Dugan O’neal directed this music video for Ninjatunes‘ Eskmo ~ Cloudlight
Nando Costa: Letterpress Portrait Series
Posted in: art, illustrationBrazillian Graphic Artist Nando Costa, currently Creative Director at Superfad, recently created this series of limited edition letterpress prints entitled Memories of an Escapist …”essentially an homage to artists which have been key to my understanding of various aspects of the art field throughout my career.” Each of the 3-color artworks measures 6×9 inches and […]
cmiVFX Releases New E-on Vue Moving Matte Paintings And Digital Environments Video
Posted in: The Pad
cmiVFX Releases New E-on Vue Moving Matte Paintings And Digital Environments Video
High Definition Training Videos for the Visual Effects Industry
Princeton, NJ (November 09, 2010) cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away. IF YOU WANT TO REPLICATE NATURE AND ITS EFFECTS, BUY THIS VIDEO. (Particle and fluids guys would only use Vue data for collision elements. So most likely CG artists would be making this data for you)
When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Offer Price!
Dont forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system. (WE JUST ADDED FIREFOX SUPPORT!)
E-on Vue Moving Matte Paintings and Digital Environments
http://www.cmivfx.com/productpages/p…atte_Paintings
DEM (Digital Elevation Model)
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.
Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will "wait" for the right light (by moving the sun around) to get the perfect light for our landscape.
Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.
Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.
Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution
BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!
Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!
Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.
This video is available today at the cmiVFX Store: http://store.cmivfx.com/
About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.
Plane composite
Posted in: Work in Progress (WiP)I don’t have any rotoscoping in my reel so this a good chance to demonstrate it.
Here is a screeny of where I’m at now, I’ve lit, textured and rendered the model in Maya and have made a number of adjustments in the composite including applying lens distortion.
But it still doesn’t look right, and I’d like to nail this before adding in the plane animation . I’ve been looking at it for too long to figure out whats making it not sit right into the scene so I would love to hear some feedback from anyone.
help me guys
Posted in: Hardware & Tech Talknow i want to use 1gb nvidia grpahic card with 4gb ram and 1 terabyte harddisk …….
my qustin is my processor can handle if i upgrade with abve configuratin ???
are can u pls suggest me a gud configuration and which graphic card is gud for renderng for aftereffects,maya,digitalfusin renderngs n for games
i want to run these programs :
Adobe Photoshop
Adobe Illustrator
3d Max
Maya
After effects
Syflex
VRay
Houdini
Realflow
Renderma
i cant put havy budget pls suggest me a resonable budget
Efficient Interior Lighting
Posted in: 1Free Female Reference Images
Posted in: 1Vray Realistic Caustic Effect
Posted in: 1The visual effects production for the feature-length scifi comedy
"Iron Sky" has begun. Currently we have an inhouse team, led by Samuli
Torssonen – the man behind Star Wreck. We are now calling all talented
CGI artists around the world who have a passion for motion picture
visual effects. We offer a competitive pay and a bunch of extremely
dedicated coworkers. A project featuring Space Nazis is not something
you want to let pass lightly!
IRON SKY?
Iron Sky is a science fiction comedy being produced by Blind Spot
Pictures and Energia Productions in Finland, and co-produced by 27
Films in Germany and New Holland Pictures in Australia. The budget is
roughly 6 million euros. The primary language of the film will be
English, with worldwide theatrical and online distribution.
In 1945 the Nazis went to the Moon – in 2018, they are coming back!
Check out the teasers: http://www.ironsky.net/
WHEN AND WHERE
Iron Sky shooting will start in November 2010 and principal
photography will be finished by the beginning of February 2011. CGI
production will take place in Tampere, Finland. Post production will
be finished by the end of October 2011.
WE OFFER:
– Competitive salaries
– An interesting and challenging project
– A creative and passionate team
– We will also help you find an apartment near the production facilities.
WE ARE LOOKING FOR:
Maya Lead Animator
– Able to lead a team of animators
– Experience in working with 3D tracked camera solutions
– Experience with character animation (digital stunts)
Maya Lead Shading & Texturing artist
– You can deliver realistically textured & shaded assets ready for rendering
– Knowledge of advanced lighting techniques (for example HDR
environments, ambient occlusion, texture baking)
– You know Maya Mental Ray shaders inside-out
Maya Dynamics Technical Director
– Extensive experience in Maya particles and fluids
– Experience in creating effects such as fire, smoke, destruction,
explosions, mist, dust, etc.
– Experience with objects dynamics (destroying various kind of things!)
– Experience with Mel scripting
Maya Lighting TD
– Previous experience in lighting photorealistic CG in live action
environments is essential
– Comprehensive experience with Maya Mental Ray is required
– Can set up the scene for the final render
We might also consider a Softimage / Houdini dynamics TD.
– You know how to transfer data to Maya
Very experienced Lightwave generalists
– Able to animate, create dynamics, shade and render out the final frames
– Able to transfer data between Maya and Lightwave
Nuke / After Effects Compositors
If none of the described positions seem to fit, but you are sure you’d
be a great help, feel free to send in an open application.
Send your resumes/portfolios/showreels to: jobs@ironsky.net
more information about the film: www.ironsky.net
Samuli Torssonen
Visual Effects Producer
Energia Productions