http://www.alexgrigg.com/ | https://twitter.com/alexxgrigg | http://alexxgrigg.tumblr.com/ This tutorial is an update from my first tutorial. This time around I use Photoshop CC and delve into a few more techniques that I’ve learned while working in production. Adobe Photoshop is a tool that a great number of creative minds are familiar and comfortable with. While it isnt software package that has been built with animation specifically in mind there it has huge potential as an animation tool. The ability to control an aesthetic within the software gives a very hands on feel to the process and endless possibilities for your end result. I hope that this tutorial will help bridge the gap between designer and animator, beginner and professional.
Photoshop Animation Tutorial
Posted in: Animation
Two tutorials about animating in photoshop. Brought to you by Charles Huettner and Caleb Wood calebdwood.tumblr.com charleshuettner.tumblr.com also be sure to check out this other ps tutorial by Alex Grigg https://vimeo.com/80851591
Starbucks holiday social media spots
Posted in: Animation
We teamed up with our pals at Blacklist and 72 and Sunny to create this set of social media spots for Starbucks’ holiday campaign. Directed by Golden Wolf www.goldenwolf.tv Produced by Blacklist www.blacklist.tv CREDITS: Creative director: Ingi Erlingsson Art director: Ewen Stenhouse Producer: Ant Baena Design: Nick Stoney, Mattias Breitholtz, Yino Huan, Nicolas Castro Animation & Compositing: Tim Whiting, Yino Huan, Henry Purrington, Thomas Purrington, David Calvet, Mattias Breitholtz, Marlène Beaube, Ferdinando Spagnolo, Steffen Bang Lindholm, George Johnson
Anima is the Brussels International Animation Film Festival, created over 30 years ago. Since then, the event has grown continuously to reach a record number of 42,000 visitors in 2016.
Anima 2017 is set to take place in Flagey, from 24 February to 5 March. Part of the festival programme will also be shown in theatres in Flanders (Ghent, Antwerp, Louvain and Genk) and Wallonia (Ath, Mons, Charleroi, Namur and Liege).
Ten days completely given over to animation, with a total of 279 films to be screened in 98 sessions, and spotlighting a national and international competition of shorts and feature films up for vote by the juries and the public. Also on the Anima bill: a selection of conferences for the Futuranima professional days and many special programmes.
This year Portugal and Italy will be the festival’s guest countries. The public will be able to get to know more about the animation production from both these countries through a programme of screenings and conferences.
New technologies have been given a particularly special place this year as Anima 2017 will be hosting the second Experience festival (Brussels Virtual Reality Festival) and conferences, as well as an installation using mapping, motion capture and augmented reality.
There’s even a little psychedelic touch to the proceedings, inspired by the Mandalas created by Brussels-based filmmaker Nicolas Fong for the Anima 2017 visuals.
The festival will kick-start with Jean-François Laguionie’s latest feature Louise in Winter while the curtains of the festival will come down with Roger Mainwood’s feature Ethel & Ernest.
This year the Festival received 1,600 submissions in the short-film category coming from around the globe.
The judges for the international competition would comprise of Remi Durin, Annette Schindler and Mark Shapiro while the national entries would be looked over by Jeroen Jaspaert, Christine Polis and Ligia Soare.
The post Details about the 36th edition of Anima Film Festival have been announced appeared first on AnimationXpress.
Day 2 of Orbit Live 2017: A day full of masterclasses & award winning animated shorts screenings by La Citta Incantata, Animayo and Ishan Shukla (‘Shirkoa’)
Posted in: AnimationAfter a night full of enjoyment which included a rock music concert, the first day of Orbit Live 2017 concluded and gave way to a fresh early morning start with a Zumba class and a Yoga session. The second day (3 February, 2017) at the animation and VFX festival organised by Arena Animation was filled with Master Classes taken by the experts from around the world. The classes were divided into two sessions, one in the morning from 11 am to 1 pm and the other in the afternoon from 2:30 pm to 4:30 pm. Each session consisted of six Master Classes which were conducted simultaneously in various halls.
The day commenced with La Citta Incantata festival director, Luca Raffaelli showcasing a small glimpse of what the festival is all about. When Raffaelli was asked by the government to organise an animation festival in the sparsely populated Nocera Inferiore, he had his doubts about the success of the festival due to the fact that there aren’t many artists working in Italy. However, he thought of bringing the artists of this field together, and get them to share their ideas and opinions on the topic. And voila! We now have La Citta Incantata.
“As our subtitle ‘Civita Di Bagnoregio’ suggests, the festival is an international meeting of artists to save the world,” explained Raffaelli about the thought process that went into while coming up with this fest. He also mentioned the fact that, “It is not easy to make animated movies in Italy. Hence artists go to various other countries like France or Switzerland to pursue their passion.”
