5 Things Mario Can't Do That You Can


There is actually a lot that you can do that Super Mario can’t, so feel good about yourselves!!

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Aqua Profonda


Aquaphobia: a persistent and abnormal fear of water.

BRAAINZZ – oops.


“oops.” // off Hangin’ with Mr. Cooper EP // BRAAINZZ http://braainzz.bandcamp.com/album/hangin-with-mr-cooper-ep http://braainzz.tumblr.com/ http://www.johnnychew.com

The Vegan Muffin


Directed by Edward Housden “The Vegan Muffin” By Tao Lin Commissioned By Nowness Narrator: Tallulah Harlech The Vegan Muffin: Chloe Bergeret The Muffin Man: Andrea Gnoli Dog: Zelda Producer: Amos Usiskin Music: Paul Housden DOP and Editor: Edward Housden Camera Assistant: John Borwn Muffin Designer: Gary Card Production Company: Indy8 www.edwardhousden.com

Edges Of Sanity.


It’s been said On far shores, weary mariners hear voices Songs so beautiful they cast a spell There is no choice but to hear. —- Edges of Sanity – A film by http://www.finisterreuk.com Director: Chris McClean Producer: Ernest Capbert Surfers: Noah Lane + Matt Smith Poem: Dan Crockett Narration: Charles Dance Soundtrack: CJ Mirra String Recording: Ross Sampson Vocal Recording: Dan Trachtenberg Audio Mastering: Dallas Simpson Surround Mix Assistant: Simon Pallen Post Production: The Mill Post Production Producer: Jarrad Vladich Colourist: Mick Vincent Executive Producers: Tom Kay + Gregor Matthews A Sea Saw Films Production Thanks to: David Gray, Al Mackinnon, Freefly Systems, Red Bull Studios, A Found Sound Productions, Carlos Lellis & SAE, Pisces Rising.

''Four Star Playhouse'' – Never Explain (1954)


A episode of anthology series “Four Star Playhouse”, starring David Niven. This is one of the few episodes of this series to feature child characters. Production values of this episode are a bit primitive, but Niven is always fun to watch.

''Four Star Playhouse'' – The Man Who Walked Out on Himself


From 1953, an episode of anthology series “Four Star Playhouse” titled “The Man Who Walked Out on Himself”. Starring Ronald Colman. This remarkable episode consists almost entirely of one character only, with a second character making brief appearances.

Allegorithmic Ships Substance Painter 1.0

Thu 16th Oct 2014 | News

The talk of the gaming world is now production-ready thanks to a few new power packs. With today’s highly anticipated release of Substance Painter 1.0, Allegorithmic is bringing a new UI, 4K support, and the ability to load custom shaders to its award-winning, next-gen painting application.

“Substance Painter is a look into the future of asset creation,” said Carlos Montero, Environment Art Lead at Cryptic Studios. “Its speed and feature set put other methods to shame – a really exciting step forward.”

On top of its core ability to accurately replicate the look of age, decay and fractures, Substance Painter 1.0 ushers in a new generation of 2D/3D painting apps that are dedicated to game developers’ needs. Attributes like multi-channel painting, non-destructive workflows and physically based rendering read like a checklist for the modern artist. The addition of high-res support and a customized version of Popcorn FX’s particle editor will only help bolster Substance Painter’s image as an instant classic.

“Substance Painter carries the potential to fill a much needed gap in next-generation texture painting,” said Rich Diamant, Principal Artist at Riot Games. “Using physically based shaders helps artists see an extremely close representation of what an asset will look like in game; but it’s the ability to use custom substances as the tool automatically re-projects your history that makes Substance Painter the future of texturing. Plus particle painting is so cool!”

“The time has come to unleash Substance Painter 1.0,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “After a humbling and exciting beta phase that confirmed how ready the industry has been for a revolutionary tool, Substance Painter has grown to include the production-level feature set game artists need to create the most realistic textures in the business. Of course, Substance Painter will keep evolving quickly and profoundly in the future, but this release is our signal that now is a good time to jump in!”

To see a full feature set and prices, please visit Allegorithmic’s website.

MAXON Announces Grand Prize Winner in Inaugural “WinC4D” Challenge

Thu 16th Oct 2014 | News

MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering solutions, congratulates Australian-based digital artist and motion designer Jeremy Mansford on winning the grand prize in the first MAXON “WinC4D.com” animation contest for his entry entitled Titan Smash. Launched earlier this year in July, WinC4D is a new competition and contest site sponsored by MAXON that invites digital artists to submit original10-second themed animation content utilizing Adobe® After Effects® CC and Cinema 4D Lite to showcase the innovative ways creative professionals can use the two programs to create compelling digital content.

