New ‘Mortal Kombat 11′ Kitana Trailer shows The Princess’ gritty action

Recently Chicago-based developer NetherRealm Studios and publisher Warner Bros. Interactive Entertainment dropped the official Mortal Kombat 11 Kitana reveal trailer, featuring the 10,000-year-old princess for the first time to PlayStation 4, Xbox One, and PC players. For the unversed, Kitana was confirmed earlier this week, but this is our first meaty look at the character, her combat style, and her fatality.

In Mortal Kombat 11, Kitana will always use her trademark fans. She’ll retain many of her classic moves, including her square wave attack. Kitana also has some new moves of her own, some of which are dance-inspired, like one in which she enwreaths herself with a vortex of fans.

The 10,000-year-old princess of Edenia grew up believing she was Shao Kahn’s biological daughter and served as one of his deadliest warriors When Kitana learned the truth, she fought against Shao Kahn’s attempted conquest of Earthrealm, eventually dying in battle. After being resurrected as an evil revenant version of her former self, Kitana now rules the Netherrealm alongside revenant Liu Kang, dedicated to the destruction of all the realms

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Kitana’s new fatality is a wicked one, and according to most fans, far outclasses what she had in Mortal Kombat X.

In addition to revealing Kitana, NetherRealm Studios also gave glimpses of some new gameplay of D’vorah and Cetrion. Mortal Kombat 11 is due to release on 23 April via the PS4, Xbox One, PC, and Nintendo Switch. It is always refreshing to see female lead characters as strong and fierce as this one

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Chipotle, DreamHack and ESL team up to launch Challenger Series Esports Competition

Chipotle Mexican Grill has announced its official partnership with DreamHack, the premier gaming and digital lifestyle festival, and ESL, the world’s largest esports company. Already a fan favourite and staple among professional gamers, streamers and fans, Chipotle looks to further establish its esports presence as the official partner of DreamHack Masters Dallas.

Chipotle will also serve as the presenting partner of DreamHack Open Atlanta and an integral part of ESL’s Intel Extreme Masters (IEM) Chicago. Activations at DreamHack competitions will include launching the Chipotle Challenger Series, player and VIP hospitality programs and digital content surrounding the events.

“Our partnership with DreamHack allows Chipotle to become even more ingrained in the esports community. This sponsorship provides the perfect platform to directly engage new and longtime loyal Chipotle fans on-site and online, and we are excited to recognize and reward possible up-and-coming talent in the space,” said Chipotle chief marketing officer Chris Brandt.

“Since launching our first North American event in 2016, DreamHack has been able to continue to grow and capture a larger audience both online and on-site in the United States. Having a partner like Chipotle on board to support what we are already doing while adding more content to the event is tremendously exciting for us. DreamHack Dallas will be the biggest North American event we have hosted to date and is the perfect location to kick off this partnership,” said DreamHack chief product officer Michael Van Driel.

Most notably, Chipotle, DreamHack and ESL will be launching the Chipotle Challenger Series, a new on-site amateur tournament that gives attending fans the opportunity to join the competition and prove their skills in some of the world’s most popular games. Champions will win the custom Chipotle Challenger Series trophy, a special card for a year of free Chipotle and one-of-a-kind Chipotle swag. Registration will be open to all event attendees at DreamHack Dallas and DreamHack Atlanta.

 

“Chipotle’s integration is a natural fit, and we would like to officially welcome them to the ESL family. The Chipotle Challenger Series is exemplary of how a brand can activate in a smart and creative way that allows fans to join the action,” said ESL SVP, brand partnerships Paul Brewer.

 

In addition to the Chipotle Challenger Series, Chipotle will be sponsoring the player lounges at all three of these high-profile events as well as Rank S Combine. The VIP lounge lets players, talent and celebrities relax and refuel with Chipotle in between games and performances. All of the on-site consumer and VIP experiences will be supported by Chipotle-branded digital content. This content, which will be viewed by fans tuning in all over the world, will feature popular influencers and spotlight the Chipotle Challenger Series as well as all on-site elements.

