Modeling Supervisor

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

For a TV-Feature-Film we’re looking for an experienced Modeling Supervisor.

Job description:
* Conceptualize, monitor, and oversee the production.
* Build and execute complex CG models.
* Interpret and translate creative direction to the modelers.
* Ensure modeling work is carried out on schedule and on budget.
* Actively participate in development and enhancement of workflow and pipeline.
* Collaborate closely with Art Director & VFX Supervisor
* Supervise & Train other team-members.

Requirements:
* Feature-Film-Production experience.
* Comprehensive understanding of the creation and use of geometry assets in a CG feature production.
* Previous supervisory or leadership role.
* Experience with a high-end 3D modeling or sculpting system (Maya / Z-Brush) for the creation of both hard surface and organic models.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: Modeling Supervisor

[Nuke6] Import chan from script

Hello folks,
I’m working on a python script that imports cameras from a stereo maya scene.
It worked all well since I was using Nuke5, but now that I’ve upgraded to Nuke6 I have the following problem:

These lines used to work:

Code:

camera_lx.knob("import_chan").setValue("import_chan_file " + chan_path)
camera_lx.knob("import_chan").execute()
camera_lx.knob("import_chan").setValue("import_chan")


But… the "import_chan" knob on the Camera node is not working anymore!
Now it’s an "Obsolete_knob" and I can’t execute it.

To import a chan manually, I have to click on "file_menu" icon and then "import chan file".. But I don’t have any idea of how this can be done by script!

Can you guys help me?

Thanks in advance,

Dora

double g studios: T4 idents

London based double g studios won a competitive pitch to direct and animate 20 energetic idents for Channel 4’s T4. The personality of each robot was enhanced through costume design, choreography and their relationship with the new 3d logos. Here’s a mash up from the 20.

byDiddo: New Work

byDiddo is a Dutch designer/art director and artist who steers clear of traditional approaches and tries to blur boundaries between art, design, architecture, fashion, photography and product design as often as he can. We posted his amazing wetsuit designs quite awhile ago and now he has updated again with several more great works, inlcuding […]

Character TD – Feather / Fur / Hair – Simulation

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

For a TV-Feature-Film we’re looking for an experienced Character TD with experience in Feather / Fur & Hair – Simulation.

FX-TD job description:
* Design and creation of feather, hair and fur simulations.
* Tool-development to optimize workflow and enhance pipeline.
* Close collaboration with Art Director & VFX Supervisor
* Supervision & Training of crew-members

Requirements:
* Feature-Film-Production experience.
* Advanced / Expert Maya knowledge.
* Experience in dynamic simulation.
* Mel-Scripting knowledge.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: TD – Feather / Fur / Hair – Simulation

Full Time – Motion Graphics and SPFX

iDatix Corporation is seeking a full-time motion graphics artist, spfx and video generalist to work on VERY creative corporate video programs in sunny Clearwater, FL.

If you enjoy it ALL this is the position for you. You will use Lightwave to create 3D motion graphics and Special Effects for promotional, training and viral videos. You will also be responsible for directing, shooting and editing materials in cooperation with the Executive Group, Marketing department and technical services.

Are you capable of making Television SciFi quality content on a budget? That is what we are looking for.

If you are interested pleased send your resume, portfolio links and salary requirements to: Steve@iDatix.com

Sebastian Baptista: I’m Gonna Make It Better

London based animator Sebastian Baptista starts off the new year with this short animation collaborating with Climent Canal … “Whatever you do, always try to be the best you can be. Spread the word and good luck.” Nice work.

Lighting in Nuke

Hey guys,

i get mad, i added a spot light node, connected it to my scene and want to watch the result from my scanline render, but there is no change. it looks like my scene without any light in it. in my 3d view i can see where my lights will fall, but not in my 2d output view?
is there global "switch lights on" button, i guess i forgot something simple…

thanks in advance!

3d & vfx artist

see my reel at this link
http://www.youtube.com/user/mhady2010?feature=mhum
and mail me at ” imaxpost@gmail.com

Getting Started with ZBrush

This step by step guide will walk you through the creative world of ZBrush from the basics to sculpting, painting and on to finish…