Ross Sea, Antarctica

This is a quick entry I did for a competition for Ross Sea, Antarctica

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Ja4yXuz4sZc

So what do you guy’s think. Keep in mind, there has been significant colour corrections.

Different Video:
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=xoAwGepbaZY

Luma Pictures – Modeler/Texture Artist

Modeling/Texturing Artists
(focusing on hard surface modeling and texturing)

Luma Pictures is looking for Model/Texture Artists

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Character and Hard Surface Model/Texture artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented Artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to stretch your wings and grow.

RESPONSIBILITIES:
• polygonal modeling of creatures, props and environments from photo reference
• optimization of UV’s for maximum efficiency
• developing multilayered photo-real textures for use in multipass rendering.

QUALIFICATIONS:
• Artist must be well versed with Maya and Z-Brush skills are a plus
• Artist must have an understanding of pipeline based productions and multi-pass rendering methods
• Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Model/Texture Artist
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.

Vray Composite Passes Problem

Hi friend,
I try to do some composition with 3ds max vray layers pass, the problem is after merge them together I have diferent result that image control.

I see karahana explanation
http://www.pigsfly.c…?showtopic=6645

And Multi-Pass Compositing by Tin Jones

You can see the comp

Attached Files
File Type: rar Comp.rar (6.24 MB)

Feedback – Laptop screen tracking

Hey guys! I gave mocha for ae a try, and this came out; Crits would be really apreciated!

cheers

Luma Pictures – Nuke Compositor

NUKE Compositor
(focusing on feature film compositing)

Luma Pictures is looking for Nuke Compositors

Luma Pictures is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

RESPONSIBILITIES:
• compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
• Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

QUALIFICATIONS:
• Must be well versed Nuke (background with Shake considered a plus)
• Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
• Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
• An understanding of stereo (3D) and anamorphic compositing in Nuke
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Compositor
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.

Black Swan meets Sesame Street

Don’t Hug Me I’m Scared, from Becky Sloan and Joseph Pelling (with the London-based This Is It Collective) was a Quickie that caught my attention recently. To explain why, I’m going to just talk about what you’re thinking as you watch.

So the video begins, and you’re wondering what’s going on. You’re panning over a few scenes in a kitchen, except the kitchen is made of felt. And then, suddenly, a notepad is singing and you’re in a children’s video.

Something’s bothering you, though. This is kind of lame for a children’s video. It’s telling kids how to do what they do really naturally anyway, use their imaginations. (Typical pedagogic reasoning: Tell people to do slightly more of what they’re already doing, thus making the instructor seem useful.) Its examples of “creativity” are barely above the threshold of wonder — looking at a cloud, the puppet children see a ladder leaning on a log. Isn’t that … fun?

Now you’re beginning to wonder, because the video has been playing it straight as a kids’ video for so long that you think it might be one. But, no, now the notepad is singling out one puppet boy for being incorrectly creative, and you know something is afoot. The video isn’t quite a spoof, so you figure maybe it’s a high-minded critique of the institutionalization of “creativity,” calling out kid vids for their nefarious notes of social control.

And that would be fine, except Don’t Hug Me I’m Scared doesn’t make such an obvious point. Instead, in its final moments, it moves into a very disturbing free-association sequence, suddenly hinting at bleak psychological states, more Black Swan than Sesame Street.

Finally, you don’t know what to make of it. So maybe it’s art.

Becky Sloan and Joseph Pelling answered some of my burning questions.

Do you want to fill us in a little on how you came up with the ideas for Don’t Hug Me and how that evolved?

Joe: We had talked for a while about doing something using basic craft artwork, like googly eyes and glitter and making silly portraits out of tissue paper, which we both find very funny. After several meetings at an unknown coffee shop we finally got funding from HSBC bank to give us the green light, in the end the cash fell through because of some issues with the staff dog.

Becky: I used to work at kids’ camp and developed an obsession for different types of fun craft. As a child, I used all types of craft to express my emotions and inner feelings .The puppets were a good way to combine all the craft stuff into a story and that’s when we wrote the silly song. Also I have the voice of a small child so we saved money on the lead vocals.

Were there any particular videos or inspirations of any sort that informed the look or the ideas behind Don’t Hug Me? I’m wondering in particular if there were any specific children’s shows you were trying to evoke.

