Twelve-Short about the dating woes of a 12 inch tall man

Hi everyone!

I’m now in post-production on the short film I wrote and directed called "Twelve." It’s about the dating woes of a twelve inch tall man. It’s actually turned out pretty funny! Here’s a sample scene where our lead character "John" decides to give online dating a try…

http://vimeo.com/16677295

The password is peanut

(I didn’t want the video to be fully public so I put a password on it)

The composite in that scene is just a quickie rough composite for scene cutting purposes. We’re working on the finals right now.

We’re also currently trying to raise some funds for it via IndieGoGo to cover the costs of post and music licensing… mostly the music licensing. If you like what you see and can donate a couple of bucks, we’d sooo appreciate it! Here’s the IndieGoGo link: http://www.indiegogo.com/Twelve-A-Short-Comedy

And finally… here’s the link for the film’s website. It’s got some pictures from the shoot and such on there. http://twelve.iondream.com

Thanks!!
–Jud

Best threads of all time

We would like to get your feedback on the most useful and helpful threads of all time that you have seen or frequented on the forum. We are working on a archive of knowledge that people can refer to for quick help…

These can be any thread for any reason, if you can post a thread and the reason you found it useful (regardless of if you are a freasher or a professional) that wold be awesome.

I give full credit to metalrahul for this idea, its a great one!

I.E. Effects: Compositor

Job Duties: Compositing
Genre(s): Visual Effects
Location: Culver City, CA/ Traverse City, MI
Start Date: Late January, 2011

JOB DESCRIPTION AND RESPONSIBILITIES:

Emmy Award nominated visual effects company in Culver City, CA has immediate availability for a Nuke compositors. This individual must be available to work on-site or potentially relocate to our offices in Michigan. The candidate must have a keen eye for design, product modeling and brand experience for broadcast, industrial and film work.

REQUIREMENTS:
background, knowledge, skills and abilities required at minimum:

  • 2+ years compositing experience with photo-realistic visual effects for feature film
  • Nuke experience preferred
  • A demonstration reel showing a strong sense of composition, light and color
  • Strong communication and interpersonal skills
  • Experience regarding all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements, paint/roto work and color grading is expected.
  • Attention to detail

DESIRED SKILLS AND PLUSES:

  • Ability to work under tight deadlines
  • Ability to work within a strong team environment and willingness to share knowledge
  • Creative problem solving skills
  • Ability to perform digital matte painting is a plus
  • Traditional art portfolio demonstrating traditional art skills is a plus.


Please visit our website for more information:

www.ieeffects.com

or

Please submit your CV and showreel to: jobs@ieeffects.com

I.E. Effects: Roto Artist

Job Duties: Roto Artist
Genre(s): Visual Effects
Location: Culver City
Start Date: Late January, 2011

Emmy Award nominated visual effects company in Culver City, CA has immediate availability for a Stereo Roto Artist. This individual must be available to work on-site or potentially relocate to our offices in Michigan. The candidate must have a keen eye for design, product modeling and brand experience for broadcast, industrial and film work.

Requirements:

  • Minimum 1 year experience as a roto and/or paint artist, preferably on feature film or television projects.
  • Solid knowledge of Nuke and/or Silhouette…and stereoscopic production experience is a big plus!
  • A reel showing a strong artistic sensibility, and creative problem-solving skills.
  • Excellent attention to detail and desire to deliver consistently high quality work, and encourage those around you to the same standards.
  • The desire and passion to learn, be better, and make others around you better.

To Apply for this Position:

  • Include your current resume, reel breakdown and a link to your demo reel.
  • Make sure your resume also includes your name, address, phone, and email.
  • Please send links, reel & resume to: Jobs@ieeffects.com

    Thank you.

I.E. Effects: Motion Tracker

Job Duties: Tracking
Genre(s): Visual Effects
Location: Culver City
Start Date: Late January 2011
Emmy Award nominated visual effects company in Culver City, CA has immediate availability for a 3D Motion Tracker. This individual must be available to work on-site or potentially relocate to our offices in Michigan. The candidate must have a keen eye for design, product modeling and brand experience for broadcast, industrial and film work.

The Tracking Artist is responsible for extracting the camera and / or the object’s motion from a live action plate to be used in a 3d or 2d environment.