Chipotle has turned to REV/XP, a global leader in esports marketing and activation, to manage and execute the various components of its comprehensive esports sponsorship with DreamHack and ESL. This includes sponsorship strategy, creative design and experiential production.

“When we initially sat down with Chipotle’s marketing team, they recognized how passionate fans are about the games they play and follow in esports, and Chris’s team really wanted to throw Chipotle’s support behind these passions. The collaboration with ESL, and DreamHack specifically, will appeal to a variety of gaming interests and is a great way to bring value to space by recognizing and rewarding fans that get directly involved at events. We are privileged to be a part of these efforts,” said REV/XP co-founder and SVP Dan Ciccone.

The partnership begins with the Chipotle-sponsored player lounge at Rank S Combine 12 April to 14 April, 2019 at the MGM Grand Las Vegas. Learn more about the partnership and be sure to register on-site for the Chipotle Challenger Series if attending the mentioned DreamHack events.

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Nexus Studios launches animated short featuring Led Zeppelin’s Jimmy Page

As a part of Led Zeppelin’s fiftieth anniversary celebrations, Nexus Studios directorial duo Alan Smith and Adam Foulkes teamed up with Fender to create animated short The Mystical Journey of Jimmy Page’s ‘59 Telecaster.

The film is shaped around Jimmy’s own words on his relationship with the iconic guitar. Immersing themselves in the heady days of the late 60’s, Smith and Foulkes creatively expanded around Jimmy’s narrative to focus on what happened when these two creative energies collided.

A team of animators at the London and Los Angeles-based Nexus Studios worked to visually convey the atmosphere and energy of the time and illustrate key moments in the development of the legendary rock band. The film shows how Jimmy’s personalisation of the Telecaster – into the famed Dragon and Mirror versions – takes Led Zeppelin to previously uncharted sonic horizons.

“It goes without saying that everybody loves a dragon,” Smith and Foulkes commented. “And we made full use out of that! But it was much trickier to visually illustrate the mirror guitar which was more about the optical sensation of prismatic light patterns. So we hit upon this idea of how images are bent and twisted in a Hall of Mirrors, which seemed to fit the idea of new sounds being distorted as Jimmy experimented with the Telecaster.”

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New ‘Avengers: Endgame’ TV spot hints at heroes once again splitting up to go on different missions

Marvel’s Avengers: Endgame is arguably the most anticipated movie of all time. With the plot strictly under wraps, every tiny bit of clue from teasers and trailer is a welcome sight. And the makers just dropped another clip that hints at an important plot point.

Titled “Mission” TV spot, we can overhear Captain America issuing the team talk as our beloved heroes are about to be divvied up again. Yes, that’s correct – we’re going to see more of the various superhero match-ups like we witnessed in Avengers: Infinity War last year.

“You know your teams; you know your missions,” reminds Cap as the surviving group huddle around in the Avengers mansion in what’s touted to be the quantum suit. “No mistakes; no do-overs. Look out for each other. This is the fight of our lives!”.

From what we’ve accumulated so far, we can safely assume Rocket and Rhodey are certainly pairing up for the “mission”. Also, the scene from inside the Benatar shows Captain Marvel, Captain America, Thor and Black Widow alongside the aforementioned duo, which possibly means this quartet is set to go different ways.

Iron Man and Nebula are conspicuous by their absence in that moment and so are Ant-Man and Hawkeye-cum-Ronin, although they all suit up in the new red and white costumes too. We can only assume these heroes are on a mission of their own. But then there’s the curious case of Bruce Banner too, who’s totally missing from the scene.

However, questions still linger: What is this mission? Which way are which heroes going? If it indeed involves time travel, aren’t all traveling back in time?

We still have 14 days to uncover the answer.

Based on Marvel Comics, Avengers: Endgame opens in cinemas on 26 April 2019.

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‘Chandragupta Maurya’ enters global market with Cambodia

One Life Studios has partnered with the Cambodian Broadcasting Service (CBS) to launch Chandragupta Maurya on the CBS Group channels CTN and myTV in the region.

