SEEKING COMPOSITORS-BATON ROUGE AREA!

BATON ROUGE AGENCY IS SEEKING TALENTED COMPOSITORS FOR FULL TIME CONTRACT POSITIONS!

Experience, Skill and Knowledge

· A excellent understanding of Compositing theory

· Must possess strong problem solving and communication skills

· Must have ability to edit video and audio such as rough-cuts and integrating sound tracks, a plus!

· Good understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a plus!

· Must be able to work within a team environment, taking direction and exercising attention to detail in a fast paced production environment.

Technical Competence:

· Perform tasks such as tracking, matte extraction, color correction, paint fixes, roto and assembly of live and 3d elements.

· Produce creative work with speed and accuracy, meet design deadlines, and communicate with CG supervisors and other team members.

· Working knowledge of node-based compositing system (i.e. NUKE) is desired.
· Ability to recognize color balance.


Please send resume/portfolio samples to: HR.talentmanager2011@gmail.com :thumbsup:

Lighting TD @ Double Negative Singapore

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Lighting TD (Singapore)
* Department: 3D
* Location: Singapore
* Reports To: Head of 3D
* Direct Reports: CG Supervisor and Sequence Supervisor

Key Purpose of the Job

Shot lighting and rendering for various exciting feature film projects.

Needs To Do

* The position of Lighting Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects. Successful applicants will have a well developed ‘eye’, a good working knowledge of art, design and film lighting as well as a solid technical grounding in renderers like Pixar’s Renderman or Mental Ray. Some experience in Look Development and shader setup would be an advantage.

Needs To Know

* Full knowledge of Maya (Mel knowledge a plus) and/ or Houdini
* Familiarity with pipeline issues
* Demonstrable experience in shot lighting and rendering
* Showreels featuring ‘photoreal’ work would be preferred
* A good general TD BG is desirable

Needs To Be

* Pro-active
* Technically adept
* Team oriented
* Adaptable
* Able to take direction

Measures of Performance

* Delivery of required content, on time
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Modernista, Shilo, Cassidy Gearhart: SOS

Working in association with advertising agency Modernista, Shilo engaged Cassidy Gearhart to direct “SOS: Save Our Supplies,” a visually poetic, live-action, 1:52 short film that is a central piece in the agency’s cross-media campaign for the Brooklyn-based non-profit Doc to Dock, Inc. The film recently went live earlier on the new website created […]

Damn you auto correct !

Comping a real Elephant back onto a crowded street!

I think some of you might have a bit of fun with this one. Doing some FX work for a period feature, and theres a scene which requires an elephant strolling down a road with a King sitting on a box-like attachment on top, and crowds on both sides of the street cheering on. This is a locked shot.

For budget reasons, they can’t bring the elephant on set – so it needs to be shot separately at the Elephant’s living space.

Now so far, our idea is to shoot the Elly where it lives against green matte WITH the box attachment on top of her (we’ll keep her safe 🙂 ) as she walks and we comp that back into the street plate. We would also need to comp the King, shot on green matte, back into the box as well (because the actor’s contract won’t allow him to take safety risks)

Other issues might be that we might need to comp some soldiers or guards in front of the elephant’s feet walking, in case we can’t get good keying on the elephant’s feet or because of a lack of a green matte limbo.

Can anybody think of any red-flags here, or any issues or advice? We are a small setup and can’t afford to model the elephant etc. Thanks for any suggestions!

Linear workflow in Photoshop

I had posted a blog on this topic since there ain’t much information available on this issue in net. Hope you may find it useful and I would like to have more discussion on this topic as well.

http://raysinblue.blogspot.com/2011/…whites-in.html

Selecting Upstream conflicting with Node pop-up menu

Sorry for the noobish question. I have learnt that to select upstream, you would CTRL + COMMAND and click – except that this seems to also bring up the nodes pop-up menu hence deselecting the nodes again. Any solutions to this? Cheers. Running NukeX 6.0 on Snow Leopard OSX.

Pipeline Programmer

Pipeline/Applications Programmer

Location: Vancouver
Open Positions: 1

About Conversion Works:
Founded in 1997, Conversion Works is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a stereoscopic process that is more economical and higher quality than other stereoscopic 3D solutions. With the endorsements of James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

General Job Duties and Responsibilities:
· Works with the tech team to design, develop and support artist-friendly visual tools related to the Conversion Works 3D stereo pipeline.
· Integrates internally-developed software, 3rd-party applications, asset management, automation and hardware into a cohesive workflow.
· Supports stereoscopic production team by solving technical problems, training, suggesting and making workflow improvements.
· Evaluates 3rd-party technology and applications and support adoption as appropriate.
· Creates high quality, code and documentation.
· Reports to the Director of Software Development.

Development Environment:
· Mac OS X, Linux, Python, C/C++, Objective-C, Qt, OpenGL.
· Maya, Nuke, Silhouette, Tactic, Photoshop, Git.

Qualifications:
· Bachelors in Computer Science, Engineering, or similar field.
· 3-5+ years experience in visual effects or related field.
· Expert Python programmer.
· Superb problem solving skills.
· Enjoys working in a fast-paced, collaborative, deadline-driven environment.
· Experience with user-interface programming (Cocoa, Qt, or similar).
· Working knowledge of C/C++, Javascript, web technologies and Unix scripting a plus.
· Experience developing plugins for visual effects software a plus.

Submission Process:
In you are interested in this position, please submit your resume and cover letter to recruiting@conversionworks.com.

Ascii Art & Pointillism Effect Processor

So I wrote an effects processor over the weekend that I was releasing for free and I thought I’d post it here. It allows you to turn a still sequence into ascii art, or apply a pointillism painting effect. It’s nothing astonishing, but it’s still kinda fun and I thought it might be useful to someone. The program is available at http://www.serviceproducer.com/downloads.php. Feel free to play with it and use it for whatever you want.

Tutorial/Demonstration:

http://www.youtube.com/watch?v=rOrYeXFG2EM

I’m not entirely sure if this is the right place to post this but I figured it was a decent start. I’d love to hear any comments you might have.

UV snapshots and Texture Painting?

Hi

I want to know do most people UV a low resolution mesh before using smoothed on a mesh? I know there is a check box in the options for mesh smooth with Smooth UV, do you keep this box checked at all times?

I also want to know if you take a UV snapshot of a non smoothed or a smoothed mesh for texture painting?

I really hope someone can answer my questions thank you.