Behold, The Hover Bike!


#Outrageous_Acts
This man from England built his own hovering bike! Learn how he did it, and the science at play behind it!
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OKNOPLAST WORLD


OKNOPLAST WORLD. A virtual reality experience. L’immaginazione rende visibile i sogni nel mondo reale. Un viaggio all’interno di un mondo virtuale e soprannaturale, esplorando il limite tra sogno e realtà, immaginazione e follia, dove l’oggetto reale si integra e si mescola al surreale prendendo vita. Un universo fantastico in cui le leggi della fisica possono essere piegate a piacimento dalla forza primordiale ed irresistibile del sogno. Tutto si anima tutto prende vita e diventa flessibile come scenografie in cui la fantasia si diverte a ricombinare gli elementi della realtà dando vita a qualcosa di incredibile attraverso l’utilizzo della tecnologia Samsung Gear VR 360°. Tre “Mondi”, PVC, Legno e Alluminio, dove non esistono leggi fisiche, dove i sogni diventano realtà, universi da cui nascono le finestre Oknoplast.

Should You Go To Design School: Doing The Math on Education


Should you go to design school? What you hope to learn in design school might not be what you actually learn in design school. Is going to a traditional private art school still the best way to learn design? This is a live, facilitated discussion about the state of design education.

Chris Do debunks many assumptions about what students expect to learn in school.

Soft skills vs hard skills. What will you actually learn in school?

Annotations:

0:58 Cost versus value – the benefits of going to design school
3:52 The difference between “Soft Skills” and “Hard Skills”
8:24 When you have that degree on your resume, some people’s perception of you may be changed
11:11 Creatives should consider their education in terms of tangible value
12:53 Art is a means of communication. Graphic Design can help express things that are intangible
14:40 Q:What would you pay $100k to get from design school?
15:51 By putting your unique design spin on well-known brands, you raise your value by association
16:20 Is your 90 second demo reel worth $1000 per second?
18:20 Butterfly effect networking versus Value building networks
20:15 Are you gaining good communication skills at design school?
21:40 How to work with legends of the design industry without an art degree
23:05 The New School: How to get a master’s education and build valuable relationships at the same time.
27:33 If design schools are able quantify what an education cost, you should quantify what it’s worth to you.
27:58 How to reach out to mentors: Be persistent and step outside your comfort zone with more effective means of communication.
30:33 How to change the design school education model via technology

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Jose Caballer: https://twitter.com/joseCaballer
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The PROCESS
Credits:
Executive Producer– Chris Do
Host– Chris Do
Director– Aaron Szekely
Cameraman– Aaron Szekely
Producer– Aaron Szekely
Editor– Aaron Szekely
Show Open– designed by William VanSkaik, animated by Bara Kwon
Intro Theme Song– Adam Sanborne www.adamsanborne.com
Annotations– Isaiah Nwukor

Les Ballets Trockadero de Monte Carlo


Les Ballets Trockadero de Monte Carlo

TEATRO DEGLI ARCIMBOLDI
LUNEDÌ 26 DICEMBRE 2011 ORE 16.00
MARTEDÌ 27 DICEMBRE 2011 ORE 21.00

http://teatroarcimboldi.it/event.php?id=301

Classici del repertorio en travesti
Esilaranti, divertenti, irriverenti, torna Les Ballets Trockadero de Monte Carlo con uno spettacolo irriverente e dissacratorio che è un atto d’amore per la danza dichiarato dalla tecnica sempre più curata, dalla qualità indiscussa di “una compagnia di danza che fa commedia”.

YouTube is Anti – LGBT? (Restricted Content Mode)


YouTube’s content restricted mode policy claims to protect children and families, but how is it effecting LGBT content? Who is protecting queer and trans youth?

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yourscientists


Jurassic park clip where Dr. Ian Malcom says, “Your scientists were so preoccupied with whether or not they could that they didn’t stop to think if they should.”

Please go out and but Jurassic park. This clip is used only as an example for discussion on the film.

Early Man Official Teaser Trailer!


From the creators of Wallace & Gromit and Chicken Run, watch the new teaser trailer for Early Man! In cinemas 2018 A.D.
Subscribe to Early Man: https://goo.gl/MTLHVO

Set at the dawn of time, when prehistoric creatures roamed the earth, EARLY MAN tells the story of courageous caveman hero Dug (Eddie Redmayne) and his best friend Hognob as they unite his tribe against a mighty enemy Lord Nooth (Tom Hiddleston) and his Bronze Age City to save their home.

