DHX Media appoints new executives

DHX Media, a global children’s content company announced the appointment of Aaron Ames to the position of chief operating officer (COO). Josh Scherba has been promoted to president, and Anne Loi has been promoted to the newly created role of chief commercial officer (CCO). DHX Media co-founder, Steven DeNure will be transitioning out of his role as president and COO within the next month.

“These changes are part of our succession plan. I have been working with Josh and Anne for the past 18 years, and I know they will excel in these well-deserved new roles.” said DeNure.”

From left to right: Josh Scherba, Anne Loi and Aaron Ames

In his role as COO, Ames will be responsible for the company’s overall operations and will oversee its broadcast channels, DHX Television, and its licensing agency, CPLG. As president, Scherba will oversee the company’s content business, including development, production and distribution, as well as its YouTube-based kids’ network, WildBrain. As CCO, Loi will oversee key external partnerships, content production and financing, and business analytics.

“We have added operational depth to our senior team with the appointment of Aaron, and aligned key content and distribution responsibilities under Josh and Anne to leverage and focus their strengths. I look forward to working with all three, along with the rest of the senior management team, as we embark on the next chapter in DHX Media’s story” said DHX Media executive chair and CEO Michael Donovan.

Ames has a long history with DHX Media, having served for a period as chief integration officer, and Cookie Jar Entertainment’s CFO. His proficiency and discipline in operational and finance matters have become evident through his subsequent work with the company.

“After an exceptional 35-year career, Steven has decided that it’s time to enjoy his successes. We are grateful for his contribution to DHX Media and we wish him well in the future,” quoted Donovan.

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Film and animation maestro Bhimsain Khurana passes away

Veteran filmmaker and ace animator Bhimsain Khurana passed away on Tuesday at a Mumbai hospital while undergoing dialysis (as told to IANS) at the age of 81. He was known for his amazing work in animation and films like Gharaonda (1977, won the Filmfare Award), Dooriyan (1979) and Ek Anek aur Ekta (1974) which has touched upon several significant issues of the middle-of-the-road cinema wave of the 70s and the 80s.

Born in Multan (then in Pakistan) in 1936, Khurana moved to Lucknow after the partition. Though he was always inclined towards arts and did study fine arts and classical music at the Lucknow University, he honed his artistic skills while working as a background painter at the Cartoon Film Unit of Films Division and later at Prasad Studios. He learnt animation under the legendary Ram Mohan, who is considered the father of Indian animation.

His first independent film The Climb (1971) won the Silver Hugo award at the Chicago Film Festival. The film’s title also gave away the name to his production house, Climb Films which has been running for 31 years now. With films like Na, Ek-Do, Munni, Freedom is a Thin Line, Mehmaan, Kahani Har Zamne Ki and Business is People, there has been no looking back for him since, as an esteemed director-producer .

Khurana is also credited for the first Indian computer-generated animation series Lok Gatha (1992, based on folk tales) that alone won him three national awards of his huge haul of 16.

He further directed and produced several animation and ad films. It was his genius at various animation techniques that came to define him. A retrospective of his animation films was held at Films Division as part of the Mumbai International Film Festival (MIFF), earlier this year.

His films are also marked by great music, be it animation or live action, created by the likes of Jaidev and Vasant Desai such as the unforgettable Ek chidiya, anek chidiya (Ek Anek Aur Ekta), Do deewane sheher mein and Ek akela is sheher mein (Gharaonda). These continue to resonate even in these polarised times.

Khurana is survived by his wife, sons and their families.

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Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News

Early 2018 has brought about tons of new products, major rendering announcements, and much more to discuss. Let’s dive in.

Most developers and companies announce their new products and updates in Q1. This year, it was a big year for 3D designers and video game developers. We saw some big updates on rendering. Let’s take a look at all the big announcements so far this year.  Also, be sure to download the free tools from Greyscalegorilla, and well as some beta downloads from third-party renderers down below.

Real-Time Rendering is Changing the Design Landscape + Free Unreal Studio Beta

In this great piece on CG Society, you can take a look at the work of Unreal Studio in terms of these real-time renders.

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Unreal Studio

Image via CGSociety.

“73 percent of respondents stated that real-time rendering is important to their workflows, suggesting a major shift towards modern rendering engines is already well underway. Unreal Engine was cited as the most popular real-time engine among respondents who aren’t already using it in their design pipeline.”

Head over to CGSociety for much more on Unreal Studio, and you can even download a free beta to play with.


NVIDIA, Unreal Engine, and the Future of Ray Tracing

Earlier this month, Epic Games, NVIDIA, and ILMxLAB released a Star Wars short showing off real-time ray tracing in Unreal Engine. Lighting is moved around the scene interactively, and the shadows and reflections render in real time.

You can dive much deeper into ray tracing over on the NVIDIA blog, where they show off their API and pipeline.

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Ray Tracing Pipeline

Image: Ray tracing pipeline via NVIDIA.

Engadget dives a little deeper into ray-tracing with this breakdown video, which is definitely worth a watch. Chris Schodt also touches on tesselation, shaders, occlusion, and mapping to achieve nearly photo-realistic renders.

You can read more about this video on Engadget.

For an even more in-depth dive into ray tracing, you must listen to the GPU Technology Conference panel with founders, lead engineers, and supervisors at Pixar, Blur Studio, Autodesk, Otoy, Redshift, Epic Games, Chaos Group, Isotropix, and NVIDIA.

