LOST IN LONDON Official Trailer (2017) Woody Harrelson, Owen Wilson LIVE Comedy Movie HD


LOST IN LONDON Trailer (2017) Woody Harrelson, Owen Wilson LIVE Movie HD [Official Trailer]
© 2017 – Lost in London

Ghost Spuds | Bud Light Super Bowl Commercial 2017 feat. Spuds MacKenzie


The ghost of Spuds MacKenzie is here to let the world know that it’s not about the parties. It’s about the Bud Lights you grab with friends.

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Why Earth Is A Prison and How To Escape It


We are trapped on earth. Controlled by an ancient debt to the universe…

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Overpopulation – The Human Explosion Explained

Living Off the Grid in Paradise


Warrick Mitchell lives deep in one of the world’s most remote locations: Fiordland, New Zealand. His home in the country’s oldest national park is nestled in a vast wildness accessible only by boat or airplane, a four day’s walk from the nearest road. Life in isolation can be hard, but surrounded by breathtaking, pristine natural beauty, plentiful wildlife and a small but tight-knit community that is always willing to lend a hand, Mitchell would have it no other way.

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Every Best Cinematography Winner. Ever. (1927-2016 Oscars)


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Outro Music: Classical 001 v2 Rap Remix by Intrepid Demise by djoutcold

‘Raji: An Ancient Epic’ by Nodding Heads Games is set to usher in fresh Indian flavours

2016 has been a splendid year for gaming, as a whole. From brilliant releases to eSports flourishing, the industry was lit with events and disappointed the enthusiasts very little. While the global industry was on an upward surge, the indigenous gaming sector experienced rapid growth as well.

Scores of new developers and studios have sprung up and the quality of content is being polished for good. A recent announcement from the freshly created indigenous, indie studio, Nodding Heads Games looks to be keeping in tandem with some of the good games that came out in the past year from the indies of the country. The studio announced their debut game titled ‘Raji: An Ancient Epic’ which adheres to a traditional Indian theme. For now, the studio has just released a teaser, giving us a glimpse on what to expect.

AnimationXpress spoke to Nodding Heads Games, co-founder and game designer, Avichal Singh and co-founder  and artist, Shruti Ghosh, in order to get some anecdotes from the studio’s plans on the game.

“We wanted to make a game that represents lores, myths and stories from India. Right after our visits to Rajasthan back in 2014, we were so inspired by the splendid beauty and grandeur of monuments from the medieval era of Rajasthan, we decided to make a game that portrays this timeless and unique beauty to the world. Our alternate universe is loosely inspired by epics – Ramayana and Mahabharata. By combining these two, we were able to imagine a game of grand scale. Set in Ancient India, Raji, is a young girl chosen by the gods to stand against the demonic invasion of the human realm, her destiny to rescue her younger brother and face the demon lord Mahabalasura.” asserted the duo.

However, to create a game on a backdrop which is even loosely based on mythology, strong research is needed to bring in the whole essence of these ancient stories to the game. Singh said that they have done thorough research on the subject before starting the project. A team of five members, who are former employees of EA, Zynga, Rockstar, Ubisoft and The Chinese Room, have been working on the game since November, last year using Adobe suite, Autodesk Maya and 3DS Max, Marmoset Tool Bag 3, Quixel Suite 2.

Raji game setting
“Visiting Rajasthan has contributed to the artstyle, music and attire of the game. We plan to go to Rajasthan again, covering more locations, we want to go back so badly! Adding to that, our artists visited Bali, Indonesia. We gathered references for our character artstyle, saw some fantastic temples, ruins and statues. We’ve analysed concurrent games that fall close to our game and done all the ground work from moodboards for architecture, colours and characters henceforth. Also, our artists have been heavily inspired by the old Pahari paintings hence our artstyle is hand painted which we thought would do justice to tell a story of such epic scale. We choose Unreal 4 engine to aid to the output we want to achieve for our game’s look and feel.”

