The Invention of #HoloPainting


Holopainting is a combination of the Light Painting, Stop Motion and Hyperlapse technique to create three dimensional light paintings. We didn’t want to use computer generated images, so we built a giant 3D scanner out of 24 Raspberry Pis with their webcams. These cameras took photos from 24 different perspectives of the person in the middle with a delay of 83 milliseconds, so the movement of the person also was recorded. After that we spent endless hours cutting out each photo, so we would have the person on a black solid as background. We then made a hyperlapse around a light painting artist who painted each of the photos we took before according to the current position of the camera. As a result the hyperlapse circulates around a three dimensional light painting. We felt like painting a hologram, so we called it a holopainting. This is our graduation project for our university. Thanks to the University of Applied Science St. Pölten (http://www.fhstp.ac.at) for supporting this project. Thanks to our client HOERBIGER (www.hoerbiger.com) for letting us use one of their old facilities to do the holopainting. Thanks to the FFG which sponsored the Raspberry Pis, Webcams and wires to build the 3D-Scanner. Equipment used: 3D Scanner: + 24 Raspberry Pis + 24 Raspberry Pi webcams + 1 48-Port-Switch + 375 meters of LAN cable Holopainting: + Canon 6D + Sachtler Ace M + Pixelstick Making Of: + Canon 5D MkIII + Sony a7rII + Sony a6300 + Came-TV Single Produced by: Thomas Pöcksteiner // Peter Jablonowski http://filmspektakel.com _________________________________ Visit our website: http://filmspektakel.com Like us on Facebook: facebook.com/FilmSpektakel Follow us on Twitter: twitter.com/FilmSpektakel Follow us on Instagram: instagram.com/filmspektakel For licensing & inquires please contact us via email: info(at)filmspektakel.at

ZALIGER full film 4min


A widower is facing the difficulties of being alone. Without his wife everything seems out of place. The table is set, but there’s no breakfast. He found his trousers but where’s his shirt? A film about loss, loneliness and learning to survive without a soul mate.

【4K】Max Man & Maya Man


About the Work
WOW has produced a 4K battle movie that personifies 3D animation software, “Max Man & Maya Man.” The special movie in conjunction with the announcement of the release of new versions of 3D animation software packages “Autodesk 3ds Max®” and “Autodesk Maya®.” This film features a battle scene between robots that personify the unique features of each software package, “Max Man” and “Maya Man.” WOW was in charge of planning, character design, and movie creation.
Autodesk’s special site, the 3D model data for the two characters in the film, “Max Man” and “Maya Man” are made available free of charge for use within the software applications. Also, by providing free trial versions of the software packages and an environment that makes it easily accessible, they hope to spark an interest in VFX among new users and the younger generation. They plan to release 3D print data for Max Man and Maya Man, so it will be easy to make 3D prints of the characters.

作品について
3Dアニメーションソフトウェア「Autodesk 3ds Max®」および「Autodesk Maya®」の最新バージョンの発表に合わせ、4Kのスペシャルムービーを制作。各ソフトの特徴を擬人化したロボット「Max Man」と「Maya Man」に見立て、二体のバトルシーンを描いた。WOWは、企画、キャラクターデザイン、ムービー制作を担当。
オートデスクのスペシャルサイトでは、ムービー内で登場する二体のキャラクター「Max Man」と「Maya Man」の3Dモデルデータを無料で提供。同ソフトウェア上でキャラクターを使用した制作体験が可能。また、ソフトウェアの体験版も提供しており、若い世代や新規ユーザーが、よりアクセスしやすい環境、VFXへの興味喚起を狙いとしている。3Dプリント用のデータも公開予定となっており、「Max man」「Maya man」を気軽に3Dプリントすることも可能。

Staff
Director / Designer:Tomoya Kimpara
Music:Tokuro Oka
Producer:Hiroshi Takahashi, Shinichi Saeki