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Ray Tracing Panel

You can listen to the entire panel’s presentation here.


Free Tools, Models, and Scene Files from Greyscalegorilla

At NAB, we compiled many of our free downloads from over the years, as well as some of the files we presented at the Maxon booth this year.

Head over to our Free Downloads page to get all the assets you want. There you will find free presets, tools, scene files, and 3D models from the GSG community and our friends at The Happy Toolbox.


Autodesk announces Arnold 5.1 and Arnold GPU Updates

The Arnold 5.1 update brings users adaptive sampling, a new toon shader, denoising solutions, and more. The company also updates us on bringing Arnold to the GPU.

First, let’s check out this Arnold 5.1 video from Autodesk.

The Arnold video features Chad Ashley’s work with the new toon shader. You can see some of his final renders on his Instagram account.

Here’s a glance at his proton pack from the Happy Toolbox model pack.

 And another with some shading tests from the new toon shader.

 You can read more about the 5.1 update on the Autodesk site.

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Arnold GPU

Image via GPU Technology Conference.

As for the GPU, there was much to be said in the update and demo you can watch here from the GPU Technology Conference.


Otoy Octane 4

In more rendering news, Otoy recently announced OctaneRender 4. Octane 4 introduces AI light, AI scene, AI denoiser, and out of core geometry.

You can read more about Octane 4 here, and if you have a V3 license you can download this build, which Otoy has also released a list of current issues.


GorillaCam

The newest tool from Greyscalegorilla, GorrillaCam allows you to add natural handshake and organic movement to your Cinema 4D camera.

Think of GorillaCam as a filter that you attach to your original camera. You feed GorillaCam a pre-animated (or still) camera and that becomes the “reference” camera. That way you are free to add as much overshoot, smooth, and shake as you like without destroying your original camera.

GorillaCam was recently used by designer Ash Thorp in his latest piece for Nike. We had a chance to talk to him about the project, and you can read the full Ash Thorp interview here. You can read more or buy GorillaCam in the GSG store.


Renderman XPU Update
Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Renderman XPU

Image via Disney / Pixar.

Pixar announced that RenderMan XPU is currently in active development, with a release planned after the delivery of RenderMan 22.

“The RenderMan XPU project is addressing the challenge of rendering Pixar-scale production assets on systems with a mix of CPU and GPU capabilities. From a single set of assets, RenderMan XPU produces film-quality renderings by seamlessly using all available compute cores concurrently. RenderMan XPU is a single renderer that can operate on a variety of systems, from render farm machines with mid-range CPUs only all the way up to workstations or servers having many-core CPUs and multiple extreme GPUs.”

The photo above features a scene from Coco, without shaders and lights, that was rendered by XPU. Read more about Renderman XPU on the Pixar site.


Happy Toolbox on Adobe Stock

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Happy Toolbox Adobe

The whimsical 3D models created by The Happy Toolbox are now available on Adobe Stock. You can individually license a single model for you project needs, or you can bundle up and get the entire pack right here on Greyscalegorilla. Read more about the 3D models on Adobe Stock here.


More articles worth a read:

Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News - Keyboard Review

In addition to all this news, we have a few more pieces and projects you may enjoy.

The post Real-Time Rendering, Free Tools, Ray Tracing and Motion Design News appeared first on Greyscalegorilla.

IBM – Maintenance

Meet the 2017 Motion Awards Nominees

Gather around and check out the nominees for the 2017 Motion Awards by Motionogapher.

Life is poetry about Mondays


Our relationship with Monday, says a lot about where we are in life, both Professionally and personally. Are you living for the weekends?Or are you excited for a new week to begin and bring new challenges with it? ‘Chasing dreams’ and ‘fulfilling yourself’ are topics that keep a lot of young minds busy. While these questions are very relevant for some, this conversation is a luxury for others. For those who struggle to survive on a day to day basis, for those who live on the streets, these questions don’t even exist. This short examines the coexistence of these two layers of consciousness, one represented by the VO and the other by the visuals. Shot in downtown, Los Angeles 2018. Credits: Concept, direction, Cinematography, editing, animation, design, music & sound by Yossi Shamrik at Knotably.com http://www.knotably.com https://www.instagram.com/thisisnotaloop

Hypernova Animated Typeface


Hypernova is a high-octane display typeface for Adobe After Effects. Each glyph has two colors that can be set from a two color palette, or with the flick of a switch, can be randomly chosen from a six color palette. Customizable Features – 2 absolute colors – 6 random colors – random colors (checkbox) – random seed Try or buy Hypernova at animography.net/products/hypernova Design & animation by Giacomo Ribaudo Sound & music by Sonosanctus

Far East Festival – Opening


Samurai, Yakuza gangs, a bit of Horror and a DRAGON! We craft the story of the Far East Festival, an event that brings in Italy the state-of-the-art of Asian Cinematography. Proudly made by NERDO for RAI. For RAI: Roberto Bagatti – Chief of Brand and Creative Eva Pierdominici – Coordination For Nerdo Daniele Gavatorta – Concept, Direction and Animation Milena Tipaldo – Animation and Clean up Francesco Forti – Animation Adolfo Di Molfetta – Animation Diego Pizziconi – Executive production Original Soundtrack by Smider

Future London Academy Rebranding


A look at our new fresh branding!.Let us know what you think!

Future London Academy rebranding – font animation


Some experiments with our new branding.