“unhandled pixel format”
Posted in: NUKE from The FoundryWhen I moved to another machine, the file read well for about 2 minutes then produced the same error message.
Help?!?!
I’m having a tough time keying this plate where its not in focus (Red materials in the background). I’m trying to find a solution where i can avoid eroding it as the two actors constantly pass infront of it.
Any ideas?
Cheers
expression using sample
Posted in: NUKE from The Foundryi am trying to connect a colour value with a "sample" function at a given point.
what i have is a corner pin and i would like to sample the colour at the
corner points and paste it into the colour channels of a constant.
the advanced version of it would be, not to have a specific pixel but an
area of lets say 5×5 pixels and get the average value of it.
i know that it is possible but i am not able to match the correct syntax, so
i constantly only recive an error instead of a value.:confused:
can anybody help me please
thx in advance 🙂
My Room designed in maya
Posted in: Galleryand people who really visited my room can easily believe its so close to real room ..
http://1.bp.blogspot.com/_ChtKkfTkF5…+4-12-2010.jpg
http://1.bp.blogspot.com/_ChtKkfTkF5…/my+room+3.jpg
___________
For my other work Please visit my blog
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Title : Nihilistic Delusion
Running Time : 7:21
Category : Short Film (Film)
Tag Line :
Synopsis :
Director : Ryan Sousa
Writer : Ryan Sousa
Produced by: Chris Tompkins
Executive Producer: David Melendez
Actors : Morgan Duke
SHOT for composition
Posted in: Beginners TalkCan you give me a glimpse on how would you shoot it?
I thought about shooting twice from the same spot when he moves left and then right. There is an issue though because he probably will move in the second shot.
CG Portfolio: Xu Fei
Posted in: 1Short Film: Paranoia
Posted in: 1Location: Hollywood, California
Department: 3D Conversion
Reports To: Roto Supervisor
The Roto/Allocation Artist will be integral to LA based roto team for stereoscopic conversion projects, as well as be responsible for creating roto instructions for off-site roto team. Individuals must also be skilled at picking up where others left off, and improving the roto of others.
Essential Duties & Responsibilities
- Sophisticated shape creation and editing
- Shape animation (by hand and with trackers)
- Shape compositing, fill modes, opacity settings
- Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
- Plate restoration
- Creating jpg instructions needed for off-site roto team under direction of Supervisors
Requirements
- 2+ years industry roto and paint experience
- Experience with hand paint and “procedural” or “comp” paint a plus
- Knowledge of Nuke, Shake, Mocha Pro, Silhouette and Photoshop is a plus
- Strong interpersonal and communication skills
- Positive attitude and ability to work well within a team under tight deadlines
- Dependable and flexible
- Takes direction well
- Exercises close attention to detail
- Knowledge of Stereoscopic 3D Conversion a plus
The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.
EOE M/F/D/V
If you are interested and meet the above qualifications, please send resumes to:TDP.Recruitment@technicolor.com