Critters in cages and dying lights – Cat people – Laura Lammer


What I noticed in „Cat people“ were two things: The presence and absence of light and creatures that are trapped and released from cages: Including people. The people in the movie spent a lot of time switching on and off lights and walking through doors. Turning on the lights in the first part of my essay always puts the characters back into the secure realm of reality, entering rooms in the second part traps them and most of the time introduces them to Irena’s shadow world: Her appartment. Another motive is people who put animals into cages or boxes and keep them there. These scenes have almost symbolic quality to, considering that Irene tries to keep her inner nature trapped inside throughout the movie. Irena herself is like an exotic animal, who is confronted every day with her otherness: also as opposed to American culture. The central point of my essay, which reverses everything I tried to show so far in the essay, is the image and the temptation of the key, which haunts Irena. In the next step, animals are being released: As well as the people, who leave the rooms which they entered in the first place. Turning off the lights, they are once again left in darkness, the natural habitat of Irena. The light and closed doors are things which separate the world of the conscious and the world of the dream, the world of the beasts and the world of the humans. I wanted to show entrapment of the animals in the film and the central aspect of the key. Very soon I realized that the people in the movie were entering and leaving rooms through doors very frequently, as if these were cages, too, often entering or leaving Irena’s apartment, which is in many ways the equivalent to the cat cages in the zoo. Cages and doors separate animals from people and people from people. So I looked for the motive of the door, as well as the one of the cage and the key. Then I searched for moments when people were switching on and off lights, as a way to introduce the sequences of entrapment and release. And also images which separate Irena’s culture and American culture. I created some sort of symmetrical pattern, with the key in the middle and the other aspects around it. Because I wanted to keep the atmosphere of the individual clips, I used audio transitions.

Smells like Armageddon Day – Dreamlike Settings and Magnified Trash (Laura Lammer)


The images of Gregg Araki’s “Teen apocalypse trilogy” seem to scream at you. For my audiovisual essay I decided to look at the environment the characters of his movies inhabit. Namely: signs and Tv screens in the background and unreal looking rooms. In the second part I decided to “come closer” and take a look at the (almost fetishized) objects that are presented to the viewer in close-ups. A lot of screen time is devoted to junk food, cigarettes or toys. A theme which connects all three movies as well as my essay is the idea that the world is going to end. The characters who are often lethargic and bored, talk about aids, the destruction of the planet and the apocalypse in general. All three movies are like a time capsule for 90’s aesthetics. Araki’s style got more extreme over the years.

Incomplete episode of ''Home'' with Arlene Francis


12 November 1956 on NBC. Missing first 20 minutes of episode. Segments include: sewing, velvet fashion show, song, pepper mills, women’s clubs, hand-bags.

The New Trailer for Disney's 'Tomorrowland' Is Here

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.

MORE ABOUT US 

Featured Artist: Animator Kyle Kenworthy

Mon 9th Mar 2015, by Mike Hepburn | Peoplestudios

[embedded content]

Oka Free Run with Sound. This was a test for work for a potential project – took about a week to animate

Kyle Kenworthy is an animator who currently works at Schell Games in Pittsburgh PA. He has worked on numerous projects including Pixar’s Toy Story Midway Mania, Pirates of the Caribbean Online, & Disney’s Toontown. He also has his Body Mechanics CGWorkshop coming up. CGSociety was lucky to take some time out of his busy schedule to have a chat …

Please describe what you do.

I’m an animator! In short, I bring characters and objects to life. I currently work at Schell Games where I’m the lead animator and have been here for a little over 8 years now.

Where are you from?  Where are you now? How did the animation bug bite you?

I’m originally from Pratt Kansas, a pretty small town, but decent size for Kansas. I’m now currently in Pittsburgh PA. From a young age I was always really into art, but it wasn’t until seeing Jurassic Park that I was exposed to this idea of combining computers with art. After high school I attended the Art Institute of Phoenix where I majored in Animation. While there, I had the opportunity to intern at Fat Cat Animation in the ink and paint department. Shortly after graduating I was hired at Schell Games and have been here ever since.

[embedded content]

Battle Ball Reel Facebook game created for the Dallas Mavericks – responsible for all animation

 

 

What are some of the projects you have worked on / clients or studios you’ve worked with?