ONCE UPON AN ARTIST. Chapter 1: HEAD


Once Upon an Artist is a documentary series that narrates the experiences of the artists from a philosophical and poetic view. Each chapter is an interpretation of their work from a different approach. We use the tool of visual metaphor to redraw what our artists tell about their work. All during their work’s process. In Chapter One, the sculptor Rubén Fuentes tells us how hard was to create a 1’5 meter sculpture made of compact quartz. We follow him throughout his inspirational journey. ************************************************************************** “For a sculptor the material is anything that can be used to generate an object. It may be light, vacuum… Every idea needs a material and each material is a path with different landscapes. I start working at 7… until I drop. Working alone is hard, if you don’t enjoy what you do, you may look for another job Experience is circular, what you learn at first always comes back, and once you complete the circle, you fill the bag of new techniques. When an idea is born inside my head, it is in darkness, nobody can see it. Then I transfer it to a paper, I bring it to light, what lets me show it and see other’s reactions. Materials are the thread where ideas are created. All materials are noble but some of them give different sensations. Some colors are chosen for an emotional affinity. This piece has been designed to be touched. For me, sculpture today can be a way of communicating, a passion, and my way of life to create is to live, in an intense way. Maybe we’re all creators… Even unconsciously” ************************************************************************** Concept & Direction by Marc Guardiola and Pepe Ábalos Cinematography by Marc Guardiola Production Design by Nadia Montero Music by Papu Sebastián Sound Design by Pepe Ábalos Visual Effects by Marc Guardiola Shot on Sony FS700 + Odyssey 7Q Plus + Zeiss Lenses

Max Man & Maya Man


About the Work WOW has produced a 4K battle movie that personifies 3D animation software, “Max Man & Maya Man.” The special movie in conjunction with the announcement of the release of new versions of 3D animation software packages “Autodesk 3ds Max®” and “Autodesk Maya®.” This film features a battle scene between robots that personify the unique features of each software package, “Max Man” and “Maya Man.” WOW was in charge of planning, character design, and movie creation. Autodesk’s special site, the 3D model data for the two characters in the film, “Max Man” and “Maya Man” are made available free of charge for use within the software applications. Also, by providing free trial versions of the software packages and an environment that makes it easily accessible, they hope to spark an interest in VFX among new users and the younger generation. They plan to release 3D print data for Max Man and Maya Man, so it will be easy to make 3D prints of the characters. 作品について 3Dアニメーションソフトウェア「Autodesk 3ds Max®」および「Autodesk Maya®」の最新バージョンの発表に合わせ、4Kのスペシャルムービーを制作。各ソフトの特徴を擬人化したロボット「Max Man」と「Maya Man」に見立て、二体のバトルシーンを描いた。WOWは、企画、キャラクターデザイン、ムービー制作を担当。 オートデスクのスペシャルサイトでは、ムービー内で登場する二体のキャラクター「Max Man」と「Maya Man」の3Dモデルデータを無料で提供。同ソフトウェア上でキャラクターを使用した制作体験が可能。また、ソフトウェアの体験版も提供しており、若い世代や新規ユーザーが、よりアクセスしやすい環境、VFXへの興味喚起を狙いとしている。3Dプリント用のデータも公開予定となっており、「Max man」「Maya man」を気軽に3Dプリントすることも可能。 Autodesk Website▶http://area.autodesk.jp/maxman_mayaman/ YouTube 4K Movie▶https://www.youtube.com/watch?v=29bsyXXtlio&feature=youtu.be Staff Director / Designer:Tomoya Kimpara Music:Tokuro Oka Producer:Hiroshi Takahashi, Shinichi Saeki

SHABAZZ PALACES – Dawn In Luxor


Please listen with headphones on, volume up Sub Pop http://u.subpop.com/lese_majesty Directed by Stephan Gray Produced by Zack Tupper VFX by Traver Hoar, David Godwin, Joe Garber Colored by Joel Voelker Shot/Edited by Stephan Gray Label: Sub Pop Records Images and Video courtesy of the Earth Science and Remote Sensing Unit, NASA Johnson Space Center http://eol.jsc.nasa.gov Additional images provided by NASA from the Hubble & Cassini missions. Please go visit these galleries! – http://www.nasa.gov/mission_pages/hubble/main/index.html – http://www.nasa.gov/mission_pages/cassini/main/index.html Go check out ALL of NASA’s image galleries. It’s incredible content. In case those wondering out there, there are slight variations in this version because of last minute decisions I made. Sub Pop and Shabazz both approved this cut, I just didn’t get it to them in time.

