69th Writers Guild Awards: ‘Arrival’ & ‘Uncharted 4’ bag awards, Mike Judge felicitated with lifetime achievement award

The 69th annual Writers Guild Awards hosted by Patton Oswalt on Sunday, 29 February, 2017, at Beverly Hilton Hotel in California, USA, honour the best works of writing in film, television, radio and video game.

BoJack Horseman edit

BoJack Horseman

Writer Joe Lawson’s “Stop The Presses” from BoJack Horseman received the best animated series award among other nominees which were The Simpsons (Fox), Elena of Avalor (Disney) and Star Wars Rebels (Disney/Lucasfilm). Eric Heisserer grabbed the award for the best adapted screenplay for Arrival (Paramount Pictures). Once Upon a Sesame Street Christmas (HBO) written by Geri Cole and Ken Scarborough won the prize for best children’s long form.

Mike Judge

Mike Judge

In the television graphic art and animation category, Elisa Solinas grabbed the award of the best graphic animation for The Real History of Cinco de Mayo. Naughty Dog’s Uncharted 4: A Thief’s End added yet another feather to its cap in the category of outstanding achievement in video game writing. The story is by Neil Druckmann and Josh Scherr, with additional writing by Tom Bissell and Ryan James.

In recognition of his outstanding contributions to the craft of animation writing, as well as his role in helping organise animation writers within the entertainment industry, King of the Hill and Silicon Valley co-creator Mike Judge received the Writers Guild of America, West Animation Writers Caucus’ 2016 Animation Writing Award for lifetime achievement.

The post 69th Writers Guild Awards: ‘Arrival’ & ‘Uncharted 4’ bag awards, Mike Judge felicitated with lifetime achievement award appeared first on AnimationXpress.

Cinema’s comic legend Harold Lloyd will return to big screens in an animated avatar

Cinesite Studios has announced a partnership with the Harold Lloyd Estate and Comic Animations to adapt Harold Lloyd’s films into a series of animated features.

Harold Lloyd was a comedic genius and one of the most influential and successful filmmakers of early cinema. As an actor, comedian, stuntman, writer, director and producer, Lloyd made nearly 200 films between 1914 and 1947. He was a pioneer in the use of thrill sequences, daredevil physical feats, innovative camera angles, colour in film and 3D photography. These tremendous accomplishments along with the universal appeal of his stories, makes Lloyd and his antics a natural for animation.

Cinesite’s chief creative officer Dave Rosenbaum, executive animation director Eamonn Butler and Suzanne Lloyd – granddaughter of Harold Lloyd and the owner of his film library – will collaborate on the adaptations.

“Today’s films and filmmakers stand on the shoulders of Harold Lloyd with his innovations and unparalleled sense of story, camera and comedy,” said Rosenbaum. “It is an honour to work with Suzanne and the Harold Lloyd Estate.”

Harold Lloyd edit

Cinesite Studios will be adapting content from the Harold Lloyd estate, using the funniest and most thrilling scenes from his most successful films. It’s the live action physical performances of Lloyd that many animators use today for reference of funny behaviour that Cinesite will take inspiration from. They wish to introduce him to a whole new generation in a CG/3D cinematic extravaganza.

“By donning unassuming glasses, Harold Lloyd became the boy next door everyone could relate to and he shot to stardom to enchant and entertain generations of film fans,” said Suzanne Lloyd. “I appreciate the opportunity to work with Dave Rosenbaum, Eamonn Butler and all the talented people at Cinesite to bring Harold’s comedy genius to the world in a new and innovative way. We need laughter now more than ever.”

The untitled Harold Llyod film sits alongside two previously announced feature animation projects as they are into production at Cinesite Studios. The first is Riverdance, produced by Comic Animations and Ireland’s River Productions and the second is Imaginary Friend, produced by Jeremy Renner and Don Handfield’s The Combine, with Straight Up Films and Comic Animations.

Prior to his death in 1971, Lloyd had reflected, “It’s amazing to me that these comedies can still strike a responsive note of laughter with audiences of all ages and in all parts of the world.  Laughter is the universal language. It establishes a common identity among people, regardless of other differences. It is the sweetest sound in the whole world.”

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Prime Focus’ Vijay Kakwani dives deep into the making of ‘Chaar Sahibzaade: Rise of Banda Singh Bahadur’

The photorealistic 3D animated movie on Sikh history, Char Sahibzaade, went on to become the highest grossing Indian animated movie of all time.  Produced by Pammi Baweja, directed by Harry Baweja and animated by iRealities, it was released on 6 November, 2014, in Punjabi, Hindi and UK English. Owing to its success, a sequel was released which was once again directed by Harry Baweja. However, the animation was carried out by Prime Focus and the movie, Rise of Banda Singh Bahadur got released on 11 November, 2016.

