BATTLESTAR GALACTICA: BLOOD & CHROME_TRACKING ARTISTS (LA)

Upcoming position for an experienced TRACKING ARTIST. Join our crew for the upcoming SyFy Television movie that will continue the lineage of the Battlestar Galactica series with the adventures of Lt. William Adama during the first Cylon War.

Essential to have experience using SynthEyes, which is our primary tracker. Tracking Artist will be given live-action plates with tracking markers and any corresponding lens data; and will have to solve for the Lightwave CG staff. We are a team oriented group, and trackers must work collaboratively with comp and CG staff. Must be able to problem solve why a track is not working.

Helpful to have experience with Boujou, PFTrack, or other tracking software. Also helpful to have experience with Lightwave and/or 3dStudioMax and Maya.

Depending on experience, candidate may also be assigned comps using Combustion or After Effects. We may also consider those experienced in Fusion.

Must be Los Angeles local and be able to hit the ground running.

This is a temporary position and will run thru the late April thru mid-September.

We are an Emmy award winning visual effects team based at Universal Studios. All compositors must work from our PC workstations here at the studio.

NO REMOTE WORK. Please do not bother replying if you are outside the United States.

Please send resume and link to demo reel or web page to the address below. Include TRACKING ARTIST in subject line of email. Thanks!

davidtak@verizon.net

BATTLESTAR GALACTICA: BLOOD & CHROME_RENDER ASSISTANT (LA)

Upcoming position available for an experienced RENDER ASSISTANT to work on the new SyFy Channel television show "BLOOD & CHROME". Join our crew for the upcoming television movie that will continue the lineage of the Battlestar Galactica series with the adventures of Lt. William Adama during the first Cylon War.

The render assistant will work directly with our CG supervisor and Render Coordinator. This is a temporary position for aprox. end of February thru August. All applicants must be able to work at our offices at Universal Studios in Los Angeles.

Essential that candidates have experience with Lightwave 3D and be comfortable breaking finalized Lightwave scenes into individual elements for distribution to our render farm.

Helpful to have knowledge of Rush, Smedge, or similar render software.

We are an Emmy Award winning visual effects team based at Universal Studios.

Candidates must be team oriented and be able to multi-task under a tight television production schedule. Helpful to also have knowledge of FileMaker Pro.

Please send resume and/or link to web page to the address below. Include RENDER ASSISTANT in subject line of email. Thanks!

davidtak@verizon.net

krakatoa and thinking particles 4.0

It is always retrieving particles while i use krakatoa 1.5 to render the thinking particles 4.0 ‘s particles….without result ,after canceling the render, the 3ds max goes dead…:confused:
just 8000 particles..

Windmill Lane Pictures Selects Qube! for “Lock Out”

Dublin-based studio hits the ground running with integrated pipeline tools

Los Angeles, CA – January 7, 2011 – PipelineFX, makers of Qube!™ – the leading render farm management software for digital media creation announced today that Ireland-based Windmill Lane has selected Qube! to manage rendering for their next feature film project, ‘Lock Out."

Windmill Lane VFX is currently working on "Lock Out," a sci-fi drama backed by French Studio Europacorp headed by the acclaimed Luc Besson. The film takes place in a prison that is orbiting 50 miles above Earth and houses 500 of the world’s most dangerous prisoners who are kept asleep by sophisticated methods until they suddenly awaken, causing all hell to break loose.

"We needed as short a ramp up time as possible with our infrastructure software for this project," said Bernie Doyle, Head of Technology for Windmill Lane VFX. "I had worked with PipelineFX successfully in the past and after looking at what’s available for render management for a new VFX facility we chose Qube! for its out of the box support for all our applications, integration with our production tracking software, Shotgun, and open APIs for ease of customization."

Faced with a short production schedule, Doyle selected vendors with a mature product and a track record of excellent technical support. With a small team that support would be crucial to a quick ramp up time. "Lock Out" is effects-laden and is slated to be finished in July of 2011.

