Producer – MPC London

Description MPC is looking to recruit experienced VFX Producers to work on a number of exciting feature film projects due to begin in the coming months.
Key Producer Responsibilities:

  • The Producer role carries significant responsibilities both internal and external to the facility. From the bidding process through to driving a production schedule and managing a budget, being effective in this role is crucial to a well organised project.
  • Forming a partnership with the VFX Supervisor to carefully manage both the client relationship and internal team priorities while always ensuring the best standard of work is being produced at all times.
  • Representing MPC as the key client liaison on the project, handling this responsibility and relationship with diplomacy and professionalism.
  • Working closely with the Production Manager to create and drive a schedule of deliverables and accurate resource requirements over the project duration.
  • Managing show budget and finances.

Skills and experience:

  • The ideal candidate will have proven experience as a Producer on feature film projects in an established VFX facility.
  • Proven ability to manage and cater for client expectations is essential.
  • Business acumen and an ability to balance financial responsibilities and negotiations in what is at times a very demanding environment.
  • Thorough understanding of CG production pipelines and post production in general is essential.
  • Outstanding organisational skills and attention to detail coupled with exceptional people skills and the ability to work within a team environment.
  • Strong skills in communication – both written and verbal.
  • Good understanding of Filemaker Pro and Excel.

Salary: Competitive remuneration package
Location: London

To Apply please send your CV to millie-c@moving-picture.com

V-Ray 2.0 for 3ds Max open for BETA

V-Ray 2.0 for 3ds Max, developed by Chaos Group, is in final BETA stage starting from 8th November. V-Ray 2.0 is a complete rendering solution, which combines the power of the V-Ray rendering engine with the unprecedented speed of the interactive rendering system V-Ray RT, running on GPUs.

V-Ray 2.0 for 3ds Max BETA program is open to all V-Ray users who have been among the first to upgrade to the new version, customers who own bundle “Three in One”, as well as all who have preordered V-Ray 2.0. All customers with preorders and upgrades will be able to access the BETA and contribute to its final feature list until the official release planned for 6th December.

The new list of key features is now available, you can download it here >>

Greetings,
Chaos Group Team

Charged Studios Back From the Future For 2010 Vote

[NEWS=”http://www.cgnews.com/wp-content/uploads/vote_newsman_th.jpg”]28343[/NEWS]Charged Studios went back to the future to create a bold interactive live-action spot that plays like a hijacked TV broadcast from the year 2057 – sending out a desperate plea for people to vote in the 2010 elections by showing what the future holds if they don’t.

Directed by Adam Pierce and Yaniv Raz, the video opens as actress Olivia Wilde (of ‘House’ fame), a tech-savvy political activist from 47-years in the future, interrupts a news program broadcasted in the year 2010 with an urgent message. Introducing herself as Olivia Kickin’ Chipotle Glazed Time Warner, she gives a frenzied, terrifying, acerbic – and sometimes humorous – account of an America governed by ‘RepubliCorp,’ a war-hungry, inept party that rose to power as a direct result of poor voter turnout in 2010.

The technically innovative imagery was designed, created and brought to life in 2010 by Charged Studios’ director/producer Adam Pierce and his staff of visual FX artists. The team spent a week designing, refining and executing the graphic elements for the video using After Effects. Charged Studios’ Andy Harmon deftly edited the spot, and created the jagged effects that gave it a distinctive futuristic look

Pierce also guided the aesthetic of the apocalyptic style of the set, creating the look of a clandestine rebel hideout. Charged’s designers and fabricators built the set in the company’s Brooklyn studio over three-days selecting an eclectic mix of props that included salvaged electronic components, metal scraps and army surplus supplies – to style the environment.

The interactive elements of the video were designed to allow viewers to automatically customize the video using Facebook. Individuals who choose to participate in the interactive element see their photos, hometown and friends on Olivia’s display.

Using an interactive audio track to move the personalization to the next level, MoveOn.org invites users to become part of the storyline by clicking on an element that prompts the character to yell out their names. Charged Studios’ audio division recorded over 500 names to facilitate this feature, as one feature in a multi-faceted audio mix by sound designer Daron Murphy.

Laura Dawn, creative director for MoveOn, was integral to the creation of the spot, including leading the client’s team and crafting the script with the Onion News Network’s Michael Pielocik.

Says Dawn, “Charged did an incredible job of bring our concept and script to life—in fact, the final product far surpassed our wildest dreams of what this interactive video could look and sound like. Charged knocks it out of the park every single time—they deliver creative media on time, on budget, that looks like we spent 2 million dollars on it. For a not- for -profit trying to break through a crowded messaging space, their talent & professionalism has been invaluable.”

The concept for the spot drew strong, immediate interest from talent, as Olivia Wilde came aboard as soon as she read the treatment. Next to sign on was Romany Malco who is best known for his roles in ‘Weeds,’ and ’The 40 Year Old Virgin.’ Romany brought intensity and hilarity to his role as the fellow political rebel, Alfonso Petfinder Dot Flavorblast.

“This is the second interactive video MoveOn.org has entrusted to Charged Studios,” notes Pierce. “We’re thrilled to have the opportunity to collaborate with talent of their caliber, and use our visual effects talent, technical experience and design aesthetic to help maximize the impact of their messages.”

About Charged Studios:
Charged Studios is an animation, CGI, design and live-action production company known for its artful fusion of organic mediums and cutting-edge technology to create cost-effective visual stories with both punch and wit. Our full-service approach to commercials, broadcast programming, promos, interactive spots and emerging media takes each project from concept to completions with a shared creative vision.

