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Interview with Antonio Peres

37 years old Brazilian 3d Artist whose renders are very photo-realistic and currently working as a chief creative officer

VFX 404 [WIP] Yossarian

Hello all

This is my first post on these boards. The zombie challenge seemed like fun so I thought I’d throw my hat in the ring. Here’s the first version of my animatic. It’s just one shot clocking in at 15 seconds. Right now it feels a little tight so I’ll revise the animatic tonight and move it towards 20-25 seconds.

Regarding the length, am I reading the rules correctly when I read them to mean your submission must be no shorter than 15 seconds but no longer than 30 seconds?

Attached Files
File Type: mov animatic_v01.mov (5.27 MB)

MTV 55DSL + EMA 2010


These all came out at the same time, so we thought we’d do a short and sweet round-up post showcasing everything!

First we have five new broadcast IDs showcasing MTV’s first creative collaboration with 55DSL. Inspired by a new series of streetwear designs based on the five senses — touch, sight, sound, smell, taste — with the sixth design representing 55DSL’s special 5.5th sense.

“Touch”, directed by Alex Trochut & Physalia
“Sight”, directed by ILoveDust
“Hearing”, directed by James Roper & Universal Everything
“Smell”, directed by Tei & 3DCG Director
“Taste”, directed by Yué Wu, DivisionParis & Digital Dirstrict

Last but not least, MTV also recently dropped 3 IDs for this year’s EMA Madrid spanish mograph powerhouse Dvein brilliantly handled the graphics for this year’s MTV EMA Madrid.

Update: Dvein just put out a press release filled with extra info, sketches, styleframes and cool stuff about the project. Download it here.

Pure awesomeness!

Posted on Motionographer

Studio Assistant @ Double Negative

* Department: Studio
* Location: London
* Closing Date: N/A
* Reports To: Studio Manager
* Direct Reports: N/A

Key Purpose of the Job

To carry out all Studio duties to support smooth running of the facility. Working closely with artists and Producers to ensure the accurate and timely delivery of data into the facility, and at the end of the job to the clients in whatever format they desire.

Needs To Do
Input of digital image data. Responsible for the accurate renaming andreading of supplied data onto the facility servers, from any media suchas tape, firewire and disk.
* Output of digital image data. Responsible for the accurate dispatch ofdata to outside facilities as required.
* To handle camera original film negative and accurately log the keycodedata, then scan and upload the resultant files to thefacility’s servers.
* Administration of Studio Resources. To ensure that all studio records anddatabases are accurate and up to date.

Needs To Know

* Essential working knowledge of computer systems, preferably Linux
* Desirable to have experience of basic film and negative handlingprocedures, including the loading and unloading of 35mm motionpicture cameras

Needs To Be

* Natural problem solver
* Pro-active
* Committed to achieving targets
* Team oriented
* Adaptable
* Accept change

Measures of Performance

* On time delivery
* Accuracy
* Continuous improvement

Please send a cover letter and your CV to jobs@dneg.com

Dynamics TD required in Glasgow

Axis Animation is looking for a Dynamics Artist for both next generation game cinematics and commercials projects

Tasks will include designing and creating cloth setups to create realistic cloth simulations, as well as the setup of dynamic hair solutions, and implementing these on specific shots across the project.

Candidates will work onsite at Axis Animation in Glasgow, UK for a duration of 5 weeks (with possible ongoing work in the future) starting on 13th December

Responsibilities :

  • Creating reusable cloth rigs using mayas ncloth for use across an entire project.
  • Cloth rigs must have the ability to drive higher resolution clothing on realistic character .
  • Work closely with the rigging department to keep the character pipeline streamlined.
  • Finishing cloth dynamics to a high quality.
  • Lead and support other artists who may assist with cloth simulations.
  • Creating dynamic hair setups, using output from geometry from proprietary axis solutions.
  • Prefracturing rigid body objects, for use within maya or houdini. Or dynamically fracturing objects using houdini 11 new Voronoi fracture solver.

Requirements and Skills :

  • Extensive experience working with Maya dynamics, ncloth experience is a must.
  • Good general knowledge in modelling and rigging.
  • Knowledge of Houdini a big plus but not essential.
  • Knowledge in any of the following, fluids(volume and particle based), curve/wire dynamics, particles, softbody/muscle dynamics are again a plus
  • Mel/Python scripting experience a plus.
  • Must be willing to take a dynamics test, and provide samples or a demo reel showing applicable experience
  • Minimum of 3 years production experience in film/TV/games required and a degree qualification
  • If candidates do not possess a degree, 5 years production experience required
  • Degree and work experience requirements may be waived if candidates can show exceptional skills

Please apply via jillwallace@axisanimation.com


Be sure to include “Dynamics TD Application ” in the subject line

Escape studios Camera tracking for visual effects

Hi All,
Been looking around for tutorials on PFtrack and see that escape studios have an online one going for £70 for us students. http://www.escapestudios.co.uk/online-vfx-tutorials/ just wndering if anyone has taken this course and could say what it was like?
Part of the course uses maya live which I dont actually use im a cinema4d man, but I think that the techniques would be transferable?
Cheers,
Russell

I Love Dust: MTV Sight

London based I Love Dust for MTV with audio design from WEVIE

Daihei Shibata: The Light of Life

The Light of Life is an experimental short driected by Daihei Shibata, a Japanese visual artist currently working at WOW.

import tracker data : shake into nuke ??

Hi, does anyone know how to convert/import tracker data from shake to Nuke? enyone ever did this? anyway nuke’s tracker is quite slow and easy to shift away… i don’t know why, even with very clear dot/mark on face and not many light changing and just little movement (not panning but turning a head a bit with slow motion and tracking/marking is clearly visible from start-end, also it’s noticable black colored mark on white face )… frustrating . So i’m doing it in shake which is more ‘sticky’ just ‘one’ single click and done. ok i have the tracker from shake and i want to do the compos in Nuke for many other reason. Anyone have suggestion ?

thanx