Broadcast on different dates in different cities, as it was syndicated. A music series from 1956, with comedy provided by Tony Curtis who appears briefly.
1995 commercials (Australian) – Part 3
Posted in: Animation
Taped off Seven in Melbourne. Mostly unremarkable, but some of them are interesting. I don’t normally uploaded Australian commercials, but I’m in a 1990s mood lately.
Is it real or is it rendered?
Posted in: AnimationThu 19th Mar 2015 | News
Is it real or is it rendered? NVIDIA have been teasing theirr social media followers for months now by posting stunning images and asking them if they can tell the difference between the computer-generated images and real ones.
Thousands have weighed in. And it’s fiendishly difficult.
But for designers who build the products we use every day – from the cars we drive to the buildings we live in – it’s more than just pretty pictures. It’s critical that what they see digitally accurately shows what their design is like in reality. Light, materials and form, all coming together in the intended way.
To visualize designs properly requires significant technology to calculate exactly how materials interact with light. For instance, whether glare occurs on a car’s windshield if the dashboard is made of a certain material and not a slightly different one. To render those designs properly requires physically based rendering, and to make it interactive requires very fast GPUs.
Consequently, NVIDIA have announced a multi-product roadmap to bring this capability to millions of designers. It has three main pieces:
Iray 2015 – the latest version of our GPU-accelerated rendering software, with new features to support exchanging materials across design applications, scalability outside of a workstation, and much faster rendering speed.
Quadro M6000 – our most powerful professional GPU, featuring our Maxwell architecture and 12GB of graphics memory to support complex designs.
Quadro Visual Computing Appliance – upgraded with 8 M6000-class GPUs, this VCA scalable appliance achieves unprecedented speed and visual fidelity, and is specifically tuned to accelerate our Iray software.
All these products will work together to give designers in a vast array of industries power that was – until now – available to just a handful.
Bringing Interactive, Scalable, Physically Based Rendering to Millions
Throughout 2015, NVIDIA is bringing Iray to several more 3D creation applications, including Autodesk’s 3ds Max, Maya, Revit, McNeel Rhinoceros. DAZ 3D has also made Iray available to its customers. This means millions of designers will now have access to Iray’s capabilities, including Iray Material Definition Language (MDL), which allows physically based materials to be interchangeable across apps, so designers can switch from one tool to another and get consistent results.
Iray 2015 is supporting the latest measurement format from X-Rite, while MDL is being supported by a growing number of companies who allow designers to create physically based materials including Allegorithmic and Old Castle.
To learn more, please visit here.
Thu 19th Mar 2015 | News
You know something’s awry when your building starts melting nearby cars.
London’s year-old 20 Fenchurch Street tower is a stunner. But the same curved glass that gives the 37-story tower the nickname “The Walkie Talkie,” also has a knack for concentrating sunlight.
The result: a hot spot that melted part of a nearby Jaguar XJ and cooked shampoo in a local barber shop. It’s even been used to fry eggs.
Such “death rays” are a growing problem, thanks to a new generation of glass-sheathed buildings with radical computer-designed curves. Those curves reflect — and concentrate — light in ways that have been hard for designers and engineers to predict. Until now.
The NVIDIA demo at their annual GPU Technology Conference, in Silicon Valley, taps into the power of GPUs to show how London’s fifth-tallest building came to be called the “Fryscraper.”
And Iray We Go
Rendering — the process of turning a digital model into an image on a screen — isn’t new, of course. Nor is ray tracing, which tracks the way beams of light interact with objects in their environment. What’s new is how our Iray ray-tracing technology takes advantage of GPUs to render detailed models in real time.
The result is revolutionary: Rather than relying on technology that takes hours to create a single, static image — a snapshot — designers, using Iray, can view rich digital images as they work. And they can see how light interacts with their design over long stretches of time — as the sun moves across the sky at different times of the day and year — rather than just a moment or two.
NVIDIA is putting these tools within reach of every designer with plug-ins that will build this capability into the most popular design tools. It’s a move that’s sure to save time. And, potentially, trouble.
Avoiding a Deadlier Death Ray
In fact, NVIDIA found the Walkie Talkie’s solar glare could’ve been worse. Alter the building’s curves, just a nudge or two, and it could create a beam hot enough to melt lead.
Such powerful simulations build on technology we first demonstrated at last year’s GTC. We showed, together with Honda, the first interactive visualization of an entire car.
