Yoann Lemoine’s Opus for Woodkid

Director and photographer, Yoann Lemoine, has had a diverse and compelling career over the past few years. From his high fashion and music photography to award winning animated work for AIDES Graffiti, he’s plowing through visual genres with consistent precision in narrative, technique and finish.

His latest Tarsem-esque masterpiece for Woodkid is not only a testament to his prowess in cinematography, art direction sensibilities, nuance in effects and overall tone; but this 27 year old is also the singer and songwriter behind the haunting musical act!

Posted on Motionographer

My Reel 2011updated

Clone node overlay lines Toggle?

Anybody know of a way to disable just the cloned nodes line overlays? It’s all over the place, and my nodes looks like Spiderman’s bedroom. Thanks!

3d Model Supervisor

JOB TITLE: 3d Model Supervisor

SUMMARY OF POSITION:
Looking for (onsite) Senior Character/Organic Modeler. Artist must be able to apply a stylized look to models.
Industry competitive rates.

JOB FUNCTIONS
1. Modeling
2. Reviews work from overseas
3. Give Direction in form of notes or photoshop markup to overseas studio
4. Communicate in a positive and articulate manner
5. Must work closely with Producers or Visual Development
6. Working to clear and defined milestones within a project and strict time constraints
7. Must be able to handle additional duties as they come up

JOB QUALIFICATION STANDARDS

Work Experience
2 to 4 years previous experience as a Modeling Supervisor.

Education, Professional Training, Technical Training or Certification

High School diploma required.
BS/BA degree preferred.

Knowledge/Skills
· Great Model and texturing skills
· Model organic and non-organic objects
· Create stylized look
· Understand and create maya shaders
· Edit and create UV mapping
· Understand how to create proper topology for animation
· Optimization of models and textures

Mental Demands
· Must have the ability to communicate effectively and tactfully with managers, outside vendors, and other levels of personnel.
· Must have the ability to pay close attention to detail.
· Must have the ability to organize and schedule work effectively.
· Must have the ability to work well under time constraints.
· Must be able to handle multiple tasks.
· Must be able to work long hours when necessary.
· Must be able Lead a team of 3d modelers
· Demonstrates ability to be proactive and anticipating potential problems before they occur and follows through on every task assigned.
· Demonstrates ability to be proactive about keeping everyone in the loop and up-to-date on the status of all tasks.

Software
Maya
Mudbox or Zbrush
Bodypaint
Photoshop

Send all resumes to jobs@wilbrain.com along with a Submission Agreement if submitting a Portfolio.

Attached Files
File Type: doc SUBMISSION AGREEMENT.doc (46.0 KB)

MPC Vancouver: Cloth TD

Position Summary:

A Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth and/or Syflex. Excellent communication skills, a strong work ethic, being a team player, and the ability to take direction are essential. Cloth TDs sit within our Rigging team in Vancouver.

Duties and Responsibilities:

  • Produce photorealistic simulations with high resolution geometry
  • Develop innovative, believable and beautiful solutions to challenging and complex problems
  • Set up rigFX for cloth simulations that are stable and versatile for a character’s range of motion.
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
  • Accountable for meeting productivity and quota targets on time and at a high level of quality
  • Troubleshoot and solve problems independently
  • Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations
  • Writing tutorials to document new techniques
  • Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
  • Work to high aesthetic level being able self critique
  • The initiative to anticipate future problems and develop solutions or tools accordingly
  • Teach others in the team

Requirements:

  • 5 years experience in film or animation production as a TD
  • 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
  • Mel scripting is a minimum requirement, python scripting preferred
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Solid work ethic and a positive attitude in the face of challenging situations
  • FX Animation Experience
  • Familiar with pipeline issues
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision
  • Good understanding of linux / unix based operating systems
  • A reel demonstrating outstanding visual and technical ability
  • Strong problem solving skills
  • Knowledge of C++ would be a bonus
  • Previous rigging experience

Details:

  • Location: Vancouver
  • Start Date: June/July 2011
  • Duration: Project based

If this role sounds of interest then please apply via our website.

We look forward to hearing from you!