"We are pleased to be chosen by Ireland’s leading film studio," said Richard Lewis, CEO of PipelineFX. "Windmill Lane VFX is putting together a world-class team and building an efficient, modern pipeline. Our "Smart Farming" concept is all about automation and a quick ramp to production. Choosing tools that deliver out of the box and are already talking to each other makes a lot of sense and really accelerates a new studio pipeline. We look forward to continuing our collaboration with Windmill Lane."

About Windmill Lane Pictures:

Windmill Lane Pictures is the largest film and television post production company in Ireland. Windmill Lane’s CEO James Morris holds the post of Chairman of The Irish Film Board and in 1990 founded The Mill; a Film and TV Post Production Company in London. Since opening in 1979 many associate Windmill Lane Pictures with its rich history of music production in the 1980’s and its early association with U2, who recorded their first three albums in Windmill Lane. Today Windmill Lane Pictures has become Ireland’s leading film, television, digital communications and creative services company.

About Qube!:

Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any digital media pipeline requirements and works out of the box with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, Autodesk XSI®, NUKE™, Shake®, Adobe® After Effects®, Pixar’s RenderMan®, DNA Research’s 3Delight, Eyeon® Digital Fusion™ and many more. Qube! runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:

As the leading provider of render farm management solutions for digital content creation, PipelineFX helps organization reduce the burden of rendering in computer graphics work. Nearly 500 customers worldwide include BaseFX, BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, Imagemovers Digital, L.A. Film School, Laika Studios, Lockheed Martin, Method Studios, MTV, NBC, NHK, Pratt University, Proctor & Gamble, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, South Park Studios, Starz Entertainment, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in Los Angeles, San Francisco, San Diego, Portland, Austin and Las Vegas.

For more information, please contact Richard Lewis, CEO of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.

small, cool and high quality 3d animation project needs some vfx help

Dear VFX artists,

We have a small, cool and high quality 3d animation project needs some vfx help.

Small but high quality 3d animation projects call for applications! We’re currently looking for a MAYA VFX artist for some sand/dust/cloth simulation tasks (approx 20 to 30 seconds). $1,000.00 dollars compensation to the side effects technical director and appropriate film credit will be paid at the end of this small and low budget project.

Candidate should have minimum three years industrial experiences with STRONG proficiency in Autodesk MAYA (2011/64bit). Candidate must be able to create film realistic sand/dust side effects by using maya/houdini) and have sufficient hands on knowledge of various other compositing, sound/video software packages ( Nuke, Aftereffect etc.) The ideal candidate must be very patient, and detail oriented. Highly Motivated, Reliable team player with Solid work ethic and skills will be the best asset and partner to our growing team!

We’re also looking for two animation interns (Maya user). Candidate must be either in NYC or Boston area and willing to work on or off site. (fresh graduate with animation major and some computer science background is welcome, English/Chinese bilingual is a plus).

We are a new animation studio based on the east coast which aims to provide quality animation production/education and technique supports toward China.

These are paid positions; Telecommuting is ok depends on the project.

Contact: jack zhao via email;
Please email your resume, and the links of your demo reel, (demo reel breakdown is a must) and website to: jackjune2007@gmail.com
Please include the following in the subject line:
Resume/your name/applied position

Thank you very much and happy Twenty Eleven !

Funny and depressing all at once

On the path to a VFX major…

Hi, I plan on pursing a field in the VFX field as a compositor. I’ve just completed 2 years at a community college studying Media Arts (consisting mostly of the Adobe Software), and now I plan on transferring to a 4 year university at either SCAD or Temple University.

What concerns me most is college debt, and I figured as some of you on the site have experience in the profession field, which of these do you feel would be the smartest career move?

1) I’m considering enrolling at SCAD in their VFX undergraduate program; finish 2 years and get my degree. (roughly 55k)

or

2) Attend Temple University as a graphic design major, order the gnome dvd sets, and work into the VFX field. (40k)

Any advice or suggestions?