I’ve have the amazing opportunity to work on a wide variety of projects. I’ve worked with Disney & Pixar on the Disney theme park attraction Toy Story Midway Mania. I’ve also worked on The Sum of all Thrills, another Disney installation at EPCOT. Other projects include; Dallas Mavericks Facebook game, Race for the Beach, Disney’s Pirates of the Caribbean Online, Disney’s Toontown online, and Mechatars.

[embedded content]

Pixar Toy Story Midway Mania! is an interactive 4-D theme park attraction, currently located at three Disney theme parks. Kyle worked closely with supervisors at Disney and PIXAR to create rendered and in game animation

 

 

What’s the most indispensable tool in your software arsenal?

I would probably say my camera. I’m a big reference person and when possible will film myself or colleagues to study and analyze the movement for my shot. As animators, we’re all actors, so it’s always fun to get in front of the camera and explore various possibilities.

[embedded content]

Hysterical Blindness Process video for animation test Kyle did with Mery Rig

 

 

Is there something you are currently working on, or are excited about starting, that you can tell us about?

At Schell Games we’re currently working on an educational tablet game for schools called The World of Lexica. It’s a really exciting project to be working on. Students have the ability to explore vast 3D environments, create their own stories, and interact with famous literary characters including, Frankenstein’s Monster, Tom Sawyer, Maid Marian, and more! It’s been really fun getting to bring these famous characters to life! You can get a bit more info on the game on our website here.

[embedded content]

The World of Lexica™

 

 

 

[embedded content]

World of Lexica Animation Reel

 

When not creating world beating animations, what do you like to do? What are you currently reading, listening to or looking at to fuel your work?

I enjoy relaxing with my wife, hanging out with friends and family, taking our dog for walks. I enjoy photography – always on the look out for a good picture. I’m a huge movie buff, love watching all types. I like to workout/stay in shape – sitting in front of a computer for the majority of the day is not the best on the body.

Music: I’m a big movie score fan – John Williams, Hans Zimmer, James Newton Howard, Ennio Morricone, James Horner, Michael Giacchino, and the list goes on and on.

I love watching other people’s animation for inspiration. The first part of my work day involves drinking some coffee and checking various animation sites, getting inspired by all of the amazing artist out there.

[embedded content]

“SeaWorld Race for the Beach” is a motion-controlled multi-player interactive experience that allows SeaWorld guests to experience a sea turtle’s journey from the deep sea to the warm shallow waters of its nesting habitat.  Players must avoid obstacles and pick up food along the way.  Kyle was responsible for all animations in the game.

 

 

What would be your #1 advice to other artists?

Don’t procrastinate! If you want to break into the industry, move up the ladder, change jobs, whatever it may be, get out there and do it! Nothing is handed to you for free; you got to put in the time and effort to get the results you want. The first step in doing this is to stop thinking about doing it and do it!

Do you have a motto?

I have two quotes that I really like…

“Try not, do, or do not…there is no try” – Yoda I”m a huuugge Star Wars fan, so obviously I love this quote. And, it’s really great advice. If you go into anything without the confidence to succeed, you’re probably going to fail. I approach my animation and art by “doing” not “trying”

“Slow is smooth and smooth is fast” – Bruce Lee. This one applies to so many things in life and art. Sometimes we like to speed our way through things, but more often than not, the slow, planned out route is the quickest. Working in games often means quicker turnaround and less time to work on shots. When speeding up my workflow, I make sure my plan is as solid as possible, as smooth as possible and in turn I’ll achieve quicker results.

What is one secret technical tip that you can give us?

Hot keys! I love using hot keys and am amazed by how much of a time saver they are. If you find yourself repeating an action on the computer over and over again, set up a hot key for it. The seconds you save here and there, add up to more than you would imagine.

[embedded content]

Kyle Kenworthy’s CGWorkshop: Body Mechanics

 

 

What do you cover in your CGWorkshop?

We’re covering human biped body mechanics. In short, how to create appealing and interesting movement. In the 8 week course we’ll be animating 2 shots (4 weeks per shot). I’ll be going over my process step by step, and also talking about various topics to help create a strong foundation for animating body mechanic shots.

