e-xpress announces distribution partnership with Electronic Arts

e-xpress Interactive Software , India’s  video games distributor, is pleased to announce a distribution agreement with Electronic Arts for packaged goods.

“We are delighted to make this announcement. Electronic Arts are one of the world’s leading video game publishers and deliver some of the best content to consumers. Their commitment, innovation and passion to create high-quality content are admired by gamers across the world and in India. Through this partnership, we will work hard to support their success in our country,” said e-xpress Interactive software founder Amit Khemani.

This partnership will bring games from popular franchises such as EA Sports FIFA, Battlefield, Need for Speed, Star Wars Battlefront and more officially to Indian retail stores, both online and offline.

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Entertainment One expands ‘Peppa Pig’ in India

Entertainment One (eOne) unveils details of its expansion in India with the launch of new categories which are set to deepen the brand’s retail penetration in the market. Alongside a growing consumer products programme, in association with Viacom18 Consumer Products, the brand’s first touring stage show and a marketing initiative to tie-in with the Cricket World Cup will accelerate consumer engagement across India throughout 2019.

There has been a groundswell of affection for Peppa Pig since the animated TV series first launched in India in June 2016 on Voot Kids before making its debut on Nick Jr India in January 2017. It is now amongst the most popular shows on these platforms in India. Peppa Pig’s master licensee in India- Viacom18 Consumer Products, has recently signed new partners to the licensing programme that will mark the brand’s first entry in the personal care and confectionery categories and further broaden retail distribution for the property in supermarkets and hypermarkets. Existing categories will also be boosted by partners including Funskool which is adding new Peppa Pig puzzles to its range from July and Penguin Random House India which will launch Hindi publishing titles in Q3 2019 bringing a wide range of Peppa Pig books to a Hindi speaking audience for the first time.

“We have seen demand for Peppa Pig build steadily since the show launched in India in 2016 and we’re delighted to be adding new partners and expanded product lines that will further increase its retail footprint. Live activations continue to support our strategy for growth in this key market and we look forward to creating memories for Peppa’s many fans in India,” said eOne senior vice president licensing – international at family & brands Ami Dieckman .

The brand’s growing retail presence will be anchored by the launch of the Peppa Pig Live touring stage show, in association with Viacom18 Consumer Products in India, which will premiere to audiences in six major cities including Bangalore, Hyderabad, Chennai, Mumbai, Delhi, Pune, bringing the brand to life for families across India in an unforgettable theatrical production. The new live show weaves together the beloved characters and locations from the popular TV series with all-new songs and interactive elements that promise to give fans a world-class experience when it debuts in Q 3 2019. 

“Just like cricket, Peppa Pig enjoys huge popularity and following in India. Our initiative to bring Peppa Pig and George Pig to the country right before the World Cup will be a wonderful opportunity for our fans to engage in a delightful experience and enjoy the sport in an interesting way. With an array of fun activities planned, we are sure this engagement would be a great hit amongst our fans in India,” said Viacom18’s business head- consumer products, INS & Voot Kids Saugato Bhowmik.

To capitalise on the cricket craze sweeping the nation this summer, eOne is also running a two-month long marketing campaign in partnership with Voot Kids, Nick Jr, Hamleys, Save the Children and the UK Government, to celebrate the Cricket World Cup. Exclusive products and retail promotions will be available, and the activity will culminate in a grand finale event in Mumbai on the 7 July 2019. Kids can take part in Peppa Pig themed cricket activities designed specifically for the event where families will have the opportunity to meet Peppa and George and enjoy storytelling and games.

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Disney to donate up to $1 million to help grant wishes for children with critical illnesses via global challenge

The Walt Disney Company and Make-A-Wish launched the #FriendLikeMe challenge – World Wish Day – to celebrate the 24 May 2019 release of Aladdin.

The #FriendLikeMe challenge is part of a global cause marketing campaign supported by two Make-A-Wish wish granters, Disney and Will Smith. The actor/recording artist, who stars in Disney’s Aladdin as the wish-granting Genie, encourages fans and celebrities to participate in the campaign and help show the world: Where there’s a wish, there’s a way.

“The release of Aladdin presents an authentic opportunity to connect the film’s powerful theme of wish-granting to the wonderful work Make-A-Wish does in support of children dealing with serious illnesses around the world,” said The Walt Disney Company senior vice president, enterprise social responsibility Elissa Margolis. “Wishes are all about hope and we’re so glad to be able to continue our work with Make-A-Wish and invite fans to join us in helping grant more wishes that will bring hope into the lives of deserving kids and their families.”

