Serginho Dimi
Posted in: DesignSerginho Dimi is a designer and 3d generalist currently working at Lobo. He’s recently updated with a new site, some great work to see.
Technology
Posted in: The Job LotWe have recently finished production on Harry Potter and the Deathly Hallows and Captain America: The First Avenger.
We are currently in production on John Carter Of Mars, The Dark Knight Rises, Total Recall and Snow White.
* Job Title: Technology
* Department: Technology
* Location: London
* Closing Date: N/A
* Reports To: CTO
* Direct Reports: N/A
Key Purpose of the Job:
Double Negative is looking for an experienced Mac specialist to provide hardware and desktop support for Mac users in a mixed environment of Linux, Macintosh and Windows computers. The position will involve all aspects of Mac administration and support.
You will need to have
An excellent understanding of Mac hardware and systems.
Experience of OSX and previous responsibility for the day to day administration of Mac hardware and
software.
Familiarity with the Unix command line environment and scripting language skills would be an advantage.
A pragmatic approach to solving operating issues.
Good verbal and written communication skills.
You will need to be
Smart, driven and adaptable.
Confident in approach to getting things done.
Calm under pressure.
Excited to tackle new and varied challenges.
Please send applications to Alice Tuxford at 77 Shaftesbury Avenue, London, W1D 5DU.
If you have any questions please contact jobs@dneg.com
We look forward to hearing from you!
FXTD
Posted in: The Job LotWe have recently finished production on Harry Potter and the Deathly Hallows and Captain America: The First Avenger.
We are currently in production on John Carter Of Mars, The Dark Knight Rises, Total Recall and Snow White.
* Job Title: Effects Technical Director
* Department: 3D
* Location: London
* Closing Date: N/A
* Reports To: Head of 3D
* Direct Reports: N/A
Key Purpose of the Job
Through complex problem solving, using both Maya and Double Negative’s proprietary Voxel based render system and custom pipeline tools, creating VFX for film.
Needs To Do
* The position of FX Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects.
Needs To Know
* Full knowledge of Maya (Mel and Houdini knowledge a plus)
* Effects animation experience
* Familiarity with pipeline issues
* Experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle 2 rendering voxel based systems
* Minimum of 3 years demonstrable experience in effects work on feature films
* A good general TD BG is desirable
Needs To Be
* Pro-active
* Technically adept
* Team oriented
* Adaptable
* Able to take direction
Measures of Performance
* Delivery of required content, on time
* Continuous improvement
Please send applications to Alice Tuxford at 77 Shaftesbury Avenue, London, W1D 5DU.
If you have any questions please contact jobs@dneg.com
We look forward to hearing from you!
Been having a problem with Nuke slowing down during a session, as I use it, and as I preview. Consecutive refreshing gets painfully slow – and it’s back to being fast after a restart. Are my memory settings for Nuke wrong? Any idea what may cause this?
I can recreate this on both 6.3 and 6.2 64-bit, on different machines. But all are running OSX Snow Leopard. Appreciated if someone could chime in on this.
telestream episode pro / converting a quicktime into mpeg2 format issues
Posted in: Hardware & Tech Talkinto the following:
Final Delivery Video Format & Illustrations
– MPEG2, 1920x1080px
– 50p
– I-Frame only
– HP@HI
– CBR
– CBR
– 40Mbit
– Closed GOP
– GOP<15
No audio is required for these animations
So far we keep getting this error:
MPEG2 encoder: Invalid video horizontal size(1920)/vertical size (1080)/frame rate(50.00 fps) combination.
if i convert it with 25fps it works fine but not with 50fps?
Can anyone help?
Modelling issue
Posted in: Beginners TalkI am having a problem with a model that i am using for my demo reel. Maybe this issue is not supposed to be discussed here in this forum but i could think of no other place to find help. My modeller keeps modelling a female character which should actually be cartoony but when he passes it to my rigger/animator he keeps on taking out a lot of mistakes saying that the character has no characteristics, the edge flow has problem, the lips have bcum realistic etc. Now my issue is that my modeler has always modeled realistic characters & his characters have never been rigged or animated so he is having a problem understanding whats wrong with the model & I am a VFX artist but i know little about the technical details abt modelling. Since my animator keeps taking out mistakes we have to remodel the character always which consumes a lot of time. I am adding sum images of the model please give me comments on how to solve this issue. Thanks in advance.:confused:
I am searching an efficient solution for creating decent looking smoky fires on tree trunks/twigs appeared in foreground and background for a war-zone type of shot. I pull a still frame from a FXPHD term intro video to better describe the effects I am after: Basically small smokes here and there, and smoky fire on tree trunks.
I’ve searched some possible solutions for that include (I put the concerns from my perspective):
1. GenArts Monsters GT
2. Tracode Particular for Nuke
3. particles in NukeX 6.3
4. Maya fluids: highest learning curve and probably take longer to render?
5. pull keys from stock footage: most fire stock footage with dark background has no smoke in it, whereas live-action smoky fire on wood can be difficult to pull a clean key?
Since I have no experience in any of above, I am wondering which approach would be the most efficient one with little learning curve that creates descent results of fire and smokes effects?
Please, any comment is very welcome!
– Jason
Filesonic Premium August 18
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