3D Jr Stereographer

Company: Technicolor
Job Title: 3D Jr. Stereographer
Location: Hollywood, California

The Jr. Stereographer will breakdown the stereo instructions on a shot by shot basis as per the stereo depth plan. Participate in footage reviews and vendor quality control.

Responsibilities

  • Work with the Stereographer and vendors in delivering the project
  • Help setup training program tutorials
  • Provide written and visual stereo instructions on a shot by shot basis
  • Work with quality control representative making sure the work is performed to stereo instructions
  • Interface with creative departments in each discipline
  • Assist in the compositing process
  • Prepare material for review sessions

Requirements

  • 2-5 years experience in visual effects.
  • Must be highly organized with the ability to multi-task in a dynamic environment
  • Familiar with production tracking software
  • A strong understanding of VFX production pipelines
  • Able to manage time within a deadline driven environment
  • Can do attitude
  • A competent working knowledge of software packages used in roto, paint and compositing.
  • Software such as Silhouette, Mocha, After Effects, Photoshop, 3d Studio Max, Nuke, Fusion and/or Shake.
  • Understanding stereoscopic filmmaking principles a plus.
  • Demo reel demonstrating thorough knowledge of visual effects
  • Must have excellent communication, organizational and interpersonal skills

THE ABOVE ARE MINIMUM REQUIREMENTS. RESUMES FROM MORE EXPERIENCED CANDIDATES ARE WELCOME. COMPENSATION AND RESPONSIBILITIES WILL DEPEND ON EXPERIENCE/QUALIFICATIONS.

EOE M/F/D/V

If you are interested in this opening please send your resume to TDP.Recruitment@technicolor.com

Rhythm & Hues Studio – Animation Support

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.


A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".

Position: Animation Support

Department: Animation

Position Summary:

An Animation Support TD performs technical support tasks for Animation and facilitates the flow of shots through the animation pipeline. The position provides an opportunity to gain exposure to the production pipeline and to learn about the production environment at Rhythm & Hues. Problem investigation and resolution skills are a must.

Responsibilities:

  • Act as an animation technical contact, handling technical requests from artists and production personnel.
  • Setup and support animation scene files.
  • Write scripts for buttons and tools to improve animation workflow.
  • Assist animators with troubleshooting shots. Issues may include problems with cameras, tracking, plates, sound, textures, etc.
  • Support animators with various aspects of the production pipeline. Issues may include importing, exporting, & publishing assets.
  • Act as the point of contact for animation issues affecting tracking, lighting, and fx.
  • Test and support animation tools.
  • Work closely with other Technical Directors & Animation Supervisors to maintain and improve the animation pipeline.

Required Skills:

  • BS/BA preferred or equivalent experience in 3D graphics.
  • Excellent problem solving skills.
  • Excellent communication skills.
  • Linux/Unix proficiency.
  • Ability to establish priorities and work independently or within a group.
  • Scripting ability – Perl, csh, etc.
  • Understanding of computer animation techniques and terminology.
  • Entertainment-specific 3rd-party application familiarity (e.g. Houdini, Maya, Shake).

Desired Skills:

  • Experience in a support position.
  • Animation background.
  • Good understanding of mechanics of animation.
  • Understanding of spatial relationships.

Please mail or email a cover letter, resume, website and/or demo reel (DVD NTSC only) to:

Rhythm & Hues Studios
Recruiting Department
re: Animation Support
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

recruitment@rhythm.com
re:Animation Support

How hard is it?

How hard is it to get to the industry today? What you guys you think is the future in the industry? Is it worth all the extra effort to get into it?

How was it created?

Do you guys know what programing language was used to create Maya, After effects, Photoshop and other software of the kind?

