The making of fake cabbage


The making of fake cabbage

Read more:
https://www.foodink.com.my/making-cabbage-cant-eat/

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https://www.youtube.com/user/macdeetube

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Ring Around the Mulberry Bush


A night of sharing old wounds. www.poxfilmsinc.com

Sillon 672


Colours and animations drive you deeper and deeper into vinyls. Direction/Animation : Bastien Dupriez Music : A.Zuccarelli August 2014 Autoproduction Some selections in festivals : Annecy 2015 ‘Compétition’ Ficam 2015 ‘Compétition’ HAFF 2015 ‘Compétition’ Animamundi 2015 ‘Compétition’ Ottawa 2015 ‘Compétition’ Dok Leipzig 2015 ‘Compétition’ ReAnimania 2015 ‘Compétition’ Anima 2016 ‘Compétition’ LIAF 2016 ‘Abstract Showcase’ Annecy 2016 ‘Programme spécial’ Prizes : Insomnia 2016 ‘Best non-narrative or experimental film prize’

As long as it takes


A man lost in thought re-experiences the confusion he felt when his mother’s deathbed took an unexpected turn. About the makers: Lotte van Gaalen makes audio-documentaires, among others for the VPRO-podcast ‘Het leven, een gebruiksaanwijzing’. She also works for Woord.nl. Previously she directed the documentary ‘Moederskind’, which was broadcasted by the NTR. Wiep Teeuwisse graduated last year for the HKU with her animation ‘Depart at 22’, which won the award for best student film at Annecy this year. Her animation ‘Facing the news’ screened at several international filmfestivals and won the Shortcutz Award for best animation. www.lottevangaalen.nl www.wiepteeuwisse.nl www.facebook.com/Vossenfilms

Kings Of Leon – Waste A Moment


Production Company: http://cadence-films.com/ EP: Lorenzo Ragionieri Starring: Phil Sky, Caroline Wilson , Lera Pentelute, Emma Rose, Cooper Roussel. Cinematographer: Stuart Winecoff Production Designer: Lauren Nikrooz Stylist: Lana Jay Lackey 1st AD: Eric Williams Production Designer Assitant: Rosie Turnball HMU: Amanda Dixon HMU: Marwa Bashir

Collecting the World: Inside the Smithsonian


The Smithsonian National Museum of Natural History has over 144 million different objects in its collections. A sample of these collections are on display to the public, but 99 percent of the Smithsonian’s treasures remain behind the scenes. Scientists work with these objects to study and decipher the world we live in, each specimen offering its own tiny clue to the natural world.

9 Story’s ‘Wild Kratts’ Sees Major Expansion in China  

9 Story Media has announced several new deals in China for the animated series Wild Kratts. Chinese national broadcaster China Central Television (CCTV) has acquired broadcast rights for the series which will air on its CCTV-14 kids channel, Monday to Fridays at 12:00 pm.

In partnership with Beijing-based Pacific Media Group, a host of digital sales have also been secured, including an exclusive agreement with Youku and Alibaba for Seasons 1 to 3. Further content placement for Season 4 has been secured with many of China’s leading digital platforms, like CNTV, iqiyi, LeTV, PPTV, and SMG.

Pacific Media Group has also been appointed as the licensing agent for the territory, charged with bringing in new local licensees and securing distribution for existing global merchandise; including the toy line from master toy partner Wicked Cool Toys.

Wild Kratts
Now in its fifth season, Wild Kratts premiered on PBS KIDS in the USA in 2011 and on TVO, Knowledge Network and Télé-Quebec in Canada. By a co-production between Kratt Brothers Company and 9 Story, Wild Kratts is distributed in the USA and Canada by Kratt Brothers Company and internationally by 9 Story. The series was created and developed by real life brothers and zoologists, Martin and Chris Kratt who star in the show as animated versions of themselves.

The series also has quite a global reach, airing in over 180 countries across 18 different languages. Broadcast partners include Discovery Kids (Latin America and Asia), Super RTL (Germany), TV3 (Spain), Canal Panda (Spain), RTE (Ireland), VRT (Belgium), Minimax (Eastern Europe), Media Corp (Singapore), Primetime (Colombia), Minika (Turkey), E Junior (UAE) and Al Jazeera Children’s Channel (Middle East).

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Preview: Damned #1 by Chariot Comics

Story by: Aniruddho Chakraborty
Art by: Tarun Kumar Sahu and Tadam Gayadu
Publisher: Chariot Comics
Age group: 12 +
Price: Rs 150

Almost a year back, Chariot Comics decided to come out with a soft reboot of Damned Series Damned #1: Vampire Monks of Piyang. Now, after the success of VRICA: Ascension Protocol and the fact that they are in a stage to expand their character roster – the decision to release Damned got finalised.

