Com Truise – In Decay – Full Album


Don’t Forget to support the artist!
http://sh.st/qfWm0 – Official Site
http://sh.st/qfWEE – Facebook
http://sh.st/qfWRR – Soundcloud

In Decay is the 2nd full album and 3rd release from New York-based musician Com Truise. It was released on July, 17 2012 by Ghostly International.

Track list
01. “Open” — 00:00
02. “84′ Dreamin” — 04:12
03. “Dreambender” — 07:52
04. “Controlpop” — 12:12
05. “Colorvision” — 17:16
06. “Alfa Beach” — 21:20
07. “Stop” — 25:36
08. “Klymaxx” — 30:43
09. “Yxes” — 35:07
10. “Smily Cyclops” — 38:59
11. “Video Arkade” — 43:43
12. “Data Kiss” — 49:10
13. “Closed” — 53:18

No Copyright intended, for entertainment purposes only.
Enjoy

Com Truise – Galactic Melt – Full Album


Back by popular demand. The one and only Com Truise and his 2011 Album Galactic Melt.

Com Truise is one of the many personas of producer and designer Seth Haley, born and raised in upstate New York and operating out of a 12′-overrun apartment in Princeton, New Jersey. An admitted synth obsessive, Com Truise is the maker of an experimental and bottom heavy style he calls “mid-fi synth-wave, slow-motion funk”.

Track List
01. Terminal – 00:00
02. VHS Sex – 01:46
03. Cathode Girls 06:12
04. Air Cal – 10:48
05. Flighwave – 15:21
06. Hyperlips – 20:26
07. Brokendate – 25:20
08. Glawio – 30:28
09. Ether Drift – 35:35
10. Futureworld – 39:56

Support the artist
http://sh.st/qfWm0
http://sh.st/qfWEE
http://sh.st/qfWRR

Tycho – See


after a great visit from GMUNK… I got to work on texture mapping from video files… this quick test with the music video “See” by Tycho directed by GMUNK uses processing + GLSL to texture map the geometry in real time while using a displacement shader to disrupt the geometry. next steps will be 1. to get this to run off of a live video feed 2. get this to run off of computation animation

HOWLING 'STOLE THE NIGHT'


starring DENNA THOMSEN & WYATT DENNY directed by RY X & DUGAN O’NEAL exec. producer SUE YEON AHN produced by IAN BLAIR director of photography ALEX DISENHOF prod. manager TRAVIS CULTRER 1st ac STEVE DOYLE 2nd ac DOM JONES gaffer JOEL MARICH pa BRADAN DOTSON edited by DUGAN O’NEAL colorist: RICKY GAUSIS @ MPC production co: THE DIRECTORS BUREAU Label: COUNTER/MONKEYTOWN

Life After Life

Sun 26th Apr 2015, by Meleah Maynard | Production

[embedded content]

In The Lazarus Effect, a new horror film from Blumhouse Productions (Paranormal Activity, Sinister, Insidious), a team of scientists led by Mark Duplass’s character, Frank, is working on a way to bring the dead back to life. Their test subjects are newly deceased dogs until Zoe (Olivia Wilde), Frank’s fiancée, is accidentally killed during an experiment. Refusing to let her go, Frank pushes the team to bring her back from the dead. The result is disastrous and the transformation of Zoe throughout the film is horrific.

Still, director David Gelb’s (Jiro Dreams of Sushi) goal was to have the film’s VFX, practical and digital, be as organic and believable as possible. For help, he called on his friends, Brandon Parvini and Jeff Lichtfuss, co-founders of Los Angeles-based Ghost Town Media. Involved from the concepting phase, Ghost Town used Cinema 4D, After Effects, X-Particles and other tools to create all of the VFX for the film, as well as the opening titles.

“We have close ties to the director, but we still had to show them what we could do,” Lichtfuss recalls. “Originally, we were brought on to create all of the user interfaces for the medical equipment in the lab, but we hustled to put together concepts and mood boards and things and I think we sold them on going with us for all of the visual effects.”

Every Frame Counts

When Parvini, Lichtfuss and a handful of other independent designers, animators and content creators started Ghost Town Media in 2006 they quickly realized their success depended on their ability to be nimble, clever and innovative. Embracing the mantra to “make every frame count” they’ve made more than 300 music videos artists, including Tiesto, Linkin’ Park and Kanye West. Increasingly, they’re also being tapped to work on independent and feature films and have so far completed work on three feature-length films in the past two years.

The Lazarus Effect, Parvini says, was a test for Ghost Town because it was the biggest studio-run project the team has done so far. One of the biggest ways they helped achieve the director’s vision was to “have answers before people even asked the questions.” And because they were involved with the film from the start, Ghost Town was able to come up with solutions quickly when shots didn’t work out like they were supposed to.

“It helps that our office runs like an active laboratory where there is no right or wrong way to approach things,” Parvini continues. “For this job, we usually had no more than five or six guys sitting together working in small teams, trying to do things like figure out how to make photo-realistic CG fire and get it integrated into a seemingly untrackable shot.”

Fire and Embers

For VFX involving the actors’ bodies, Ghost Town artists worked extensively with digital doubles created from 3D scans, so the geometry could be imported into Cinema 4D. One of the major builds they did for a scene involved making Olivia Wilde’s character’s feet appear to be levitating above the floor. With timing and production conditions leaving few options, Ghost Town used a scan of the actress’ feet and in C4D, rebuilt the texture data from the scan, extracting normal, occlusion and bump maps.