2011 Basic VFX Reel

I’m somewhat of a newbie (only a couple years experience). I have a nack for chroma-key so I try to own that. This is a basic vfx reel but does show off some of my chroma-key work. It’s pretty short and to-the-point.

http://www.vimeo.com/21501920

Thanks,

Evan

Developer / pipeline TD

Newbreed Visual Effects is looking for a TD/software developer for its R&D department.
Tasks will include: participation in the development and maintenance of our VFX pipeline software, development of plug-ins for third-party software integration in our pipeline and according to specific production needs and development of stand-alone tools for the aforementioned.
Newbreed VFX is looking for a team player, someone with initiative and the ability to think outside the box, with problem solving skills and a good understanding of the production pipeline, and the ability to work and to deliver working solutions and tools within a tight production or development schedule.
Responsibilities :

  • Participate in the development of our in-house pipeline software.
  • Write plug-ins for the integration of third-party software (3D and compositing packages, etc).
  • Create tools and scripts to address specific production needs.
  • Work with R&D management to prioritize tasks.
  • Keep CG Supervisor informed of progress, changes and issues.

Requirements :

  • Experience in tools and pipeline development in the field of CG production.
  • Good working knowledge of Python, C/C++, MEL and shell scripting.
  • Experience in cross-platform UI development.
  • Knowledge of MySQL, Perl, PHP an asset.
  • Experience in shader writing an asset.
  • Good working knowledge of Maya, Nuke, their scripting languages and APIs.
  • Knowledge of Houdini, Mantra, and RenderMan-compliant renderers an asset.
  • Good knowledge of Windows and Linux operating systems.
  • Good understanding of environment variables in both OS an asset.
  • Degree-level qualification in computer science.
  • At least 1 year of work experience within the CG/VFX industry.
  • Ability to communicate and interact positively in a collaborative environment.
  • Fluency in both English and French.

To apply for this position, please send your resume and demo reel to :
jobs@newbreedvfx.com.
Please note that emails with large attachments will be discarded.
If you would like to send us your demo reel on CD, DVD or Blu-ray , please send it to the following address :

Newbreed Visual Effects
attn : Recruitment
240 Notre Dame Ouest, suite 350
Montreal, Quebec
H2Y 1T3

Please note that submitted demo material will not be returned. Please only send in copies of your work.

diskcache is not working or what?

Hi, i create a test scene (in attachment) . Format setting : PAL, duration : 10 frame. Set Viewer zoom to x1. Set the disk cache size to high 50Gb. the rest is using default. I create a bit ‘heavy’ animated clip (couple of nodes in a tree) and to play the clip , For the first cycle/loop, it takes 3 sec to refresh every frame. I clean up the disk cache then i add a diskcache node and run the ‘precache’ . The precache takes about 6-8 second to render each frame. After finished, if i press ‘precache’ again and again it will show up the render progress window but it’s now much much faster , so it’s doing nothing coz it’s already precached. so far so good.

Now i create branch from the diskcache node , i create two stream , one is pipe into ‘grade’ node and the other into ‘transform’ node.

(1) Connect the viewer to grade node, then play the clip….. well, it doesn’t play the clip immadiately, it takes 3 sec each frame to run through the clip, the next cycle it plays real time. Now while the clip still playing , i can change color on the fly in ‘grade’ node, and it’s updated in almost realtime. Precache works ! But what about that 3 sec per frame? where does it come from? any logical explanation for it? the cache from disk should be played almost real time (for 10 frames pal on my disk).

(2) connect the viewer to the transform node, now everytime i changed the transform (translate only) , It took almost 3 sec to update every frame. And it’s not like ‘grade’ in case-1, everytime i change the transform, it needs to recalculating up stream again and again. Diskcache is not working ??

(3) after running (2) , i go back to ‘grade’ node, now if i play the clip then change the color (grade), it will ask me for another 3 sec per frame for the first cycle. Something is wrong? there’s no change in the up stream. So where the hell this 3 sec is coming from? everytime i switch to (2) then go back to ‘grade’ node, i will have to waste 3 sec per frame.

Does anyone have any experience on this ? I test it using 6.2v2.

Thanx.

Attached Files
File Type: nk diskcache problem.nk (52.4 KB)

The Mission Seeking Experienced Web Designer

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking experienced freelance Web Designer for short-term contract:

– minimum 3-5 years experience
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– must be local LA resident

Please include in the subject line of the email "Web Designer." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS PLEASE

Op Art

Brian DePalma’s short documentary from the MOMA’s 1965 Op Art exhibition: “The Responsive Eye.” Op Art has long been an inspiration of mine but I have to admit, I couldn’t help thinking of Roger Sterling in his cozy new office at SCDP. haha