Otis Motion Graphics 2014 Reel


KAW KAW! This Motion Reel is a compilation of the work from my graduating class (Otis c/o 2014) that I cut together. All work included has been produced during our time at Otis College of Art and Design. Enjoy! Audio: RAC – Cheap Sunglasses (ft. Matthew Koma) – – – – – – – – – – Andrew Rahn – www.andrewdrahn.com Angela Kao – www.angelajkao.com Austin Hyde – www.austinhyde.com Danielle Jang – www.daniellejang.net Duk Chung – www.theduk.tv Hailey Rucobo – www.haileysphere.com Henry Pak – www.johnhenrypak.tv Jackie Kan – www.jackiegk.com Michael Gallegos – www.mikemograph.tv Michelle Cho – www.michellecho.tv MJ Kang – www.mjkang.tv Oliver Wee – www.owee.tv Pablo Robleto – www.pablor.tv Rachel Brickel – www.rachelbrickel.tv Samantha Liu – www.styliu.tv Skye Aldrin – www.itsskyealdrin.com Vincent Wang – www.vincentbwang.tv Wendy Ho – www.hellowendyho.tv – – – – – – – – – – 00:00 Oliver Wee, Vincent Wang, Rachel Brickel 00:06 Henry Pak 00:09 Oliver Wee 00:12 MJ Kang 00:15 Vincent Wang 00:20 Duk Chung 00:22 Henry Pak 00:24 Austin Hyde 00:25 Rachel Brickel 00:28 Austin Hyde 00:30 Andrew Rahn 00:32 Danielle Jang 00:34 Hailey Rucobo 00:35 Michael Gallegos 00:37 Vincent Wang 00:40 Oliver Wee 00:43 Rachel Brickel 00:47 Duk Chung 00:49 Danielle Jang 00:50 MJ Kang 00:53 Henry Pak 00:56 Andrew Rahn 00:58 Austin Hyde 01:00 Michelle Cho 01:01 Pablo Robleto 01:04 Skye Aldrin 01:06 Wendy Ho 01:08 Pablo Robleto 01:09 Pablo Robleto 01:12 Samantha Liu 01:15 Duk Chung 01:17 Rachel Brickel 01:21 Danielle Jang 01:23 Oliver Wee 01:26 Michelle Cho 01:28 Angela Kao 01:31 Oliver Wee 01:35 Pablo Robleto 01:38 Jackie Kan 01:40 Henry Pak 01:43 Vincent Wang 01:48 Oliver Wee 01:53 Samantha Liu 01:55 Vincent Wang 01:59 Henry Pak 02:03 Oliver Wee, Andrew Rahn, Henry Pak Phew! That was a lot to go through, but nevertheless, Hope you guys enjoy!

The Bigger Picture Trailer


The National Film and Television School MA Graduation Film **SELECTED FOR CANNES FILM FESTIVAL 2014** **SELECTED FOR ANNECY INTERNATIONAL ANIMATION FILM FESTIVAL 2014** **SELECTED FOR ZAGREB 2014**

MTV – Confusão 30"


MTV/Viacom Brazil issued us a challenge: to create a set of super-brazilian IDs with high-impact visuals. The goal was to explore FIFA’s World Cup in an unbiased way, keeping it in line with their target audience. We chose to embrace reality and created, wrote and produced films about a World Cup that happens not only on TV or in stadiums, but also on the daily life of the ordinary brazilian citizen. Vivid colors, imperfections and little bit of chaos were the ingredients to build an aesthetic that could synthesize Brazilians’ everyday lives in its most true and universal form, without being too regional or falling into the common places of national culture depictions. A combination of live-action, rotoscopy, cel animation and motion graphics allowed us to achieve a final look able to give the piece all the fluidity and visual clutterness the narrative demanded. Hope you like it!

Making Of_Parasol Island Pink Troubles_Flamingo Dance

MAKING OF for web

MTV – Alongamento 6"


MTV/Viacom Brazil issued us a challenge: to create a set of super-brazilian IDs with high-impact visuals. The goal was to explore FIFA’s World Cup in an unbiased way, keeping it in line with their target audience. We chose to embrace reality and created, wrote and produced films about a World Cup that happens not only on TV or in stadiums, but also on the daily life of the ordinary brazilian citizen. Vivid colors, imperfections and little bit of chaos were the ingredients to build an aesthetic that could synthesize Brazilians’ everyday lives in its most true and universal form, without being too regional or falling into the common places of national culture depictions. A combination of live-action, rotoscopy, cel animation and motion graphics allowed us to achieve a final look able to give the piece all the fluidity and visual clutterness the narrative demanded. Hope you like it!

MTV – Carrinho 5"


MTV/Viacom Brazil issued us a challenge: to create a set of super-brazilian IDs with high-impact visuals. The goal was to explore FIFA’s World Cup in an unbiased way, keeping it in line with their target audience. We chose to embrace reality and created, wrote and produced films about a World Cup that happens not only on TV or in stadiums, but also on the daily life of the ordinary brazilian citizen. Vivid colors, imperfections and little bit of chaos were the ingredients to build an aesthetic that could synthesize Brazilians’ everyday lives in its most true and universal form, without being too regional or falling into the common places of national culture depictions. A combination of live-action, rotoscopy, cel animation and motion graphics allowed us to achieve a final look able to give the piece all the fluidity and visual clutterness the narrative demanded. Hope you like it!

