, North America Gabriela Arenas. “So we’re thrilled to collaborate with two Canadian companies that celebrate inclusivity, self-expression, and joy!” In addition to the above collaborations, Nelvana has also signed on several Canadian licensees for the Sesame Street franchise, including NTD (master apparel), Mad Engine (bags and accessories), and WN Pharmaceuticals (children’s vitamins).

Sesame Street’s landmark 50th season begins with Sesame Street’s 50th anniversary celebration, a star- studded prime-time special that offers a sweeping look at fifty years on the Street, airing on 16 November on Global. Hosted by Joseph Gordon Levitt, the special reimagines classic segments and songs like People in Your Neighborhood and It’s Not Easy Being Green as the Sesame Street gang gets ready for a big celebration. Then, the 50th season of Sesame Street premieres on 17 November on Treehouse. This season’s curriculum focuses on the power of possibilities, empowering kids to take safe risks and learn from their mistakes.

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