AnimationXpress spoke to Prime Focus, senior vice-president – operations, Vijay Kakwani to know more about the work done by Prime Focus on the animated feature film – Chaar Sahibzaade: Rise of Banda Singh Bahadur.

When the first part of Chaar Sahibzaade released back in 2014, it went on to become a huge hit. With its sequel, Harry Baweja wanted to push the boundaries even further and take the animation technology and effects to a level unprecedented in Indian Animation. That was when Prime Focus World was approached. “We were more than delighted to offer our animation and stereo conversion services to bring to life, this glorious tale of Banda Singh Bahadur,” said Kakwani.

Chaar Sahibzaade Rise of Banda Singh Bahadur 5

The first part of Chaar Sahibzaade was animated by iRealities studio. As many key characters were continued from the last movie, multiple assets were shared with Prime Focus World. Since the character design was already established in the prequel, the Prime Focus team worked within these limitations to preserve the key features of the characters but at the same time they subtly enhanced their appearance by tweaking shades and tuning facial complexions to make them look more dynamic and lively. So did they have to stick to the animation style followed in the first film? “As far as animation style is concerned, we were not restrained as the characters were human and we had to maintain human body dynamics. We had to however keep in mind many nuances of each character, so that the mannerisms of each character develop distinctly, in a way that portrays their personality as visualised by the director.”

As they were animating a sequel, Prime Focus had to have a thorough understanding of Baweja’s brief and vision for the film. The team worked hard to study the profiles of the characters from the prequel and in order to model the new characters exactly as per the concept and story of the film, a lot of research went into evaluating the screenplay. “Harry was particular about ensuring the historical accuracy in terms of costumes, architecture as well as the narrative. So we ended up studying the 16th Century structures through online research and historical books along with the references provided by Harry’s production team. With the help of this research, we went about creating the layout and structure of the entire cities and villages,” explained Kakwani. They also ensured that costumes of the characters too harkened back to the Banda Singh Bahadur era for the audience to identify the visuals with the Sikh history.

Chaar Sahibzaade Rise of Banda Singh Bahadur 2

A team of 400 artists from Prime Focus’ Mumbai and London facilities collaborated on the project. The London team handled the overall supervision along with the primary edit, colour grading and stereo conversion. While software like ZBrush and MARI were used to create the characters, Maya and other tools proved helpful in customising the pipeline. Special software like Houdini and Massive were used to create unique effects and to simulate massive crowds, especially for the climactic battle sequences. Other software used were Nuke – for the final finishing, and Shotgun – for tracking shot production. Prime Focus’ global pipeline with production-tested asset management and deliveries kept all their facilities connected by super fast data networks. This gave them access to their in-house pipe development teams. Shotgun helped the team track the progress on the project, monitor timelines, review, collaborate, set deadlines and manage the digital assets across the departments.

When asked about the challenges they faced in creating the historical tale, Kakwani said, “Its sheer scale – not only in terms of the rich detail of the story but also in terms of the number of characters, the variety and detail in the wardrobe, the spectacular action set pieces and the authentic detail in the sets.”

An army of thousands in the battle sequence of the climax scene was impossible to create manually and animate individually. The team overcame this by employing distinctive crowd multiplication techniques, creating ten base models of soldiers replete with textures and action variations, and then digitally creating duplicates to populate the huge battle scenes.

Chaar Sahibzaade Rise of Banda Singh Bahadur 4

“To add more life to the sequences, the FX team added a host of 2D effects, including fire, water and dust FX for more than half of the total number of shots in the film. In one of the major fight sequences involving a massive blaze, the fire was custom-designed, simulating unique fire effects and crafting a flame cycle to surround different areas of the burning village.” Since the sequence occurs during the night, it became all the more difficult for the team to enhance the flames without compromising the dark of the moonlit sky. Virtual light sources were placed to brighten specific areas of the village in the hues of orange and red.

As for the involvement of Baweja, Kakwani mentioned, “Harry was involved right from the beginning – sharing references, briefing the creative team on the look, framework and design of the entire film.” On this 17-month long project, the team worked closely with Baweja at every stage of the process to ensure that the animation turned out as per his vision of the film.

The animation team, which is extremely proud of how the project has turned out, is currently working on a fresh new season of Lego TV Series. The production for Here Comes the Grump – their first international feature animation co-production – is already underway. “It’s an entirely CG-animated movie based on a cult 1960’s cartoon, and will be our animation team’s most ambitious project yet,” a proud Kakwani stated.

