Nuke Experts Needed
Posted in: The Job LotTalented candidates would be sent to Poland for two months of remote work.
email: ganeshkarthick@accelanimation.com
I’ve been watching the awesome nuke tutorials by Martin Constable and been following his description. http://www.youtube.com/watch?v=kL01wuC2FBc
when i do it like this, everything is quite fine:
but then I do the following (as told in the video at the top)
and my result looks like this:
what am I doing wrong? :/
Thanks in advance
thanks
For a few years now, we –the members of the VFXTalk site — have formed a pretty well-established community and camaraderie where we were able to discuss pretty much anything related to our industry (even unrelated ones too). Suffice it to say, most of us want to save this "community" we’ve established (after all, it took years for it to be formed).
I firmly believe that this community we created is not bound by websites, servers, and URLs. So regardless of the webserver that hosts our discussions, as long as we’re all together and are actively participating we still have this community.
I and a few others have banded together and have moved to facebook (http://www.facebook.com/group.php?gid=471545845432 ). With all the chaos on the VFXTalk site, the facebook group is the most feasible solution at the moment (it’s free, easily accessible, and all are equals (no VIPS). We would love to see you join us, so we can preserve our community: http://www.facebook.com/group.php?gid=471545845432
And in case a new site arises in the future to replace VFXTalk, at least we know where to find you (i.e., on the facebook group) and send you additional info when necessary.
Lovingly Yours,
-Jay
Job Description:
Job Requirements:
To apply, please send your resume, reel and reel breakdown to the address below.
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: Character FX Artist
OR email your resume, reel breakdown and link to your online reel to: jobs@dreamworks.com. Please use "CFX- YOUR NAME" as the subject line of your email.
* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively
Job Requirements:
* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key
To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist
Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.
I formed a collective of 5 musicians to do psychedelic and groovy live-film-music. The style will be a mixture of rock and electronic elements, the band contains drums, bass, guitar, synthesizer/live electronics and a flute.
we are looking for four independent short films, around 15 minutes duration, preferably without dialogue and without a complex "plot". we would like to work on musical ideas for each film and then will rehearse and record the music (in professional quality) while screening. then we would like to perform all four films together in concerts here in germany.
if anyone is interested and has made a film that fits our needs, please contact me.
regards,
Michael
Fredrick Bond got together with Mass Market to give Huggies the Philips Carousel treatment. Despite its ironically gratuitous approach, the concept and tag definitely work. You are marketing to parents after all, so why not ditch the cute animated characters and have some fun with the execution.
Client/Product: Huggies Little Movers Diapers
Agency: JWT, New York
Executive Creative Director: Walt Connelly
Creative Director: Richie Glickman
Art Director: David Suarez
Copywriter: Daniel Gonzalez
Head of Art: Aaron Padin
Title Animation: Chadwick Whitehead
Director of Integrated Production: Clair Grupp
Director of Brand Production: Joe Calabrese
Senior Integrated Producer: Owen Katz
Assistant Producer: Mike McLoughlin
Business Director: Karyn Rockwell
Account Executives: Aissatou Balde, Raymond Lynch
Production Company: MJZ
Director: Fredrik Bond
Executive Producer: Lisa Margulis
Senior Executive Producer: Jeff Scruton
Producer: Nicholas Wrathall
DP: Hoyte van Hoytema
Visual Effects and Editorial: MassMarket, New York
Executive Producers: Rich Rama, Justin Lane
Producer: Nancy Nina Hwang
Associate Producers: Marcus Lansdell, Justin Romero
Editor: Cass Vanini
Lead Flame: David Parker
Senior Flame: Jamie Scott
CG Supervisor: Damon Ciarelli
CG Lead: Andy Jones
CG: Todd Akita, Jonah Friedman, Soo Hee Han, Xuan Siefert
CG Modeler: Tom Cushwa
CG Previz: Ian Brauner
Tracking Lead: Joerg Liebold
Tracking: Denis Trutanic
Flame: Joanne Unger
Junior Flame: Jeen Lee, Adam Flynn
Audio Post: JWTwo
Sound Mixer: Andy Green
Music Producer: Dan Burt
Audio Producer: Greg Tiefenbrun
Animation Company: Buck, New York
Executive Producer: Kate Treacy, Anne Skopas
Producer: Kevin Hall
Creative Director: Orion Tait
CG Supervisor: Lars Holmgren
3D Generalist: Kevin Couture, Arvid Volz, Dave Soto
CG Lead/Modeling/Comping: Ryan O’Phelan
Duties and Responsibilities:
· Create water effects for assigned shots using Realflow and Maya, ensuring continuity and flow within and between shots and sequences
· Work with Lead Effects Artist to ensure that all individually assigned effects deliverables are completed fully and in line with production schedule and Directors overall vision
· Attend effects reviews for assigned sequences
· Troubleshoot and debug shot problems and escalate technical issues as required
· Maintain a convention of file naming structures for all shots that is compatible within the Starz Animation production pipeline
· Remain current and up-to-date in effects techniques through industry research and training
· Perform additional duties as required
Skills and Experience:
· Minimum 3-5+ years working in Realflow software, specifically with photorealistic water
· Feature film or high end television experience working on underwater scenes
· Intermediate VFX experience in Maya is a must
· Expert understanding of Maya dynamics is a must
· Experience with Houdini a plus
· Scripting experience preferred (Python, MEL)
· A demonstrated understanding of shading and lighting for realistic water
· Broad understanding of VFX technology and workflows
· Some management/lead experience
Qualified applicants can apply online to Starz Animation at www.starzanimation.com/careers Please ensure you attach a link to your demo reel including your reel breakdown and resume.
We would like to thank all applicants however only those considered for an interview will be contacted.