Compositing Image Quality

Hey everyone,

The thing I seem to be unable to find is how to make the different sources match in terms of image quality.

Say I had a shot from an 80s film and I wanted to composite either a 3d object or a video of me into the scene how would you match the actual quality.

Or if I wanted to composite something into a video shot on a camera phone, how do I match the quality.

Ive seen a few compositing books out there but only online, some with good reviews and others that dont have any, and as I the local shops dont have them I cant check them out. So I was wondering are there / do the composting books go over all the aspects, such as colour grading, matching focus, quality, lighting etc? … and when you learn compositing, if I purchased a book specifically for composting is a specific programme would that information still be good even if I used a different programme? Basically is it theory or application specific information that is taught? And the same for video and photos, would a compositing book for photoshop be transferable to video with after effects for example?…

Thanks

Matthew

GreenSODA tv Episode 008

Episode 008 is now live! A bit late bit its here! Its been a crazy week for me, watch the episode and find out why 😉

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites and twitter users are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. Dont be afraid to make ANY request at all! 😉

You can now subscribe via iTunes to get the podcast version.

THIS WEEK ON GreenSODA tv

TUTORIALS

GETTING STARTED IN IMAGE METRICS FACEWARE FOR MAYA – Emily Video
MIA EXPOSURE PHOTOGRAPHIC TONEMAP TUTORIAL
BUILDING A LOW POLY 3D CHARACTER IN MAYA, MODELING & UV’S
USING RAMPS TO DRIVE TEXTURE CREATION IN MAYA
SIMPLE RIGGING OF FLEXIBLE & NON-FLEXIBLE TUBES IN MAYA
MAYA 2D FLUID CONTAINER SIMPLE WATERFALL TUTORIAL
MAYA NURBS TIPS & TRICKS
MAYA OBJ TO IGES WORKFLOW

SCRIPT

Maya Inset Command

WEBSITES OF INTEREST

MAYA RENDERING TECHNOLOGY PREVIEW
MAYA ANIMATION TECHNOLOGY PREVIEW
AUTODESK ANNOUNCES MAYA 2012
The Worst Special Effects in Big Budget Movies
Inspiration

TWITTER USER

David Warner @cannoth

GreenSODA tv – Episode 008

Contact me via GreenSODA or Twitter

Alex

nice shadows

Climax Studios, UK are looking to hire a Visual Effects Artist!

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced VFX Artist to join our award winning team.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK are currently looking for an Effects Animator

Climax is one of the leading creative lights of independent games development with a great history. It truly is an exciting and fun place to work and we are currently looking for a 3D Animator. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

Our ideal candidate will be:

· Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
· Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
· Real time FX experience is essential.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

VFX Miniature test

Hi

I’ve made a miniature-test with additional matte painting and compositing. I posted the work in progress earlier but it seems to have been deleted.

Here is the final comp:

And here is a time-lapse of the work in progress:

Music video director needed vfx – TORONTO

pop artist STORMM will do doing her 1st music video. the budget for this 4min film is $5000 if anyone is interested directing and editing please contact her management..

Sonnyblack@sblackentertainment.com

www.facebook.com/stormmmusic

www.myspace.com/perfectstormm

thanks

manager

Dwight Morrison

Showreel tips

Hi Guys,

I’m planning out my showreel (first one) with lots of 3D work. So I’m worndering what is the best capture software people are recommending to show the progressions stages of my work?

Thanks in advanced,
Calum 😉

Path to become VFX supervisor….

Hi brothers….
I am starting a new path to become a VFX supervisor as my career something like those of ILM, digital domain or something famous studios/companies.
So, many question arises in my mind,

1.Which tool should I or someone like me starter should use as, none cannot master everything ?
2.Which softwares should I use ?
3.Are programming language needed to be learn by animators?
4.And where should begin learning these things and please suggest a best online learning web-site ?

Confusing Transform Manipulators?

Hello,

Noob question. When having a script with tons of transform controls on multiple objects in a 2D setup, the manipulators tend to be very confusing on the screen with all of them looking the same and overlapping over each other etc. If I am not mistaken, double clicking on a transform node doesn’t automatically get it selected in the viewer. There are also no names or labels in the viewer. Is this just the way it’s done? Is there something I am missing to make this simpler? Thanks in advance for any help…

Junx