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Digital Nuke Compositor

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto has openings for:

Digital Nuke Compositor

Spin VFX Toronto is located at:

620 King Street West
Toronto, Ontario
M5V 1M6

Software utilized include:

Nuke

This is a full-time position to commence on or about July 25, 2011.

Compositors are responsible for combining live action, CG and graphic elements into a seamless final shot. Therefore a thorough knowledge of each discipline must be demonstrated.

As a digital compositing artist you must:

· have a minimum of 3 years PHOTO REAL feature film experience
· have a strong sense of colour, colourspace and attention to detail
· be able to do any required tracking (both 2D and 3D)
· possess strong roto and paint abilities
· be experienced using multi-pass CG elements
· be proficient using 2.5d approaches, projections and using the 3D environment within Nuke. This must be demonstrated on your reel.
· work in conjunction with the production team (producer, VFX Supervisor, CG supervisor) to establish schedules and technical requirements
· work in partnership with lighters and other compositors to ensure shots are delivered to the very highest standard

Requirements include,

· successful completion of a Visual Effects diploma from a recognized Institution
· strong artistic skills
· a traditional arts background with emphasis on photo-realistic character work and environments would be an asset

Salary: $55,000.00 – $75,000.00 per annum
plus company paid benefits to include Group Insurance Benefits which include, Medical, Dental, Disability, Life Insurance and Group Insurance Benefits; two weeks vacation and paid sick days

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

Remuneration will be discussed during the interview process.

No phone calls or drop-ins please

Geometry Import Issue

I don’t know if my issue stem from Maya or Nuke but when I import geometry from Maya via a .obj file, the model has undergone weird changes in the process. I’m attaching a screen shot to show the differences. Am I not modeling this correctly in Maya or are my settings in Nuke incorrect?

It’s connecting the top of the model in a very strange way? I’ve posted 2 screen shot from Nuke. One with the poly’s showing and the other without to see the anomaly (it’s the white triangular area) more clearly. Can Nuke actually edit the geometry?

Thank you so much for any help.

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Roto Test

Hay all, i recently roto, for my showreel one clip, please add comments, if there is any corrections or any thing else.

http://www.youtube.com/watch?v=wSjQG2iVa5s

thanks:)

ncloth component on component constraint issues

I am making a dress with ncloth
I have read in a few places that a great method to get realistic cloth is to cut the dress patterns and then "sew" it together using constraints.

I have modelled a simple front and back panel of a dress. I am using component on component nconstraints to link them together.
I was hoping to animate the strength of the constraints slowly in interactive mode to sew the seams

I have set my constraints to the weld method
My issue is that when I animate the strength or glue strength the constraints will snap at the higher values and not gently interpolate together as I intended

Anyone had any experience with this workflow?
thanks!

Helios Design Labs: Job Post

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Tim Jockel: Holographic Fashion Show

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