Currently in production in Bristol, Hiddleston and Maisie Williams (Goona) will be joined by additional voice cast playing characters from the Bronze Age city to be announced in the coming weeks.

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The origins of The Lawnmower Man are more surprising than you think

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Thrillist asked me to look into The Lawnmower Man, Brett Leonard’s VR horror/thriller from 1992 and which is celebrating its 25th anniversary this month. I talked to the director and found out some neat things about his approach to the story and visual effects. Check it out here, and stay tuned for more vfx-focused retro coverage of the film, too.

Oscar winning studio, MPC’s Bengaluru unit to expand its software development team

Since the release of the movie, it has been making waves for the usage of cutting edge technology and trying out something which has never been done in the field of filmmaking. Recently, it also bagged the award at the 89th Academy awards in the Best VFX category. We are talking about Jon Favreau’s ambitious project, The Jungle Book.

To bring this dream project to life, one of the major visual effects studio was roped in – Moving Picture Company (MPC). Since a major part of the movie was worked upon by MPC India , AnimationXpress got talking with MPC Bengaluru’s head of technology, Shajy Thomas, to gain insights on how the team created the movie’s stunning environments and characters and why working with MPC’s software team is one of the hottest jobs in India right now.

Shajy Thomas oscar“Many of the 3D assets for the movie were built at MPC Bengaluru. Along with that the team also contributed to animation, tech animation, match move, roto prep, lighting and compositing . We also did an extensive reference shoot in India, in order to build an authentic Indian jungle. Our teams covered nearly 18,000 kms by road, and shot nearly 10 TB of data!” revealed Thomas about the work done by the Indian team. In those few months, over 400,000 photographs were taken across 10 states and 60 unique locations. The photography crew captured images of cliffs, boulders, rocks, trees, foliage, terrain, skies, and animals. Once they had this reference material, teams at MPC London and Bengaluru recreated each leaf, tree and rock as a 3D model.

Talking about the challenging parts, Thomas mentioned, “One of the most complex aspects of the project was the jungle itself. We had to build custom technology to ingest tree models from 3rd-party tools, layout the trees, rocks, plants and other objects, scatter vast quantities of small pebbles, leaves, twigs
and tiny things, combine simulation data from in-house and 3rd-party tech, manage per-shot LOD, culling and other overrides!”

Shere Khan was one of the most complex characters with tremendous detail in the model, different lengths of fur, super close-up shots, etc. The fur and muscle simulation was a big challenge for the team. Making the characters react realistically to a variety of environments and weather conditions was also
not easy. “In particular we had the challenge of Baloo rolling around in the river, with fur transitioning from dry to soaking wet to slowly drying. MPC’s character supervisor, Ben Jones and the team did an amazing job with the rigs and muscle sims for the animals. That itself would account for more than 200!”

To create the fully computer-generated photo realistic jungle environment, MPC’s Software team needed to develop and extend a variety of custom technologies. Placement of the terrain, trees, rocks and larger plants was accomplished using their in-house Model Hierarchy Manager. “For The Jungle Book,
we extended the tool to control per-shot overrides (level-of-detail, placement tweaks, visibility culling, etc) and improved its efficiency to handle the enormous volume of foliage being managed by the artists. For complementing the larger pieces of the set, we used a proprietary scatter tool to semi-procedurally distribute millions of pebbles, leaves and other small pieces of debris to enhance the sensation of the jungle being a single cohesive ecosystem. The tool was newly developed for this project, allowing
artists to create sophisticated shader-based rules which governed the scattering. Managing the complexity of 800+ people working globally on 1000+ shots, is where our custom pipeline development came into play.”

The Jungle Book mowgli baloo

MPC works on the biggest Hollywood projects out there, each with one with a common challenge: to show the audience something they’ve never seen before and make it as believable as possible so that they are connected with the story that the filmmaker is telling. Producing a never-seen-before image naturally
implies new artist tools and workflows, and it is the job of the software team to help create them. “It’s exciting to be in an ever-changing environment where we’re constantly called upon to innovate, taking advantage of a strong global team of developers and a powerful software stack built up over the last 15 years. It was a huge honour to have our VFX supervisor, Adam Valdez and The Jungle Book
team recognised by The Academy with the VFX Oscar, this year,” beamed Thomas.