Here’s the synopsis of the comic:

The year is 2020 and the mysterious and enigmatic duo of Anga and Morphuz are hurtling down towards the Indo-China border in their desi truck. Not much is known about their origins or their intentions, save the fact that Anga has in his possession the Blue Lotus Crystal and both of them are meta-humans with very high levels of powers. Some say Anga and Morphuz are old gods – that cannot be confirmed. What is known is that Morphuz has a pretty bad credit rating.

Watch them face off against the Vampire Monks of Piyang – an ancient order of vampires that has it’s monastery across the border.

Aniruddho Chakraborty has worked on the story and character with inputs from his old editor Kate Lyons on one of the new characters. A couple of years back, the primary artwork had been done by Tarun Kumar Sahu and for a particular section, a talented and budding artist from North-east Tadam Gayadu has been introduced. Since two varied artist have worked on it, both have distinctive art-styles and colours which can be observed in the respective sections.

Following Chariot Comics style, this comic’s narrative too shall have a blend of history and real world. Speaking about the aspects the readers should look out for, Chakraborty chirps, “This one is different from VRICA and other titles out there, in the sense that it doesn’t necessarily take itself too seriously. We jump straight into the action from page one – without wasting any time on the origins. I think that was the fun part – a lack of a full origins narrative, builds an air of mystery and allows us to take new directions.”

Not to forget there’s something interesting in store for Chariot Comics lovers. There’s a Chariotverse in making. “Damned #1 is a solid step in the direction of a shared universe. Given our publishing pace and schedule, I will be looking at one more VRICA graphic novel and another Damned single before “Vanguards” comes in.” Teasingly Chakraborty adds, “It just makes much more sense for the overall story that way. But look out for the building blocks towards Vanguards (if we stick to that title name in the future) in Damned. :-)”

With new set of characters that are in a “different space” within Chariotverse, Chakraborty hopes to put in variety and fun in his new comic. And by the looks of it, it sure seems interesting and something readers should watch out for.

Damned #1 is set to release in the upcoming Hyderabad Comic Con edition.

Damned Cover Version edit

Damned page 3 edit

Damned page 7 edit

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Indian Television Dot Com Pvt. Ltd

itv-logoHiring Now for India’s leading online information and interactive portals on Indian Television & Media business, Radio and Music business and Animation, Visual Effects, Gaming, Comic & Technology Industry. Looking for Trainee Reporters, Reporters, Senior Reporters, Copy Editors, Sub-Editors, Assistant Editors and Deputy Editors.

1)      Name of the Company: Indian Television Dot Com Pvt. Ltd

2)      Full-time/ Freelance: Full time

3)      Compensation: Best in the Industry

4)      Location: Mumbai

5)      Contact Details: hr@indiantelevision.co.in

6)      Job Brief:

Description:

  • Need to have the zest to learn about the ever growing AVGC industry (animation, visual effects, gaming, comics and technology)/ Radio and Music Industry/ Cable, Satellite, DTH, Business, Sports, Post Production, Marketing & Advertising Industry.
  • Connect and constantly engage with the industry personnel.
  • Verify facts, data, statistics, reportage, and ensure high standards of journalistic ethics and maintain and build the credibility that the site has attained.
  • Be able to develop a source.
  • Pitch story ideas to editors.
  • Attend news conferences.
  • Ensure that the language of the site maintains global standards and ensure that the style-sheet is conformed with at all times across www.animationxpress.com / www.radioandmusic.com / www.indiantelevision.com
  • Have an attitude of positive development of the industry while reporting on it.

Minimum Requirements:

  • Minimum 0 to 9 years of experience in digital media / journalism.
  • Impeccable news judgement.
  • Excellent written and verbal communication skills
  • Meticulous and detail oriented.
  • Conversant with basics of editing.

Preferred Requirements:

  • Passion for journalism that fulfils audience needs, integrates audience response, and prioritizes audience engagement.
  • Knowledge of and passion for digital media.
  • Able to work within a tight deadline.
  • Curious about the world around.
  • Ability to delve deeper.
  • Inquisitive nature and open to learning.
  • Must be able to work well alone or in a team.

Interested candidates, kindly share your resume at hr@indiantelevision.co.in

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Taiwan Excellence Gaming Cup 2016: Taking a leap ahead of its former editions

Undoubtedly, the gaming scene in India is on an upward surge given the huge untapped potential the country still has in this sector. While the indigenous growth can be mostly traced to the mobile gaming industry, eSports is steadily making its way into the limelight. Thanks to gamers and the enthusiasts alike, various tournaments are springing up and giving opportunities to many.

One such event is the Taiwan Excellence Gaming Cup, which concluded its third consecutive edition this year at Infinity 2 Mall, Mumbai on (16 and) 17 September. If the journey of this tournament franchisee is to be evaluated, it has come a long way since its inception back in 2014. The total number of participation has increased manifold, so have the sponsors and definitely the spectators.