Zoic Studios LA Seeking Sr. Level Nuke and After Effects Compositors

Zoic Studios LA www.zoicstudios.com is seeking Senior level Nuke and After Effects Compositors for our busy 2011 schedule.

our feature, commercial, and episodic departments will be in full throttle. Some of our most well known projects such as "V" on abc, "Fringe" on Fox, "CSI", and upcoming "Falling Skies" will all be looking for talents to help push the productions forward.

The ideal candidate should have an established track record of episodic, and commercial experience, as well as able to contribute in a team environment.

Please email 1. Resume 2. Demo Reel 3. BREAKDOWN!!!!!!!!!!! to jobs@zoicstudios.com with subject title "Compositor".

no phone calls, and only the Greater Los Angeles area only.

thanks:D

Tracking in a still using a Camera Track

Hi guys , 1st post here.
The other day I was given a shot to work on , just basic cleanup get rid of a fire extinguiser against a wall and a picture hanging as well. No problem to do but I was also given an action setup with a flame Camera track with the corresponding axis to the objects pulled out ready to go.
I do my clean frame and import it in and attatch it to the relevent axis.Its in the middle of nowhere , no surprise as when I looked at the data in the parent axis its adjusted pretty much everything(scale is like 2%). From my knowledge the trick is to get the still place at the correct place in 3d space as its the camera thats moving not the scene. My question is:
Is there a track or a tried and tested workflow for getting the correct positioning? I postitioned it perfectly (using scale not Z to get the size) but the track was off. I could have spent hours making adjustments so I wanted to know if theres something simple I’m missing here.
In the end i did it the old fashioned 2d way no problem but it made me think so would like to know for the future.
Thanks in advance

Engineer – MPC New York

MPC

MPC is one of the world’s leading postproduction facilities creating high-end digital visual effects for the advertising, music, television and feature film industries. The company works with and continually invests in new technologies, and a key part of the organization is the Systems team that develops and maintains the infrastructure on which all the visual effects are created.

There is currently a vacancy for the position of Engineer. Reporting to the Chief Engineer, this role offers the successful candidate unlimited potential to advance technical skills, offers experience with state-of-the-art technology and opportunity to learn from specialist digital media colleagues.

The Engineer works in collaboration with VFX Supervisors, Compositing Supervisors, 3D Animators and Production staff to advise management and clients on the development of visual effects solutions from pre-production through final shot delivery.

Primary responsibilities include:

  • Ensure systems run reliably and perform as required
  • Work with the team to design, develop and implement/install software tools and programs to achieve the desired functionality of the production stages.
  • Work with the Systems team to develop tools and systems to increase efficiency of the systems infrastructure
  • Identify upcoming requirements, recommend and implement solutions
  • Provide technical support for VFX Artists using mainly Linux workstations
  • Take ownership of and assist the team with various evaluation, installation, development and decommissioning projects.
  • Keep abreast of latest developments in data based workflows, knowledge of audio and video systems, Autodesk products as well as working practices of high-end commercial post production.
  • Artist support: oversee deployment of workstations, calibration of monitors, general IT issues (email, Internet access…)
  • Manage preventative maintenance schedules.
  • Act as an expert resource on equipment issues
  • Work with Producers, Artists and Operations to understand individual projects and advise on strategies to streamline services and achieve client objectives within budget and technical limitations

Knowledge, Skills and Experience:

  • Bachelor’s Degree in Computer Science, Computer Engineering. Electrical Engineering or equivalent
  • A minimum of 3 years UNIX/Linux, Mac OS X and Windows system administration experience
  • A knowledge of programming with C/C++ and scripting languages such as Python, bash, tcsh, and Perl
  • An understanding of technologies such as MySQL, NFS, Apache, Subversion and RPM
  • Engineering level knowledge of standard CG and compositing applications (Maya, Houdini, Mental Ray, Flame, Nuke …)
  • Experience with render farms and queuing systems
  • A good grasp of storage and networking concepts and techniques, computer hardware and operating system
  • Able to develop and enhance any aspect of the production and editing systems
  • Integrate off the shelf and custom applications into production pipelines
  • Excellent communication, people skills, and team working skills
  • Capacity to manage a busy workload with high productivity

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to: TDP.Recruitment@technicolor.com