The claims of the studio about their research reflect pretty well in the teaser. It was short, but gave us a vague experience of being in a location as mentioned above. The music in the trailer (and hopefully in the game) perfectly complements the setting. The music has been created by Linus Jelos, who was in India back in 2014. Singh added, “I was in Jaisalmer at the same time and Linus was at Pushkar, where he learned traditional instruments from a constructor, musician, and teacher who goes by the name Master Kistoor.”

In a country where mobile downloads are soaring in the charts and hence mobile content getting more priority, it is good to see more games targeting other mediums. “We are planning to release the game on Windows. Consoles are one of our first stretch goals when we go live on Kickstarter.” said Singh

Raji will not be the first games loosely based on Indian mythology, Ogre Head Studios’ hack-n-slash Asura is also set to debut this year, which has a similar backdrop.

Nodding Heads Games is planning to initiate the Kickstarter campaign very soon to crowd-fund the project. However, 2016 saw a sharp decline in Kickstarter pledges for videogames, we hope this game makes it to its desired goal as we would definitely want to see how the studio manages to pull off the settings.

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Day 1 of Orbit Live 2017: Nik Powell shares his predictions for M&E industry, Craig Miller reveals ‘Star Wars’ campaign story, Patryk Kizny gives insights about timelapse cinematography

Right from keyboard keys bringing the missile man ‘Abdul Kalam’ to life to Rs 2000 note being etched with woollen threads, one can find these art pieces on the the luscious lawn of The Retreat hotel as the the ‘Kala Kars’ try to showcase their talent on the floor. Yes! It’s that time of the year when the hotel is filled up with aspiring students who want to make a place for themselves in the animation, visual effects and graphic designing industry. Organised by Arena Animation, Orbit Live 2017 in its fifth edition observes 253 students taking part in the four day event (2 February to 5 February, 2017) where they get to connect with the paragons of excellence who have been working in AVGC field around the world.

The first day kick-started with Vaibhav More, who calls himself a small-time animator based in Mumbai, mentioning the fact that animation is regarded as a medium where serious things can be portrayed in a comical manner. Having said that he went on to showcase his short animated videos done as a promotion for Yash Raj’s film, ‘Luv Ka The End’ and also the MTV ‘Caps On’ ad (World AIDS Day) wherein a serious message was narrated in a comical way.

Orbit live 2017 1

With More’s light-noted talk, the festival was officially inaugurated by the dignitaries who shared the stage to light the lamp as the traditional ritual for a positive start. Post the lamp-lighting ceremony, Aptech, MD and CEO, Anil Pant while speaking a few words with the audience said, “If you want to be a CEO, don’t take life seriously. Passing and failing is all part of life. At the end of the day if you enjoy what you are doing, then you can achieve what you want to.”

Now it was the time for the international keynote address by Nik Powell who’s the director of National Film and Television School, UK, on ‘The Future of Media and Entertainment’. A guy with humour, Powell, who was the co-founder of Virgin along with Richard Branson, said that he had no idea of how the future of the digital world would be. He started by explaining what is going around the world in science and technology and the progress made in the fields of Virtual Reality (VR) over the years. He also shared with the students a few lessons that he learnt from Branson, which were: You’ve got to challenge the big ones, keep it casual, don’t take no for an answer everything is negotiable, don’t lead ‘sheep’ herd ‘cats’ and move like a bullet.

Further he mentioned the fact that unlike in the 1900’s where VR couldn’t survive, right now VR is the big thing. Why? Because of the fact that there are many platforms including the three biggest players (Oculus VR, Samsung Gear, Playstation VR), it captures imagination, mobile VR has been legitimised. As for mobile phones, they are going to be the mainstream consumer platform for AR / VR. Here are some of the predictions by him: VR will not be big in storytelling, 360 degree video will be used to enhance storytelling and not replace or reinvent it, content is still going to be the king. He bid adieu by saying, “Future is all about feeling!”

