Mighty Med set for a second season on Disney XD

Disney XD is going in for a second season of its live-action superhero comedy Mighty Med, which will resume production in July for a fall 2014 premiere.

The series was created by executive producer Jim Bernstein (Phineas and Ferb) and co-executive producer Andy Schwartz (Scrubs) and executive produced by Stephen Engel (The Big Bang Theory). It stars Bradley Steven Perry (Good Luck Charlie) as Kaz, Jake Short (A.N.T. Farm) as Oliver, Paris Berelc as Skylar Storm, Devan Leos as Alan and Augie Isaac as Gus.

Disney Channels Worldwide exec VP of original programming Adam Bonnett said in a statement: “The show’s clever take on the popular superhero genre has made this show a hit with Disney XD viewers. Our fans have embraced the show and its talented cast, and we look forward to delivering more action-packed and comical adventures in season two.”

CSharks launches Android version of action game ‘City Encounter’

Kerala based game development company Csharks recently launched a new game City Encounter on the Android version on 23 May 2014. The game was originally designed in flash for playing online. Due to its success the studio further developed the game for the mobile platform. The Android version has been spruced up with new art and level designs and more challenging game play.

City Encounter is an action game where Inspector Vijay is an encounter specialist in Mumbai Police Department .The character Inspector Vijay is heavily influenced by the Bollywood film ‘Dabangg’.

The response for the app has not been so encouraging, there are about less than 50 downloads since its launch, the team is hoping for the downloads to increase in the coming days .The earlier gaming app ‘Big Block’, which hit the stores on 12 May, too hasn’t attracted many downloads, with numbers hovering just about 50 downloads for it as well. Soon Csharks is planning to launch ‘Jungle Jump’ for Android and is keeping its fingers crossed for the same.

Game Brief of ‘City Encounter’:

An anonymous tip has taken him to the streets of the city where it turned out to be an ambush. Goons & terrorists had planned it perfectly but Vijay was not going to let it be the end of it. He needs help to stand against waves of enemies across the streets before the backup arrives.

The goal of the game is to shoot all the terrorists and keep Vijay safe from their attacks. The weapons can be changed while playing. The game gets very challenging & interesting at higher levels. Guns, grenades, bullets, armor & helmets are available for purchase. To survive the enemy waves the player has to be very agile & make some strategically upgrade purchases.

Time Warner Cable supports TV everywhere access for Fox apps

The customers of Time Warner Cable (TWC) as well as Bright House Networks will have access to programming from Fox’s bouquet of networks via the FOX NOW, FXNOW, FOX Sports GO and Nat Geo TV apps across digital platforms.

Authenticated users will be able to stream TV shows and movies on demand from FOX, FX, FXX, FXM, National Geographic Channel and Nat Geo WILD. They can also watch live sports from FOX Sports.

“We’re thrilled to bring customers even closer to the FOX, FXX, FXM, National Geographic Channel, Nat Geo WILD and FOX Sports programming they love across multiple screens,” said TWC sr. VP & GM of video Mike Angus in a press statement. “Whether its entertainment, sports or news, Time Warner Cable is always on the cusp of having customers experience content front and center through new apps, devices and platforms.”

FOX NOW delivers day-after-air access to full episodes and clips of such prime-time series as 24: Live Another DayFamily GuyNew GirlThe Mindy Projectand Bob’s Burgers. Whereas, FXNOW provides on-demand access to a range of dramas, comedies and movies, among them The AmericansFargo and Louie. From the Nat Geo TV app, users can find popular shows such as Wicked Tuna and Life Below Zero.

Disney and LucasFilm collaborate to produce spinoff series of tentpole films

In an announcement on StarWars.com, LucasFilm and Disney said Gareth Edwards of Godzilla fame will direct the as-yet unnamed film, while The Book of Eli screenwriter Gary Whittas will write the script. The movie is slated to open 16 December 2016.

The movies, spinoffs on the famous Star Wars characters, are not meant to have any connection with the forthcoming trilogy of the original title that will open in December, 2015, and which will continue the storylines from the original three films and the Star Wars’ prequels. Both the companies have kept all other details regarding the cast and other notifications under tight wraps.

With Edward at the helm, Star Wars fans would certainly be hoping for an encore of his previous outing which though not great, was a decent attempt. Hopes from Whittas will be high as well, though The Book of Eli didn’t find many takers.

