Billy the Exterminator

fresh off the editing floor, let me know what you tink of my spoof video
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Cml33VwMzMM

Billy the Exterminator Spoof

just finnisehd this parody sketch, let me know what you think?
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Cml33VwMzMM

Metronomy: The Look

While we’re on the subject of minimalism and directors, Lorenzo Fonda just busted out this sweet little piece of minimalistic awesomeness for Metronomy’s new single “The Look.”  The stop motion is really great, and plays as a nice little story juxtapozed with the footage of the band.

nuke 2d to 3d conversion workflow

hey guys, i m testing nuke 2d to 3d conversion work flow, i extracted mattes, projected them on the geometry, created a second eye camera and fill the holes….but this technique is working gr8 for the rigid objects…but for the character and moving objects….i don’t know how to proceed…coz i don’t see like projecting character onto plane coz it also has depth between eyes, nose …it will not work for sure…some people,l i guess do it with some depth-maps and all…and i don’t know the whole procedure…so plz explain …:confused:
cheers for the answers

Technical Director – GLASGOW

Axis Animation is looking to hire an experienced Technical Director to develop and implement pipelines, techniques & workflows through close collaboration with our Animation team..

The ideal candidate should have 3D ability and deep knowledge of animation pipelines and game engine, ideally unreal and have previous experience in setting up technical pipelines

Candidates are required to work onsite in Glasgow from end of April, duration TBC

Responsibilities :

  • Implement new techniques that increase animation quality and efficiency across disciplines
  • Take charge of R&D and tool building to develop and maintain existing pipelines and create and implement new processes, techniques and workflows, pending project requirements
  • Work closely with the rigging and animation team to develop processes to solve production and project challenges
  • Write utility scripts and programs to streamline processes and workflows
  • Work with production management to prioritize tasks
  • Keep CG Supervisor and/or leads and management informed of progress, changes and other critical issues

Requirements and Skills :

  • Industry experience as a technical artist with knowledge of engines and art pipelines
  • Degree level qualification in a related subject (eg arts, design, computer sciences)
  • Possess strong creative problem solving skills
  • In depth knowledge of Maya
  • Experience writing MEL scripts
  • Python experience essential
  • Unreal experience preferred
  • Rigging background preferred
  • Any motion capture experience is highly beneficial
  • Ability to clearly communicate with technical and non-technical team members.
  • Ability to quickly learn new software applications
  • Ability to support themselves and to work under their own initiative

Please apply via jillwallace@axisanimation.com
Be sure to include “Technical Director Application ” in the subject line

ACME Pictures is looking for Compositors

Compositors wanted must be toronto local

Compositor Wanted

Specializing in animation and visual effects for television and film Acme Pictures is currently looking for a digital compositor.

Responsibilities include:

l The ability to excel at tasks such as such as integration of 3d elements, colour correction, tracking,

l The ability to create a realistic look for your composites.

l Working closely with the 3D department on solving compositing issues(required passes)

l The ability to fully utilize 3D space in the compositing package.

Qualifications:
l Minimum of 2 years of production experience as a digital compositor.
l Demonstrated production experience with eyeon Fusion.
l A reel is required highlighting the candidates eye for realism, colour correction and 3D integration
l Candidate must have great communication skills, the ability to take direction and work closely in a team environment.
l Understanding of a 3D work flow is an asset.

Acme Pictures
535 Queen Street East Suite 5
Toronto, ON
M5A 1V1
Email: jobs@acmepictures.com

We accept links to hosted demo reels and resumes.
Please note if you send in reel and resumes the material will not be returned.

mirrored stereo camerasolve

Hi everyone,

I am currently working on a few stereoscopic shots in PFTrack and I am
having a strange problem which I cant figure out. When I solve the steresocopic Camera it gives me a weird pointcloud, like its mirrored or something.
But when I activate "separate stereo solve" it give me a good pointcloud. In my opinion solving for both cameras should actually give better results than solving twice… Has anyone faced that problem yet ?

Stefan

Island

Hi

Dear all this is my new work.
software used:

3D max, mental ray, Vue, PS.

Making Time: 2 Days

i need your comments and critics about this work.
feel free for comments and critics.

Thanks

Attached Thumbnails

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Camera Projection Question ..

hello everyone i am new here 🙂 and i have a question about something in my mind in the camera projection technique ..

i know that when i do such a project with camera projection i should have one camera to project from and another to animate and render with .. so here is the question .. could i project multiple projections with multiple projection cameras to the same object that i created for the projection ?? and what is its problems that occurs by doing that ??
thanks in advance

Write settings in 6.2

Did something change in quicktime settings in 6.2? I used to have knob defaults setting compression, fps and some other minor things which worked like a charm in 6.0 and 6.1 but suddenly it stopped after 6.2 upgrade.

The settings were

Code:

nuke.knobDefault('Write.file_type', 'mov')
nuke.knobDefault('Write.colorspace', 'sRGB')
nuke.knobDefault('Write.codec', 'raw ')
nuke.knobDefault('Write.Flatten', '0')
nuke.knobDefault('Write.fps', '25')


Does anyone know what happend there?