The inaugural WinC4D three-month competition entitled “Ultimate Prize Fight” ran from July to September and challenged contestants to create prizefight themed animations. Competition judges comprised of well-known motion design professionals and educators from the 3D creative community included Rob Garrott, E.J. Hassenfratz, Nick Campbell, Barton Damer, Ash Thorp, Colin Sebestyen, Thanassis and Paul Babb. Visitors to the WinC4D.com site were also encouraged to recognize their favorite entries by giving “Props” or “Paper Plate Awards” in categories such “Eye-Candy Crown”, “LOL Master”, “Most Innovative”, and more.

“MAXON designed the WinC4D competition as a way to inspire artists to explore Cinema 4D Lite which is now included in After Effects CC,” said Paul Babb, MAXON US president/CEO. “We congratulate Jason Mansford on his creative and entertaining animation.”

Mansford, a motion designer and art director used C4D Lite for stills and style frame work and admits that his video submission to the WinC4D contest marked the first time he had created a finished animation using 3D software. Drawing from his design and storytelling background, Mansford wanted his idea to be a true fusion of 3D and 2D animation focused on a few key areas that he wanted to learn about – lighting, texturing and explosion — and drew inspiration for the prize-fighting concept from the iconic Cornelis Cornelisz van Haarlem painting, “The Fall of the Titans”.

“I like to avoid the obvious ideas and try to melt some eyeballs. So for the brief Ultimate Prize Fight piece, fluorescent killer sculptures frozen in time seemed like a goer,” comments Mansford. “Using Cineware allowed me to learn a few key processes and do a solid mix of 2D/3D techniques. It’s pretty satisfying as a C4D ‘noob” to throw around passes and get live 3D updates all within AE.”

EJ Hassenfratz, a WinC4D judging panel member and multi-Emmy winning freelance 3D/motion graphic artist and founder of Eyedesyn, was impressed with the excellent quality of the WinC4D contest entries. “Titan Smash definitely stood out among the submissions,” says Hassenfratz. “It’s ‘crazy’ that Mansford created such high-quality work with no prior knowledge of how to animate using the software whatsoever. That speaks volumes about his talent and how Cinema 4D makes 3D accessible to those who want to learn it.”

For details on the theme of the next WinC4D.com competition, contest rules, terms and conditions, please visit the WinC4D.com website here.

2014 winners of the animago AWARD

Thu 16th Oct 2014 | News

The winners of the animago AWARD 2014 have been announced. The prominent international awards for animation, visual effects (VFX), visualisation, game design & interactive media were presented on Thursday evening at a festive gala event in the Metropolis Hall at Filmpark Potsdam-Babelsberg.

Awarded entry in the category “Best Postproduction”:

“Vaterfreuden – Frettchen”
ScanlineVFX, Germany

Awarded entry in the category “Best Short Film”:

“Cuerdas”
Pedro Solís García, Spain

Awarded entry in the category “Best Advertising Production”:

“L’effet Papayon – La fashpomme victime”
WIZZdesign, Unit Image, The Andy’s, France

Awarded entry in the category “Best Interactive Production”:

“SimpSymm – Prozeduraler Skulpturengenerator”
Christoph Bade, Dominik Kolb, Hochschule Ravensburg-Weingarten, Germany

Awarded entry in the category “Best Game Design”:

“Ryse: Son of Rome”
Crytek, Germany

Awarded entry in the category “Best Trailer/Opener”:

“Assassin’s Creed Unity: E3 World Premier Cinematic”
Digic Pictures, Hungary

Awarded entry in the category “Best Visualization”:

“RedBull Formula1 Spielberg track introduction”
Aixsponza, Peter Clausen Filmproduktion, Germany

Awarded entry in the category “Best Young Production”:

Carried with a value of Euro 3,000 by animago presenter DIGITAL PRODUCTION and also with a RenderCube® for each team member, sponsored by CADnetwork.

“Wrapped”
Roman Kälin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Württemberg, Germany

Awarded entry in the category “Jury´s Prize”:

Sponsored with a Precision M3800 with powerful NVIDIA® Quadro® graphics by Dell and Nvidia.

“Azarkant”
Andrey Klimov, Russia

Awarded entry in the category “Best Still: Reader´s Prize DIGITAL PRODUCTION”:

Readers of DIGITAL PRODUCTION magazine and the Facebook community have chosen the winner of this category.

“Smoked”
GV Prashanth, India

A total of 1,014 projects from 67 different nations were submitted for consideration as part of the 2014 animago competition. An independent jury comprising experts drawn from the areas of film, development and postproduction initially nominated 50 projects in ten categories (five in each category) and chose the final award-winning productions from among these nominees.

The award ceremony is the highpoint of the animago AWARD & CONFERENCE currently taking place (16/17 October) in Potsdam-Babelsberg. The event brings together high-ranking national and international industry experts and roughly 1,000 participants, including delegations from this year’s partner countries of Canada and Poland.

Related links

http://www.animago.com/en/