Sony Imageworks has immediate openings in Culver City

We have immediate openings to help finish our current slate of shows: Green Lantern, Smurfs: The Movie and Arthur Christmas. All positions are based in Culver City, CA

  • Houdini FX Artists
  • Nuke Compositors (with or without stereographic experiences)
  • Lighters

For immediate consideration, send your digital link and resume to recruiting@imageworks.com

These are short-term, project-based roles expected to last 2-3 months (at this point). Please note: due to the urgency of the start date, you must already possess the legal right to work in the United States.

Thanks for your interest!

Sony Recruiting

Sony Imageworks hiring Shader Software Engineers

Software Developer – Shaders
Culver City, CA or Vancouver, BC

To Apply: recruiting@imageworks.com
Please put "Shader Software Engineer" in the subject line

Shader Software Engineers
We are seeking a motivated and versatile graphics software developer to join the Sony Imageworks Development team. You will be working with a group of experienced developers with strong ties to the ray-tracing research community. This position can be located in Culver City, CA or Vancouver, BC, Canada

Responsibilities:
oDesign, program and support shaders
oProblem solving and developing improved rendering efficiencies
oCreate and support UI for artists, providing tools for user-friendly controls
oDesign, develop, and maintain proprietary scripts used in production when necessary

Qualifications:
oMinimum 4 years of production shader writing experience
oGood understanding of production workflow and requirements
oAbility to problem solve and communicate well with coworkers at all levels of experience
oExperience in C++ shader writing required
oProduction experience with ray tracers preferred
oLinux scripting experience, especially in Bash/Python, highly desirable
oDegree in CS or related program desirable

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.

Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

hair/fur shafts more than just 2 colors (root and tip)?

I’ve been hunting for a few days now and am not finding an option for this.

is there some way to have more control over the color of the hairs in maya fur? or anything really, I tried the puppet shader’s p_hair, 3dsMax hair and fur modifier, and shave and a haircutut and it’s all the same settings (root and tip are one solid colour, and mapping the base or tip just maps where on the object it’ll be, not the shaft itself).

For sake of simplicity, what I want is each hair should be a rainbow: red at base, yellow in middle, blue at tip.

any ideas? I’m open to learning any software package and/or any plugin, I’m just baffled I can’t find this as an option easily and readily so far.

Tezro Booot Problems

Anybody out there still running a Tezro? Stop laughing.

OK anyway, after a 5 hour power outage the other day (long enough that battery power died) our Tezro won’t come up. The LCD screen shows the following messages:
001c01
Prom Booting
(then after a minute or so)
Gfx Cfg Err

Things we have tried so far:
Disconnected the box / blew out the dust / reseated the boards / reconnected everything. No effect.
Swapped out the mouse & keyboard (I read somewhere online to try this). No effect.
Swapped out the outboard DMediaPro box. No effect.

Any suggestions would be greatly appreciated at this point as this box is ancient and out of any kind of warranty…

Senior VFX Artist

567vfx in Toronto is looking for an experienced FX artist proficient in visual effects compositing, broadcast design,.. The ideal candidate has strong client presentation skills, a great personality and handles pressure well.

FX supervision, knowledge of the flame platform, 3D design & team leadership are an asset. Email lucy@567vfx.ca.

arri alexa

in case anyone wants to try out the arri alexa LUTS, can register and make your own for nuke

http://www.arridigital.com/technical/luts

Building first VFX system..advice please

budget: $2000

Need for:

-nuke
-houdini
-real Flow
-Fume

This is what I’m looking at now, let me know if I should make any changes:

i7-970 3.2 Ghz Six core

GTX470

Western Digital Caviar Black WD1501FASS 1.5TB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive (x3 in a software RAID 5)

ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard

CORSAIR CMPSU-750TX 750W ATX12V / EPS12V SLI Ready CrossFire Ready 80 PLUS Certified Active PFC Compatible with Core i7 Power .

G.SKILL Ripjaws Series 24GB (6 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL9T2-24GBRL

thanks!

GreenSODA tv Episode 007

Episode 007 is now live!

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. Dont be afraid to make ANY request at all! 😉

You can now subscribe via iTunes to get the podcast version.

THIS WEEK ON GreenSODA tv

TUTORIALS

USING AREA LIGHTS IN MENTAL RAY FOR MAYA

FACE RIGGING FOR ANIMATION IN AUTODESK MAYA PART 4

CREATING TRANSFORMING EFFECTS IN MAYA

FSTRETCH 2 FOR MAYA DISPLACEMENT TUTORIAL

STRETCHY IK ARM IN MAYA USING NODES

THE BASICS OF MAYA BUMP MAP TEXTURES TUTORIAL

METHOD FOR EASY SWITCHING TO X-RAY MODE IN MAYA

INTERESTING LOOK AT A BASIC EXAMPLE OF FSTRETCH FOR MAYA

CREATING A NEON SIGN IN MAYA

SCRIPT

JYK Camera Rig

WEBSITES OF INTEREST

Inspiration

Maya Fluids Technology Preview

Maya Viewport Technology Preview

Black Swan Visual Effects

TWITTER USER

Zap Andersson @MasterZap

GreenSODA tv – Episode 007

Contact me via GreenSODA or Twitter

Alex

XYZ Gets Juice from Charlex for Ribena

We had an entire family of distinct characters, intricate landscapes, a highly detailed mother tree, fluid simulations and atmosph…

Interview with Joe Kosinski

Phone interview with Joe Kosinski about his directorial debut on TRON: Legacy. Here is a transcript of that interview.