Chaar Sahibzaade: Rise of Banda Singh Bahadur was made on an approximate budget of Rs 20 crores and went on to gross approximately US$613,769 worldwide.

Chaar Sahibzaade Rise of Banda Singh Bahadur 6

Chaar Sahibzaade Rise of Banda Singh Bahadur 1

Chaar Sahibzaade Rise of Banda Singh Bahadur 3

The post Prime Focus’ Vijay Kakwani dives deep into the making of ‘Chaar Sahibzaade: Rise of Banda Singh Bahadur’ appeared first on AnimationXpress.

Every Pixel Counts at D&AD Next Awards

F/Nazca Saatchi & Saatchi have released a new series of stop motion animations as the centre-piece of this year’s “Every Pixel Counts” campaign, promoting the D&AD Next Awards. The Every Pixel Counts campaign spotlights the work of previous Next Award winners and the attention to detail of their creative process. Animations will be shared across all social channels over the coming weeks before entries close on 22 February. The animations were created using over 500 acrylic pieces, which were carefully lit and photographed frame by frame. It took seven days in the studio, more than 840 photos were taken, and for the animation and composition, each pixel in each frame of the film was individually separated, treated and coloured.

Every Pixel Counts - Pool

Production company Piloto talked about the animation process, “We created the motion scenes on the computer, trying to find graphic patterns in movement, and then repeated them manually on the animation table, forming a ballet of Pixels.”

Every Pixel Counts - D&AD Next Awards

Care for the smallest details is also evident in the choice of sound producer and voiceover for the animated campaign, Dru Barnes, a Grammy-nominated rapper, who immersed himself in the different texts before performing them. The six tracks were filmed in one day in New York with Brazilian musicians “Aldo the Band” providing the instrumental accompaniment.

The “behind the scenes” film brings all these elements together and an exclusive filmed interview with Rodrigo Castellari and Pedro Prado, creative directors at F/Nazca Saatchi & Saatchi, explains the creative thinking behind the campaign.

Every Pixel Counts Credits

The Every Pixel Counts campaign was developed at F/Nazca Saatchi & Saatchi, Sao Paulo, by general creative director Fabio Fernandes, creative directors Pedro Prado and Rodrigo Castellari, account managers Ricardo Forli and Thiago Iusim, RTV team Elucieli Nascimento, Fernanda Sousa, Rafael Paes, Renato Chabuh and Victor Alloza.

The films were produced at Piloto, Sao Paulo, by director/DOP Daniel Soro, director/art director and editor Alexandre Chalabi, editor Arthur Britto, stop motion animator Breno Licursi, animation and composition team Ricardo La Bella Simonetti, Rafael Meira, Monica Meira, Petterson André and Igor Romana, rotoscope artist Diego Ruiz, finisher Ed Andrade, executive producer Natalia Souza, production coordinators Suyan Mariotti and Caroline Souza, account managers/line producers Regina Knapp, Roberta Frederico, Ariane Esteves, Catia Nucci, post production coordinators Nayla Kols and Regina Mimi
, sound producer Evil Twin, maestros André Faria and Murilo Faria, documentary content director Ariel Danzinger (NY), account manager Juliana Tangary with voiceover by Dru Barnes.

Order from Chaos

GIANT MAC N' CHEETOS DONUT – Feat. THREADBANGER


PREVIOUS VIDEO: https://youtu.be/Iod8ksd3Iz4

Subscribe to ThreadBanger:
• https://www.youtube.com/user/ThreadBanger

DIY BACON SHOT GLASSES:
• https://youtu.be/HP-Eubka6vg

BIG MAC N’ CHEETOS:
• https://youtu.be/F00OwUMfSdQ

ONLINE STORE:
http://bit.ly/HJFMerch

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Social Media Links:
Twitch: http://bit.ly/HJFTwitch
Patreon: http://bit.ly/HJFund
Facebook: http://bit.ly/HJFFace
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Website: http://www.hellthyjunkfood.com
LiveRaise: https://www.liveraise.com/channel/61
————————————————————————————–
See Full Recipe Details @
• http://www.hellthyjunkfood.com/gcd.html
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We present to you a delicious mac n cheese recipe in a donut shape with a Cheetos powdered glaze. Shoving candles into this monstrosity will make any birthday better. Big Happy Birthday to Julia Goolia and a huge thanks to Threadbanger for helping our giant donut dreams come to life.