Raffaeli played three beautifully narrated and worked upon animated shorts that were a part of his festival. These were Un Film de Donato Sansone, Hiroshima Nagasaki Russian Roulette and Case of ‘Planets’ by Igor Imoff. The shorts yet again proved that in animation, only imagination is the limit. You can bring any kind of fantasy to life through this medium. It’s just a projection of ideas.
Post the various masterclasses spread throughout the day, what awaited the students was the screening of short films. Animayo Festival director, Damian Perea first screened the best animated shorts which he had picked from his International Festival of Animation Film, Visual Effects and Videogames – Animayo. Animayo receives about 2,000 short films from around the world each year. Every film at Animayo gets a stage and exposure and the film-maker earns a chance to come to the light. Some of the best films screened were For Honour, Assassin’s Creed: The Sydicate, Tea Time (France), Suleima (Syria), We Can’t Live Without Cosmos (Russia), Bingo (Netherlands), The Orchestra (Australia) and Alike (Spain).
Next up was one of the most awaited seminar by Ishan Shukla where he screened his Oscar qualified and award-winning animated short called “Schirkoa”. Schirkoa, an independent animated short, was screened in 40 film festivals and has won 17 awards till date. It is going to be showcased in many more countries. Shukla was invited to brief the students on how he made the award-winning short film. He explained the entire process of making, from conception to production, music, rendering and finally how the film came to life. Working single-handedly on the project, it took Shukla four years to complete the film wherein he had to shell out about US $10,000.
Maya, Adobe CC, Redshift, Dropbox, Google Drive, Skype, Winamp were the various applications used while working on the movie. To save his time, he bought various assets like vehicles, lamps, tables. With the help of his friends, Shukla completed his character animation by sending them self shot video references for every key shot. He said, “Being an independent artist, I had limited resources and not high end systems which could render heavy files quickly. However, Redshift eased out things for me as it’s quick and works well even on a low end system.”
There was also an interactive session between the students whose short films got selected for the Orbit Live industry awards and the four experts – Ishan Shukla, Damian Perea, Patryk Kizny and Xes Vila. They talked about how to balance out between things and not be overtaken by technology. When asked by a student whether one should pursue their passion or career, all the four artists had similar say on it. Shukla said, “Always follow what you like as in the long term, it will pay you off.” While Damian Perea added, “There will be times when you will have to choose between being an artist and doing work that will get you paid. Both things are important. You require money to do your own thing so if you want to work, work for the big one and then when you have the money, do your own thing. After sometime, money might lure you in but your heart is always telling you what you want. Remember, ‘Money isn’t everything’.”
The day ended with an Egyptian themed party wherein students, faculty, dignitaries got the chance to play musical instruments and sway their hearts out to the music.
The post Day 2 of Orbit Live 2017: A day full of masterclasses & award winning animated shorts screenings by La Citta Incantata, Animayo and Ishan Shukla (‘Shirkoa’) appeared first on AnimationXpress.
In this tutorial from EJ from Eyedesyn you’ll get a quick intro to the basics of Subdivision Surface (or HyperNURBS) modeling, why it’s used for making organic shapes, and how to model and texture a couple fun models in Cinema 4D!
New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!
Watch my most recent modeling Youtube Live stream
Topics covered include:
• Learn what B-Splines are
• How B-Spline smoothing applies to Subdivision Surfaces & polygons
• The difference between Viewport and Render SDS settings
• Using loop cuts and subdivisions to affect SDS geometry
• Covering the useful modeling hotkeys like ‘M’, ‘U’, and ‘Q’
• Going over two example workflows
• Texturing models using different projection methods
If you have any questions about Subdivision Surface Modeling in Cinema 4D, be sure to post it in the comments section! If you model anything using Subdivision Surface modeling, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Tutorial:
Visit eyedesyn.com for more from EJ
Rick Lundskow aka @lundskow
We’d like to welcome Daily Render Guest Artist Rick Lundskow @lundskow to our ongoing series of awesomeness.
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What is your name, position, and where do you currently work?
Rick Lundskow
Art Director
Cornerstone Church
How did you get into Cinema 4D?
I’m almost positive I saw a motion graphics video on vimeo back in 2010/2011. It was so impactful that I wanted to learn how to create art like it. I immediately downloaded the trial version and started watching Greyscalegorilla tutorials. After the trial expired I used the demo version. The demo wouldn’t let you save or render out projects, which was a slight bummer because some of the pieces were sweet. However, I could recreate them if I really wanted them.