One Life Studios producer and managing director Rahul Kumar Tewary mentioned: “We are pleased to partner with our friends at CBS-Cambodia. Our association drives home the point that content, if well-made, can resonate with audiences across the world. Porus has been a global success for us, and we are confident that Cambodia will welcome Chandragupta Maurya as warmly.”

With this deal, it’s going to be the first time that the historical costume drama series will be aired in Cambodia. Earlier, One Life Studios had sold its show Porus in 11 countries and 14 territories, making it India’s first global series, besides already having swept numerous awards in India as well as internationally as the Best Telenovela Asia at the Asian Academy Creative Awards, Singapore 2018.

CBS expressing their delight on partnering with One Life Studios. Noted a spokesperson, “We acknowledge the competition of entertainment industry which is growing for a better and wider range of contents producing and we love partaking in it in order to satisfy audiences with the best contents through our selecting.”

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Marvel Studios announce live-action series on Falcon, Winter Soldier, Wanda Maximoff and Vision on Disney+

Falcon and Winter Soldier are set to reunite post ‘Endgame’!

In a really exciting and rabble-raising announcement, Marvel Studios revealed live-action series based on Avengers characters such as Falcon, Winter Soldier, as well as Wanda and Vision, all of which will be coming to Disney’s new streaming service, Disney+.

Marvel Studios chief Kevin Feige made the announcement today during a Disney investors meet.

WandaVision will delve deeper into the relationship between Scarlett Witch and her Android bae Vision, as Elizabeth Olsen and Paul Bettany are set to reprise their respective roles. Another series, Falcon and Winter Soldier, will follow the Avengers comrades into their new adventures together as both Anthony Mackie and Sebastian Stan are set to continue their respective roles from the MCU.

However, the release date of either of the shows are yet to be confirmed.

WandaVision and Falcon and Winter Soldier join the growing list of MCU live action series with one on Loki and Hawkeye already in development. Tom Hiddlestone and Jeremy Renner would be reprising their roles as the God of Mischief and the Golden Archer respectively.

Wanda and Vision will pair up once again

Kevin Feige also confirmed that each of the new shows would tie into the post-Avengers: Endgame universe, although dodged questions on what this would mean for each of their fate in Endgame. But it only makes sense for each of these characters to re-appear towards the end of the film as the surviving Avengers somehow undo the snap and the other cohorts continue their heroics.

In another announcement, Disney also confirmed that the streaming service would be going live on 12 November this year, with over 5,000 episodes of Disney Channel content and 100 original Disney movies available to stream at the time of the launch.

Walt Disney chairman and CEO Robert Iger also shared a first-look of Disney+, giving a small sneak-peek into the home page of the streaming channel as Captain Marvel, Snow White, Coco, Free Solo and many other productions could be seen under the recommendations.

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ABAI organises Digital Arts Symposium, an initiative for art enthusiasts across Karnataka

ABAI, a non-profit organisation committed to developing the animation, VFX and gaming industry in India is organising a Digital Arts Symposium which will include talks, presentations and deliberations. Dean, directors, head of directors, principals and professors from Fine Arts Colleges from all over Karnataka will grace the event.

Technicolor India country head and ABAI president Biren Ghose says, “The Digital Art Centre programme of ABAI has been a major boost to 27 fine arts colleges across many towns and cities in Karnataka – we would like to amplify these efforts which have been supported by the Government of Karnataka and our industry association. This event will provide thoughts and ideas for the next steps”.

Supported by the Government of Karnataka, Digital Art Symposium is a wonderful initiative by ABAI for all the art enthusiasts across the state. This only by invite event will see attendance of over 800 artists from fine art colleges across Karnataka who are a part of the Digital Art Centre project and also those who are not but can potentially benefit from it.