The campaign poses the question: “If you were the Genie in Disney’s Aladdin and had the chance to grant three heartfelt wishes for someone, who would you share them with? Tag a friend on Twitter and/or Instagram. For every public post with #FriendLikeMe from 29 April through 24 May 2019, Disney will donate $5 up to $1 million to Make-A-Wish to help grant life-changing wishes to children battling critical illnesses all over the world.

“The #FriendLikeMe challenge unites two of our longest-tenured and most passionate wish granters in Disney and Will Smith. Both Disney and Will have forever transformed the lives of countless wish kids by allowing them to experience the hope and healing of a wish come true,” said Make-A-Wish America president and CEO Richard Davis.

Since 1980, Disney and Make-A-Wish have helped grant life-changing wishes for more than 130,000 children with critical illnesses around the world. Today, one out of every two wishes granted in the U.S. is a Disney wish. When a wish is granted, a child replaces fear with confidence, sadness with joy, and anxiety with hope.

Make-A-Wish International president and CEO Michel Rudolphie added, “By participating in the challenge, members of the global community can do their part to bring the life-changing impact of a wish to more children. We are grateful to Disney and Will Smith for joining us on this journey to transform the lives of more children, families, volunteers, supporters, medical professionals and entire communities worldwide.”

Granting wishes is a part of The Walt Disney Company’s philanthropic and outreach initiative, Disney Team of Heroes, which delivers comfort and inspiration to families with children facing serious illness.

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Rockstar Games Acquires Indian studio Dhruva Interactive for $7.9 million from Starbreeze

Rockstar Games has acquired Indian art production studio Dhruva Interactive for $7.9 million from Starbreeze.
As per the statement released on Starbreeze website, it has agreed to sell its 91.82 per cent stake in Dhruva – a division of Dhruva Infotech (P) Ltd – for $7.9 million. The studio will operate alongside Rockstar India, both continuing its work on current projects for clients and joining Rockstar’s current work in Bangalore.

Starbreeze had acquired 90.5per cent  of Dhruva in December 2016 for $8.5 million. The art production studio, credits before the Starbreeze acquisition include Halo 5, Forza Horizon 3, Quantum Break, and Sea of Thieves. It has also done work on Starbreeze’s Payday 2.

In a separate statement, Rockstar India studio manager Daniel Smith said the acquisition would help boost the studio’s capabilities. “Dhruva Interactive has been a beacon of Indian game development for decades and we are excited to bring them into the Rockstar family,” he said.

Separately, Dhruva founder and chief executive officer Rajesh Rao said the sale was proof that the studio had built a team that could “contribute to the best games in the world”. Rao will also advise Rockstar India on the game development community in the country.

The seller, Starbreeze, has seen a rough past year, culminating in its declaration during its Q1 financial results last week that the company would suffer a liquidity shortfall and not be able to last the full year if it did not get a new investment. The company has been attempting to pull itself together for several months now following poor performance of Overkill’s The Walking Dead that leads to Skybound terminating its publishing agreement earlier this year, the CEO’s departure and announcement of insolvency, raid on the company related to inside crimes in December of last year, and now a 56 per cent year-over-year earnings loss for Q1 of this year.

 

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KidZania Mumbai to make summer holidays fun for kids!

It’s summer. Time for vacation, fun and madness. Since it’s too hot outside for kids to play and to prevent little ones glued to television or video games, KidZania has planned exciting activities for adults and children to make vacation time all the more exciting and enjoyable.

KidZania, the indoor theme park makes for the perfect summer destination where families can bond and enjoy with fresh role-playing activities for kids and adults alike, thereby making this a family affair.

This summer, KidZania Mumbai will take children aged two to 16 years on a thrilling journey of some new and exciting establishments with its summer special edutainment experiences like : –

1. Nick Dubbing Studio: A state-of-the-art dubbing studio where children can be a part of the adventures of their favorite animated characters like Motu-Patlu, Dora, Shiva, etc., enabling them to learn via activities and experiences.

2. Kinder Joy Treat Factory: Where they can learn about the manufacturing of their favorite chocolate with a surprise core.

3. Colors TV Studio: Roll, sound, camera & action. Here kids can get an opportunity to play a role of judge, host, and become an assistant editor and assistant cameraman. What kids get to do is record an episode of India’s Got Talent, the reality talent show.

