create new channel on nuke start

hi
I’d like to create automatically 4 new channels on nuke start. every channel with a different name and properties..rgba, vectors …in these way I can create some gizmo reffering to these channels. does you guys knows how or where I can find some info?
any idea? I tryed scriting the user menu.py with no result
thanks in advice

How do i rescale footage in PFtrack???

Footage 720hd. 1280 x 720

Hey guys how do I rescale footage so that when I import the scene into Maya it isn’t humongous in size?

Anyone want to work on a famous rappers music vid with me?

If it comes out good enough for him to use I can pay you. Big opportunity for me and I would like to have some effects in it. I shot it for free for the opportunity and since I started working with them I have been booking lots of decent gigs.

contact me for more info, dajavudesigns@gmail.com or pm me on here

Nuke 101 book

I bought this book because I just wasn’t getting much out of the foundry’s education materials.

I’ve already encountered two mistakes in chapter 2 and one I can’t get past. Basically I have 3 files being read into merge and write/viewer, but one of the files is an RGB that only has info in the r channel.

According to the book, when I enter R into the R,G,B and A channels inside the shuffle node this should allow me to take the info from red channel and force into the alpha channel. (Since the original mask file doesn’t have an alpha, and only has info in R, not G or B).

I need this to work as it’s a part of the mask I need to finish the composite but after following the instructions (listed above) and trying some things on my own, nothing happens.

Yes, this read file and shuffle are plugged into merge->write-> read->

:thanks: in advance!

pftrack 2011 problem

after i exported object tracking locators from pftrack 2011.1.3 all the locators which are supposed to be animated (from the OBJECT TRACK in pftrack) end up sitting still (no keyframes) bunched up in the viewport of Maya or fusion .

i used a make object tool like the official tutorial said but nothing happened 😡

Save 25% on all Dover Studios Maya Training Videos

The Dover Studios July sale has started!

For a limited time save 25% on all Dover Studios VFX training videos. The sale runs until July 25, 2011 so be sure to take advantage of the huge savings on our great training videos. The discount will be applied automatically to your order during the checkout process.

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About Dover Studios
Dover Studios, Inc. was founded in 2000 by brothers, Andrew Hazelden and Russell Hazelden, to provide professional Maya training for visual effects artists working in the film and television industry. Visual effects artists have relied on Dover Studios Maya training videos for years to help them meet the challenges of learning new skills. Satisfied customers around the world include students, freelancers, visual effects studios, universities and businesses.

Dover Studios visual effects training videos are specifically designed to help artists advance their skills in a way that is flexible, convenient, and affordable. The VFX training videos are available as direct downloads from the Dover Studios website enabling artists to learn new techniques right away and at their own pace.

MotionBuilder Animator/Technical Director – March Entertainment Toronto

March Entertainment is looking for skilled MotionBuilder Animator and/or Technical Director to help with an exciting new media project.

We are looking for a person with the following skills:

– Experience cleaning up motion capture based files
– Experience adding creative changes on top of motion capture data
– Experience in prepping cleaned mocap data for export to game engines preferred
– Proficient in MotionBuilder
– Knowledgeable in Maya
– Knowledge of anatomy and human movement
– Knowledge of or training in various forms of dance an asset
– Solid key-frame animation skills are a plus
– Basic rigging and skinning knowledge
– A passion for gaming
– Knowledge of the Unity game engine

All candidates must be Ontario residents and eligible to work in Canada.

This is a contract position which begins this fall.

Please send your CV and any relevant materials to resumes+mocap@marchentertainment.com.

We thank you for your interest in this position, but due to a high volume of applications only those candidates selected for an interview will be contacted.

Stereoscopic Nuke Compositor Position – New York based

Major studio feature film seeking compositor with stereoscopic experience to work in house with VFX Supervisor and editorial on concepts and final shot work.

Must have :

  • Minimum 2+ years of professional compositing experience, including some feature film work
  • Comprehensive understanding of Nuke, and it’s features
  • A detailed “eye”
  • Art and/or photography background a plus.

If interested and qualified please email your resume and a link to your online reel to: LOPJOBS@gmail.com

MPC Vancouver: Roto Prep

Position Summary:

The ideal candidate will have spent several years working as a Roto Prep Artist and be well versed with Nuke. Experience with Silhouette would be a bonus.

Duties and Responsibilities:

· Work with a team of prep artists to get live action plates ready for Compositors
· Problem resolution
· Training and assisting more junior artists
· Assisting the Lead Roto Prep Artist with artist management and with the relationship with MPC Bangalore

Requirements:

· Must be proficient in a dedicated Paint package, for example Shake
· Experience in Silhouette FX an advantage but not necessary
· Candidates should demonstrate a good eye for detail and precision, have an in depth knowledge and understanding of film
· Previous experience leading within a Roto Prep team a bonus
· Previous experience of dealing with an outsource provider a bonus

Details:
· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: Project based
· Date Posted: July 21, 2011 to August 20th,2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid Level Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:

· Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
· Have a solid understanding of the crowd pipeline from start to finish
· Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
· Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
· Deliver on schedule and meet deadlines, and work under pressure if required
· Ability to communicate effectively with Leads, and work collaboratively as part of a team
· Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
· Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
· Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems
· Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:

· Broad working knowledge of 3D and 2D generalist skills, including aspects of modeling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
· Previous CG production experience in feature films, broadcast or games
· Intermediate-Advanced level user of Maya, or similar 3D package
· Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
· Good eye for realistic movement, behavior and layout both in individuals and crowds
· Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
· Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
· Good computer skills, particularly with the UNIX/Linux command line
· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
· Experience with development of intelligent particle/crowd/flocking systems is an advantage
· A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial
· At least 3 to 4 years of relevant experience.

Details:

· Location: Vancouver, Canada
· Start Date: November 2011 onwards
· Duration: Project Based
· Date Posted: July 21, 2011 to August 20th, 2011