Patrick Clair + Elastic: HBO’s True Detective

One of our favorite projects from 2013 was Patrick Clair’s launch trailer for Tom Clancy’s The Division, a global conspiracy theory rendered in elegant typography and metaphorical imagery.

With the same understated poignance that is his hallmark, Mr. Clair’s latest project is a title sequence created in collaboration with Antibody (Clair’s studio) and Elastic for HBO’s new series, “True Detective.”

In an interview with Art of the Title, Clair explains:

As we started to plan the movement and animation, we faced some interesting challenges. We wanted the titles to feel like living photographs. But the footage was too kinetic and jumpy and stills were too flat and static. Many shots feature footage that has been digitally slowed to extreme degrees. The digital interpolation and artefacts created by slowing footage down often looks strange or tacky, but we found that in this case it evoked a surreal and floaty mood that perfectly captured what we were after.

Read more in Art of the Title’s excellent interview.

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Client: HBO
Air Date: January 12, 2014
Opening Title Sequence: Elastic
Director: Patrick Clair
Executive Producer: Jennifer Sofio Hall
Design/Animation/Compositing: Antibody
Senior Designer: Raoul Marks
Animation + Compositing: Raoul Marks
Animation + Compositing: Patrick Da Cunha
Production: Bridget Walsh
Research: Anna Watanabe
Additional Compositing: Breeder
Compositing: Chris Morris
Compositing: Joyce Ho
Production: Candace Browne
Production: Adam West

Fraser Davidson: A Guide To American Football

UK-based Fraser Davidson’s latest, “A Guide To American Football,” is a hilarious distillation of one of America’s most beloved pastimes.

In the same spirit as his previous sports-related work, “Irritable Bowl Syndrome” and “Alternative Rugby Commentary,” Davidson mixes whip-crack wit with equally clever visuals to inform and entertain broad audiences with devilishly good design and motion.

In the case of “A Guide To American Football,” Fraser not only designed and animated he everything, he wrote it, too. That, my friends, is the triple threat in this business. Impressive.

Oh, and rumor has it that Davidson completed this project in about two weeks. Wow.

Voiced by Adventures in Design podcast. All sound work by Morgan Samuel.

Syndrome takes Pause in Melbourne

Syndrome Studio creates the opening titles for the 2014 Pause Fest in Melbourne, Australia. Executive Producer, Monica Blackburn describes the project as “a dream project with full creative freedom” in which “we envisioned the sequence as a journey through a surreal, living art installation piece. Visually representing each aspect of the festival – start-ups, motion, gaming, web and creativity – as physical objects that combine and interlock to form a whole, the open underlines the festival’s theme, “everything is connected”.

The mixture of dated and futuristic technologies, of dusty machinery and glossy interfaces, shape this wonderful homage to the creative process, in which live action and CG merge seamlessly to form a lyrical technological dance.

Music and Sound Design by Echoic.

Miwa Matreyek


Animator/performance artist Miwa Matryek incorporates the silhouette of her own body into projections of her lush animations. Having seen her perform at last year’s Vimeo Festival, I can attest to the power of combining a live theatrical performance with clever front and rear-projection. There’s a bit of magic as you see the “cuts” happen in real life – one moment a hand looms large in frame, her silhouette thrown huge across the screen, the next moment an entire body wanders into frame.

Matryek has two upcoming performances:

See her previous work, Myth and Infrastructure, below. My favorite “movement” starts at 2:53 – when the living silhouette serenely becomes part of the environment, rather than just creating one-to-one interactions.

Dvein: We Wander

In Dvein’s latest short, “We Wander,” you won’t find CG fluid sims or virtual Rube Goldbergs of visual oddities. Instead, you’ll find haunting visuals of animals carousing in the dusky liminal spaces between darkness and light, nature and civilization and hunted and hunter.

Each shot crackles with graphical clarity, despite being a live action production. The sound design, foley work and music add a hyperreal edge to every animal movement, creating a surreal, visceral undercurrent to the strange narrative that unfolds.

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Directed by Dvein

Cinematography · Dani Robles
Editor · María Antón Cabot
Sound Editor · Eduardo Castro
Foley Artist · Alex F. Capilla
Music · Tomás Virgós
Head of production · Anahí Puig & Sergi Roda
Art Direction · Ana Muñiz
Production manager · Idoia Sánchez
Production assistant · Sara Valderas, Belinda Sánchez
Camera operator · Vivian Rodríguez
Animals · Fauna y Acción
Post-production · Alba Ribera, Lluisa Cuchillo
Producer · Marga Sardá
Type design · Superexpresso

Produced by Agosto & Dvein

Thanks to: Gabriel Azorín, lacasinegra, Rafa Montilla, Marçal Fores, Familia Samitier-Celma