Marvel announces ‘Star Wars: Age of Resistance’ series of comics focusing on characters from the sequel trilogy

Marvel has announced to have teamed up with Star Wars for a new series of comics, based on characters from the sequel trilogy, to be unveiled in July.

According to The Hollywood Reporter, the upcoming Star Wars: Age of Resistance series would largely focus on one of the characters from The Force Awakens and The Last Jedi, including the likes of Admiral Holdo, Maz Kanata and BB-8 out of many.

Star Wars: The Age of Resistance special, will consist of nine special issues and will have three stories penned by Taylor, G. Willow Willson and Chris Eliopoulos. Writer Kieron Gillen and artist Angel Unzueta are being replaced by Greg Pak and Phil Noto, respectively, as the panel mentioned during the recent Star Wars Celebration, held in Chicago.

Unveiled recently, Noto designed five of the nine covers which were – Star Wars: Age of Resistance: Finn, Star Wars: Age of Resistance: Captain Phasma, both coming out in July; Star Wars: Age of Resistance: Rey releasing in September, Star Wars: Age of Resistance: Poe and Star Wars: Age of Resistance: Hux, likely to release in August.

Meanwhile, Pak said his storyline is set between A New Hope and The Empire Strikes Back. He mentioned, “You know the opening crawl of Empire where it mentions thousands of probes across the galaxy, and we see one probe? There are a lot of other probes — 1,999, if there really were thousands of probes — and this looks at what they’re doing.”

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Game2win launches ‘Ludo Mantri – Ludo India Politics 2019’ game

Games2win, the mobile games publisher with more than 220 million downloads, has launched Ludo Mantri – Ludo India Politics 2019. The Android game, based on Indian politics, has been created in association with India Today’s political cartoon series So Sorry.

The game, timed to coincide with the general election, is now trending towards being ranked amongst the top games in India. It features four parties – team Mitron, Parivar Party, Muffler Party and Stree Power Party – with 20 political avatars. Users compete for votes to push their party to the top of the leaderboard.

Games2win CEO and co-founder Alok Kejriwal, said: “Ludo, a board game that has been part of everyone’s childhood, has resurfaced as one of the most played in the country. We have added politics to this classic game and given it an exciting, very topical twist. We are confident it will be on every Indian mobile gamer’s phone soon.”

Players can enjoy the game in two modes: classic or quick (the shorter version). They can also face off one-on-one or in a four-player mode. Players can also take digs at their opponents using the game’s unique and custom chat messenger.

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One Punch Man brings Garou in Season 2

One of the most massive additions fans have been waiting for One-Punch Man’s second season is the human monster Garou. This suspenseful new addition has been the main highlight of the second season’s promotional campaign, being at the center of trailers before the official premiere. He will have a pivotal role to play in the forthcoming episode, and fans were given a glimpse of him in the Season two premiere.

Gorou

He was only breifly scene in the previous season. In this post-credits scene, it’s revealed that Garou was one of the antagonists who attended the Hero Association’s meeting in which they extended help . Garou is observing the sheet with all of the details of the impending doom, and all he can do and smile at how fun the sadistic prospect of a world-ending event will be.

Garou gives the series a chaotic aura He’s out to tear down the entire hero world, and soon fans will be seeing just what he will do. The most anticipated fight of the season is how Saitama will measure up to this infamous Garou, and if it’s anything like the manga, it certainly will be something to see.

 Saitama is a hero who only became a hero for fun. After three years of “special training,” he’s become so strong that he’s practically invincible. In fact, he’s too strong—even his mightiest opponents are taken out with a single punch. Now, the great seer Madame Shibabawa’s prediction about the Earth being doomed seems to be coming true as the frequency of monster incidents escalates. Alongside Genos, his faithful disciple, Saitama begins his official hero duties as a member of the Hero Association, while Garou, a man utterly fascinated by monsters, makes his appearance.

One Punch Man season 2 is available to watch on the net.