Craig Miller

Craig Miller

This was followed by a seminar on the ‘Evolution and Mysteries of Star Wars Saga’ by Craig Miller. The president of Wolfmill Entertainment, USA, spoke to the crowd about how they marketed Star Wars to the people before it hit the theatres in 1977. Regarded as the ‘best transmedia campaign’, there were a lot of efforts put it to create Star Wars and reach the place where it is now. Miller gave insights on how the team spent a year building the audience for a genre that had not established itself then in the film industry. They practically had “to persuade people to come and watch science fiction movies in the time when they were least interested”. The various tools to market it were by marketing it at the San Diego Comic Con, used rumours to build the hype, promoted it by creating a hotline number wherein new messages by the characters were released every month, did a lot of commercials for licensing, tied up with Sesame Street and so on.

When the team created Star Wars and marketed it, they only expected it to be successful/break-even and earn profits. How it became a huge franchise with a loyal fan-base till date, is still a surprise to him. “While working on any project, do the best you could do to make it successful. You never know you might be working on one of the most successful projects,” shared Miller.

After the high-tea break, the founder and director of Kizny Visuals, Patryk Kizny introduced the students to a niche field – Timelapse Cinematography. Kizny shared his journey from being an astro photographer to his experiments with wider angle images and then turning completely into “timelapse cinematography” as he likes to call it, as opposed to “timelapse photography”. “It all started with my curiosity and desire to execute better shots,” mentioned Kizny, as he spoke about his interest in timelapse and the challenges he faced with motion control and shooting under-water.

Timelapse is basically shooting film frame by frame using still images. Each frame is played back in shorter time than registered. There’s static, motion control, hyperlapse and the recent flowlapse form of timelapse cinematography.

The young director of Kizny Visuals thinks of himself as an artist rather than an entrepreneur. He mentioned that while making a hyperlapse video, it is utmost important to have precise time measurements and move the tripod carefully. As for his latest experiment with underwater timelapse, the biggest challenge he faced was the changes of pressure underwater. Kizny went on to showcase his most rewarding work, a short-film called ‘The Chapel’, which is a combination of timelapse, motion control and HDR. The short is a remarkable work, portraying the beauty that lied in the ruins of an old church in Poland. Recently, he tried something new by incorporating VFX in his timelapse.

There are debates going on whether timelapse is cinematography or photography, is it a narrative or a non-narrative style of filmmaking, to which he addressed, “If your video fails to express emotion, this is when timelapse becomes a non-narrative filmmaking. For me, timelapse is a narrative form of storytelling, solely in its visual form.” He ended his session with a message: “It is tempting to follow the techniques, however whatever medium you work with, even though it is exciting, it is important to see the bigger picture and what you want to convey through the film.”

First day concluded with fire dance performance from Kerala called “Theyyam”, and a rock music concert. The next three days are filled with master classes and workshops by the industry veterans.

Stay tuned for more updates.

Orbit Live 2017 2

Dance performance from Kerala: Theyyam

The post Day 1 of Orbit Live 2017: Nik Powell shares his predictions for M&E industry, Craig Miller reveals ‘Star Wars’ campaign story, Patryk Kizny gives insights about timelapse cinematography appeared first on AnimationXpress.

Sony’s console sales reach a new high in the recent holiday quarter

Sony’s PlayStation has always been a celebrated console and has pretty much overshadowed its contemporary, Microsoft’s Xbox, in almost all occasions.

While Microsoft, back in 2015, had stopped revealing the number of Xbox consoles sold, Sony does reveal it.

Recently, Sony revealed its earnings for Q3 of FY16 and they look quite impressive, and possibly meaning that the company has sold more PS4 consoles in this quarter than it has ever before.

During the third quarter of Sony’s 2016 fiscal year, which is the three month period ending on 31 December, the company reportedly shipped 9.7 million PS4 consoles worldwide. The number was up by 15.5 per cent over the last year’s which stood at 8.4 million. However, the company also reported a drop of 14.3 per cent in year-over-year revenue in hardware sales.  The company’s gaming division’s revenue was up by 5.2 per cent, standing at a total of $5.33 billion.

