Flame on Z800 processor upgrade

I m thinking of upgrading the CPUs in my flame suite.
It runs on the new Z800 machine and I m thinking to upgrade the processors to xeon x5680 six core. Is flame compatible with those processors?
Thanks in advance

TD – Feather / Fur / Hair – Simulation

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

FX-TD job description:
* Design and creation of feather, hair and fur simulations.
* Tool-development to optimize workflow and enhance pipeline.
* Close collaboration with Art Director & VFX Supervisor
* Supervision & Training of crew-members

Requirements:
* Feature-Film-Production experience.
* Advanced / Expert Maya knowledge.
* Experience in dynamic simulation.
* Mel-Scripting knowledge.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: TD – Feather / Fur / Hair – Simulation


We look forward to hearing from you.

Query regarding ‘Mocha” track

Hello everyone,

I want to know how can i connect polyline with mocha track in fusion.

Stereo Camera Rig.. for Nuke..

Ive been looking around for a proper stereo camera rig. looked around nukepedia and checked what was there…

been using the stereo camera modifier for 3dsmax provided by autodesk, found here.. and the good thing about this rig is that it uses this concept "Asymmetric camera frustrum" to skew the camera image plane to align the two parallel cameras together…

see video "Comfortable Stereoscopy | Practical Example"

the thing i like about this rig is thats its so easy to use and has amazing control.

What i wish to know is this…

a) Can the image plane in camera be "skewed" on X axis to compensate for the overlap on a parallel camera rig.

b) noob question… what is the syntax to insert some python code to take two X position values from two axis and add them together and use it to transform another axis…(i can get the math… just need the syntax on how to do it…)..

any help in this regard would be most appreciated.. and pls excuse my inability to express myself.. pls ask if u do not understand my question..

thankx in advance

Neds and a Robot!

Hi there,

Me and my wee brother made this short film at the weekend. I would love to hear your opinions on it

http://www.youtube.com/watch?v=zdv-2Pz0FFw

www.youtube.com/thegreatsd

Thanks

Steve

Automatron for 3ds Max

Automatron is a powerful new free character animation tool for 3ds Max 8 and up, designed and written by Andy Murdock of Lots of R…

Next-Gen Game Develop. with Unity3D

This training product is designed for anyone who needs to learn pro next-gen game development with the powerful Unity3D engine.

maya, nuke, vfx tips/tidbits

Just launched a new blog with posts about vfx, scripting (mel and python coming too) and Nuke.
Mostly work flow stuff so far.

andrehitsoy.tumblr.com

Hope someone finds something useful there.

Best way to get stereo cam from 3DSMax to Nuke

Hello,

I’m working on a stereo project. The 3D is done on 3DSMax and Nuke is used to the compositing and to add some things into the stereo.
What’s the best way to work?

– How to get the stereo cameras from 3DSmax to Nuke? I’ve see the Max2Nuke script, it’s seems to be perfect for that.
– How to have the work done in 3DSmax visible in Nuke (rendered in image sequence and put in Nuke)?

I’ve already done stereo compositing in nuke but never mixing stereo from 3DSmax and from Nuke…

Thank you for your help!

Concept designer & story board

Description

Silkroading is the only studio doing dome production in China, based in Beijing. (www.silkroading.com) The production team has already been involved with projects such as Dunhuang Mogao Caves.

You will produce concept art for animations, working on character and environmental design. You will also have to provide creative documents to support the VFX Supervisor’s artistic vision.

You’ll be joining a team of complementary talent where you will need to be pro-active and a strong communicator.

The production department produces high quality work at all times and looks to keep that constant to satisfy supervisors and client needs.

Technical skills

-Ability to switch between different quality render s : hand sketch drawing/colour sketch on photoshop/high end realistic renders on Photoshop.
-Master at Photoshop
-Good knowledge of photography
-Matte painting experience and other software skills would be an advantage.

General skills:

-Thorough understanding of digital/traditional and Graphic art techniques.
– Ability to evaluate with precision the time you need to execute a task .
– Ability to multi-task and to adapt easily to change.
– Previous experience in the film industry is always better but not essential.
– An interest in stories and how to tell them.

Please Apply at: annie.ren.of@gmail.com please attach your demo.
We will reply right away.