Intro to Rigid Body Dynamics in Cinema 4D

In this tutorial from EJ from Eyedesyn you’ll get a quick intro to using Rigid Body Dynamics & create a fun logo reveal using dynamic spheres!

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!

Learn about Soft Body Dynamics here

Topics covered include:

• Learn the some basic rigid body dynamics settings
• Learn what Collider Bodies are
• Using Emitters to emit dynamic objects
• Using an object as a dynamic collider body
• Learning about Collision Shape options
• Going over the Expert Dynamic Project Settings
• How to get rid of any object jittering
• Caching our dynamic sim to speed up our viewport
• How to light and texture our scene

If you have any questions about Rigid Body Dynamics in Cinema 4D, be sure to post it in the comments section!  If you make anything using rigid body dynamics, be sure to share it with me on Twitter or in the Comments!  Thanks for watching!

Tutorial:

Visit eyedesyn.com for more from EJ

Risky Drinking

GSG Podcast Ep. 48: GSG Blog Anniversary, Favorite Tutorials, Dynamics, and Render Wars

In this episode, we celebrate the GSG blog’s 9 year anniversary by choosing our favorite tutorials throughout the year. We also discuss the latest news in the “Render Wars”

This is not Episode 49 as Chad said, it’s actually 48. Sorry!

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Show Notes

 

Greyscalegorilla Tshirts
Play cube puzzle
Microphone Tutorial
Cherry 7up Original Video
Cherry 7up Tutorial GSG
Garage Door
Robot walking Tutorial
Arnold License Price Change
Pixel Plow
Figet Toy
Inventables

Improve Your Workflow with Cinema 4D’s Take System

Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.

The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.

What will I Learn?

This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.

What are Takes?

In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.

When should I use Takes?

I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.

Where can I learn more about Takes?

Cinversity has some great tutorials covering Takes. Check them out here.

 

Get all the Chair models used in this tutorial for free from Dimensiva here.

The Trolley Problem

For Approval

Pogo Rebrand

Art is Theft