PS4 Pro
According to a report by DualShockers, Sony, CFO, Kenichiro Yoshida said, “PS4 Pro is running as we had expected, as we assumed, but Pro maybe is doing more than we anticipated”. This would come in tandem with the launch of PSVR in October, people might be opting for a more powerful version of PlayStation in order to use PSVR.

PSVR contributed to the overall sales figures, however the numbers of PSVR sold were not revealed.

Operating income for the company was up by 24.5 per cent year-over-year to $431 million compared to $372 million last year. The company said software sales boosted their numbers this time.

The post Sony’s console sales reach a new high in the recent holiday quarter appeared first on AnimationXpress.

FIREFOX FILMS

Firefox-LogoFIREFOX FILMS IS A FULL SERVICE DIGITAL CONTENT PRODUCTION AGENCY, Powered by some of the most successful executives and creative talent in the television of animation industry, Firefox Films is a leader in Animation Production Services with LARGE number of in-house Artists in INDIA (Mumbai).

We have a long and established relation with our skill set & Clients as well, we never compromise with quality. Over last 05 to 06 years, we have done very satisfying work for manyIndian & Internationalcompanies.

We are specialized in 2D or 3D animation forms the crux of what we really do, VFX as well for a transformation. Currently working forIndian, InternationalClients. In Addition, FIREFOX FILMS is currently working on INDIA’s block buster 3D animated features.

Our Range of services includes:

  • We have our own channel on YouTube “BABY TIME” which displays rhymes.
  • Comic creations, Comic Colouring & Comic Animation
  • 2D Traditional Animation, Preproduction to Postproduction
  • 2D Digital Animation, (Anime Pro, Adobe Flash)
  • 3D Animation (Maya), Preproduction to Postproduction
  • VFX Compositing, Roto, 2D Paint.

We are looking candidates at the following streams:

1) 3D Animator

  Required Skills and Experience:

  • Exp: 1 to 5 Yrs (Fresher’s are also welcome).
  • An exceptional understanding of Anatomy and the basic principles of Animation.
  • Ability to work with and through people to establish goals, objectives, and action plans.
  • Good visualization skills to convert concepts into a visual medium.
  • Should be able to understand a storyboard (SB) and able to visualize and execute the concept described in the SB.
  • Someone who is passionate about Animation film!
  • Ability to deliver on schedule, working under pressure if required

2) 3D Lighting Artist: Exp: 0 to 3 Yrs.

  Required Skills and Experience:

  • To ensure shots meet established render requirements.

3) 3D Rigging Artist:Exp: 0 to 3 Yrs.

  Required Skills and Experience:

  • We are looking for Character Riggers who will provide support throughout the character production process working closely with artists in the character team.
  • Candidates must be having a strong understanding of rigging, skinning and related character technologies and must have understanding of human body and facial anatomy

4) 3D Generalist:

Required Skills and Experience:

  • Good knowledge in (Rigging,Lighting & Rendering)
  • Exp: 1 to 5 Yrs.

5) 2D Animator:

Required Skills and Experience:

  • Exp: 1 to 3Yrs (Fresher’s are also welcome).
  • An exceptional understanding of Anatomy and the basic principles of Animation.
  • Experience with 2D animation software such as Adobe Flash.
  • Ability to manage schedules and prioritize their own work and that of others

Preference will be given to candidate who can start immediately.

For those who interested in joining our team, please send your updated resume with their demo linkand salary expectations to hr@firefoxfilms.in

Studio Address:

Unit no 1604/1605,Range Heights,BehramBaug, Sarvoday Nagar,Near TechWeb Center,
Jogeshwari (West) ,Mumbai 400 102

The post FIREFOX FILMS appeared first on AnimationXpress.

