Water Fx and rendering particles
Posted in: Beginners TalkI have looked around everywhere, and cant seem to find any tutorials on water fx particle rendering.
There is plenty on water mesh rendering, smoke particle rendering plugins…but nothing really dedicated to water particles.
There’s realflow’s renderkit, but that doesn’t really look all that great (IMHO).
Anyone know of or can share more?
I’m working in Maya and or Softimage using Mental Ray.
There’s some volumetric shaders for particles and such in Mray…but I’m not sure how to use them to get the best results in the lowest render times.
that being said, If I were to say What should I use for smoke fx, you could say Fume FX and krakatoa…those are well known…and unfortunately only for 3dMax.
anyway any thoughts contributions welcome…
Thanks
Modeler
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i’ve started off as a stereo compositor for films couple of months back. Now, in the long run, i’d really like to work on vfx compositing for films.
My question is, will the time i spend as a stereo compositor, be taken into consideration for all future compositing job prospects(for vfx)?
how easy is it to switch to vfx comping after some years of stereo comping?
P.S. wasn’t really sure about the forum. This one made the most sense.
ROI to Crop
Posted in: NUKE from The FoundryI am trying to get the ROI square values and convert them to Crop values.
The funny thing is that ROI values ar from -1 to 1, so you have to multiply them with the width and height of the frame and taking into account the pixel aspect …
It sounds reaaaaally easy, but got allwas wrong results ….
I attach here the code I have so far, any help would be welcomed!!!
n= nuke.ViewerWindow.node(nuke.activeViewer()).input(nuke.ViewerWindow.activeInput(nuke.activeViewer()))
viewedNode = [n, n['xpos'].value(), n['ypos'].value(), n.width(), n.height(), int(nuke.value(n.name()+".actual_format.pixel_aspect"))]
#get roi
viewer = nuke.ViewerWindow.node(nuke.activeViewer())
roi = viewer['roi'].value()
crop = [((roi[0]+1)/2)*viewedNode[3], \
(((roi[1]+1)/2*viewedNode[5])*viewedNode[4])-(viewedNode[4]/2*(viewedNode[5]-1)) , \
((roi[2]+1)/2)*viewedNode[3], \
(((roi[3]+1)/2*viewedNode[5])*viewedNode[4])-(viewedNode[4]/2*(viewedNode[5]-1)) ]
#Create nodes and render
##Crop node
cropNode = nuke.createNode('Crop', 'name cropROI', inpanel = False)
cropNode['box'].setValue([crop[0], crop[1], crop[2], crop[3]])