Becky: We did look at a whole range of educational kids shows that involve craft making or puppets such as Fingerbobs and Hartbeat, which are both amazing.

Joe: It’s hard to make a film with Muppet-style puppets without referencing kids’ shows, but we knew that we weren’t trying to make a deliberate spoof, and that’s why we had to make it very weird.

From a technical point of view, what was the hardest shot or sequence?

Joe: the whole thing was pretty tiring, as we only gave ourselves a weekend to shoot it all, plus the fire alarm went off at three in the morning and the room stank of rotten meat.

Becky: The meat cake was difficult because it was dripping all over the felt. All the shots with dripping paint or meat were stressful, as we knew we only had one chance to get it right.

The point that really turns the video on its head for anybody not really paying attention is where we suddenly see 3D graphics of the figures instead of puppets, which begins what I think of as the “freaked-out adults” sequence. What were you thinking there?

Becky: The “CRAZY!” sequence was deliberately left unplanned right up until the day we shot it, so most of the ideas came from lots of little meat/craft experiments. CGI, meat and felt are the perfect team for a weird moment. They don’t go together at all and we liked the idea of making it uncomfortable for the viewer.

Joe: Genius and role model Dan Britt made the amazing CGI sequence. HSBC Bank originally wanted the whole film to be made using the new 3D technology — once they pulled out we had make the rest with the stupid felt stuff.

I’ve been internally debating whether the video is subversive or just merely disturbing. Do you have any opinions on that?

Becky: Creativity is almost always associated with progress and healthy positive expression but in actual fact you can get creative with a hammer and a cowpat.

Joe: I don’t think we aimed to make a “comment” on creativity, but we wanted to make light of how creativity and self-expression is basically something very difficult to teach.

I was particularly curious about the silent panning shots at the very the beginning. Was there any particular goal with those silent images?

Becky: The initial shots help to set the scene, but also they help to create the feeling of nothing.

Joe: Before the sketchbook talks the puppets have no “creativity,” so they have to be bored and silent. That’s how creativity works.

Posted on Motionographer

Nuke 6.3… Shadow casting not working on 3d Card…

Nuke 6.3… Shadow casting not working on 3d Card…

cylinder shadow not casting my card….
just checkout this script….

Attached Files
File Type: nk volume_light_test_v1.nk (27.9 KB)

Production Coordinator – Gener8 – Vancouver, BC

Who is Gener8?

Gener8 is revolutionizing the exploding market for 3D feature film production. Our partners and customers are the world’s major motion-picture studios. We work with industry leaders such as Sony Pictures, Warner Entertainment and Columbia Pictures with the primary objective of helping to produce the highest-quality, top-grossing stereoscopic 3D releases.

"Gener8 is setting the standard for 3D post translation. Their stereo process starts with principal photography and leads into post migrating with VFX giving me the flexibility to design the stereo in a facility atmosphere without the pressures of on-set production. This unique approach has changed the way I think of post 3D its a game changer!"

Craig Mumma, Stereographer, Ghost Rider: Spirit of Vengeance

Why Work Here?

We want to secure the best and brightest local and international talent, and believe we have taken the right steps to do so. Here is why people love working here!

· We are in massive growth mode, and have ambitious plans for our future
o New divisions, new technology creation, and room for advancement are all around you
· Everyone, including you, has the opportunity to shape our culture
o Bring your ideas and we promise to listen to them … this is one of our core values
· You will work on AAA film productions
o Who doesn’t want to say they worked on a blockbuster movie to their friends and family?
· We organize fun events like going to see our new movies together before they are released
o Transit, popcorn, ticket, and fun all included
· You get to work with top level partners such as Sony, Warner Bros, and Columbia Pictures
o Knowing people in the know … you know?
· Excellent Management team, who are leading the way in creating new technology
o http://www.gener8.com/about/management/
· Did we mention we are all really, really good looking?
o Think about being surrounded by beautiful people … nothing wrong with that

Why does this particular role rock?
Each role here has its own super special advantages here at Gener8. This is why you want this one:

· Help shape Gener8’s culture
o You will be a leader here. You can directly change and help develop who we are
· You have the power to design, alter, and improve processes
o Consider yourself the Mr. or Mrs. Fix It
· Right Brains get to work with Left Brains
o That’s right! You can bring structure to an artistic minded team which is awesome
· A great way to gain experience in the growing industry of Stereo Conversion
o This is an emerging technology and is in high demand

Everyone loves a Job Description – so here you go!