Having successfully delivered this project meant more bigger projects coming along the way for the team, for that MPC Bengaluru is building a software team of 100 which will be one of the largest in the VFX / animation industry globally.

“Yes, we see huge potential from India to contribute to software development and R&D for visual effects in movies. India has a variety of talent, which we surely should leverage upon, and open up fun and interesting career opportunities for the tech geeks and movie lovers! The Bengaluru team includes CG software, Core Engineering and Global software support, Python and C++ are the main language, but we also work on interesting technologies like Fabric Engine, 3rd party integration with Maya, Houdini, Nuke, Katana, PRMan, RV and various CG / VFX concepts. Lots of developers have come from different domains and they really enjoy the nature of the work here,” stated Thomas.

So if you are a software developer looking for a change in industry or want to take up a new challenge, or are already in film line, this is the perfect opportunity for you to work for one of the best studios in the globe!

You may check out the job details here: http://moving-picture.com/film/join-us/

The post Oscar winning studio, MPC’s Bengaluru unit to expand its software development team appeared first on AnimationXpress.

Identify deliverables in 2017-18 for National Centre of Excellence for Animation, Gaming and VFX

Deliverables for the year 2017-18 should be identified to make efforts to achieve the physical targets made under the Scheme for a National Centre of Excellence for Animation, Gaming and VFX by productive utilisation of enhanced budget of Rs 600 million, a Parliamentary Committee has said.
 
Wanting the project to be completed at the earliest to achieve the avowed objective, the Parliamentary Standing Committee on Information Technology which also examines issues relating to Information and Broadcasting Ministry has said that the Public-Private Partnership Model in this field is a welcome move from the side of the Ministry and it would certainly help the sector to grow at a better pace.
The main secretariat for this Centre was approved by the Standing Finance Committee (SFC) on 27 December, 2016. As a result the entire budget for the film sector has been increased in 2017-18 to Rs 2.07 billion at budget estimate stage, which is more than the allocation made at BE during the previous year.
 
IIMC identified as nodal agency
 
The Committee was informed that the Indian Institute of Mass Communication has been identified as the nodal agency and this is also responsible for overall monitoring. Land for the project has been identified in the Film City in Goregaon in Mumbai and the Maharashtra Government is in advanced stage of providing land to the Ministry.
 
The Committee was told that the budgetary allocation of Rs 51 million for 2016-17 under the Scheme was reduced to Rs 10 million at the revised estimates stage of which the Ministry have not incurred any expenditure as on 31 January, 2017.  The Scheme was approved with a total outlay of Rs 1.677 billion on 1 November, 2016.
 
Asked about the under-utilisation of funds, the Ministry told the Committee that this occurred due to consultation with different stakeholders and the need for rewarding to Request for Proposal for selection of partners for implementation of Scheme and hence funds could not be utilised. The RFP for selection of private partner for implementation of the Scheme was published by IIMC on 3 February, 2017.
 
The Ministry said the Scheme envisages creation of corpus fund which is to be utilised for meeting expenses towards scholarships, stipends to doctoral students, facility development expenses, pre-operation expenses etc in the initial years that has caused hike in allocation.
 
The physical targets proposed to be achieved in 2017-18 include identification of private partners, taking over the land, finalisation of Plans, approval of local authorities, engagement of contractors and commencement of construction works of Infrastructure etc.
 
This Centre is going to be a world class centre benefiting everyone in the field of animation and also bringing India into the global map of animation industry. The Ministry have informed that the project envisages effective role for private agency as the private operator will meet operational expenditure towards upkeep and maintenance of infrastructure.
 
On being asked about the measures taken to utilise the fund effectively under Public-Private Partnership Model, the Ministry said the proposed project of the National Centre envisages creation of necessary infrastructure, meeting the pre-operation expenditure as well as meeting certain operational expenditure by the Government. The responsibility of the private operator is to meet the operational expenditure and the expenditure towards upkeep and maintenance of the infrastructure and its maintenance.

The post Identify deliverables in 2017-18 for National Centre of Excellence for Animation, Gaming and VFX appeared first on AnimationXpress.