4. Cipla Immuno Blasters Wall Climbing Activity: Climb up the wall as kids and adults learn about the essential nutrients which will help you to build the immunity.  

5. Parle Biscuit Factory: Work as factory workers and make your own packet of Parle Biscuits.

And that’s not all. KidZania has also been associated with kid-favorite Chhota Bheem where kids can shake a leg on the ‘Chhota Bheem song’ with their beloved animated character.

Adults too can have fun and experience the engaging nature of KidZania with an immersive experience of virtual reality and indulgent nail art activity. You can even learn eye makeup or braiding techniques or get fit with yoga and Zumba activities. With over 20 adult activities, you can also get your hair styled at the Parachute Hair Spa or get a consultation with an Image Consultant.

Built like a city, KidZania is complete with paved roads, battery operated cars, buildings, a functioning economy and its own currency. By blending reality with entertainment, it provides an authentic and powerful developmental platform where kids can discover, explore and learn about the real world. Kids can role-play as their favorite professionals and learn the workings of the industry.

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‘Maleficent: Mistress of Evil’ trailer hints at the dark intentions of the horned fairy

Disney’s one of the most iconic villains is back!

Disney has dropped the first trailer for Maleficent: Mistress of Evil which finds the flying sorceress Maleficent (Angelina Jolie) teaming up with Princess Aurora (Elle Fanning) again.

Disney announced that the sequel to Maleficent will be included in its hefty 2019 live-action line-up in early March. The first movie was a dark take on the tale of Sleeping Beauty, from the villain’s point of view with a twist.

The trailer of Maleficent: Mistress of Evil picks up a few years after the events of Maleficent, as the horned fairy joins forces with Aurora as they work to protect the magical lands. The film will explore their complex relationship as the trailer hints at the evil intentions surfacing in Maleficent. The film looks high on CG and visual effects to bring Sleeping Beauty’s fantasy world alive.

Joining Jolie and Fanning in the film are Michelle Pfeiffer as Queen Ingrith, Harris Dickinson as Prince Phillip, Chiwetel Ejiofor, Ed Skrein, and Robert Lindsay in undisclosed roles.

The Mistress of Evil, Maleficent casts her spell in theaters on 18 October 2019.

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Nickelodeon’s ‘Invader Zim’ and ‘Rocko’s Modern Life’ movies coming to Netflix

Nickelodeon studio has presold upcoming TV movies Rocko’s Modern Life: Static Cling and Invader Zim: Enter the Florpus to streaming service Netflix, announced Viacom president and CEO Bob Bakish during the company’s Q2 earnings conference call.

The news confirms that both movies, extensions of beloved old Nick shows, are still forthcoming, and that streaming rights for them both are now firmly in Netflix’s hands.

Rocko’s Modern Life: Static Cling

Written and exec produced by Murray, Rocko’s Modern Life: Static Cling brings back original voice stars Carlos Alazraqui (The Fairly OddParents) as Rocko, Spunky and Leon; Tom Kenny (SpongeBob SquarePants) as Heffer Wolfe, Chuck and Really Really Big Man; Mr. Lawrence (SpongeBob SquarePants) as Filburt Turtle and Maitre D’; Charlie Adler (Blaze and the Monster Machines) as Ed Bighead, Bev Bighead, Mr. Dupette, Grandpa Wolfe and Mrs. Fathead; Linda Wallem (Nurse Jackie, executive producer) as Aunt Gretchen and Dr. Hutchinson; Jill Talley (SpongeBob SquarePants) as Nosey; and Joe Murray as Ralph. Newcomers Steve Little (Adventure Time) and Cosmo Segurson, also directing with Murray joins the cast as Cowboy and Pillow Salesman, respectively.

Invader Zim: Enter the Florpus

Invader Zim: Enter the Florpus stars Richard Horvitz (Angry Beavers) as Zim, Rikki Simons (Mighty Magiswords) as GIR, Andy Berman (The Wonder Years) as Dib Membrane, Melissa Fahn (OK K.O.! Let’s Be Heroes) as Gaz Membrane, Wally Wingert (Sonic Boom) as Almighty Tallest Red, Kevin McDonald (The Kids in the Hall) as Almighty Tallest Purple, Rodger Bumpass (SpongeBob SquarePants) as Professor Membrane, Olivia d’Abo (Star Wars: The Clone Wars) as Tak — Zim’s Irken rival — and Paul Greenberg (Yo-kai Watch) as Zim and Dib’s classmate, Poonchy.

