Jon Noorlander: New Site

Jon Noorlander is a London based Designer/Animator with a new, very impressive, portfolio of work.

Vinicius Costa: new site

Vinicius Costa is a Director/Art Director from Brazil currently living in NY working for 1st Ave Machine creating visual design and story telling videos. Vinicius also develops personal artistic projects whereby he explores ideas which form a Vinicius Costa colorful universe. Check out his recently updates site: www.viniciuscosta.tv

Loic Shvan

Loic Shvan is a very talented art director with a portfolio full of conceptual goodness.

Exr files too Heavy

Heya, i am truying to understand some thing,
i am using exr files rendered from 3dMAX
🙂 scenario one – i am rendering all passes to separated files (like with tga), so i have light pass, gi, refl, …. – and compositing is very fast,
:confused: scenario 2 – i am rendering all passes into one exr file – so i have one multichannel exr – here i am having problems – compositing is very slow – it is too heavy for Nuke

I tryed to use Remove node -to keep only channels i need – not help
tryed shuffle them – same result
Someone have another ideas what can i do?
Thanks

Roto Animation Artist – MPC – London

Roto Animation Artist
A Roto Animation Artist is responsible for delivering high quality character and object roto-animation for feature films. They would be working closely alongside Matchmove Artists and Animators to create animation that matches the movement of the selected character / object on the film backplates and that also moves realistically in 3D space. Successful applicants should have the ability to work well as part of a team and be capable of delivering work to meet deadlines.

Primary Responsibilities

  • To roto-animate a variety of characters and / or objects that match the film backplates for various film projects and maintain consistent shot quality
  • To work closely with Roto Animation Supervisors / Leads to create convincing performances and motion of characters and objects in both screen and 3D space within the animation package for the addition of CG effects.
  • To be able to follow direction and take ownership of your tasks.
  • To be able to confidently flag when there are issues and lack of clarity of your tasks informing relevant supervisors and production managers.
  • Do their best to stay positive and accept direction changes in an intense production environment.
  • To be conscious of continuity between scenes when working with other Roto Animation Artists on the same character / rig.
  • To organize their time, collaborate, and effectively communicate with their supervisors and team mates.

Experience and Skills required

  • Relevant experience in a similar role, preferably within feature films.
  • The candidate must thrive in a team environment and enjoy working with other artists.
  • Candidates should demonstrate a good eye for detail and precision with strong problem-solving skills
  • Able to deliver results to a high standard with the aid and direction of the Roto Animation Leads / Supervisors.
  • Ability to be adaptable and accepting of changes in a production schedule.
  • An understanding of the computer graphics production process and other departments/disciplines needs and requirements.
  • Aware of project schedules and capable of delivering work to deadlines.
  • Knowledge of 3D animation toolsets (preferably Maya).
  • An understanding of animation principles and work methods.
  • Good communication skills both technically and creatively.
  • Animation/drawing/sculpting skills a plus.

To apply please send your CV to millie-c@moving-picture.com

2D-Tracking-Data into 3D?

Hi there,

i´m walking with a styrofoam-block with tracking-markers on it through my scene. now i´m trying to manually track this scene, wich works fine. i´m building a node tree with scene, camera, scanlinerender an a cube and merge it together with my footage. now the cube sticks very good on my tracking markers however there is no turning in the z-axis. How do i get x,y and z-data from my manual tracking?

Thanks,
Piero

3D Scanning Online

With ONE or TWO digital SLR camera(s) anyone can now create high resolution, high accuracy, texture rich, 3D quality scan data

HDR Light Studio 2.0

v2.0 is a major update and has redefined HDR Light Studio as the new, super fast way to light a 3D model whilst maintaining the hi…

WireRemoval Tool Render Issues

Hi guys!

Im working on a shot that have some wires to be removed. The shot is 2500 frame long… lot of work… i started last night and in order to see how my work goes, i made a selected render from 0 – 300, in a Test.mov H264 (this is HD project)…

It started and a few seconds later this message appears:

Traceback (most recent call last):
File "<string>", line 1, in <module>

File "C:/Program Files/Nuke6.0v1/plugins\nukescripts\renderpanel.py", line 31, in render_panel

nuke.executeMultiple(_list, frame_ranges )

RuntimeError: F_WireRemoval in F_WireRemoval1: Effect raised an error during render.

The schematic is Read (Tif sequence of the shot in HD) then Wireremoval node, then a write node attached, then a viewer with one bus to see the original shoot, and another to see the repair. No multiple WireRemoval nodes or any complication.

Any ideas?!

Thanks all of u

Juani./

how to : gridwarp ‘live’ tracking ?

hi i want to apply tracking data (from tracker node) to gridwarp node, so drag and drop is working, but cmd/ctrl/shift drag-drop won’t do it…. so i got no relationship (link). Is it possible to apply ‘live’ tracking to gridwarp?? so it also means i should be able to view per-points info about which tracking-data it’s been assign. Anyway knows any rumors about fixing (better) spline warp in next version?