I tried the auto track but doesn’t work since the wire is fairly similar color to the bg and actor’s clothes. Has anyone else worked with F_wireRemoval have this problem and/or any tips to quicken the workflow? Thanks.
FX Supervisor- Method Studios LA
Posted in: The Job LotRecent feature credits for Method include; Tree of Life, Captain America, Nightmare on Elm Street, Sorcerers Apprentice, Let Me In, Fast Five, Life as we Know it and Gullivers Travel.
Duties and Responsibilities
– Supervise the FX team and mentor artists to ensure the creation of high quality FX.
– Build or supervise the building of tools that can be used to execute multiple FXs across many shots
– Responsible for pipelining multiple Fx across many shots
– Responsible for directing the overall FX quality in shots and conducting rounds to determine which shots are ready to show to Director.
– Conduct script breakdowns for FX and develop appropriate schedules to work with available resources and to prioritize tasks.
– Work with CG Supervisor to determine which technology will be required to meet the needs of the FX department.
– Collaborate with other departments and supervisors to resolve technical problems.
– Proactively communicate any information about FX to other departments as necessary.
Qualifications
Bachelor’s degree in Computer Science or related field or equivalent work experience.
Advanced knowledge of particle systems and fluid dynamics in Maya and/or Houdini.
Expertise in compositing theory, concepts, and techniques. Nuke experience a plus.
Knowledge of surfacing, modeling, lighting, and rendering in CG.
6+ years of production experience with 2+ years in a lead or supervisory role on a feature film.
Strong communication, interpersonal, and multi-tasking skills.
Reels/Resumes can be sent to:
method-la-recruiting@methodstudios.com
Lead 3D artist at Impact Digital NYC
Posted in: The Job LotWe are looking for a lead CG artist – Staff position in NYC.
The position is opened right now, you don’t need to be a TD, but you need to be flexible, able to manage a team, setting up pipeline, a bit of IT is not a bad thing neither.
We work essentially with Max – RF – Vray – Fry – PF – NUKE
We do essentially FX and motion. You have to be able to work on high res photo-realistic rendering (actually was the main field of the department 2 years ago) meaning:
Hard Modeling and Orga – NURBS (PN) – extensive skills in lighting (studio). Rendering 6k to 10k.
Your main task is to process the jobs which are coming in and manage the department when it is growing. We used to 4 artists here, it will go this way again.
FX and realistic rendering are the key. You will work with the motion department, Flame Dpt and editors / Producers.
Salary are in relation to your experiences and skills.
You can email your resume / portfolio here:
Thank you,
Tanguy BODIIVT
TD @ Impact Digital
Barcelona based Bungalow have some impressive illustration and animation skills. Bungalow recently directed and animated this spot for La Caixa’s national campaign, via Wunderman. Also, if you are lucky enough to be in Barcelona from June 9th – 11th, Bungalow will also be giving a talk at OFFF Barcelona’s Open Room.
I have done the compositing, mattepainting and fx.
Thanks for watching ;):D:tongueinc
http://vimeo.com/24488981
Great new project from NY/LA based Loyalkaspar: Amnesty International ‘Shine a light’ — A short film celebrating 50 years of Amnesty International Shining a Light on human rights issues through the power of letter writing. Created pro-bono by the Betterment Bureau, a department of Loyalkaspar inc.
Amnesty’s request was for us to help them by creating […]
maya ncloth (dragon wings)
Posted in: Mayathe dragon is modelled and rigged… I get an obj and mdd from from the animators so I can do the sim in maya.
the problem I am having is that because the wing is double sided (thick fleshy wings) im getting a huge amount of penetration between the top and bottom membranes.
I first tried simming a single sided polygon which lay between the top and bottom layers and then constraining the top and bottom layers to the simmed mesh, this worked to some extent but as soon as the dragon folds its wings up im still getting penetrations.
the next thing i tried was to make the entire dragon ncloth and then paint an input attract so that only the wings segments simmed.
turning on self collisions stopped most of the penetrations but still the wings freak out and collide as soon as it folds up its wings.
does anyone know the correct workflow for something like this ive been looking around for info online and cannot seem to find anything helpfull.
how did they do "how to train your dragon" ? or harry potter dragons
i guess its specfically written software…dunno
help ! im pulling my hair out here !
Firstborn: Studio Reel 2011
Posted in: cg, Design, Interactive, MotionNew York City based Firstborn, one of the forerunners in developing leading edge interactive content, and as you can see in their latest Studio Reel for 2011, this also includes design, CG, animation and motion graphics. Firstborn was (ahem) born, in 1997 and I still remember having my mind blown apart by the quality […]