The movies are being produced at Nickelodeon Animation Studio in Burbank and are yet to confirm the premiere dates for either of them.

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Disney unveils a special animated clip celebrating the royal baby Archie’s birth

Disney has released a special Winnie-the-Pooh cartoon clip celebrating the royal baby Archie’s birth.

It’s just been a week, that Prince Harry and Duchess of Sussex Meghan Markle has been blessed with a boy, named Archie Harrison Mountbatten-Windsor,and the lad is already making headlines.

Born on 6 May, the royal boy Archie has already become the talk of the town. To celebrate his birth, Disney has created a 25 second clip featuring Pooh and animated versions of Meghan and Harry.

The special animation finds Winnie-the-Pooh heading to Windsor Castle to meet the tot, from the One Hundred Acre Wood with a blue book tucked under his arm, before he presents it to the Duke and Duchess of Sussex. The original animation also finds a bassinet with Archie’s name on it.

The Duke of Sussex was completely in awe of his little boy and of his wife’s strength during the delivery. Just a few days after welcoming their son, Harry and Meghan introduced him to the world.

Ahead of his first-time meeting his great-grandmother, Queen Elizabeth II, Harry and Markle did a small photo-call with Archie. The world is already going gaga over the boy.

Surely, this special gift from Disney is something that they’ll never forget.

Welcome to this world, Archie!

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Game of Thrones latest episode sets the VFX bells tolling

The first scene of the episode opens on a gloomy and vengeful dragon queen clearly angry about Jon’s true parentage being blurted by the ones she had sworn to secrecy and she least expected to betray.
Having lost two of her dragons, most of the Dothraki Army, learnt Jon’s lineage and seen the capitation of Missandae’s head at the hands of Cersei, She is beyond gutted.

As Danny learns about her hand and her confidante betraying her trust and plotting against her, she executes him Varys for his impudence.

Execution of Lord Varys

Here we see Drogon facing up against Lord Varys in all his glory reading to burn the traitor to a crisp. Actors against the screen where the dragon is placed in the close-up as can be seen clearly here. A rather chilling scene where Lord Varys is ratted out by Tyrion. Lord Varys looks prepared to bite the bullet as he naturally anticipated what loomed ahead of treason.

Gate Obliteration

We see the two armies face off against each other at the King’s landing entry gate when suddenly dragon’s fire takes out Cersei’s army in a blanket attack, obliterating the high gate along with it.

Gold Army wipe out with dragon fire portrayal with digital crowd simulation and fire elements and debris

Covered by as many as eight cameras, each camera carried the explosion further and the fire element was extended for making it travel as far back as they needed it to.

Gold Company General collapsing

We see Golden company army barbecued without a warning with an overhead Dragonfire smoking out the battalion that thronged the gate while the crowd inside attempts to escape. All scenes seem succoured by greenscreen, live-action and VFX elements. The real Gold Company and the digital gold-company for crowd simulation are created for the gravity of the scene.

Digital and real Gold company. Trained for action against chroma screens.

The Iron fleet is simmering with blood-lust and Danny’s temper is riding high. Mounted on her dragon, she is on a genocidal spree, wiping out populations down below.

Danny’s dragon carnage making

As the dragon rises and swoops over the monuments spraying fire all over, Danny is no mood of stopping.  Despite surrender, she refuses to cast mercy on any King’s landing dweller.

Flame-throwing on set

Entire set at the backdrop of Green screens with red markings and a flame-thrower operated in a controlled environment served for the firebreathing scenes of dragon’s kings’ landing carnage.

Elements put together to complete the imagery.

Dragonfire over the crowd looks petrifying as different components are brought together to create the imagery on a canvas depicting the destruction brought on by Danny mounted on her dragon.

Digital and actual set

The entire set had to be designed only to demolish it later. While some scenes were created on software, most of them were an actual set construction.

Wounded civilians portrayed through CGI techniques and prosthetic.

A combination of makeup, prosthetics and a ton of CGI with green markers on the bodies, casualties and wounded were depicted in Danny’s genocide.

Arya hobbling towards her horse

Witnessing a ton of popular characters being killed in one way or the other, we see a terribly injured Arya making out alive and approaching her horse at the end of the episode.

We can’t wait for the finale episode to see the fate of the remaining characters. We shall keep you updated on the VFX aspect of the final episode. Stay tuned.

 

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Key strategies behind the success of game development

The exhilarating success rush in the video game industry has dialled up the revenue numbers so high,  becoming an adversary to movies and music industries in the domain of favourite past times. We are living in a world where the notion of videogames being kids’ playthings has demonstrably become a myth.