Experience/Skills:

  • It is essential that you have an understanding of camera and rigid-body tracking and the use of survey data when generating camera or objects tracks
  • It is essential that you have experience using 3de and Maya (other manual use within tracking packages will be taken into consideration – Boujou, Matchmover, Syntheyes and Pftrack)
  • It would be advantageous to have experience of 3d rotoAnimation matching a digital model to a live action plate
  • It would be advantageous to have an understanding of 2d tracking using shake or nuke and have the general ability to produce low level comps to QC matchmoves, low res geometry, for line-up, shadow maps, etc for generating survey data from Image Modeller and real world camera attributes e.g. apertures, lenses and distortion
  • You must be able to work well within a team environment and take direction from Cinesite’s Producers and Supervisors as appropriate
  • Previous film industry experience is preferred

Along with your CV please submit a showreel demonstrating previous tracking experience. Please include a shot breakdown.

Please visit our website for more information:

www.ieeffects.com

or

Please submit your CV and showreel to: jobs@ieeffects.com

Scoundrel – Nuke Compositors

Scoundrel, a visual effects facility based in Santa Monica, CA, currently has immediate open positions for junior and mid-level Nuke compositors for a short term, high profile project. We are looking for people with a sharp eye, a good attitude, and the ability to problem-solve and multitask. Proficiency in Silhouette and Syntheyes is a plus.

Please send reels/resume to:

tom@scoundrelvfx.com

using z depth to color adjustment in Nuke?

Here is my question:
I rendered every element with z depth in maya and I want to adjust the colors by z depth in Nuke.
How can I extract z depth and apply it to the color adjusting node?

PS: Nuke 6.2 seems supports Maya Iff file format and can read the Z depth from it.

Office Manager/CEO Assistant

9K9 is seeking a full time staff position for an office manager/CEO assistant.

Candidate will be responsible for the day to day running of the office.
Must have 2 years experience and worked in a production environment.

Duties include general office management, coordinating with other departments, light phones and scheduling events for CEO.

Applicants also have experience with bookkeeping, accounts payable, and employee management.

Studio is located in West Los Angeles.

Please send resumes to: jobs@9k9.com

Nuke 6.2v2 Released (and 6.1v4)

This is a maintenance release of Nuke with feature enhancements and bug fixes.

Version
Nuke 6.2v2

Release Date
21 January 2011

Supported Operating Systems
• Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32- and 64-bit)
• Windows XP SP2, XP64, Windows 7 64-bit
• Linux RHEL 5.4 64-bi

New Features
There are no new features in this release.

Feature Enhancements
• BUG ID 15699 – QuickTime: Mac OS X and Windows now read encoding and decoding configuration options from the GlobalSettings.csv file that is also editable. This makes it easier to cope with differences between different QuickTime enabled applications. On Mac OS X, the GlobalSettings.csv file is located in the Resources directory of the application bundle. On Windows, the file is located in the same directory as the Nuke executable.
• BUG ID 15951 – An option was added on the Appearance tab in the Preferences to set whether frame numbers should be marked with hashes (#) or printf notation (%0d). Note that if you retrieve a file control’s value in Python it will always be returned in the printf notation. If you want the literal hash version, use knob.fromScript().
• BUG ID 15954 – FrameCycler now has more lookup tables included by default (Lin and Log > sRGB).
• BUG ID 15976 – Time code data is now appended to QuickTime metadata, and Write nodes use this metadata when Write Time Code is turned on.
• BUG ID 16024 – Added SGI files to the list of file types passed directly to FrameCycler for flipbooking.

Bug Fixes
etc….

Release Notes

Product Website

Nuke/AE Artist (Encore Hollywood)

Nuke/AE Artist (Encore)

This is an IN-HOUSE GIG. Absolutely NO REMOTE or out of Los Angeles people will be considered. Also, this is NOT a 3D gig. So if you’re a 3D wiz that also composites, this is probably not for you.

We are seeking a Nuke AND After Effects compositing artist for our Hollywood, CA facility.

Job Summary:
Ues Nuke and/or After Effects (Depending on projects) to accomplish advance keying, compositing, 3D compositing and matte designs (photoshop) on a television schedule. Problem solving, shot conceptualization and pre-visualization, and fast-paced teamwork skills are a must.

Job Duties:
• Be able to help a great team of Nuke/AE artists deliver quality composites on a TV schedule.
• Problem solve complex compositing issues in 2D and 3D
• Work with clients to help visualize and create their shots.
• Roto, Keying, photo-real compositing, beauty work, 3D compositing, basic motion graphic design.

Job Requirements:
• Minimum 3 years experience using Nuke as a compositing tool.
• Advanced level of knowledge of green screen and 3D compositing.
• Experience in Television Visual Effects.
• Knowledge of After Effects, Motion Graphics, Matte Painting, Python and Gizmo creation, 3D tracking in Boujou, and Mocha are all a plus.
• Ability to draw, storyboard, and/or create pre-viz art a plus, but not required.

Please contact Stephan Fleet – sfleet@encorehollywood.com

Please attach links to your reel and resume in the email. And please make sure your reels work and are decent quality before sending them.