Budweiser Born the Hard Way

Anheuser Busch has launched Budweiser Born The Hard Way, a Super Bowl commercial featuring co-founder Adolphus Busch’s experience as an immigrant arriving in the United States in 1857. The commercial begins in a bar with the comment, “You don’t look like you’re from around here”. We’re shown Busch (Sam Schweikert) travelling by ship from Hamburg to New Orleans, trekking inland on the Mississippi River to St Louis, braving storms, injury, ship fire, all the while reflecting on his strategies to achieve his ambition to brew beer. As an immigrant he encounters a mixture of warm welcome and bristly rejection, finally connecting with fellow immigrant Eberhard Anheuser over a beer. The commercial provides a glimpse of two Clydesdales, the horses that would one day be the Anheuser Busch mascots.

Budweiser Born the Hard Way - Adolphus Busch

Budweiser believes freedom and the pursuit of the American dream are nothing without ambition, something the brand has believed throughout its 141-year history directly dating back to company co-founder Adolphus Busch. The visceral piece of cinematography brings viewers along for the journey as Adolphus Busch sets out to defeat the odds by travelling to America eventually destined to become the largest brewer in the world. The story is one of commitment, passion and never giving up or backing down.

“This story celebrates Adolphus Busch’s American dream and the bold vision to brew the best beer in the world,” said Peter Kraemer, Budweiser’s fifth generation master brewer. “While everyone knows Budweiser, they don’t necessarily know our story and how we came to be brewed the hard way.”

Added Vice President of Budweiser, Ricardo Marques, “This commercial shows the start of Budweiser’s journey, and while it is set in the 1800’s, it’s a story we believe will resonate with today’s entrepreneurial generation – those who continue strive for their dreams.”

Budweiser Born the Hard Way - Adolphus Busch and Eberhard Anheuser
Budweiser Born the Hard Way - Adolphus Busch
Budweiser Born the Hard Way book

Super Bowl LI marks the 28th year that Budweiser has been the exclusive beer category advertiser of the Super Bowl and Anheuser Busch’s 42nd year advertising in the game.

“When Budweiser told us they wanted to celebrate those who embody the American spirit, we realized the ultimate story lived within their own brand history,” said Anomaly Global Chief Creative Officer, Mike Byrne. “Adolphus Busch is the hero of the Anheuser-Busch American dream story, which makes him the perfect protagonist.”

Building on previous campaigns, Budweiser is continuing to hone its bold tone and rightful role in culture, tapping Super Bowl LI as the official kick-off of its year-long ambition-inspired platform. Throughout 2017, Budweiser will celebrate those who live life on their own terms and never back down.

“Adolphus would be proud to know we are continuing to celebrate his legacy and his relentless pursuit to create the most iconic beer brand in the world,” said Steven Busch great-great-grandson of founder, Adolphus Busch. “It’s an honour to follow in his footsteps in the beer business. He lived the American dream and his perseverance, hard work and unwavering commitment to quality laid the foundation for the success of Budweiser and this great company.”

“This campaign captures the true heritage of Budweiser and the man who started it all. Adolphus Busch was a visionary who had the courage to pursue his dream,” said August A. Busch III. “His story will resonate with consumers from all walks of life and provide a lasting point of connection to the brand. Great work by the Budweiser team.”

Budweiser Born the Hard Way Credits

The Budweiser Born the Hard Way commercial was developed at Anomaly by chief creative officer Mike Byrne, group creative director Scott Hayes, group strategy director Laura Rowan

Media was handled at MediaCom (media) and VaynerMedia (digital).

Filming was shot by director Chris Sargent via Anonymous Content with director of photography Jody Lee Lipes, head of production Kerry Haynie, executive producers Ayelet Weinerman and SueEllen Clair, line producer Alex Waite, lead makeup artist Ulla Gaudin.

Editor was Ross Birchall at Saints Editorial with executive producer Stephanie Hickman, and assistant editor Nancy Gidman-LaTorraca.

Post production was done at Artjail by creative director Steve Mottershead, head of production John Skeffington, Flame artists John Geehreng, Margolit Steiner, Chris Memoli, and senior producer Mike Tockman.

Colourist was Tom Poole at Company 3.