Taiwan Excellence 2016 venue

Even though the lack of big gaming events in the country make any event of such kind a ‘great one’, Taiwan Excellence’s efforts have truly been great as far as this year’s tournament goes, at least. This edition of the gaming cup witnessed the participation of 378 teams from across the country, which is reportedly almost double the number of teams which participated last year. 40 teams registered from Delhi, 50 from Hyderabad, 55 from Mumbai, 77 from Bengaluru, 64 from Chennai, and 92 from Kolkata. For the elimination rounds, four cities were added freshly to the itinerary of the tournament: Bengaluru, Chennai, Hyderabad and Kolkata in addition to Mumbai and Delhi.

We visited the venue of the grand finale, where the two days long showdown was taking place. More or less the audience were filled with gamers and tech enthusiasts. With the main stage as a backdrop, the entire space was jazzed up with huge posters, stalls displaying the latest products from the tech sponsors, beanbags scattered for the audiences and even a small stage designed exclusively for the Cosplay competition.

Games (matches) were being played on two set ups, one on the stage where the grand finals took place and one beside it. During the final match between team Invisible Wings and team Beyond Infinity, the excitement was on the peak as the casters managed to do a great job and the whole thing was being broadcasted live on Twitch.tv. We took a look around and checked some of the hardware items on the display and even tried out the VR gear at the MSI stall (Personal revelation: If you cannot live without glasses and are not wearing lenses, it won’t be that good an experience).

Taiwan Excellence 2016 cosplayers

We tried to hear from the gamers about what they thought of the event, “It has been a rather good experience. We qualified from Kolkata and came here to participate in the finale. It feels great to play in an event with the best teams of India participating in it,” said Ayan Banerjee, a member of team Surprise Gaming from Kolkata.

While most players we spoke to were quite happy with the experience they had here, Vaibhav Shridhar, a member from the Silver Lining team from Bengaluru had some grievances as he vented, “We could have made it to the two tier of the tournament but we lost because of a toss.” Apparently, team Silver Lining and their opponents both came an hour late and thus their match was decided by a toss, in which the former lost. The member of the team also expressed his perspective about the team brackets, which according to him was not justified. When we spoke to the organisers regarding the issue, they informed us that they had to take such a decision given the match formats and the unavailability of the teams during their match.

Soon, the suburban mall of Mumbai was drawing crowd being a Saturday evening. People passing by watched in bewilderment as they could not make out what exactly was the event about, the inquisitive ones were even taken aback to know the whopping prize pools which a ‘video-game’ tournament was offering, but maybe that’s how the word spreads and assists in bringing eSports to life.

We got an opportunity to speak to Mumbai office of TAITRA (Taiwan External Trade Development Council), director, Michael Lin. On being asked why they chose this kind of an event in the country, he said that India has a rapidly growing gaming market and they were just trying to tap into it, which in turn would benefit both the sides. He was quite positive about this year’s event and hopes for an even bigger presence in their next year’s edition. Lin also emphasised on the fact that eSports is a booming market globally, and India is yet to join the ranks of the bigheads and hence events like these will in turn help bring out the talent from the country.

Finally, team Invisible Wings were crowned the winners in a best of three matches format against team Beyond Infinity. Next in line, the cosplayers were called upon the stage, the six who were selected from an online voting forum, and Nabil Khan cosplaying as Doc Ock was crowned as the winner. He received a cash prize of Rs 25,000 and Kelly Gabrielle who cosplayed as Blastoise bagged the first prize in the wild card entry category, winning Rs 10,000.

All the 12 teams that qualified for the grand finals had cash prizes in stock for them, clubbed with hardware products from Taiwan Excellence’s partner brands which were Adata, Optoma, INWIN, D-Link, MSI, Transcend, Gigabyte, ASUS, Acer, Genius, Zyxel and Thermaltake. The winners of the Dota 2 championship (Invisible Wings) took home a cheque of Rs 2 lakh, while runners up Beyond Infinity received Rs 80,000 and second runners up, team StanDin 5 received an amount of Rs 40,000.

Team Invisible Wings

Team Invisible Wings

Team Invisible Wings, captain, Darshan Bata said, “We are elated to have won in a gaming tournament as big as the Taiwan Excellence Gaming Cup. The prize money too is good and it is a great motivation for people like us to pursue our passion in gaming. The entire set up of the event was amazing.”

Team Beyond Infinity, captain, Moin Ejaz said, “The Taiwan Excellence Gaming Cup is one of the best gaming events in India. There is always something new to look forward to and the prize money is always big. Events such as these are a mecca for people like us who are passionate about gaming.”

This event was a part of the 2016 Taiwan Excellence Campaign in India. The Taiwan Excellence Campaign is organised by the Bureau of Foreign Trade (BOFT) and implemented by TAITRA and from the looks of it, the event was quite successful. There was more participation than its previous editions and players came in from different parts of the country.

We hope the upcoming stint for eSports in the country is good and events like these are more frequent in numbers.

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