Cougar Talk…


Mac the cougar “talking” with the cameraman…

Learn more about Mac here: http://bigcatrescue.org/mac/

BIG CAT TV is a close look into our day-to-day operations, the conservation efforts we support, and the 100+ feline residents of “Big Cat Rescue” in Tampa, FL. USA. Big Cat Rescue is an educational non-breeding sanctuary and a registered non-profit 501c3 so your donations are tax deductible!

Subscribe here: http://youtube.com/subscription_center?add_user=BigCatRescue

Website: http://bigcatrescue.org

Watch more Big Cat Rescue on Animalist at: http://animalist.com/BigCatRescue

Follow Big Cat Rescue on Twitter http://twitter.com/BigCatRescue

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Add Big Cat Rescue on Google+ https://plus.google.com/u/0/+bigcatrescue

Craft CameraFx for MotionBuilder

Tue 13th May 2014 | News

Craft Animations released Craft CameraFx, a new animation tool for users who’d prefer it to be simple and intuitive. Designed specifically for camera animation, Craft CameraFx presents users with a layer-based workflow that helps them create a dynamic sequence in a matter of minutes.

Craft CameraFx was inspired by Craft Director Studio’s “driving” workflow, and incorporates new abilities to manage cameras within a 3D scene. Traditionally Craft Director Studio users would have to use several cameras if they wanted to string together different effects. Now they can add multiple layers to the same camera and see changes directly from a set view to streamline the animation process. The software even lets users modify a sequence after it’s made. No more re-staging and re-recording if you don’t get it right the first time.

“Traditional methods like spline animation always come with a stiff workflow,” says Michael Belin, co-founder and developer at Craft Animations. “With CameraFx, it’s simple. Want your camera to shake at a precise moment? Simply add a noise effect. Set the start and end times. Bang.”

Tailored for easy customization and rugged professional use, effects in Craft CameraFx exist as small modules within its new layer system. Module movement characteristics are generated in real-time and several can be stacked together for scenes that require complex animations.

For example, a user might quickly set up a crude path for an object using a rough spline animation or other basic input. Adding one of CameraFx’s offset effects will then smooth out and extend curves on the path without actually modifying the source animation.

This system was refined from specifications and requests from the Ubisoft Toronto team during the development of Tom Clancy’s Splinter Cell Blacklist, giving Craft CameraFx a true trial-by-fire in the AAA game market.

“We relied on Craft CameraFx to help us achieve realistic camera animations in Splinter Cell Blacklist,” says Randy Yuen, Camera Specialist at Ubisoft Toronto. “We saved time by using this toolset, which helped our team deliver game animations at a very high level of quality.”

Through elements like recording feedback, precise customization, and a variety of effects options, artists of all levels can now have unprecedented control over their animations.

Additional key features of Craft CameraFx include:

• Streamlined Animation Workflow: Intuitive controls make camera animations easy to create and tweak
• Real-time Feedback: A constantly active system applies changes in real-time so users have the freedom to change animations and view results right away
• Simple and Smart Controls: The unique layer system and user-friendly interface makes advanced combinations of effects easy to achieve
• Powerful Effects: A collection of specific camera effects includes the most common camera characteristics to easily achieve advanced animation techniques

“In markets like Games, Film and VFX, artists are always in search of something that can save time but still deliver a consistent result,” says Belin. “That’s why we created CameraFx. It’s simple, but also more powerful than any other camera animation tool.”

Pricing and Availability

Craft CameraFx is priced at $1,995, and is available now for users of MotionBuilder 2012, 2013, 2014 and 2015. A purchase includes a perpetual license for the specific platform and host version of Craft CameraFx, as well as first tier support from Craft Animations. Users can access a trial of Craft CameraFx here.

Related links

www.craftanimations.com/default/index.cfm/products/craft-camerafx

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Allegorithmic Integrates Silicon Studio’s YEBIS 2 Tech

Tue 13th May 2014 | News

Today Allegorithmic will begin integrating Silicon Studio’s YEBIS 2 into Substance Designer 4.3 and Substance Painter beta.

After this integration, what game developers see in their viewport is what will be available in the final rendering. Removing the need to ever leave the program establishes a workflow that for the first time begins and ends in Substance. Whether that means creating beauty shots or making sure the asset currently being textured behaves after applying cinematic post processing effects like SSAO, antialiasing, glare or depth of field, artists now have a level of convenience (and power) that’s never been seen before in the world of game design.

“Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what it’s actually going to look like right away,” said Dr. Sébastien Deguy, Founder and CEO at Allegorithmic. “Combining YEBIS 2’s stellar post processing technology with the PBR viewports in both our Substance texture creation products will help us remove most of these layers, and will continue to make the Substance suite the only one-stop shop for textures.”

“Today the latest and most advanced version of our middleware YEBIS 2 is used by the most innovative game developers in Japan and abroad,” said Takehiko Terada, CEO at Silicon Studio. “It is a real pleasure to see it utilized by the most innovative company in its field and through products we love. We can not wait to see what the 3D artists’ community will produce now that YEBIS has joined with Substance!”

Availability

This integration will be available for Windows and Mac, first in Substance Designer, then in Substance Painter. There will be no additional costs added to the price of Substance Designer or Substance Painter because of this integration.

Related links

www.allegorithmic.com

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