Link card to camera

I’m working on a scene with multiple cam projections in nuke, which means a lot of these projections need to be moved around…
So my question is:
How can I link a camera to a card so that i’ll be able to move them together and not lose my projection?..
(I tried a ‘MergeGeo’ node but it won’t affect the camera…)

Please help!

Best HD Camcorder/DSLR?

I started off video editing back in the day with my trust VX2100E and did a variety of visual effects compositing work (greenscreening, camera tracking etc).

I’m looking to get back into my hobby and explore the realm of HD. I have a 27inch iMac for editing purposes and will be using premiere as my editor of choice. I have a budget of about 3000-4000$ in total and am looking for a camera that will give me the best image quality for compositing purposes.

I’ve been looking into the Panasonic HMC150, but my friend has been trying to convince me to get something on the lines of a DSLR such as the Canon 5D Mark II+lcd viewer+lens as a recording rig.

http://photocinenews.com/2010/05/24/…reen-shooting/

this article raves about the canon mark ii being ace at greenscreening. I keep thinking to myself that audio isn’t the biggest concern, and for the purpose of visual effects tests the short time limit for recording may not be that bad.

Can I use AE to Remove Face Imperfections

Thanks to all who respond.

I am looking to remove Face Imperfections (slight scaring) from an actors reel.

Straight forward shot.

Which software should I use for professional results?

Could the job be done with After Effects?

Climax Studios, UK seek a UI Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced GUI Artist to join our award winning team.
Our ideal candidate will have:

Our ideal candidate will require:
· Graphic design with Games User Interface creation experience to work on a brand new console project.
· The successful candidate will ideally have two years experience within the games industry. You will be able to seek out creative and design / functionality related solutions on their own initiative.
· You should have a strong background from a Graphic Design related area, will strong Flash skills and be able to show examples of beautiful, clean and easily navigable interfaces.
· The candidate will ideally have extensive knowledge of game front-end systems design and functionality.
· The successful candidate will also be asked to produce in game graphic design related assets, such as advertising and fonts so as to tie the in-game environments to the Front-end and HUD.
· Any 3D art experience will be a bonus.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.

Climax Studios, UK seek a Technical Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced Technical Artist to join our award winning team.

Our ideal candidate :

We are looking for a talented technical artist who can support the entire art team on our exciting next gen project. Working with the lead artist you are responsible for solving all technical issues, creating and maintaining art pipelines for both the art and animation departments, utilizing and understanding the very latest game graphic techniques, creating tools for the art and animation departments, creating and maintaining both the character and facial rigs as well as directing the creation of the character models, working directly with the whole art team to optimize next gen art work and to assist the lead artist in focusing the art team on the latest art techniques.

Requirements:

• Have a proven track record in the games industry as a technical artist.
• 3+ years working as a technical artist in all areas of development. A proven ability in hi poly modeling, normal, specular and UVW mapping and character modeling, skinning and rigging.
• Be a proficient user and have an indepth technical knowledge of Maya creating tools and utilizing work flows for both the art and animation teams respectively.
• Be a problem solver and to be able to solve all technical issue that might arise and to be able dispense guidance to the art team on all technical aspects of the art/animation disciplines.
• Unreal 3 experience – is very advantageous but is not essential.
• Have a proven track record in creating and maintaining both character and facial Rigs.
• MEL scripting is a bonus.
• Have excellent communication both written and verbal skills and be easily approachable and accessible.
• Show a keen eye for detail.
• Be meticulous and well organized.
• Respect for deadlines & budgets and be a team player.
• Be proactive and task driven with excellent time management skills.
• Be able to supply a well-presented show reel that demonstrate Character TD, both character and facial Rigging and any 3D art or animation examples that can support your application.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK seek an IGC Manager

Climax is one of the leading creative lights of independent games development with a great history. It truly is an exciting and fun place to work and we are currently looking for an IGC Manager. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

Our ideal candidate will be:

• An exceptionally good character animator.
• A motivated individual with attention to details and respects deadlines & budgets.
· Able to work closely with Project Leads.
· Able to manage and support a team
• Able to supply well-presented examples or a pertinent show reel that demonstrate your knowledge and execution of timing, weight, expression, posing, etc.
• Able to showcase a wealth of different animation skills from realistic through to monster and quadrupeds.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK seek VFX Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced VFX Artist to join our award winning team.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.
  • Have extensive Maya and Photoshop skills.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

CafeFX Closes

We received an email today from Jeff Barnes and David Ebner, announcing that CafeFX/ComputerCafe have decided to shut down. This comes after a downsizing earlier this year. It saddens us here at fxguide to hear the news of their closing and wish everyone the best.

The outstanding company has worked on a number of visual effects films over the years and has a great resume. Articles here at fxguide covering their work include ones on Shutter Island, GI Joe: The Rise of Cobra and a podcast covering the series John Adams.

The actual announcement from Jeff Barnes and David Ebner follows

Quote:

Announcement from Jeff Barnes and David Ebner

After 17 years in business, CafeFX/ComputerCafe has decided to officially close its doors. The current economic climate and global marketplace have made it unrealistic for us to continue to deliver the highest quality visual effects work, which has been our hallmark, at a competitive price and a sustaining profit.

With a resume of over eighty award-winning feature films and hundreds of commercials, music videos, game trailers, ride projects and broadcast opens, we are very proud of what

we have achieved over the years. We end our company’s relationship with the industry we love with pride in our contributions and our heads held high.

We want to thank our many clients for their friendship, confidence, and support in the multitude of groundbreaking projects awarded us over the years. We would also like to thank our competitors, who always kept us on our toes by pushing the envelope. We have watched your work on the latest films with a mixture of awe and envy, as you continue to exceed industry expectations and thrill audiences around the world. You have our utmost respect.

We want to thank our families and advisors who have stood by us and have given their patience and understanding on how to stay sane and viable through these turbulent times in our industry, our state and our country.

But most importantly, we would like to thank our staff and all the incredibly talented people that have come through our doors. You are CafeFX. Your hard work, dedication and passion are what made us such a great studio. Because of you we were able to accomplish the impossible over and over again. Words cannot truly express how much we appreciate all

that you have done to keep us successful for so many years. We will especially never forget our core staff, who helped to make CafeFX a unique and magical place, and who have

now become life long friends and colleagues. Thank you all from the bottom of our hearts,

you are an exceptional group of people.

We will see you soon.

Jeff Barnes and David Ebner


http://www.fxguide.com/qt/3358

Making of Nasir al Molk Mosque

Artist explained how he made the interior shot of this beautiful Iranian mosque using 3ds Max, hope you will enjoy reading this.

Finecut: CG Artpack

We live in a shape-driven world. Nevertheless, no shape is obvious, everything is abstract until you start building it into someth…