Linkin Park – Waiting for the End

Nuovo video dei Linkin Park prodotto dalla Ghost Town Media. Sul blog della Trapcode, di cui sono stati utilizzati in questo video diversi plug-in es. Form, c’è un articolo molto dettagliato sul making of, vi inviatiamo a leggerlo perchè potrebbe essere utile come spunto/tutorial per i vostri lavori […]

Beast Makes a Full Court Press for Converse

New York, NY – Beast, one of the country’s top editorial facilities, recently completed work on “The Procession” for Converse via ad agency Anomaly NYC for the company’s fall 2010 brand campaign. The commercial, which broke nationally September 26, pays homage to the legends of Converse’s past, present and future, showcasing the iconic Star Chevron mark and giving a nod to the company’s connection to the worlds of sport, music and culture which has helped define the brand for decades.

Gritty and raw, the :60 spot was directed by award-winning filmmaker Antoine Fuqua of Anonymous Content. The ad stars basketball legend Julius “Dr. J” Erving; Carlos Arroyo of the Miami Heat; musicians Jim Jones and Doug E Fresh; legendary ball-handler God Shammgod and Harlem streetball player Adrian “A-Butta” Walton; Converse skaters Kenny Anderson, Sammy Baca, Rune Glifberg and Eli Reed; all set to the thunderous “Hello Operator” by alternative rock band The White Stripes.

Lucas Eskin at Beast Los Angeles edited the spot, working with the director in Los Angeles before flying out to New York to meet with the agency team and complete the spot at Beast’s New York location. Tom McCullough of sister company Company 3 provided VFX and compositing for the project, and color grading was performed by CO3 colorist Tim Masick.

“Creatively, this was an incredibly rewarding project to work on,” Eskin said. “The agency handed off a lot of great material for me to work with, and it turned out to be a really fun, energetic spot. And I really enjoyed working with the Anomaly team at Beast NY.”

“Working with Beast was a great experience,” commented Andrew Loevenguth, Anomaly’s head of production. “Mike Byrne and I were able to work with Lucas again, and the job couldn’t have gone any smoother. And it didn’t matter that he was LA-based–everything was where it needed to be and everything got done the way we wanted it. Lucas is a master editor.”

About Beast
Beast is one of the country’s top editorial houses for commercials, music videos and web virals. With facilities in Santa Monica, New York, Austin, Detroit, Chicago and San Francisco, Beast serves a global clientele with an unparalleled roster of established, award-winning editors as well as up-and-coming talent. Since opening its doors in 2006, Beast has built an impressive and varied body of work for such clients as Harpo Films, Nike, Electronic Arts, Converse, AT&T, Reebok, Southwest Airlines, GM, Toyota, BMW, Mercedes, USAF, Linkin Park and Black Eyed Peas. www.beast.tv

Media Contact:
Jennifer Wolfe, Ascent Media Group
jwolfe@ascentmedia.com
818-260-6237

Submit your Artwork for 2011 Calendar

Have you created any art which is really exciting? Calendar Wallpaper is a great way to inspire artists to create something on whi…

Feedback: Demo Reel 2010

Hey all!
(first post, how exciting).
Currently I’m interning at Intelligent Creatures. Just wanted to see what the INTERNET thought of my Reel. Advice, criticism, and compliments are all welcome!

Thanks again, All of you.
-Yawar

http://vimeo.com/15456690

Custom frame tags to write?

Hi,

I am doing a lot of stills rendering these days, all the cameras are animated over time. So every different frame is a different shot. I am wondering, how could I add a custom frame tags to the frames in nuke so that when I render those custom names are added to the file name?
Right now I got a list which includes frame numbers and corresponding Episode_Shot numbers. After rendering and before handing over the files I go and rename them by hand which takes up a lot of time! 🙂

Thanks!

Inverted depth map for zblur in Nuke

Hi All,

I’m a littlebit lost. I tried to "google the question" but no luck.

XSI rendered a decent depth map. I’d like to apply a DOF effect by zblur. BUT I need the opposite of the behaviour of zblur. So I need an inverted alpha channel. I tried the "-depth" and then all of the math. No luck.
Then I tried to invert the depth map, but as the black turns to right I had to add a mask to it to exclude the unnecessary area. Little Grade then, and the depth map looked all right, but nothing changed.

What am I doing wrong?
Or is there any alternative way? :radar:

Thanks in advance!

rich

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