Digital Art Symposium is a wonderful initiative by ABAI and supported by Govt. of Karnataka for all the wonderful artistic people across the state. This only by invite event will see attendance of over 800 artists from fine art colleges across Karnataka who are a part of our Digital Art Centre project and also those who are not but can potentially benefit from it”, says ABAI secretary B.S.Srinivas.

Digital Art Centre project is the flagship project of ABAI supported by Government of Karnataka and a unique project aimed at skill development in tier 1/2 cities and rural Karnataka. The immensely talented artists are exposed to digital technologies and trained on graphics and animation through labs set up in their campus with their trainers being trained to handle classes for students.

“ABAI will launch MENTOR 360, a program which will help all the DAC colleges to excel and explore capabilities and opportunities within the students. This program involves a dedicated animation studio taking up the responsibility in mentoring four to five DACs in Karnataka and handholding them and helping in their overall progress along with our program. Key responsibilities of studios will be conducting workshops and special training, guiding, mentoring and monitoring, identifying good talents, career counselling and reporting the progress to ABAI”, says ABAI vice president Ganesh Papanna.

This skill Karnataka event will provide exposure to digital means and help digitalisation of the fine art colleges to keep up with the advancements in digital art trends and technology.

The committee takes great pleasure in inviting the interested audience to the Digital Art Symposium 2019, which will be held on 13 April 2019 at NIMHANS Convention Centre, Bengaluru.

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MPC takes ‘Dumbo’s’ VFX to new heights

Overall VFX Supervisor Richard Stammers and MPC VFX Supervisor Patrick Ledda oversaw MPC’s teams, made up of more than 1200 artists and production crew, to deliver 1150 shots for “Dumbo”, over the course of two and a half years.

 The film was primarily shot at Pinewood and Cardington studios and MPC’s initial involvement was to assist and provide guidance to the Production VFX Supervisor and Producer.

 The work on set varied greatly due to a large number of scenes and nature of the work that MPC was involved with—from blue screen set extensions to overseeing shots related to character animation and second unit shoots. Of particular interest was working on the motion-base shoot, for which animators created animation cycles that drove the motion base. This allowed actors to ride the motion base and subsequently integrate them with a CG flying Dumbo.

 MPC began by working with Tim Burton to create concept art and designs for Dumbo’s world. MPC’s VFX artists then started working on the creation of CG characters and animation cycles. Its Character Lab team created several characters, including the film’s hero characterDumbo, which took more than a year to develop—although some initial tests at Disney started earlier. From the overall appearance, to how he would physically move, it was both a challenging and creative process. The main challenge was how to get the balance right between what a real and an idealised elephant looked like. MPC wanted to reference the original cartoon as much as possible while working with more realistic attributes.

 For the other elephants, the director’s vision was that they would be visually attractive, healthy specimens. This meant they shouldn’t be too dirty, wrinkly or hairy and have an attractive build. Several months were taken working on the desired look, using huge amounts of reference material.

 Another iconic character MPC crafted was Dumbo’s mother, Mrs Jumbo. Artists used adult Asian elephants as a reference, researching online videos, as well as going on shoots at various zoos to study them in more detail. The team focused to a great extent on creating a realistic looking elephant with complex textural and wrinkle detail.

 MPC R&D developed a key technological advancement for this project: the creation of a resolution skin simulation setup that allowed artists to simulate individual wrinkles on the elephants in detail. This, in turn, allowed the team to mimic the complex dynamic effect of pulling and stretching wrinkles as the elephants walk and move, resulting in skin meshes that are up to 10 times more detailed than any MPC had created in the past.

 MPC also worked on secondary characters, including Barrymore the Capuchin monkey, mice, a python and other additional background animals. Digi-double versions of Joe, Milly and Colette were also created for use during complex flying shots where there was no motion-base element.

One of the standout sequences in the film is when Dumbo is given a bath. The most challenging aspects of the scene were how to create and simulate realistic bath foam—Burton wanted to use the foam as a representation of Dumbo’s mood, so significant creative control was needed. The final result was a combination of computer generated and practical foam which was shot at MPC.