Since the movie is set to fill the gap in the release calendar between 2015′s “Episode VII” and “Episode VIII,” which presumably will come two or three years later, both – LucasFilms and Disney – have strategically roped in big names for the standalone projects.

Most of the cast for “Episode VII” was unveiled on 29 April, and it’s probable that none of those actors – Harrison Ford, Mark Hamill, and Carrie Fisher, reprising their roles as Han Solo, Luke Skywalker, and Princess Leia, respectively, along with Girls star Adam Driver, Max von Sydow, and others – will appear in the spinoff movies.

Though, it seems like there would be lot at stake, with the previous Star Wars movies, including re-releases, and The Attack of the Clones, having earned a total of $2.2 billion, according to Box Office Mojo.

DreamWorks Animation releases ‘Dragons: Rise of Berk’ on iOS

DreamWorks Animation and Ludia Games have teamed up for the launch of ‘Dragons: Rise of Berk’ game, which is now available exclusively in the App Store.

In ‘Dragons: Rise of Berk’, players will be able to create their own island, hatch and train DreamWorks’ dragons and explore 25 different islands in a Viking world. The game can be downloaded for free on the iPhone, iPad and iPod touch. Its release coincides with the upcoming debut of How to Train Your Dragon 2, which hits screens this summer.

Dragons: Rise of Berk is a stunning builder game and a must-have for all Dragons fans,” said Ludia president and CEO Alex Thabet in a statement. “Ludia’s passion for delivering quality gaming continues and our ongoing, successful collaboration with DreamWorks Animation has resulted in yet another fantastic gaming experience. Ludia invites everyone to explore the Isle of Berk like never before using their iPhone and iPad.”

Disney Channel revamps look and logo; iconic ears snipped

Disney Channel recently launched its new logo in the US and 42 other international networks, but there is one significant difference. While the old logo prominently featured the iconic mouse ears (read Mickey Mouse’s big round ears), the new one significantly reduces their size, showcasing a blue-and-white palette and revolving around Walt Disney’s signature.

The Channel isn’t exactly calling it a rebrand, but it has gone in for a logo refresh and its network IDs will reflect a new, more open (less boxy) look that is visible on most of its networks already. With the refresh in the look and feel the marketing team at the network is running helter-skelter to ensure that the channel’s new look is both consistent and sensible.

Disney Channels Worldwide sr. VP & CMO Richard Loomis in a statement said: “The new branding was an international collaboration between Disney Channel global and European teams and is crafted so our teams everywhere can customise it to create local stories, in familiar settings, featuring culturally identifiable storytelling.”

All interstitial programming, identification spots and programming menus will have the new logo, style and palette. The updated logo will combine the signature stroke of Walt Disney with the three-circle shape that resembles Mickey Mouse. The refresh is meant to celebrate the faces, families and environments of Disney Channel viewers worldwide, while honouring the history of the iconic brand.

“Our viewers have great affinity for two heritage elements that have long created a ‘story’ during our daily programming schedule – the four-note music mnemonic and the beloved ‘wand ID’ in which our stars form our Disney Mouse ears with a wand. We are looking forward to introducing these elements in an exciting new package,” further revealed Disney Channel VP marketing and creative Ron Pomerantz.

The agencies that have worked along with Disney for the logo refresh are Royale (in Los Angeles) and BDA (in Germany).

After Studios: Not just a post production house

“We’re not just a post production studio but also a state of mind… where river of creativity combines with zeal and skills on the plains of technology”. With such a motto, one can only expect to witness something out of the ordinary; well AnimationXpress.com’s Sidharth Iyer ventured into the world of After Studios and truth be told, it lives up to its motto (literally).

Speaking to AnimationXpress.com, After Studios’ Gerry Gonsalves – who is the studio manager – throws light on how VFX happened for the studio, their repertoire of work, collaborating with a certain Ashutosh Gowariker, hurdles faced by the industry and much more over a hot cuppa.

Excerpts:-

How did the idea of getting into VFX come about with After Studios?

It was always a plan; there is no point in doing only one aspect of post production and leave out the others. We wanted to be a one stop shop of post production, thus we looked at all our options and basically ended up doing all kind of work. VFX looked like the next logical step and we have taken that leap. It’s been going well as of now, we have also handled large foreign contracts, which has enabled us to really expand (literally as well) as we have acquired the latest in technology equipments and also taken the floor upstairs. We have nearly 150 seats up there, with creativity just oozing out of our talented bunch of artists.

