Which one is better for me “Nuke” or “Fusion” or “Toxik”

I use Maya.
I am thinking to learn a serious compositing package.
I’m a SFX and Rendere artist but need to learn serious post processing too.
I will combine passes and layers.

can you tell me which one is better : "Nuke" or "Fusion" or "Toxik"

Later on i may consider to buy one of the three.

Thank you.

animating text with expressions

Hiya,
I was wondering if anyone could help me with some text animation scripting.

I basically want to animate a clock going from 00.00 to 00.00 again 24 hours later and be able to adjust over how many frames this will happen.

Also I would like to animate something like rpm so a standard counter from say 1000 to 3500 over a number of frames.

Is this possible somehow?

cheers
per

animimating text, a clock

Hiya,
I was wondering if anyone could help me with some text animation scripting.

I basically want to animate a clock going from 00.00 to 00.00 again 24 hours later and be able to adjust over how many frames this will happen.

Also I would like to animate something like rpm so a standard counter from say 1000 to 3500 over a number of frames.

Is this possible somehow?

cheers
per

RayFire: The Beginnings

A few samples of my RayFire simulations. Just started using this stuff and its pretty cool at breaking things up.

[Sim 1] – Simple as possible.
http://www.youtube.com/watch?v=aDnc1…eature=related

[Sim 2] – Lighting and shadows and z-depth (which got screwed)
http://www.youtube.com/watch?v=ay6piVH49VY

Used Nvidia Physx engine.
Until next time…:D

MPC Vancouver: Mid- level Texturing TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Develop the look of the sequences with the supervision team
  • Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Strong artistic skills
  • Ability to demonstrate proficiency in creating photo-realistic textures
  • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
  • Experience working in a Linux environment
  • Experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
  • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
  • 3 years to less than 5 years experience

    Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Visualizing ISAM

Leviathan chief scientist Matt Daly and his colleagues at the design-focused, Chicago-based production studio are very proud to de…

MPC Vancouver: Mid level FX TD

Position Summary:

FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body and fluid simulations.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
  • Produces test and often final renders of FX elements for a shot
  • Creates working test composites for review by the supervision team
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Proven experience in feature, commercials or broadcast visual effects production
  • Experience in live action FX work preferred
  • Good understanding of the entire visual effects process
  • An eye for details, good sense of timing, and through understanding of techniques and technologies relating to physical simulation in computer graphics
  • The ability to think clearly and creatively under pressure
  • Good proficiency with Maya, strong scripting skills in MEL, with Python, C/C++ programming and shell scripting a plus
  • Knowledge of Pixar’s PRMan renderer preferred
  • Familiarity with at least one node based compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • 3 years to less than 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Various
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Voodoo Matchmoving

Has anyone used Voodoo? I would like to know if there is a way to pick certain tracking points to parent objects to. It’s the first time I use the program. I am importing the tracking data to Maya.

Masao Yamamoto.

converting interlaced steroe to anaglyph?

Hi,

I have an interlaced stereoscopic clip that i want to convert to anaglyph using the same depth and convergence etc…(not just a cheap anaglyph conversion)…

I have the clip as interlaced and I also have the sequence for the left eye and the right eye.

is there any way of doing this in nuke or another software?

thanks everyone in advance.:)