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Marching forward: ‘Path Of Exile’s’ PS4 March Release

A lot of gamers first thought top-down dungeon crawlers and consoles weren’t a good mix, especially because controllers might not seem ideal for the genre. But thanks to Diablo, we know that’s not really the case. Path of Exile now follows it’s rival’s footsteps, as it’s finally released on the PS4.

Delay in PS4? Reasons Uncertain-
Grinding Gear Games (GGG) has announced that the launch of the PS4 version of Path of Exile will be on 26 March 2019. Originally, however, the game was slated to have a much earlier release (6 March), but due to certain issues, the developers were forced to delay it. There was no exact reason given by GGG for the delay, but it’s speculated that the Synthesis expansion was forcing players to re-download the game. Now, with the issue finally fixed, PS4 players can finally experience the life of an exile in the harsh and unforgiving realm of Wraeclast.

Now, when it comes to the technical aspect of things, Path of Exile runs in smooth 60fps on a base PS4. No surprise, as the game can easily be run by a low-end PC. And as a plus for PS4 Pro players, the game will have one enhancement for those playing on the model: Global Illumination tech. This means objects can indirectly light other objects depending on their colour.

Niche Movement-
If you haven’t heard of the game yet, it’s completely understandable. After all, when it comes to popularity, Path of Exile is in quite a strange place right now. It has always been in a strange place. It’s relatively well-known but still not widespread enough for it to be a huge household name like Blizzard’s trilogy of the same genre. To make things worse, both games also have a gothic horror-ish mystery tone.

But what sets Path of Exile apart is its passive skill tree and skill gems. The former is a skill tree that is shared by all classes but varies in starting points per class. The later, on the other hand, are items socketed into gear in order for the character to be able to use the skills they provide or augment the skills the gem is linked with. This combination allows Path of Exile’s characters to be more flexible than that of Diablo III’s. In addition to that, the game’s gold-less economy that instead relies on gear-modifying orbs as POE Currency gives players a more levelled economic playground.

New Platform, Renewed World-
On the other hand, if you’re a long-time (or even a returning) player and want to try the game out, you’d be pleased to know that with Synthesis already included in the launch, you won’t have to play catch-up with their PC counterparts. It’s a common malady for a lot of games that had different launch dates between platforms. Thankfully, GGG managed to avert it. So rejoice PS4 players; you get to enjoy everything that’s in store in Synthesis.


There are many things that Synthesis offers, and perhaps the most prominent one is the new namesake feature. Synthesis is where fractured items–items that have up to three mods that cannot be changed or removed–are combined into a synthesized item, which will have three new implicit mods. And if you synthesize the right fractured item, you’ll be able to choose which mods the synthesized item will have. With these new items, the landscape of POE Currency Trading is definitely going to change!

Aside from that, the update has a lot of changes. Betrayal is now a part of the core game; the Atlas layout has been changed and new gears (as well as a new skill and support gems) have been added. These updates for all platforms are going to give players an experience they’ve never had in the game before.

Path of Exile finally is finally available on the current bestselling console, which is definitely a milestone for the game, an overdue one at that. Hopefully, this brings to Wraeclast, that much-needed and much-deserved fresh blood.

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Indian entrepreneur Arjun Madhavan features in Forbes 30 under 30 Asia list- 2019

With a 4,000+ strong alumni network that spans the globe over the last few years, the Forbes 30 under 30 list continues to spotlight the impressive, inspiring work being done across industries. The feature is special not only because it merits the hard work, efforts and achievements of one’s entrepreneurial journey, but more importantly because of the amazing alumni that this list houses and co-members of the feature that continue to do such incredible work in their respective fields.

Arjun Madhavan

Indian entrepreneur and Assemblage Entertainment’s Arjun Madhavan got featured in the Forbes 30 under 30 Asia list – Class of 2019. “Forbes has been known for chronicling the brashest entrepreneurs, leaders, visionaries over the years in its annual publication. It is nothing short of an honour to be amongst leading young stars who are working hard to make a difference. It’s an incredibly humbling and inspiring feeling that the efforts we make everyday building our companies brick by brick, and in effect shaping the industries that we contribute to, is being recognised,” Madhavan told AnimationXpress.