Summary of the Role:

Maintains departmental records and reports used to track elements for the entire production, communicates to departmental personnel the day’s scheduled events affecting them, arranges key meetings and provides general administrative support. Supports Production Management and Lead(s) in internal departmental management and provides first point of contact for department team members. This position will report to the Production Manager.

General Duties and Responsibilities:

· Enter and maintain production data in the studio’s production database to reflect scheduled, in-progress, and completed departmental work. Collaborate with other coordinators and leads to keep all data accurate and current.
· Schedule meetings at the request of the Production Manager and Leads. Proactively maintain the calendar with alertness to topics, deadlines and conflicts. Manage the schedules of key personnel.
· Ensure proper preparation for all meetings and reviews. Record and publish notes from meetings and reviews that accurately reflect action items and an appropriate sense of urgency.
· Act as a point of coordination of work that enters and leaves the department. Provide administrative support as needed to ensure that communications are accurate and complete.
· Proactively respond to requests for information and assistance from those within and outside of the department.
· Helps maintain a positive team environment.

Qualifications:

· Three years of practical experience, preferably as a Production Coordinator.
· Understanding of production terminology and the production environment.
· Computer literacy and ability to work with database as well as standard word-processing and spreadsheet software.
· Ability to work autonomously and on a team.
· Ability to maintain focus on detailed priorities in a dynamic work environment.
· Ability to self-organize and follow organization system of the department.
· Ability to communicate effectively with others both in the department, outside of it and across projects.

If you are interested in this position and knowing more, please submit your resume and cover letter to recruiting@gener8.com. Our fantastic recruitment and HR team will be ready and waiting to make the entire process a whole lot of fun.

Senior Compositor – Vancouver, BC

Who is Gener8?

Gener8 is revolutionizing the exploding market for 3D feature film production. Our partners and customers are the world’s major motion-picture studios. We work with industry leaders such as Sony Pictures, Warner Entertainment and Columbia Pictures with the primary objective of helping to produce the highest-quality, top-grossing stereoscopic 3D releases.

"Gener8 is setting the standard for 3D post translation. Their stereo process starts with principal photography and leads into post migrating with VFX giving me the flexibility to design the stereo in a facility atmosphere without the pressures of on-set production. This unique approach has changed the way I think of post 3D its a game changer!"

Craig Mumma, Stereographer, Ghost Rider: Spirit of Vengeance

Why Work Here?

We want to secure the best and brightest local and international talent, and believe we have taken the right steps to do so. Here is why people love working here!

· We are in massive growth mode, and have ambitious plans for our future
o New divisions, new technology creation, and room for advancement are all around you
· Everyone, including you, has the opportunity to shape our culture
o Bring your ideas and we promise to listen to them … this is one of our core values
· You will work on AAA film productions
o Who doesn’t want to say they worked on a blockbuster movie to their friends and family?
· We organize fun events like going to see our new movies together before they are released
o Transit, popcorn, ticket, and fun all included
· You get to work with top level partners such as Sony, Warner Bros, and Columbia Pictures
o Knowing people in the know … you know?
· Excellent Management team, who are leading the way in creating new technology
o http://www.gener8.com/about/management/
· Did we mention we are all really, really good looking?
o Think about being surrounded by beautiful people … nothing wrong with that

Everyone loves a Job Description – so here you go!

General Duties and Responsibilities:

Compositors at Gener8 serve as vital players in establishing new and emerging technology in the world of stereo film. They are the last set of eyes on a shot and the final hands on the assembly line. The fine details that make shots look great are accomplished by careful manipulation and the hard work of the talented perfectionists of our compositing team. They use a mix of traditional compositing techniques blended with a unique stereo pipeline in setting a new standard in the world of conversion.

Compositors at Gener8 are specialists at solving technical problems with creative solutions.