MPC also focused on environments like the Medici Bros. Circus. This required the creation of a replica of the practical circus shot on set. MPC’s Digital Environments team had to meticulously match the existing set while creating additional CG tents and trees. Most shots in the opening few scenes feature a combination of live action and CG circus. Beyond the circus, MPC created CG fields and meadows and were also responsible for the scene in which the Big Top collapses.

MPC also created an expressionistic version of 1930s Manhattan, with the highlight being fully CG shots of Dumbo flying over Brooklyn Bridge with Joe and Milly on his back.

Given that the movie was entirely shot on sound stages, a large number of sequences required set extensions and skies. The director was heavily involved in the look of the skies in particular, with every sequence having its own mood and feel. The composition of clouds and colours became very important.

Another challenging sequence was the creation of a jungle, perhaps the most complex environment in the movie with waterfalls, trees, plants and complex water simulation and elephants. A large number of elephants was created using a combination of hand animation and MPC’s proprietary crowd software.

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Indian IPs marks an indelible mark in the L&M market

Indian animation industry is growing with giant strides. With a plethora of original IPs currently existing and popping up everyday, the animation market is seeming to be flourishing in terms of revenue generation, job opportunities and licensing/merchandising deals.

Licensing and merchandising (L&M) has always been a crucial part of the growth and flourishing of IPs and brands across the globe. Though it started in India nearly three decades ago with Disney stepping in with a master franchisee, the sector has only grown over the years and the domestic IPs are presently hugely popular in the business.

Source : Green Gold Animation

With local original shows gaining popularity, there’s an inherent demand for agencies to provide holistic licensing and branding solutions to enter domestic and neighbouring markets for expansion, co-productions, increasing awareness of IP rights, symbiotic business deals and increasing consumer demand from a young Indian population with heavy pockets, L&M has gained tremendous significance.

According to the World Trademark Reviews’ ‘The rise of licensing in India’, retail licensing in India is estimated at $1.26 billion of which,  entertainment licensing is valued at $406 million.

Amongst the leaders in the L&M business in India are- Disney India, Turner India, Viacom18, Sony YAY!, Green Gold Animation (the creator of the Chhota Bheem and Mighty Raju franchises) besides animation studios like Cosmos-Maya, Toonz Animation and a clutch of selected agencies like Dream Theatre. The products range from apparels, toys, board games, schools products (tiffin boxes, pencil boxes, backpacks, stationery products, sports items and so on), books and more.

Source : Green Gold Animation

Mentions Green Gold Animation CEO Rajiv Chilaka, “We got our first licensing deal for our flagship brand Chhota Bheem, in 2010. Since then, it’s been a glorious ride so far. We started at a time when character licensing was new in India, so it took us time to establish the division and set our policies in place. But at the same time, it also helped us learn, develop and hone our skills in licensing and merchandising.”

In 2011, Chhota Bheem had around 10 active licensees and has grown to 60 active licensees over the years, Chhota Bheem has been licensed by more than 150 brands and the brand is currently present in more than 12 countries and growing. They also had a successful licensing deal with Global Village, Dubai for two years.

“The last 10 years Bheem has seen a lot of milestones in the L&M circle. We have been in the top league and the biggest licensor when it comes to toon character- licensing not only in merchandise but also in events, mobile gaming, e commerce, CSR initiatives and more. We’re keen to explore more licensing opportunity beyond the boundaries of our country,” added Chilaka.

Source : Turner

Turner recently has released few Kalari Kids (created by Green Gold Animation) merchandise ahead of its premiere on POGO on 15 April and is sure to be upping their games in the recent future.

The major metros – Mumbai, Delhi, Kolkata, Chennai and Bengaluru, are most active in buying merchandise as licensees have stronger distribution networks in these prime areas. Though, the offline market still dominate in the country, e-commerce nowadays are playing a crucial role in making these products available to consumers across India. Few licensees closely work with some of the leading ecommerce players to create dedicated character branded stores.