Giant Cheetos Donut
8500 Calories

Prep: 12-24 hours (freezing process)
Deep Fry @ 350°F: 4 minutes
Bake @ 350°F: 60 minutes
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Equipment:
• Giant Donut Mold: http://amzn.to/2l1KpPy

​Ingredients:
• 4 Cups Elbow Macaroni Noodles
​• 2 Tbsp Butter
• 1/2 Cup Heavy Cream
• 2 Cups Cheddar Cheese
• 8 oz Mascarpone
• 8 oz Velveeta
• 1 Cup Flour (for breading)
• 3-4 Eggs
• 1 Family Size Cheetos Puffs Bag
• Vegetable Oil (for deep frying)

————————————————————————————–
Disclaimer: Nutrition Facts are estimated through MyFitnessPal and should act as a general guideline. It does not represent any actual facts.

ES_It’s A Gangster Party 2 – Jan Chmelar
ES_Jump Jive Roar – Gavin Luke
ES_Moody Tunes 2 – Peter Sandberg
ES_Walk Toward The Light 1 – Johannes Bornlöf
ES_Sneaky Fingers – Håkan Eriksson
ES_Whimsical And Playful 8 – Gavin Luke
ES_Hidden Identity 2 – Johannes Bornlöf
ES_Moody Tunes 1 – Peter Sandberg
ES_Pulsating Anticipation 2 – Johannes Bornlöf
ES_Glitz At The Ritz 1 – Gavin Luke
ES_Jungle Thrill 01 – Johannes Bornlöf
ES_Say It (Instrumental Version) – Elias Naslin
ES_The Drop In The Club 2 – Niklas Gustavsson
ES_Will Be Forgetting This (Instrumental Version) – Elias Naslin

The Animated History of Russia


Join us in uncovering the rich history of Russia, the world’s largest nation. From the Rus’ to the Tzars, to Joseph Stalin, Russia has had an impact on the world for many centuries.

Patreon: https://www.patreon.com/user?u=3585241

Twitter: https://twitter.com/JamesSw34262543?s=09

Japanese Relocation, 1943


Help us caption and translate this video on Amara.org:
http://amara.org/en/videos/QhL1YxljmMFO/info/japanese-relocation-1943/

Creator(s): Office for Emergency Management. Office of War Information. Overseas Operations Branch. New York Office. News and Features Bureau. (12/17/1942 – 09/15/1945) (Most Recent)

Series : Propaganda, Information, and Documentary Motion Pictures, compiled ca. 1942 – 1945, documenting the period 1918 – 1945
Record Group 208: Records of the Office of War Information, 1926 – 1951

Production Date: 1943

General Note(s): Credits: Narrator, Milton S. Eisenhower
Contributor: Producer, Office of War Information. Distributed by the War Activities Committee of the Motion Picture Industry.

Use Restriction(s): Undetermined

Scope & Content: Milton S. Eisenhower explains the need for and methods of moving Japanese-Americans from the West Coast. Nisei families register with the War Relocation Authority which helps them sell or rent their homes, businesses, and farms. The Nisei are temporarily quartered at the Santa Anita Race Track and then moved to a midwest relocation center. Shows daily activities at the center and waterfront scenes in San Francisco.

Contact(s): National Archives at College Park – Motion Pictures (RD-DC-M), National Archives at College Park
8601 Adelphi Road, College Park, MD 20740-6001
Phone: 301-837-3540, Fax: 301-837-3620, Email: mopix@nara.gov

National Archives Identifier: 38743
Local Identifier: 208.207

http://research.archives.gov/description/38743

Ice Dragon boat | Bateau dragon sur glace


Want to organize a Ice dragon boat race? We organize ICE DRAGON BOAT RACE in Canada and USA. Visit our Web site at www.icedragonboatracing.com

Vous désirez créer ou ajouter une compétition de bateau dragon sur glace à votre événement? Nous organisons des courses de BATEAU DRAGON SUR GLACE. Visitez notre site Web à www.icedragonboatracing.com pour obtenir plus d’informations.

GastaLoops (IISO / Out)


You can view each looping gif here: http://www.gasta.org/portfolio/gastaloops/ Music: IISO / Out Label: http://www.lavaligetta.com/ Browsing on internet I found a few people that are keeping themselves busy with personal projects on a daily basis. Every day they’re able to post something online. Looking at them I always thought I couldn’t make it: too busy with my daily job in the studio, too busy at home with my family. But I tried. And I managed to do it. I just had to work against the clock. GastaLoops is a 100 day design project with some “auto inflicted rules”, strong limitations that are able to fuel the creativity. The gifs had to be: 50 frames long with 3 flat colours (ivory, coral, black) looping Some of the GastaLoops I have done are better than others. Some are technically really simple. Some are boring. But I am really happy that I manage to keep up for 100 days, with no missing days. I am now actively trying to do an exhibition with my loops. I think it could be visually interesting to see all of them looping together in a gallery. For the moment, I put all the loops together in this video, enjoy! https://dribbble.com/gastanuke www.gasta.org