Once I moved to Michigan to work at Cornerstone, I budgeted for Cinema 4d Studio. That’s when the real fun began.
When did you start your daily render practice?
I tried to start daily renders but they took too much time or I ran out of ideas too quickly. I got in my head too much… Each piece had to be amazing, but often times they were not great by any stretch of the imagination.
At Half Rez this past year I had a chance to talk to Beeple, the master of daily renders. He really encouraged me that it wasn’t as big of a deal as I was making it out to be. I just needed to make something happen. I don’t know what it was, but it clicked in my brain and I started the next day, September 15th.
What is the hardest part about doing a daily render?
Time would probably be the most difficult part of a daily render for me. Some nights I don’t get home until 10pm-12am and I haven’t even started on my project. The worst is when I get home late and I don’t even have a concept. On those nights, I wanted to give up. And there were many of those nights. However I’m sure other people have had that same exact excuse but have continued anyway. So I told myself that I couldn’t have any excuses for missing a day.
What have you learned by making something every day?
Probably the most significant thing I’ve learned is lighting and reflections. Lighting can make or break your render, so I experimented with different techniques until I found something that works for me. Since I don’t have a fancy render (which might change very soon), I wanted to learn the most with the tools that I had on hand.
As far a basic life skills go, I learned that I can put too much pressure on the creativity. I want the design to be better than the day before it, or create a compelling piece that will sell to millions of people. The former is stressful and the latter hasn’t happened yet. Daily renders are more like experiments. No pressure on the outcome. You try an idea that doesn’t work, but you fix those mistakes the next day and publish your findings. It’s important for me to realize that when I fail, I just found another way of not doing something.
What Hardware and Software do you use to make your work?
I do most of my work on a 2012 MacBook Pro. Nothing too fancy about it but it gets the job done. If I stay late at work, or have some free time over lunch, I’ll create piece on my Mac Pro with 12GB of ram. Then render it out using Team Render across 3-4 of the other machines in the office.
Aside from using Cinema, I use Illustrator a lot to create splines. The shape builder inside Illustrator is incredibly powerful for making custom shapes for lathes, sweeps, and extrudes. I recently purchased ZBrush core. While Cinema’s sculpting tools are great, there were a few features about ZBrush that made it easier to sculpt heads.
What is your day to day like at work?
My work schedule changes on a daily basis. I tend to have a theme to each week day though. Mondays are meeting days. A nice easy transition into the work week. Tuesdays are typically my big project day. I can get the most done without a ton of distractions. Wednesdays are a big filming day. We do video announcements in our Sunday services and we record & edit them mid-week. Thursdays are the busiest days because we’re trying to finish the work week strong. So I’ll finish projects that I didn’t quite complete the other work days. Coffee is a requirement for Thursdays. The great thing about my job is that I don’t work Fridays. Actually, I don’t think I’ve had a job in the past 10 years that required me to work Fridays. It’s pretty amazing.
Anything advice to anyone out there just getting started?
Great art isn’t about having the best resources, it’s about using what you have. There’s something special about taking what little resources you do have to create something beautiful. It gives you an appreciation for the things around you. When you hit a roadblock, figure a way around it. Don’t let circumstances hold you back from accomplishing what you want to do.
Also, don’t make it more complicated than it needs to be. Start with a 5 minute idea and work from there. Most of my projects come from a small element I see in my day to day world. Find something that inspires you and run with that idea.
Where can people learn more about you?
I’m currently rebuilding my website from scratch, so currently I don’t have more info available.
Tom Brady investigates a theft… and other things that didn’t happen
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Découvrez la Bande-annonce Officielle de SEULS, le film adapté la BD phénomène. Au cinéma le 8 février 2017.
Leïla, 16 ans, se réveille en retard comme tous les matins. Sauf qu’aujourd’hui, il n’y a personne pour la presser. Où sont ses parents? Elle prend son vélo et traverse son quartier, vide. Tout le monde a disparu. Se pensant l’unique survivante d’une catastrophe inexpliquée, elle finit par croiser quatre autres jeunes: Dodji, Yvan, Camille et Terry. Ensemble, ils vont tenter de comprendre ce qui est arrivé, apprendre à survivre dans leur monde devenu hostile…
Mais sont-ils vraiment seuls?
SEULS, de David Moreau, avec Sofia Lesaffre, Stéphane Bak, Jean-Stan du Pac, Paul Scarfoglio et Kim Lockhart. D’après la bande dessinée de Fabien Vehlmann et Bruno Gazzotti, publiée chez Dupuis.
Date de sortie au cinéma : 8 février 2017
SEULS
Bande-annonce Officielle
#SeulsLeFilm