· Strong interest in 3D stereography.
· Overall working knowledge of Nuke compositing techniques in motion picture pipelines.
· Active role in building Conversion Works’ 3D conversion pipelines.
· Developing time-saving, production-savvy techniques for the selection of difficult elements within 2D footage.
· Delivering stereo-converted shots that are creatively converted under production timelines.
· Mentoring junior compositors.
· Attending daily scrum meetings.
· Working closely with the Producer and Production Manager to complete overall quality control requirements on finished shots.
· Working closely with the Technical Art Director and the Art Lead on conversion of 2D plates.
· Troubleshoot production pipeline issues.
· Contributing to Team Morale.

Qualifications:

· 3 plus years in direct experience
· Education background in Digital Art or Technology.
· Previous production experience with node-based compositing.
· Proven special effects work using Nuke.
· Keen understanding of colour space and its relation to compositing.
· Open-mindedness and the ability to problem solve in a deadline driven environment.
· Able to communicate effectively with other digital artists.

If you are interested in this position and knowing more, please submit your resume and cover letter to recruiting@gener8.com. Our fantastic recruitment and HR team will be ready and waiting to make the entire process a whole lot of fun.

Intermediate Compositor – Vancouver, BC

Who is Gener8?

Gener8 is revolutionizing the exploding market for 3D feature film production. Our partners and customers are the world’s major motion-picture studios. We work with industry leaders such as Sony Pictures, Warner Entertainment and Columbia Pictures with the primary objective of helping to produce the highest-quality, top-grossing stereoscopic 3D releases.

"Gener8 is setting the standard for 3D post translation. Their stereo process starts with principal photography and leads into post migrating with VFX giving me the flexibility to design the stereo in a facility atmosphere without the pressures of on-set production. This unique approach has changed the way I think of post 3D its a game changer!"

Craig Mumma, Stereographer, Ghost Rider: Spirit of Vengeance

Why Work Here?

We want to secure the best and brightest local and international talent, and believe we have taken the right steps to do so. Here is why people love working here!

· We are in massive growth mode, and have ambitious plans for our future
o New divisions, new technology creation, and room for advancement are all around you
· Everyone, including you, has the opportunity to shape our culture
o Bring your ideas and we promise to listen to them … this is one of our core values
· You will work on AAA film productions
o Who doesn’t want to say they worked on a blockbuster movie to their friends and family?
· We organize fun events like going to see our new movies together before they are released
o Transit, popcorn, ticket, and fun all included
· You get to work with top level partners such as Sony, Warner Bros, and Columbia Pictures
o Knowing people in the know … you know?
· Excellent Management team, who are leading the way in creating new technology
o http://www.gener8.com/about/management/
· Did we mention we are all really, really good looking?
o Think about being surrounded by beautiful people … nothing wrong with that

Everyone loves a Job Description – so here you go!

General Duties and Responsibilities:

Compositors at Gener8 serve as vital players in establishing new and emerging technology in the world of stereo film. They are the last set of eyes on a shot and the final hands on the assembly line. The fine details that make shots look great are accomplished by careful manipulation and the hard work of the talented perfectionists of our compositing team. They use a mix of traditional compositing techniques blended with a unique stereo pipeline in setting a new standard in the world of conversion.

Compositors at Gener8 are specialists at solving technical problems with creative solutions.

· Strong interest in 3D stereography.
· Overall working knowledge of Nuke compositing techniques in motion picture pipelines.
· Active role in building Conversion Works’ 3D conversion pipelines.
· Developing time-saving, production-savvy techniques for the selection of difficult elements within 2D footage.
· Delivering stereo-converted shots that are creatively converted under production timelines.
· Mentoring junior compositors.
· Attending daily scrum meetings.
· Working closely with the Producer and Production Manager to complete overall quality control requirements on finished shots.
· Working closely with the Technical Art Director and the Art Lead on conversion of 2D plates.
· Troubleshoot production pipeline issues.
· Contributing to Team Morale.

Qualifications:

· 3 plus years in direct experience
· Education background in Digital Art or Technology.
· Previous production experience with node-based compositing.
· Proven special effects work using Nuke.
· Keen understanding of colour space and its relation to compositing.
· Open-mindedness and the ability to problem solve in a deadline driven environment.
· Able to communicate effectively with other digital artists.

If you are interested in this position and knowing more, please submit your resume and cover letter to recruiting@gener8.com. Our fantastic recruitment and HR team will be ready and waiting to make the entire process a whole lot of fun.