The demo didn’t just spin around a digital prototype. NVIDIA showed how you could section the vehicle and peel off layers to view the innards of the car, right down to the Accord’s electrical wires and seat springs.
Technology like this promises to solve a huge number of common design problems. And some that aren’t so common.
Challenges of Modeling Light
Take 20 Fenchurch – its glass curves create a spot where the temperature can rise to almost 200 degrees Fahrenheit. Or the Vdara Hotel, just off the Las Vegas Strip — its concave glass facade creates temperatures by the pool hot enough to melt plastic. Or L.A.’s extravagant Walt Disney Concert Hall — it heated up nearby condos, driving residents to draw their shades and run air conditioners.
None of this is the work of mad scientists or Bond villains. The structures were created by architects and engineers who lack the tools to predict how their designs will interact with the world around them.
In the past, modeling reflected light has been a time-consuming procedure. It’s usually reserved for presentations of near-final designs. And designers build those presentations around specific lighting conditions. They’re snapshots, not simulations.
Introducing Quadro M6000 Graphics Cards
NVIDIA’s new Iray 2015 rendering technology changes that. When paired with our new Quadro M6000 graphics card — the world’s most powerful GPU — Iray 2015 models the way light bounces around a scene as design teams tweak their models.
And rather than having to wait hours to create photorealistic images that are ready to put in front of a customer, designers can just add more GPUs to create higher-resolution models in an instant.
With eight Quadro M6000 GPUs in our just upgraded Quadro Visual Computing Appliance (VCA), the level of interactive photorealism is stunning.
Put our VCA in a data center, and design teams can call on its rendering power when and where it’s needed. Every NVIDIA Iray product will include the ability to stream rendering from machines running our Iray Server software.
Same Tools, New Rules
All this technology works with the tools designers already use. We’re making Iray accessible to millions of users with add-ins for popular 3D creation applications, including Autodesk’s 3ds Max, Maya and Revit, McNeel Rhinoceros and Maxon Cinema 4D.
With this new generation of prototyping tools, designers and engineers no longer have to build detailed physical models. Or create movies of rendered objects. Instead, designers can see their work in real time.
That can save months. Or years. And even save a few Jaguars from the next “fryscraper.”
Find out more
Stina and the Wolf
Posted in: AnimationThe CGSociety
The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.
BILAL – Animated Feature Film
Posted in: AnimationThe CGSociety
The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.
Jesus Marketing Consultation
Posted in: AnimationMontréal production company 1one Production is demonstrating the significance of the “Stunts Made Possible” mantra with a commercial featuring Jesus and his marketing team. The film shows Jesus turning up to meet with a marketing team considering ways to maximise earned media, moving from turning water into wine and healing of a blind man, through to walking on water. This never-before-seen footage of a historic meeting shows how a production company’s work can lead to the biggest advertising stunt of all time. See the commercial, and the behind-the-scenes video here.
Credits
The Jesus Marketing Consultation campaign was developed at lg2 by creative director Marc Fortin, copywriter and art director Philippe Comeau.
Filming was shot by director Pierre Dalpé via 1one Production with director of photography Barry Russell and producer Jean-René Parenteau.
My Dear Gnome
Posted in: Animation
Directed by Emmanuelle & Julien Production: ChezEddy Character design : Emmanuelle Leleu 3D Characters : Julien Hazebroucq Storyboard : Antoine Rota Animation : Thibaut Pissot & Jean Marie Vouillon Layout : Jérôme Calvet Setup/Rig/Skinning : Maxime Granger Sound design : Fabien Carouge / Georges&Jerry Set : Julien Hazebroucq, Ugo Froment, Théo Dusapin, Clément Dartigues, Valentin Panisset, Matéo Ravot, Candice Theuillon Rendering/Compositing : Julien Hazebroucq Production Managers : Angélique Corli, Pierrot Jacquet Executive Producer : Nicolas de Rosanbo, Jean-François Bourrel
Hummingbirds have a remarkable ability to hover in the midst of turbulence.
Produced by: James Gorman and Prashanth Kamalakanthan
Read the story here: http://nyti.ms/1GUOJIm
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How a Hummingbird Flies in the Wind | ScienceTake | The New York Times
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Another day in New Haven
Posted in: Animation
This is why you don’t stick around when things are on fire.
To use this video in a commercial player or in broadcasts, please email licensing@storyful.com