In this day and age, there are people who actually prefer playing games over movies or TV shows and so on. The reason being people starting a game; whether a role play game, real-time strategy or even a run-of-the-mill shooter like Call of Duty, it involves making some kind of effort to get accustomed to the controls.

Video game industry is raising the bar sky high and thus to feed the hungry players, developers around are experimenting with ideas and techniques to create an outstanding impact among the players. In addition to that, developers are also looking forward to earning success in terms of revenue through the introduction of new unique videogames.

As Cympl studio co-founder Rituraj Behera says “Any game is only as good as the number of people who play the game. Therefore, finding the best ways to ensure the target market is discovered, visits store page and eventually decides to install the game are all important marketing activities.” The studio recently launched their new game Masala Madness which is the second cooking game in a line after Masala Express because the received a huge success and it is still doing very immense in the market. Since they realised that most of their audiences are fans of cooking games thus they thought of another cooking game which would help to retain their players.

By the end and mid of  2019 Q1 and  Q2 respectively, we have witnessed a wide array of game genres which have stormed the Indian gaming Industry like never before.

From fantasy sports to story-exploration games to cooking games, the list is huge. Speaking on the variation in game development, one such Indie gaming studio Neosphere Interactive co-founder Hitesh Ramchandani is working on an upcoming project named 1971 Indian Naval Front, a shooting game which is comprised of a unique background around the history of Indo Pak  1971  war.

They have kept their working strategy old school and simple along “with factors like suspense and surprise, risk vs reward, avoiding complex controls, interactive, not letting the gameplay on its own always trying to keep the user engaged with dialogues and voice-overs even when cut-scenes are playing, focus on audio and music, and a minimalistic yet effective HUD,” Ramchandani added.


 Key success strategy for studios
There are no esoteric secrets to success, only a bag full of luck and effort is all one needs. Luck is quite subjective but effort is one of the crucial factors which leads to success.  Having spoken to industry experts, likes of which include popular Indian cooking game Masala Express and Masala Madness maker Cympl studio co-founder  Rituraj Behera and the popular game Bonfire (bagged ‘Indie Game of the Year’ awards IGDC 2018) designer, developer and founder Himanshu Manwani of Xigma games who is currently working on the Bonfire 2 sequel, we have curated a list of factors that are requisite to making games a success. They are as follows:

Never compromise on quality: Creating quality games is a challenge but overcoming that challenge with the wisdom of delayed gratification results in success.

As Behera Says “ never compromise on quality and make sure that the game teams understand that! Even if that means longer lead times to go live. Because once you go live there is no looking back and you need to make the most of the momentum.”

Choose the right genre and theme: According to Behera, it’s very important to nail the target market “in terms of our understanding of what they are liking, engaging and paying for. With our focus on women, we understood that they love cooking and also enjoy a casual gameplay experience which is super easy to learn.” On the same Xigma games founder  Himanshu Manwani shared “understand our own capabilities and what we can do best with the available resources is very crucial.  Because this will decide in which genre direction a studio will to take in relevant to the current state of the market.

Tweak the game and monetisation to suit the target market: This is another important but often ignored aspect. Western games target a more mature market with an extremely high propensity to pay and higher tolerance to challenges. As per Behera “ Indian market is extremely sensitive to challenges and gives up much more easily compared to our western counterparts. Also, the monetisation in India has to be innovated, as people do not mind watching a ton of ads both forced and rewarded but rarely make in-app-purchases.” Therefore it is important for a studio to analyse what features in a game need to be tweaked as per the monetisation, player’s preference and so on

Xigma games founder Himanshu Manwani also said: “Understand your target audience and targeting your product to such audience by marketing and other means such as featuring and user acquisition leads to success.”

Game Design: Last but not least, it is the game design itself which is a determining factor behind the success of a game. As Manwani expresses, “If the game is not fun or unplayable or players can’t understand the game all the other factors don’t even come into play. In order to improve on the game design get feedback as much as possible and show it to as many people. It helps a lot to get feedback from players and then work on that feedback.”

Apart from that, as an avid observer of the India gaming industry, I believe that even though every developer’s thought process works differently, they strive for success in their endeavours at the end of the day. Game developing is indeed a complicated enterprise that involves a whole of a lot of effort and finance. With the insights and learnings stated above, we hope budding developers feel motivated in their drive to create more games that stimulate our gaming glands.

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