…And how long has After Studios been functioning? What is the kind of work that you have been involved in?

It was established three years ago, but the VFX work is barely six months old…. I mean we had the VFX department, but it catered to local commercials and a few film makers. Now we have completely gotten into the mix and from approximately 32 artists doing VFX then (clubbing CG and VFX together), we would like to do a lot more Indian feature films but need to market a little more aggressively for getting noticed.

Nowadays, with every commercial film director dreaming to direct a feature film, it only makes sense to help them in the transition process as a studio.

We have recently worked on films like Dishkiyaoon, Sooper Se Ooper, Spanish Masala, Pakauu, Love Ka Hangover and Rise of the Zombie to name a few and in all we have worked on approximately 25 movies.

You are currently working with renowned director Ashutosh Gowariker on a big project called ‘Mount Everest’, how did the collaboration happen?

Ashutosh has worked with our business development director Shyam Salgoankar aka Sally. In fact, everyone in this market knows Sally very well, right from R Balki to Rakeysh Omprakash Mehra, all of them have worked with him at some stage of their lives as an editor and he is one of the most fabulous visualisers I know, having great concepts. So it was only right for Ashutosh to think of Sally when he had something as huge as Everest to pursue and present it a very picturesque manner. With a good 30 years in the industry as an editor and a VFX supervisor he has done it all, including an award at Cannes for best edited commercial.

Where do you feel the VFX industry stands at this point in time?

If you’re looking at foreign market they will definitely send out the backend work, which their artists feel is not worth the time and their production studios would rather not spend their money there, and save a huge sum by outsourcing it to Indian studios. And once most of the work is complete, they will just hire a small team to correct the portions which look out of place, rather than hire a whole team of 50 to 60 people to actually do the job.

It’s just numbers that work for them and for us. It’s still a decent amount of money compared to what the Indian producers give and that’s the sad part about it. The budgets of Hollywood films and the budgets of Indian films in today’s day and age are not too far apart; it’s just that here the star takes away the large chunk, but abroad, a decent amount of the budget is kept for post-production as well as other important aspects of film-making.

What are your thoughts about Indian artists?

The artists out here are really talented but only a select few are passionate and driven to achieve excellence. Unfortunately the Indian mentality pushes all of us to run behind money rather than chasing our passion. Simply putting it, if you have the passion you will move ahead and if you don’t you are going to stay where you are.

Any thoughts on manipulation of prices by big production houses, and how it in turn sabotages the growth of the industry…

Unfortunately producers misuse pricing of projects to suit themselves; they will shop around for rates from various studios and then go back to the first studio saying, “hey you know what they are offering me?” and this maddening cycle keeps on going till the production house is getting their work done in half the budget kept aside for post-production.

And even the studios are not bothered about this crazy business, as most of the studios here don’t run as a business model, but an ego model. So the studio will be like: “Hey! I have got this project never mind if I lost money on it but I got this project; so now 10 other producers  will come to me and say do my project for me,” this kind of mentality may sometimes work and sometimes it backfires, but that is clearly how some studios approach their projects.

What are the major hurdles faced by VFX studios when working on a project?

Time is the most crucial factor for any project that we take up. It has a major influence on the output, overseas huge schedules are laid down in advance for the work and everything is extremely well planned.

Here the planning is never completely in place, not enough care is taken at the shoot stage and then VFX is used to correct the shots. The complaint always is, “we don’t have the budget for this”… They always say that the budget is very low for post production but want a great job done. If you need to get the work done in ‘X’ amount of time, then you can’t have quality and budget on your side. Out of the three – quality, time and budget, you can only get any combination of two. Either given quality and enough time then the budget can be managed. If quality and budget is there then one can make the time but if you don’t have time and budget, you cannot get the quality.

Budgets too come into play but if you agreed to a cost then you have to honour it; the problem is people don’t visualise enough, or are unable to communicate to the artist so until they see an image they don’t know what they want, they can’t communicate visually and that’s because they haven’t really visualised the shots; all they have is a vague idea and they will say, “Okay I want to do these VFX shots”.

How would you rate the work environment at After Studios?

I think it’s not too bad, I have to say yes at times we are slave drivers no question about it when there are deadlines to be met. But most often, I think we give enough time for people to figure out stuff for themselves and they have got their equipment and opportunities. We are not going to crucify people for watching videos online as it’s their way of relaxation and if they feel they will get motivated by doing so, then so be it.

Do you believe that India can deliver a film like Gravity in the near future?

