Pf track Cache problem
Posted in: Matchmoving SoftwareI need help in setting up the cache memory in pf track. I did something wrong in setting up cache memory.
say if i set the cache memory to 1024 then i did rendering, and renders upto 1024mb….how to reduce the cache memory size?
Help – Catapult simulation/animation
Posted in: 3DS MaxWe are working on a short animation where we need to shoot an object with a catapult.
I’ve tried the realflow community first but they suggested me to "instead of simulating the shot it would be easier to animate it with latice/deformers" in 3dsmax. Now I am wondering how to do this. What would be the quickest and realistic way?
I coudn’t find much information about this so I hope you guys can help me out.
Hope to hear from you soon.
Maarten
maartennauw.com
Sid Lee: Show Reel
Posted in: cg, Design, Interactive, MotionMontreal, and now Toronto, Amsterdam and Paris based Sid Lee’s latest showreel is impressive.
The South Paw: Nate Holmes Trapnell
Posted in: art, illustrationNate Holmes Trapnell is a talented Melbourne, Australia based illustrator with a penchant for King Pin bowling and comic book characters.
Ricardo Montalban: Musicians With Guns
Posted in: cg, Motion, vfxOne long and arduous camera pan, quite hypnotic. I’m guessing this took a long time to render ; ) Musicians With Guns.
New maya VidCast – GreenSODA tv
Posted in: MayaBe sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉
Hope you enjoy it!
Contact me via GreenSODA or Twitter
Alex
Hydro74: New site, new font
Posted in: DesignHydro74 updated with a new site and new free font!
maya 2011 to vue 9?
Posted in: MayaA good understanding of Compositing theory
Strong problem solving and communication skills
Ability to edit video and audio such as rough-cuts and integrating sound
tracks, a plus!
Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a
plus!
Must be able to work within a team environment, taking direction and
exercising attention to detail in a fast paced production environment.
Experience with 2D to 3D stereo conversion is a plus.
SEE TECHNICAL COMPETENCE
Typical Responsibilities/Duties
Technical Competence
Perform tasks such as tracking, matte extraction, color correction, paint fixes,
roto and assembly of live and 3d elements.
Produce creative work with speed and accuracy, meet design deadlines,
and communicate with CG supervisors and other team members.
Working knowledge of node-based compositing system (i.e. NUKE) is
helpful.
Ability to recognize color balance.
Creativity
Continue to look for and develop solutions and techniques that bring new and innovative ideas to the firm.
Ability to collaborate and contribute to creative discussions- give and
receive criticism
Work Schedule
§ 40 hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.
Compensation: We offer a competitive base salary, and benefits package, casual envorinment and a Great Team of Co-Workers. Salary is commensurate, based on qualifications and experience. Advancement opportunities available.
Send your cover letter and resume with a non-returnable portfolio and/or demo reel (e.g. Hardcopy, CD, VHS, DVD) include a shot breakdown of work produced. Online portfolio/demo also accepted. Relocation packages available.Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.
Please submit resume, cover letter and portfolio/samples to:
Speedshape, Inc,
Recruiting
280 N Old Woodward
Suite 300
Birmingham MI 48009
or email: cheryl.rapp@speedshape.com :radar:
email is preferred