Madhavan is humbled to lead an extraordinary team of talented individuals at Assemblage, and he dedicates the esteemed title to the 300 people at the studio. “It is a tribute and mark of recognition to my team members who are doing world-class work in the animation industry,” he added.

Assemblage has created a distinguished place for itself in a short span of time largely due to an incredible set of artists, technologists and professionals. The organisation has etched a name for itself globally today, as a leading premium CGI animation house, working on a global slate of content – theatrical feature films, television to OTT shows, and is beginning to create and develop its own intellectual properties / original projects.

Madhavan finds the recognition special because it identifies the effort they are making, every day, in transforming their studio to match and exceed international standards.

With the paradigm shift happening in terms of content in the animation industry in India, prominently in the consumption patterns, there is a noticeable change in the tastes and preferences. With increased exposure to global set of platforms due to deeper penetration and increased connectivity, and access to a wide spectrum of shows to choose from, audiences in India are actively consuming a broad array of genres and formats in reasonably large volumes, thinks Madhavan. “This is fascinating because this breaks the rigid framework of how content was boxed previously; in age groups, gender, demographics and other areas,” he said.

“It’s an exciting time for content creators and storytellers in the animation industry!” Madhavan concluded.

Assemblage is producing their fifth full length theatrical feature film in a five-year period. Their theatrical feature film, Arctic Justice including voice cast like Alec Baldwin, John Cleese, Jeremy Renner, James Franco, Heidi Klum and others has been slated for a 2019 release in over 3,500 screens in North America. Assemblage is working with a marquee set of global content creators producing CG shows for Netflix, Amazon and many others. Apart from the above ventures audience will get to revive the old memories with a joint venture between friends and family of Shri RK Laxman and Assemblage, via Common Man Works.”

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MIPTV Special 2019

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MIPTV Special 2019

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‘Gigantosaurus’ wins “Best Upper Preschool TV Series” Pulcinella Awards at Cartoons On The Bay Festival

Produced by Cyber Group Studios and directed by Olivier Lelardoux, animated TV series Gigantosaurus, has received the prestigious Pulcinella Award for “Best Upper Preschool TV Series” at Cartoons On The Bay Festival from 13 to 14 April 2019 in Turin, Italy at the Museum of Risorgimento.

Cartoons On The Bay is an international television and cross-media animation festival taking place every year in Italy. It benefits from a strong and very established international awareness and is considered as one of the most prestigious Festival in the animation industry.

Gigantosaurus is a full-CGI 52×11 minutes comedy-action series, that brings preschoolers along on the adventures of four young dinosaur friends as they explore their prehistoric world and unveil the mystery of the biggest, fiercest dinosaur of them all-  Gigantosaurus.

The new series based on the bestselling book by renowned author Jonny Duddle and which roared to life on Disney Channel US on 18 January, and will be aired on Disney Junior worldwide (excluding India, China and Taiwan).

Cyber Group Studios  CEO and chairman Pierre Sissmann mentioned, “It’s a great honour to receive the Pulcinella Award for the second time in five years. We at Cyber Group Studios are humbled by such a distinction and thankful to the team and great artists who made it happen”.

Gigantosaurus is also set to premiere on major broadcast networks, including France Télévisions, Germany’s Super RTL, RAI (Italy), SRC (Canada), as well as on Netflix in the majority of territories worldwide.

Gigantosaurus, the series which has ranked #1 top, was screened series at MIP Junior, and has also inspired a toy line that will be created in partnership with Cyber Group Studios and the Toy Master Jakks Pacific.

The Dino-Mite series will also be adapted into a video game which will be created by Outright Games in partnership with Cyber Group Studios. The video game will feature the four dinosaur heroes- Rocky, Bill, Tiny and Mazu, in a new action-packed story. Geared towards kids and families, the debut game will bring players directly into the world of Gigantosaurus, as they zoom through the stunning series-inspired locations and engage with the storylines.

