Studio Light Rig for 3ds Max

The Studio Light Rig is a high quality collection of lights, background cycs, and pre-set scenes that allow you to easily light yo…

Harry Potter Animated

Framestore Commercials Department creates a hauntingly beautiful storybook animation for Harry Potter and the Deathly Hallows

Digit Digit Ltd. Looking for Flame Artist

Company Description:
Digit Digit Ltd.- An international post-production house for TV commercials in Hong Kong. Web site: www.digitdigit.com

We are welcome Flame artist to join us

Qualification Required:
1, More then 3 years experience in online Flame on TVC commercial
2, Proficient in After Effects and Photoshop.
3, Strong art sense and creative.
4, Excellent organisational, interpersonal and communication skills
5, Ability to take direction positively.
6, work well within a team and able to working under pressure and independently

Please e-mail your resumes and portfolio with expected salary to:
hongyuen@digit-digit.com.hk
(All personal data is collected for recruitment purpose only)

Job Location: Hong Kong — Causeway Bay

The Underwear Rule: Qui non si tocca

Il primo dicembre 2010 a Roma, il Consiglio d’Europa ha lanciato la campagna ‘The Underwear Rule‘, in italiano ‘Qui non si tocca’, contro l’abuso nei confronti dei bambini, alla presenza del presidente Napolitano e dei rappresentanti dei governi europei. Il Consiglio d’Europa cerca di incoraggiare le giovani vittime di abusi sessuali a far sentire la propria voce e chiedere aiuto attraverso una campagna televisiva e digitale. […]

Help please Wire removal

Hey fellas can i get some help(tips) on removing this wire? I tried painting(clone tool) but it’s bubbly. Thanks in advance. By the way i am using Rotation.:rollbaby:

IT / Systems Administrator – Hollywood,California

Job Title: IT / Systems Administrator
Department: 3D Conversion
Location: Hollywood, California

IT / Systems Administrator engineer for a fast growing high-level 3D conversion facility. If you are a deadline driven, take charge professional who enjoys a fast-paced environment, developing leading edge technology with A-List Compositors and creating a world-class conversion studio from the ground up then this is the position for you. Must have a minimum of 8 -10 years of technical industry experience working in a similar capacity in a studio environment (Animation, VFX, Games).

Responsibilities:

  • The IT / Sys Administrator person will help design, develop and implement hardware and software tools and programs to achieve desired functionality for the organization’s production and conversion stages.
  • Develop specifications for systems functionality such as data storage and transfer or 3D image processing for use with multiple software tools: Silhouette, Mocha, Nuke, After Effects, Deadline, Cinesync, Photoshop, Frame cycler, Final Cut Pro, among others.
  • Expand utilities for Systems Administrators and users of the system to manage system load, organize systems processes via creation of clean directory structures, standard pipeline conventions and achieve desired visual effects.
  • Anticipates and effectively communicates to prevent problems and roadblocks before they occur
  • Creation of engineering standards and procedures for the IT department

Requirements:

  • Proficient in installation and maintenance of Linux workstations, server room, networking, etc
  • Linux experience in an IT capacity a must.
  • Mentor creative thinking, collaboration and teamwork
  • Ability to generate new and innovative ideas
  • Proficient in multiple programming and scripting languages: Python, TCL, C/C++, PHP, AppleScript, Linux, Perl, Ruby, MEL
  • Experience constructing and maintaining a medium to large facility machine room and I/O: render farm (Windows and Linux based), patch panel creation/installation, installation and removal of rental blades, multiple delivery formats (D1, D5, Fire wire, Aspera, etc…)
  • Anticipates and effectively communicates to prevent problems and roadblocks before they occur.
  • Able to develop and enhance any aspect of the production and editing systems (Final cut, Frame cycler, etc)
  • Artist support: oversee deployment of workstations with standardized software, etc. (creation of a standard disk image), calibration of monitors, etc
  • Oversee department asset management and maintain equipment documentation
  • Creation of engineering standards and procedures for the IT department
Local candidates only. Relocation assistance is not available for this opening.

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to: TDP.Recruitment@technicolor.com

How to generate NormalMap from B/W picture?

Hi. I would like to use Fusion for creating normalmaps from black and white pictures or masks to the standart tanget space normal map. I tried to use normalbump material, but problem is, I have to render from 3D to 2D by render node and second problem is that normal map has shifted colors by Gama or I don’t know. The blue color is so dark.

Any ideas?

Senior Programmer

9K9 is looking to hire a Senior Java and Android
programmer with 4+ years of experience.

Must enjoy challenges, creating tight and efficient code
and helping brainstorm up ideas. We create flash banners,
websites and applications for top advertising brands.

This is an in-house position. We are located in West
Los Angeles.

Candidates send resumes to jobs@9k9.com
please respond with “senior programmer” in the subject line.

Vray for maya IOR help

Im having trouble building a car window shader in vray. Basically I want car windows that have little to no refraction so that the interior of the car is not distorted, but I want the accurate index of reflection of glass. So it seemed that the best way of achieving this was to unlock the fresnel IOR from the Refraction IOR. However when I do that the Fresnel IOR causes the reflections to act completely differently than when the fresnel is locked to the refraction IOR.

So when I have the fresnel locked to the refraction IOR at a setting of 1.6 , the reflections look and act great, but the refraction through the windows totally distorts my interior.If I set the refraction to 1.0, unlock the fresnel, and then set the fresnel IOR to 1.6, the interior looks good but the reflections are dim and the IOR is wrong.

The window geo is just one flat plane. Could that be a problem?

Does anyone have any suggestions?

Thanks!

RAM Problem

Hey, so my omputer has 12gb DDR3 ram but when i run after effects, both in the initializing window and in my render output it says its only using 4gb of this. how do i increase that?