Says Cosmos-Maya CEO Anish Mehta, “There are more than 400 million kids in India which is a huge opportunity in the L&M sector. Chhota Bheem and Motu Patlu are strong cases of Indian IPs which are bringing about this sort of a co-existence between the two businesses and we are currently focused on developing the successor to this legacy.”

Source : Nickelodeon

Sony YAY! too is taking slow but steady steps into this sector. While they’re still are at a nascent stage of their L&M business, they do envisage a positive impact of the products on the content and vice versa. For this particular vertical, they have associated with BWO – Black White Orange and are currently building plans with them. The distribution plans include reaching out to FMCG products, stationery, and fashion brands amongst others to reach out to our audience.

Added Sony YAY! programming head Ronojoy Chakraborty, “Our plan is to be where the kids are, be a part of their ecosystem and create a 360 degree design for this. Our L&M offering is a step in this direction. By extending their favourite toon characters to the line of consumer products, kids can now enjoy the company of their best friends in every aspect of their lives. While the idea is to feature products that kids will use directly and will relate with, every detail of a product is carefully planned out before it is merchandised. And as our shows have a universal appeal, the product line we will be introducing is fairly universal as well.”

Source : Sony YAY!

Another house that’s making its presence felt in this market is Toonz Animation who are licensing iconic kids and family brands and taking them to their Global fans. For example: Gummy Bear & Friends.

Noted Toonz Media Group head of L&M division Rohit Sobti, “Gummy Bear & Friends is one of our flagship brands. We are working with International Licensing Best practices and building processes to lay a robust foundation for a Global L&M enterprise. We have operations through agents/sub-agents in USA, UK, Canada, Ireland, Turkey, Japan, MENA and will kick off operations in few more important markets in early 2019. Our first milestone is to establish business in the Top 10 Licensing markets which we are expecting to achieve in mid 2019.”

Source : Green Gold Animation

Earlier this year, Chennai-based Indian YouTube kids channel ChuChu TV with 16.1 million subscribers, signed a deal with Dream Theatre to launch a range of global products that’ll help rolling out merchandise and toys modelled on its characters, ensuring that its IP is licence-ready.

The L&M business in India faces its own challenges, the biggest being piracy which is the result of organised retail that remains less than 10 per cent of the market in the country, indicating a vast gap in the supply and demand of authentic licensed products. Thus, L&M sector in India, requires long-term vision and strategy being a part of the blueprint when a brand is created. Licensors should bear in mind that India is a price-sensitive market; therefore, products must be available at a suitable price for Indian consumers.

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#FeatureFriday: Has the advent of OTT platforms opened the frontiers of high-quality VFX in India?



Over the top content players have steadily carved their way into the Media and Entertainment space with a growth of 50 per cent in digital subscription in the year 2018. By 2020, the consumers of the OTT space are expected to rise up to four million according to FICCI report.

Reason? For one, it’s the availability of advertisement-free and niche content any time at any place. And falling data charges only make it more viable as the consumer base increasingly moves to phones for video consumption.

One ponders the question as to whether or not that has any positive implications for the VFX enthusiasts who can’t wait to see a ‘Hollywood-style‘ VFX-laden breakthrough in Indian movies..

NY VFXWAALA VFX supervisor Prasad Suthar at the VES event chuckled at the beaten to the hilt question most VFX supervisors are apparently tired of hearing from producers, “Ye Hollywood jaisa dikhega kya?” (Will it be Hollywood-like?)

Explaining the reason why that may be the case, FluidMask Studio founder and VFX expert Viral Thakkar had shared, “There is a lot of time that goes into research and development and VFX supervisors are there with the project right from the start but things work differently in India. There are different departments dedicated to different aspects of film-making and VFX department is relegated at the end in what they call a post-production department which does not give the VFX an adequate amount of time to work on the scenes as things become rushed by then”

In many Netflix originals like Lost in Space, Stranger things and Mowgli from abroad, we have witnessed top-end VFX work that made the imagery as photorealistic as it gets.