‘Gigantosaurus’

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Cobx concludes its much anticipated event in Mumbai

Cobx Masters concluded on 7 April 2019 with participation from top teams across APAC, tier-I international talents presenting the games to the audience and broadcast on SonyLIV, the event was a major success.

Cobx Masters witnessed the participation of top Dota 2 and CS:GO teams from APAC. The participating teams for Dota 2 were Detonators, Tigers, Signify Dota 2, Exclamation Mark, Aachen City and Entity Gaming and for CS:GO were MVP PK, Alpha Red, Grayhound Gaming, Boot Letou, Signify CS:GO and Global esports.

The games were cast by Austin Walsh and William Lee for Dota 2 along with James Bardolph and Daniel Kapadia for CS:GO. For analysis of these games, they had a panel which had Shane Clarke, Gareth Bateson and Clemens Wloczka for Dota 2 along with Jordan Mays, Sudhen Wahengbam and Rami Rahman for CS:GO. The event was hosted by Pinda Rika Dorji and Alvaro Sanchez Velasco.
Event Timeline

The surprise launch of their own game status reporter during the grand finale provided the venue audience with a fresh new perspective towards the game and comprehensive representation of data that is often missed off-screen. The current methodology of spectating a game limits the information flow as it is focused on one player at a time. Our game status reporter helps the audience in keeping track of the entire game with relevant stats being displayed for each of the ten players at the same time on separate adjacent screens.

Since the planning of Cobx Masters, they paid special attention to audience across the globe. For Indian audience, they had the opportunity to collaborate with our Digital Streaming Partner, SonyLIV and for the rest of our global audience, they streamed the event in English on the Beyond the Summit Twitch channel. Besides their English stream, they also had a Russian stream through broadcast partner UCC so that the content generated in India was also distributed worldwide.

Day one of Cobx Masters was scheduled to start at 10 AM. But due to unfortunate reasons, it was delayed and the event eventually started at 12:30 PM. Three out of the four scheduled Dota 2 matches and two of the  four scheduled CS:GO matches were conducted on stage with English casting. This call was taken to make sure the talents and teams were comfortable and not overstressed by the end of the day.

Day two started at the scheduled 10 AM time and all the matches were broadcast with little to no issues. The CS:GO semi-finals and one Dota 2 semi-final took place on stage as per broadcast schedule.

Day three followed suit and was executed as per the schedule with one Dota 2 semi-final and the grand finals of CS:GO and Dota 2 being conducted. As planned, they launched the game status reporter for the fans who attended the grand finals which were a sample of what they have been working on and a small showcase of the technical capabilities of Cobx.

Apart from a few teething issues on Day 1, Cobx Masters was a grand success. As an Indian esports organisation, they were able to establish themselves as an international production and events company.

The aim behind Cobx Masters Phase I was to encourage esports at a grass root level and build the regional communities in India. Phase II was more focused on putting India on the global esports map. They will be opening a dedicated channel for all suggestions and ideas from the community. With regular inputs and feedback, right from the announcement to the event day, they wanted the events to be more aligned with their Indian esports community.

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Painting Over Cinema 4D Renders to Animate a Spotify Music Video

A behind-the-scenes look at the surreal and powerful Spotify music video for Mitski’s “A Pearl.”

In the new music video for Mitski’s, “A Pearl,” from Be the Cowboy, a barefoot woman walks determinedly for a while before breaking into a run that turns into a freefall as the lyrics lay bare her soul. Eventually, the Mitski-like woman lands on her feet and begins walking again and it’s hard to know whether to breathe a sigh of relief, or cry.

Artful and heart-wrenching, the Spotify-commissioned video is a collaborative creation by Brooklyn-based studio Art Camp and New York City-based designers/animators Saad Moosajee and Danaé Gosset.

Using Cinema 4D, as well as colored pens, pencils and paints, Moosajee and Gosset worked together for nearly four months to model, hand-illustrate, paint and render the video’s 1,480 individual frames.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Entrance

While not an actual visual rendering of Mitski’s lyrics, the video for “A Pearl” artfully echoes the song’s tension and urgency.