With ease and comfort we can do it. You give us the time, you give us the money that they had and we can do it. We are not less than anybody else, we are only more. We just shoot ourselves in the foot by cutting out cost the whole time. The problem out here is people are happy with mediocre things because out here as far as most producers are concerned it is the bottom line that counts and not the resultant quality.

In terms of technology too, I would say for the most part we have more than what some people have equipped with abroad, we are ahead of them because we also have numbers on our side in terms of workforce.

Where do you see After Studios in the next five years?

I definitely see us doing some great work in India. I would also like to say that we would have our presence in all major cities out here. Apart from concentrating on Indian work, we would also like to have a Hollywood presence, where people out there would directly approach us and say: “You are best at what you do, and we want to work with you!”

‘After’

We would like to introduce ourselves a as a new state of the art post production facility called ‘after’ (Division ofVRG Digital Corporation Pvt. Ltd.). It is an amalgamation of the best creative people, advanced technology and the most professional infrastructure. The studio provides Film Scanning, Offline and Online Editorial and Digital Intermediate (DI).

Building on our success within our existing services, we are focusing on expanding our VFX (Feature Film) services to our clients around the world.

‘after’ is looking for bright and energetic individuals to fill in the positions for the following specializations for VFX Film division:

  • Modelling Artists
  • Animators
  • Rigging Artists
  • Lighting Artists
  • Texturing Artists
  • Tracking Artists
  • Motion Graphic Artists
  • Roto Artists
  • Compositors
  • Digital Matte Paint Artists

Interested candidates are requested to send in your CV and work link to hr@after.org.in 

‘after’ (Division of VRG Digital Corporation Pvt. Ltd.)
501, 5th floor, Mangalmurti, Above Jack & Jones Showroom,
Linking Road, Santacruz (W), Mumbai – 400054.
Contact Person – Ms. Sneha Ratnalikar (HR Head)
Contact Number – 022-61557907
Email – hr@after.org.in

Seven Summits Studio’s ‘Petite’ bagged ‘Best Game Story’ at Casual Connect Singapore

Casual Connect is produced by the Casual Games Association and is the premiere event for the casual games industry with over 5,500 professionals attending Casual Connect each year. Casual Connect brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.

The Asian edition of Casual Connect was held in Singapore from 20 – 22 May, 2014. Seven Summits Studio – a game development start-up from Hyderabad – was selected to showcase its game ‘Petite’ to publishers from around the globe.The Showcase featured games from over eighty developers hailing from across the world. The event was followed by Indie Prize Awards where the best games from the showcase were honoured in respective categories. ‘Petite’ bagged in the ‘Best Game Story’ award during this event.

‘Petite’ is an ambient game that revolves around the life of a woman, while focusing on several key incidents that happen along the way. In every level, she’s in a new situation, having several ‘memory spherules’ revolve her. You let out different emotions and control them to stop the spherules, thereby unlocking a different memory snippet every time.

The development team comprises of Asar Dhandala (Designer / Programmer), Vishesh Chopra (Writer), ShaileshPrabhu (Mentor) and Nawaz Dhandala (Mentor).

‘Petite’ is set to release on Windows 8, Android, Tizen and BlackBerry in late June, 2014.

Axe Pheromone Business Cards

Unilever Canada’s AXE marketing team members have managed notched up their confidence level with the development of business cards infused with pheromones. Team members provided a sample of their sweat at the height of physical exhaustion. Chemicals associated with social attraction were taken from their sweaty headbands were isolated in the lab before being distilled into a concentrated solution. The pheromones were infused into business cards, allowing the cards to communicate far more information than just a phone number and email address.

AXE Pheromone Business Card

“Find this card surprisingly irresistible? It’s the world’s first pheromone-infused business card. My pheromones captured at their pheromoniest. Keep this card safe. I am not responsible for any overwhelming attraction resulting from its possession.”

AXE Pheromone Business Card

AXE Pheromone Business Card

AXE Pheromone Business Card

AXE Pheromone Business Card

Credits

The Pheromone campaign was developed at Union, Toronto, by partner Subtej Nijjar, executive creative director Lance Martin, associate creative director/art director Glen D’Souza, associate creative director/copywriter Mike Takasaki, agency producer Julie Riley, account director Kimberlee McCormack, account manager Rhiannon Enss and science advisor Rudolf Furrer, working with Kyle Millar, Brand Manager – AXE at Unilever Canada.