What do you most hope that people will get from your class?

The importance of planning. In my class we spend a whole week per shot on planning, gathering reference, analyzing it, learning as much as we can before opening Maya. We all want to jump into Maya and start making things move, but if you don’t have a solid game plan before hand, you’re doomed to fail.

Thanks for talking to us, Kyle!

Links

CGWorkshop: http://training.cgsociety.org/course/body-mechanics

Kyle’s blog: http://kylekenworthy.blogspot.com/

Twitter: https://twitter.com/kyle_kenworthy

CGPortfolio: http://kyleg.cgsociety.org/

'Game of Thrones' Season 5: New Trailer + Behind The Scenes Featurette: A Day In The Life

Mon 9th Mar 2015 | News

[embedded content]

‘Game of Thrones’ Season 5 Trailer

[embedded content]

Game of Thrones Season 5: A Day in the Life

Glimpse the epic scale of Game of Thrones in this featurette that spends one day touring various Season 5 sets in Croatia, Spain and Ireland.

Watch: Pixar's 'Inside Out' New Trailer

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.

MORE ABOUT US 

New Sci Fi Spot by Platige

Tue 10th Mar 2015 | News

[embedded content]

STAROŚĆ AKSOLOTLA / THE OLD AXOLOTL from Platige Image

Platige have prepared an extraordinarily beautiful promo for Polish sci-fi writer’s Jacek Dukaj newest novel “The Old Axolotl”. The studio is also responsible for the whole visual content for the e-book and the key visuals for the promo campaign.

The movie was directed by Maciej Jackiewicz – cocreator of “Cyberpunk 2077” and “The Witcher” series trailers.

As the campaign has just started the next elements of the campaign will be revealed systematically during upcoming weeks. The e-book will premiere in English on March 24th. I don’t know about you, but I want to see more!

Geico Unskippable Preroll Ads

Geico is running a series of YouTube commercials rewarding viewers who opt not to skip after 3 seconds. The prime message is delivered right at the beginning, with the voiceover telling viewers they can’t skip this Geico ad because it’s already over. Those who stay on get to see what happens when characters in Geico ads are put on pause. A family dinner table becomes the family dog’s dinner table. In “High Five” an untended barbecue goes awry. In “Elevator” a new arrival has to work out how she’s going to get to the second floor. In “Cleaning Crew” a rogue vacuum cleaner develops a mind of its own. Each commercial is presented in 15 second, 30 second and extended one minute versions.

Geico Unskippable Family Table

Credits

The Geico Unskippable campaign was developed at The Martin Agency, Richmond, by chief creative officer Joe Alexander, group creative directors Steve Bassett and Wade Alger, associate creative director Neel Williams, associate creative director Mauricio Mazzariol, executive producer Brett Alexander, broadcast producer Liza Miller, junior broadcast producer Coleman Sweeney, business affairs supervisor Suzanne Wieringo, senior integrated production business manager Amy Trenz, financial manager Monica Cox, group account director Brad Higdon, account supervisor Josh Lybarger, account executive Allison Hensley and senior project manager Karen McEwan.

Filming was shot by director Terri Timely via Park Pictures with executive producers Justin Pollock, Jackie Kelman Bisbee, and line producer David Lambert.

Editor was Caleb Hepler at Whitehouse Post with executive producer Kristin Branstetter and producer Jojo Scheerer.

Colorist was Tim Mascik at Company 3.

Post production was done at Running With Scissors by Flame artist Chris Hagen, executive producer Scott Friske and senior producer Cheryl Lage.

Sound was produced at Rainmaker Studios by engineer/mixer Jeff McManus. Music was produced at APM.

Not There Yet on Gender Equality

The Bill, Hillary & Chelsea Clinton Foundation’s No Ceilings: The Full Participation Project has marked International Women’s Day with “Not There”, an integrated campaign raising awareness of issues relating to gender equality. For a full day, the media landscape, eerily devoid of women, directed people to NOT-THERE.org to learn why. Once on NOT-THERE.org, visitors are greeted by the voices of Amy Poehler, Cameron Diaz, Jenny Slate, Padma Lakshmi and Sienna Miller, encouraging Americans to learn the facts on gender equality.

