CANADA on How to Deconstruct Ice Cream

Editor’s note: The following post is by a new Motionographer contributor and copy editor, Brandon Walter Irvine. Please welcome him aboard!

Perusing the Quickies the other day, I was blown away by the video for “Ice Cream,” (NSFW) a punchy track from Battles and Matias Aguayo.

Produced by Barcelona-based collective CANADA, the video moves through a sequence of utterly distinct effects. Unlike most videos, where themes and looks are slowly built up, often in an additive process, the “Ice Cream” clip walks a very careful line by introducing a particular effect or theme just long enough for it to be registered, only to move on to another. Even after a couple of viewings, I couldn’t make sense of it, but I was definitely intrigued.

Director Luis Cerveró of CANADA broke it down for me.

Yes, it has a structure

It may be apparently random, but it all has a reason to be there. In our treatment, we divided the song into different chapters of what deconstructing the idea of an ice cream cone melting could bring to your mind. So there was first the concept of two opposites colliding (cold vs. warm, starting with the ice cream drops hitting the hot bath tub water) and represented by the young pretty girls (hot water) against older ugly guys (chocolate cold) and all these double shots of something against its opposite (snowy mountains vs. desert, etc).

Whence the licking

Then there was the chapter of happiness feeling brought up by eating ice cream, which is the overlaid part where you can see people just having fun, whose shots form ice cream shapes from circles and spheres against triangles and cones. The dance routine is also in the same spirit and again deepens the idea of an ice cream being deconstructed. Then comes the licking part, where, well, we show all the licking any ice cream needs — but being applied to other rounded shapes.

Then a part that focuses on the color: the vivid, almost tropical color of ice creams — we decided to apply that to images of girls fainting, because it kind of looks like a melting thing, and also because it relies on the idea of a lot of heat, very summer-like. And then we wanted to center on the milky texture and the fruity bits, so we decided to do that in a manner of old Otto Muehl performances — very chaotic and sticky — but with a merry approach instead of the spooky feeling you get when seeing those old performances.

Showing it without showing it

This all came from a previous phone chat with Dave from Battles where he explained how the song came out. First they did the music track, and then they decided it sounded like ice cream and started working with Matias on the lyrics and vocals. We thought that if the music sounded like ice cream, the video had to look like ice cream without really showing ice cream. Our first idea was to just show ice cream at the beginning and the end, with the girl inside the bathtub, but then Roger from the art department brought that huge strawberry ice cream cone and we decided to shoot Gina, our make-up girl, running in the woods carrying it.

The summer look

The look was, I guess, a collaboration with Marc Gómez del Moral, our DOP. We wanted to have something both very summer and playful. We were extremely lucky with the weather — we had some super shiny Mediterranean days and shot really close to the sea, where the light is powerful and clean.

There’s no stock footage; we did it all ourselves. The only thing would be the mountains and desert photos, which my dad took while traveling in the eighties, and an old Volvo catalogue photo, which we reshot.

You always have to reference previous work, so there were samples of Norman McLaren, Michael Snow, and Otto Muehl, and some overlaid pictures by Tierney Gearon. But they were more tools to reflect what we were after. The real inspiration came mostly from speaking to the band.

The girl that kicks herself

Tuixén Benet from the dance collective Les Filles Föllen did the choreography and the dance. It was quite hard to conceive and practice, because she had to put in on tape and overlay it constantly to see if everything matched. But once it was good for her, it was super easy to shoot, really. We did five takes for each color, but they all matched quite right.

On working with the dog

It was a lot of work, but it was pretty much fun to shoot and we didn’t come across any real trouble. My main surprise was how nice the karate fighters were, because they were scary during casting! And the only thing that was really hard to shoot was the final shot with the dog and bananas. Goshka wasn’t in a mood to lay down on the floor in the first place, and once we got that, she didn’t pay any attention to the bananas for ages, so we just had to wait and wait and waste a lot of film.

About the edit, the crazy thing is because of our deadline we only had one single day to edit the whole thing, so it was a long and tiresome day. When I got to bed, I kept seeing flashes of timelines, ins and outs, and matte effects.

Credits

HOUDINI FX Artist (LA)

A LA based studio is currently lookign for a HOUDINI FX Artist.

Responsibilities

• Design and animate high quality, photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project
• Work within the show structure and production deadlines to complete all tasks
• Integrate created elements into scenes with lighting, shadows, reflections, etc.
• Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
• Produce look tests based on provided reference materials
• Has good communication skills and is able to take direction from FX Leads and FX TDs
• They are looking for enthusiastic, dedicated team players who are looking to start their careers in Feature and Commercial VFX

Requirements

• Degree in Animation, Arts, Fine Arts or equivalent production experience
• Working knowledge of Houdini
• Knowledge of any and/or all of the following: rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics
• Strong understanding of physical dynamics and natural phenomena
• Experience with one or more other professional software packages such as Maya, Nuke is a plus
• Proficiency in shading and rendering techniques, ideally both Mantra and Renderman
• Requires strong technical knowledge and organizational skills
• Python scripting is a plus

http://www.smoothdevil.com/index.php?page=job&job_id=1641

closes: 23 Jul 2011

exporting with wrong frame range

Hi everyone!
When I exporting cam from PFTrack to Maya as .ma and FBX appears problem: wrong frame range. Is anybody faced with this problem? Using PFTrack 5.0r1 build 80923 and Maya 2011

How to Subtract Channels in Nuke ?

Hi, new in Nuke Here…

I’m trying to subtract the RGBA of an image to another and not know how, this is the script I’ve done in Nuke, but the function "minus"from the Merge node does not work as I with, because when you put a background of the same color the teapot stays the persistent color, in the motionblut gradiant.

I have a foreground with a teapot and a background all in the same picture and have the background alone, and want to remove this background from the picture with the teapot and the background together.

Please help, in the attachment is my scene in nuke. Thanks in advance

Attached Files
File Type: rar Test Scene.rar (82.3 KB)

Distort/transform

Hi guys, i’m having a problem with distortion and transformation in Nuke.
What I need is to transform a certain area of the image and shift it somewhere else, stretching the surrounging pixels.
If i mask an area and distort or transform it, I basically get an offsetted image "under" the maks i used. What I want, is to keep the shape of the mask and just move that area around without having to premultiply it, so that the closest pixels stretch.
Here is some screenshot:
Plate.JPG is my starting plate
dist_plate.JPG is the result I get with a normal transform or displace
partial_result.JPG is the result I would like to obtain with the difference that I don’t need the double of my image underneath it, but I need stretched pixels in that area.

Thank you so much!

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-=Match Moving Practice=-

Hey guys, what’s up?

Just another guy (22) here, trying to make my way towards the VFX industry.
I’ve been going at it since I was 13. Never worked on anything professionally.

Been seeing a lot of amazing stuff here. Very motivating.

Thought I’d share two of my match moving practice tests.
It’s not much, especially compared to the quality shown on these boards.

http://www.youtube.com/watch?v=ybWkcCnm3dA

http://www.youtube.com/watch?v=4tFFSTkYcqY

Second one also features a simple fire simulation via FumeFX. I’m still trying to get the hand of FumeFX, as it intrigues me.

I’d love to hear any comments, suggestions, crits.
Tips would be appreciated to. I have so much to learn. ;P

Bit rate option in Maya

Hi,

I just want to know where can I find the Bit rate option?
Will I find it directly or is there any other option through which I can upgrade the bit rate of my render output.

For now am just opening any rendered image in photoshop and checking it.
whenever i check it will always show me that it is 8 bit.
I want to upgrade it to 16 bit.

Thanks