Here Moosajee explains their process for creating the video, which has been widely praised for its beauty and unique combination of traditional illustration and 3D animation.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Painting

Danaé Gosset is a designer and animator from Paris. She currently lives in New York City.

Interview

Meleah Maynard: First, talk a little bit about how you became a director, designer and animator.

Saad Moosajee: I started teaching myself Cinema 4D about 12 years ago. I didn’t have much of a community at the time, so at first I didn’t realize it could be used for animation. I studied graphic design at the Rhode Island School of Design and got an internship at Pixar. I learned so much about the industry there, and then I worked at a design firm called Sagmeister & Walsh. I also worked for Google for a while doing a lot of stuff with VR. About a year and a half ago I went freelance, and I’m focusing on doing more design-driven motion work.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Saad Moosajee

NYC-based Saad Moosajee worked with director/programmer Joshua Davis to create the titles for FITC Toronto 2018.

MM: How did you get involved with this project and what kind of direction did you get?

SM: I met Santiago Carrasquilla at Sagmeister & Walsh, and when he started the studio, Art Camp, he got in touch about working together. Usually for a music video the record label is more involved but, in this case, Mitski was on tour so we had limited access to her. Spotify wanted to try something new where the music video would play in their app when streaming the song. Art Camp had the idea to have a character, that might be representative of Mitski, falling and running on some kind of journey.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Interior

Moosajee’s extremely detailed renders are shown with little additional 2D illustration in these interior scenes.

That was the basic idea and we got to take it from there, which I think really worked to our advantage. I listened to the song a lot and had time to develop the narrative, which is based on the feeling of the song and the lyrics.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Hallway

Danaé and I spent months trying different things, working on illustration styles and doing animation tests.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Fall

MM: Describe how you two worked together. What did your workflow look like?

SM: We really had two workflows, digital and traditional. I designed and animated images on the computer in C4D, and then Danaé did the cel animation by hand.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Paint

Working with Moosajee’s detailed renders, Gosset painstakingly illustrated each cel by hand.

We did this by printing out a fully colored and lit render for her to work with. And then she would match or augment the colors to traditional paints, colored pencils and charcoal before illustrating them.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Frames

We did a lot of experimenting, and we showed the whole progression of how things changed in our pitches to make sure the detail felt right.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Walk

You can see how sometimes Danaé would just accent what was there and other times she would cover the entire thing.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Waves

Gosset nearly covered Moosajee’s 3D renders in scenes like these where a more painterly look was desired.

It depended on the scene. Once she finished illustrating, we scanned the image back into the computer and re-sequenced it.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Wave Fall

MM: What did you find most interesting about this project?

SM: I think it raises a lot of questions about combining mediums. Whenever you’re mixing media, you have to confront how and why you’re doing it.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Fabric

A lot of times you see a 3D-animated thing and wonder why it was animated in 3D.

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Fabric Render

Moosajee used Octane to render the scene where the woman rips through a piece of cloth and out into the light.

For this video, we were able to make visuals more 3D or 2D heavy. So we asked ourselves over and over, ‘What should we do?’ And ‘What makes the most sense?’

Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Fabric Fall

I think animation, 3D and 2D, has always been heavily shaped by technology. Disney used the multi-plane camera to allow more spatial depth in their animations. And with Spirited Away, Miyazaki tested Softimage 3D using the technology to enhance the story without stealing the show. Even the best animators and filmmakers are constantly exploring the friction between digital and physical. This project asked a lot of questions about how to get the best qualities out of both mediums. We were fortunate that we had the time to experiment and try to find the right balance. We didn’t succeed everywhere. But I think it was mostly a success. It was a great opportunity.


Credits:
Made at Art Camp
Directed by Saad Moosajee and Art Camp
Co-Directed by Danae Gosset
Designed by Saad Moosajee and Danae Gosset
3D Animation by Saad Moosajee
Cel Animation by Danae Gosset
Technical Direction by James Bartolozzi
Junior Designer Eugene Lee

Images via Spotify/Saad Moosajee/Danaé Gosset

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