Cerveza Indio – Chivo Lubezki

Mexican beer Cerveza Indio is running an advertising campaign featuring the work of cinematographer Emmanuel Chivo Lubezki. Cerveza Indio is marketed as the rebel or underground beer of Mexico, with communication strategy focused on creativity and artistic expressions, such as alternative music, urban art and design. The current campaign hopes to broaden beyond the underground niche to connect the creative, artistic, rebel essence with a wider audience. Emmanuel Lubezki, a three time Oscar winner widely admired in Mexico for his film work, presents a challenge to young people to let go of their fear and search for the authenticity within them. Lubezki was filmed over three days at work in Los Angeles, with the support of fellow director of photographer Alexis Zabé and film director Arturo Pereyra. Lubezki too the team to his favourite places, Los Angeles Theatre, where the light inspires him the most, giving viewers a chance to see him at work, along with the results of his work. The self portrait was aired during the 2016 Oscars, the first commercial after Chico received his his third consecutive cinematography Oscar, for The Revenant, following on from Gravity (2014) and Birdman (2015). The film directs viewers to the Indio site, lubezki.indio.com.mx, where they can explore further Lubezki’s work.

Cervena Indio Chivo Lubezki

Cervena Indio Chivo Lubezki - El Arte de capturar emociones
Cervena Indio Chivo Lubezki

Credits

The Cerveza Indio Chivo Lubezki campaign was developed at Montalvo by chief creative officer Pepe Montalvo, copywriter Agustín Vélez, art director Sergio Díaz Infante, account director Romina Levi and agency producer Gilberto Amézquita.

Filming was shot by director Arturo Pereyra with producer Salvador De La Fuente, directors of photography Emmanuel “Chivo” Lubezki and Alexis Zabé. Music is by Max Richter.

The Art of Slow Motion


In this video I look at the various ways filmmakers use slow motion. Help support the videos – https://www.patreon.com/thediscardedimage For educational purposes only. Follow Me: https://twitter.com/julianjpalmer https://www.fb.com/DiscardedImagery If you would like to embed this video onto your blog, or website, please use the YouTube version – http://bit.ly/1Y6zL9M

THE PERSISTENCE OF VISION


A VIDEO TRIBUTE TO THE WORK OF FILM SCHOLAR ELIZABETH COWIE. A pioneer in psychoanalytic and feminist approaches to cinema studies and author of two important books in our field (REPRESENTING THE WOMAN: PSYCHOANALYSIS AND CINEMA, 1997, and RECORDING REALITY, DESIRING THE REAL, 2011), Professor Elizabeth Cowie recently retired from the post she had held in Film Studies at the University of Kent since 1982. I was very fortunate to work alongside her in that department between 1998 and 2008. I enjoyed and learned so much from that experience that I wanted, personally, to mark this moment of transition in her work with a tribute to it, one especially fuelled by the hope that she will have even more time and space in which to watch and write about movies and the visual arts in future. To make this tribute I asked a few people to whom Elizabeth also means a lot, either as a colleague or as an advisor in the distant or recent past, to pick a favourite short passage from her work, and to record themselves reading it. They sent me the recordings and I crafted a video around them. ANDREW KLEVAN chose to read from Elizabeth Cowie’s ‘Figuring the Fetish’, REPRESENTING THE WOMAN: CINEMA AND PSYCHOANALYSIS (Basingstoke: Macmillan, 1997), pp. 267-8, His reading is accompanied by a remix of MOROCCO (Josef von Sternberg, 1930). CHRISTINE EVANS chose to read from Elizabeth Cowie’s ‘Fantasia’, REPRESENTING THE WOMAN, p. 163. Her reading is accompanied by a remix of THE RECKLESS MOMENT (Max Ophüls, 1949). CORAL HOUTMAN also chose to read from ‘Fantasia’, REPRESENTING THE WOMAN, p. 149. Her reading is accompanied by a remix of NOW, VOYAGER (Irving Rapper, 1942). SARAH WOOD chose to read from Elizabeth Cowie’s ‘Documenting the Real’, RECORDING REALITY, DESIRING THE REAL (Minneapolis, MN: University of Minnesota Press, 2011), pp. 121-2. Her reading is accompanied by a remix of LET THERE BE LIGHT (John Huston, 1946). MUSIC transformed from CYLINDER 9 by CHRIS ZABRISKIE as shared at the Free Music Archive under a Creative Commons Attribution 4.0 International license: http://freemusicarchive.org/music/Chris_Zabriskie/2014010103336111/Chris_Zabriskie_-_Cylinders_-_09_-_Cylinder_Nine VIDEO by CATHERINE GRANT, 2016 FOR STUDY PURPOSES ONLY

Landthropologic, Earthworks In Motion


A collection of earthworks in motion made in 2015. All locations are within the Minneapolis/St. Paul metro area. Elapsed time for each stop motion clip is around 1 to 2 hours. -Music Clip: “Strange” by Hidden Orchestra -Shot with remote triggered Nikon D600 -Edited with Adobe Premiere Pro