Basie: Respublika ~ Poster Reel

Animation of several posters, designed by Russian Illustrator Stas Leontyev.

I want to know about Furnace Core

I am new to Nuke, and Fusion
I ve seen Furnace-Furnace Core for nuke and fusion
ihave visited foundry webisite but didnt understand, i read that it can do auto rotoscoping and rig removel?
is it possible?

Motion graphics for music video $300

I want text popping up through the video alongside the artist, in front of the artist and behind the roto’d artist, you would be doing the roto too. The video is very fast paced so the text effects should be easy to make look good once we have styles picked out.

I also need a 7 second animated title, something creative.

Send me reels, clips or music videos you have done this type of thing in asap. This job needs to be done immediately.

justcallmemrh at gmail.com

Stereo conversion of cg footage

hello everybody,

is rendering one view in a 3d-application and using the z-buffer to generate the second view in compositing a common workflow? this could save hours of rendering time…

but from my experience using the z-buffer for displacement leads to rather “dirty” results…are there any better workflows or does anyone have experience with this kind of work?

thanks

Benjamin Ducroz: MÖBIUS

MÖBIUS; A collaborative stop motion sculpture Twenty-one large triangles animated by Melbourne, throughout Federation Square. MÖBIUS is a sculpture that can be configured into many cyclical patterns and behave as though it is eating itself, whilst sinking into the ground. The result is an optical illusion and a time-lapse of people interacting with the sculpture […]

Internship at The Foundry, London – Mari, September)

This September, The Foundry is looking for an intern who is keen to work with us on Mari – the world’s most advanced 3D Texture-painting software. You will be working side by side our Mari team to get your hands dirty with the latest and greatest Mari tools for approximately 4-6 weeks.

The Requirements

• A keen interest to work with the latest and greatest 3D Texture-painting software
• A commitment to quality, proven accuracy and a good eye for detail
• Excellent verbal and written communication skills
• Some experience with texture/painting/sculpting software (e.g. Mari, Zbrush, Mudbox, Sculptris, PhotoShop), is preferred.
• A passion for what we do and the VFX world

In return you will gain valuable experience and knowledge from The Foundry’s Mari team, have fun experimenting with the fantastic product and hone your new skills, using cutting edge technology before anyone else giving you a headstart in VFX.

Go to www.thefoundry.co.uk/jobs for more information on the company, the tool, the opportunity and how to apply.

Yowie and the Magpie by Dylan White


Been a long time coming, but this delightfully illustrative and darkly comic tale is now available to view in its entirety online, after having toured festivals. I especially enjoyed the constantly pulsating and bubbling white beard of “dad.” Designed and directed by Dylan White, so be sure to head over to his site for more behind-the-scenes info. I enjoyed the click-thru showing the juxtapositions between storyboard images and final style frames. Full credit list on the site and on the Vimeo page here.

Posted on Motionographer

Strange and a bugging error!!!

hi,
i have been using v6.2 recently and its working out fine.except for one error which has been bugging me quite a lot..its saying "cant write .tmp to final".. when i render a sequence in dpx and this error msg comes at a particular frame..i have no clue abt it..:confused::confused:

A little help with a basic TCL script

Hi all. I am a quite new to scripting in any form and was just looking for a bit of a hand. I am attempting to set up a projection camera gizmo that sets itself by frame (based on the camera tracker) as well as sets up a Project3d node and associated Card.

I am running into a bit of trouble in that the node does what I want it to until I have multiple instances, then the variables I am setting are over riding the previously set variables.

So what I am asking in sort is there any way to set unique variable names automatically based on the node name (or some other method) then call those names later in expression links?

Additionally is there any way to create a floating point slider with a range that can be controlled via expression? For example if I wanted to set the limits to Read1.first and Read1.last?

Anyway, here is the code so far. Cheers!!

Code:


set cut_paste_input [stack 0]
version 6.3 v1
push $cut_paste_input
Camera {
 display textured
 translate {{CameraTracker1.camTranslate(proFrame)} {CameraTracker1.camTranslate(proFrame)} {CameraTracker1.camTranslate(proFrame)}}
 rotate {{CameraTracker1.camRotate(proFrame)} {CameraTracker1.camRotate(proFrame)} {CameraTracker1.camRotate(proFrame)}}
 focal {{CameraTracker1.focalLength(proFrame)}}
 haperture {{CameraTracker1.aperture.x(proFrame)}}
 vaperture {{CameraTracker1.aperture.y(proFrame)}}
 win_translate {{CameraTracker1.windowTranslate(proFrame)} {CameraTracker1.windowTranslate(proFrame)}}
 win_scale {{CameraTracker1.windowScale(proFrame)} {CameraTracker1.windowScale(proFrame)}}
 name Projector
 label "\[value proFrame]"

 addUserKnob {20 ProjectionSetup l "Projection Setup" t "Auto Setup Project3d and ProjCard Nodes "}
 addUserKnob {32 ProjHere l "Select This Frame" T "set projCurFrame \[value this.frame]" +STARTLINE}
 addUserKnob {3 proFrame l "Projection Frame" t "Select Projection Frame by Value or Set Here Button"}
 proFrame {{"\$projCurFrame"}}
 addUserKnob {32 setProj l "Projection Setup" T "set projNode \[value this.name]\n\nset cut_paste_input \[stack 0]\nversion 6.3 v1\npush \$cut_paste_input\npush 0\nProject3D \{\n inputs 2\n name Project3D\n selected true\n\n\}\n\nset cut_paste_input \[stack 0]\nversion 6.3 v1\npush \$cut_paste_input\nCard2 \{\n translate \{0 0 0\}\n rotate \{\{parent.\$projNode.rotate i\} \{parent.\$projNode.rotate i\} \{parent.\$projNode.rotate i\}\}\n\n\n name ProjCard\n\}\n" +STARTLINE}
}


Animated 3D mesh point selection in nuke for mattes

Hi!

I remember seeing in Nuke master class,
We are able to select animated 3d model’s mesh point and grow selection
to use it as a matte.

I cant remember the 3d pass required to do so
and how we use it in Nuke.
plz. help…

Cheers,
Vinay