Case in point: Lost in Space. Upon being asked about the challenges faced by VFX studios, Imagine Engine’s visual effects executive producer and general manager Shawn Walsh informed, “Some people would be surprised to know that delivering season one of Lost in Space for Legendary Television and Netflix was technically one of the most demanding projects ever at Image Engine due to the necessities inherent in the true 4K delivery specification. Aspects of the work that Image Engine completed are emblematic of the challenges that streaming content represents. For example, many artist tasks related to the details defining the surfaces of computer-generated elements become dramatically more complex when taken to their fullest extent for high-end television visual effects. The data management of the increased resolution for texture artists, digital matte painters and look developers becomes an essential aspect of executing the work efficiently.



As well, aspects of simulation become vastly more complicated due to the sophistication of detailed movement required by the clarity 4K provides”

As we understand, such sophistication and complexity presuppose a great deal of financial backing to allow these experimentations. It’s OTT platforms like Netflix understand that very well. They have no plans for economising on any production budgets.



It has been explored time and again as to why, despite all the requisite talent and expertise and software, we haven’t seen that many VFX-heavy movies that blow our minds in quite the way some of the western projects do.

Most of the time, the discussion would boil down to the budgetary issues. As it were, the issues do have legitimate basis insofar as the dissemination of the content. Since the VFX-heavy Marvel or DC movies or OTT originals for that matter are distributed all around the world, the revenue structures and returns are indeed rewarding enough to merit adequate investments.


Whilst Indian movies are mostly limited to the Indian demographic, it also determines the budget which is six times less than that of the Hollywood movies if we are being practical.

All is not lost as the profusion of OTT platforms may open the stairway to VFX-rich storytelling. Netflix’s omnipresence renders itself to an interestingly viable revenue model. Tracking from the previous year, we have actually seen a tremendous rise in the number of OTT platforms.

2018 saw the Indian OTT  landscape dotted with more than 30 OTT platforms – giant foreign-owned and global, broadcaster-led and independent ones.



According to Fortune, Goldman Sachs projects that Netflix could be spending $22.5 billion per year on content by 2022.

Framestore CG Supervisor Alan Woods who had spoken to Animation Xpress recently said, “Yes, OTT Platforms, especially Netflix has been very accommodative (financially) of the demands of VFX which is why we see such rich photorealistic and seamless imagery on Netflix”



Philm CGI, (a studio which has worked with Netflix on Sacred Games) marketing representative Samridhi Bhati shared at the recent enTTech event that the post-production budgets play a pivotal role in the quality of VFX shots. OTT platforms in India, even though they are a part of the global umbrella, still operate separately in terms of budget allocations of VFX so there are instances of negotiations and limitations but overall yes it sure has paved a way.

However, it seems the times are changing for the better as the relentless profusion of OTT platforms has seen an aggressive competition with players vying for the top three favourite spots in an effort to tap on as many consumers as possible.


India has been the growth leader amongst major economies including Emerging Markets and Developing Economies (EMDEs) over the last five years.

“In the OTT/ digital space the number of players will shrink and I predict the maximum number of players that will remain in this space will not be more than 10 in the next three to five years. Advertising money is going to get even more fragmented and with increasing players it’s going to get worse,” media veteran Raj Nayak said at the FICCI Frames event.

The competition to maintain the traffic has never been more fierce as they push for original content and more focus on regional space. India has been the growth leader amongst major economies including Emerging Markets and Developing Economies (EMDEs) over the last five years.

While Pay-TV penetration alone in India has more than doubled from 32 per cent in 2001 to 66 per cent in 2018, paid video subscribers grew from around seven million in 2017 to around 12-15 million in 2018 according to FICCI FRAMES report

Driven by the wherewithal, rising affluence and an increase in penetration of data into rural markets clubbed with the competition to dish out mindblowing imagery in a bid to grab maximum eyeballs, it would be safe to conclude that India is headed towards a paradigm shift in the way the stories are told. As India cruises towards a burgeoning increase in the share of digital in media consumption, the yearning for the Indian VFX-marvel will see its fulfilment.

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