Not There Yet profile

“We are taking a collective stand that full participation for women and girls anywhere and everywhere remains the unfinished business of the 21st century,” said Clinton Foundation Vice Chair Chelsea Clinton. “By knowing the facts and what has worked and hasn’t worked to advance gender equality, we can accelerate the pace of change for women and girls — both at home and around the world.”

NOT THERE coincides with the release of the No Ceilings Full Participation Report, a 20-year data driven review on the status of women and girls since 1995, when Secretary Clinton called on the international community to ensure that “women’s rights are human rights.” At NOT-THERE.org viewers are able to see the facts on gender equality in full focus and are encouraged to learn more and explore the interactive series of data visualizations created by No Ceilings.

Condé Nast, for the first time in history, removed the cover images on Vogue, Glamour, SELF, Allure, Teen Vogue, W, and Brides and direct readers to NOT-THERE.org to learn about gender equality. On Clear Channel Outdoor’s Times Square billboard, the largest digital ad display in North America, Beats by Dre removed images of women and direct tourists from around the world to visit NOT-THERE.org. Invaluable advertisements from Unilever brands Dove and TRESemmé, Under Armour, kate spade new york, the New York City Ballet, and many more removed women and directed audiences to NOT-THERE.org. The NOT THERE campaign and No Ceilings data were featured in Snapchat’s newly launched “Discover” platform as a day-long takeover of Snapchat’s “Snap Channel.” iHeartMedia radio stations across the country launched an on-air NOT THERE campaign that will play clips by iconic female artists, without the female vocal track.

“I think sometimes the media gives the false impression, through its visual imagery, that women are treated equally in the global conversation. It is important for us to correct that impression, even symbolically on March 8, to move the conversation forward and create real change,” said Anna Wintour, Artistic Director of Condé Nast and Editor-in-Chief of Vogue.

The full list of NOT THERE partners include Beats, Cass Bird, Condé Nast, Corbis, Cynthia Rowley, Diane von Furstenberg, H&M, Harper Collins, Huffington Post, iHeartMedia, Ina Jang, Into the Gloss, kate spade new york, MAIYET, Mashable, New York City Ballet, Rachel Comey, Rebecca Minkoff, Refinery 29, Simon & Schuster, Snapchat, Under Armour, Unilever and Zalla Pilates.

Not There Yet Dove Before & After

Not There Yet Beats Before & After

Not There Yet H&M Before & After

Not There Yet Kate Spade Before & After

Not There Yet Mona Lisa Before & After

Not There Yet New York City Before & After

Not There Yet Rebecca Minkoff Before & After

Not There Yet Rosie The Rivetter Before & After

Not There Yet Simon Schuster Harper Collins Before & After

Not There Yet Teen Vogue Before & After

Not There Yet Top Chef Before & After

Not There Yet Under Armour Before & After

Not There Yet W Magazine Before & After

Not There Yet Conde Nast Window

Not There Yet Conde Nast Window

Not There Yet Conde Nast Window

Not There Yet Conde Nast Window

Credits

The Not There Yet campaign was developed at Droga5 New York by creative chairman David Droga, vice chairman Andrew Essex, chief creative officer Ted Royer, executive creative director Kevin Brady, creative directors Casey Rand and Karen Land Short, copywriter Colin Lord and art director Inna Kofman, chief creation officer Sally-Ann Dale, head of broadcast production Ben Davies, broadcast producer Verity Bullard, head of art production Cliff Lewis, art producer Sharon Mendelow, art production assistant Robert Ohman, photographer Paul McGeiver, executive print producer Cindy Perez, lead production artist Chris Thomas, retoucher John Ciambriello and quality control director Lisa Bishai.

Filming was shot by director Alison MacLean via Park Pictures with executive producers Jackie Kelman Bisbee and Dinah Rodriguez, producer Christopher Grove. Additional production was done via Droga5 Studios by line producer Jessica Birmingham, director of photography Alex Cullen, editor Joseph Schnulhoff.

Post production was done at The Mill by animator/designer Chris Mennuto, executive producer Melanie Wickham, production coordinators Alex Bader and Devan Saber.

Music was produced at APM Music.