[embedded content]

“Once we had that, we were able to re-project the shot footage onto a surface and integrate a rigged set of the scanned and textured feet for usage in the scene,” Parvini explains. X-Particles was used to create the effect of flaking flesh and embers emanating from the character as she floated.

As Wilde’s character decayed and transformed, there were many scenes in which her skin appeared to burn, scorch and fall away. For the shots involving close-ups and macro shots, Ghost Town’s team found themselves needing to improvise after finding the complex particle-emitting rig they created too cumbersome.

“Yeah, we had a really fun, complex rig using emitted particles that would pull torn polygons off with it and it all looked pretty good until you tried to adjust the build or navigate the viewport,” Parvini says. “It was simply too heavy to effectively deal with.” Instead, they tossed the scan into a series of MoGraph effectors, making the scene extremely light so they were able to quickly make the adjustments they were unable to do efficiently in the previous build.

“So what we failed to properly execute with Xpresso and Thinking Particles in our timeframe, we managed to easily pull off with a combination of an Explosion and Displacement effectors,” he adds.

[embedded content]

UI Builds

All together, Ghost Town worked on the film for about six months, mostly on and off with long breaks in between screenings. They used X-Particles extensively for the UI builds. “We read through the script to see what we needed to convey with the screens, like we needed to show that the effects of a serum used in the film, so we were able to art direct the particles to show when it was working, or at other times how it began destroying cells that it touched,” Parvini explains. “It sounds really nerdy, but it was a ton of fun, kind of like setting up a big Rube Goldberg device that you would shoot the particles through.”

All of the screens were created practically to allow the actors to interact directly with the information during scenes, even to the point of having fully interactive interfaces built out for specific scenes. “At one point someone needed to hack into a database, so we actually made an interactive app for them to match the keyboard and make it look like they were an elite coder/hacker,” Parvini says.

Having to do a fair amount of coding for this project was “terrifying,” Parvini says, because Ghost Town isn’t naturally drawn to code. To generate some of the UI assets they relied heavily on Processing, an open-source programming language. “It’s a really incredible little trickster,” he continues, adding that while the visual coding language is similar to Java, it includes a wide array of third-party packages and enhancements that the community has built for it.

Recently, Ghost Town finished work on another feature, as well A Faster Horse, a documentary that will premiere at the Tribeca Film Festival. They’re looking forward to doing more film work in the future but, really, Parvini says: “If we can keep doing cool stuff and keep the lights on, we’re happy campers. For us it’s really about relishing the opportunities for ingenuity in projects like this. ”

Meleah Maynard is a Minneapolis-based writer and editor.

Demo-licious: Showcasing Some of This Week's Best Demo Reels

Mon 27th Apr 2015 | News

[embedded content]

– Fx ShowReel – // 2015 // from mathieu chardonnet on Vimeo.

[embedded content]

Ghost VFX Reel | 2015 from Ghost VFX on Vimeo.

[embedded content]

Underwater Naval Base Destruction- FX Reel from NiallHornVFX on Vimeo.

[embedded content]

Twistedpoly ’15 reel from Twistedpoly // Nejc Polovsak on Vimeo.

[embedded content]

“SPORTIA 2014” – Sports News Program Packaging from LUMBRE on Vimeo.

[embedded content]

Angela Wong 2015 Reel from Angela Wong on Vimeo.

[embedded content]

Demo Reel 2015 from Ignacio Osorio on Vimeo.

[embedded content]

Pierre Emperador REEL 2015 from Pierre Emperador on Vimeo.

NSFW: The following reel contains parts that might not be suitable to some viewers.  Viewer discretion advised.

[embedded content]

REEL from alberto mielgo on Vimeo.

The Boy and the Beast – Official Trailer

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.

MORE ABOUT US 

Courage Is Already Inside

RAM Trucks is running “Courage Is Already Inside”, an inspirational commercial for RAM Trucks, designed to explore the intense and beautiful struggles related to facing fears and achieving personal triumphs. Women are shown preparing to surf a huge wave, climb a mountain, take the stage, perform in a ballet and so on. Film editor Nick Lofting talks about the thinking behind his work: “We all agreed that we didn’t want the audience to know exactly where the narrative was going, so the edit was deliberately ambiguous and slightly off-kilter. This added tension and a little roughness to the exquisitely beautiful footage.” Have you ever thought you just didn’t have anything left in the tank? Well — you do. ‎#GutsGloryRam‬

Courage is already inside

Credits

The RAM Trucks Courage Is Already Inside commercial was developed at The Richards Group by copywriter Rob Baker, art director Jimmy Boner and producer Jaime Roderer.

Filming was shot by director Jaci Judelson via Tool of North America.

Editor was Nick Lofting at Lucky Post with assistant editor John Valle, executive director Jessica Berry and finishing artist Tim Nagle.

Colorist was Tom Poole at Company 3.

Voice over recording and sound mixing was done by Matt Cimino at 3008.

Apple Watch Waterproof Test


Will the Apple watch survive being submerged underwater? How waterproof is it? We put it to the test! You’ll be surprised by the results! Don’t forget to subscribe!

Watch our Hammer & Knife test here: https://youtu.be/zCtQ6mlKEhk
Our Website: https://www.fonefox.com

How to Turn Your Apple Watch Gold


Music by Milan Tintané https://soundcloud.com/edengarden

add me on Snapchat CASEYNEISTAT

on http://instagram.com/caseyneistat
on https://www.facebook.com/cneistat
on https://twitter.com/CaseyNeistat