CREDITS
CLIENT: MoveOn.org
CATEGORY: web-interactive video
TITLE: Save The Future

AD AGENCY/CLIENT: MoveOn.Org
CREATIVE DIRECTOR: Laura Dawn
COPYWRITER: Laura Dawn, Onion News Network’s Michael Pielocik

PRODUCTION COMPANY: Charged Studios
PRODUCER: Mike Landry
EXECUTIVE PRODUCER: Adam Pierce
DIRECTORS: Adam Pierce, Yaniv Raz
DP: LA: Terrence Hayes
Additional Photography: Chadwick Davidson (NY)
ASSOCIATE PRODUCER: Daron Murphy
PRODUCTION COORDINATORS: LA: Lisa Remington, NY: Andy Harmon
ART DIRECTOR: Phillip Godwin
PRODUCTION DESIGN: Jon Craine
SET DRESSER/ LA: Paul “Pablo” Sison

ANIMATION + VFX COMPANY: Charged Studios
EXECUTIVE PRODUCER Adam Pierce
PRODUCER: Mike Landry
COMPOSITOR Djuna Wahlrab
MOTION GRAPHIC FX: Adam Miller
COMPOSITOR: Peter Blank

EDITORIAL/POST PRODUCTION COMPANY: Charged Studio
ON-LINE EDITOR: Andy Harmon
POST SUPERVISOR Eric Rothman

SOUND DESIGN + AUDIO POST COMPANY: Charged Studios
MIXER: Daron Murphy
SOUND DESIGNER: Daron Murphy

RELATED LINKS
www.charged.com
http://cnnbc.moveon.org/index.html

Creating a Bunch of Balloons

In this Blender 2.5 video tutorial we go through the entire process of creating a bright, colorful bunch of balloons.

Importing 16bit linear dpx

I’m having problems bringing in some 16bit linear dpx shots into shake running 4.0 (Not connected to a network so trying other things until I can see if 4.1.1 will solve the problem, don’t think it will by looking at the documentation)

It seems to display as black frames with noise running down one row of pixels on the far left side

I’ve opened the files so know the information is all there

has anyone had this problem before? Some help would be most appreciated I’m stumped on this one. Not able to post any frames i’m afraid

Blending Modes inside Nuke 3D space

Hi Guys

Is there a way of altering blending modes of your textures when they are connected to Cards in 3Dspace?

I assume the 3d world works with premultiplied images and when everything is flatten at the Scanline, the math for stacking the layers in 3d space is OVER.

My usual workflow when I want to "Screen", or "Plus" atmos elements that have to be placed in 3d Space is branching off a new Scene and Scanline Node and then add it to the previous flatten 3d Scene.

Not only I’m adding more Nodes to my tree but also it becomes less readable with all the arrows crossing around coming from the same RenderCam.

Is there a more efficient technique of achieving this?

Thanks!
Hope is clear.

Stereoscopic Conform Editor – Hollywood, California

Company: Technicolor
Job Title: Stereoscopic Conform Editor
Location: Hollywood, California

Overall Purpose and Objective

The Stereo Conform Editor provides editorial needs for Stereoscopic (3D) Conversion projects. Integral in breaking down and maintaining all edits from initial turnover through final delivery for feature length conversion projects.

Essential Duties & Responsibilities

  • Breakdown all shots in Final Cut Pro for full length feature to verify frame-for-frame accuracy
  • Rebuild the edit in Framecycler, the primary editorial program used for stereo edits and reviews
  • Run daily shot review sessions
  • Responsible for driving client presentations, and keeping shots well organized and labeled to ensure a smooth review
  • Update all scene and reel edits in timely manner with latest shots
  • Complete an initial convergence pass of each scene per guidance from client and stereographer
  • Preps and organizes client deliveries per required specs
  • Works closely with the Production, Stereographer and Supervisors, in tasks to ensure shots are scheduled and delivered on time

Requirements

  • You must be highly organized and detail oriented, with the ability to multi-task in a dynamic environment
  • Customer service oriented with the ability to motivate within a team environment
  • Ability to self-manage workload to meet deadlines
  • Must have excellent communication skills
  • Resourceful with a solid troubleshooting approach to technical difficulties
  • Proficient skills in Final Cut Pro and Framecycler
  • Strong understanding of VFX Production pipelines is a must

THE ABOVE ARE MINIMUM REQUIREMENTS. RESUMES FROM MORE EXPERIENCED CANDIDATES ARE WELCOME. COMPENSATION AND RESPONSIBILITIES WILL DEPEND ON EXPERIENCE/QUALIFICATIONS.

EOE M/F/D/V

If you are interested in this opening please send your resume to TDP.Recruitment@technicolor.com

First time freelancer wanting advice

So I am possibly moving into the world of freelance compositing coming off a 6 year staff gig. I wanted so ask people about the possible tax breaks and write offs that I can do as a freelance compositor. Does anyone know if a good resource for what stuff I can write off being in our industry?

Maya Generalists Freelance (Los Angeles)

Angel City Studios is seeking Freelance Maya Generalists (L.A.)
We create cutting edge 3D animation for television series and titles. We are looking for mid-level to senior 3D Maya Generalists, in the L.A. area, for upcoming freelance work. http://www.angelcitystudios.com/

Job Requirements and Responsibility:

  • Minimum 3 years experience in a production environment as a Maya Artist.
  • Expert understanding of Maya – including Maya oceans, animation, rigging, modeling, texturing, lighting, final gathering, cameras, fluids, and dynamics.
  • Production experience rendering with Mental Ray.
  • Must be able to composite final shots in After Effects.
  • Ability to work extremely well with others, collaborate, take direction and communicate effectively.
  • Must be able to turn around a shot in 1-2 weeks with minimal hand-holding.

Bonus Skills:

  • RealFlow
  • 3D coat
  • ZBrush
  • Vue
  • Mudbox
  • Traditional Art or Photography background

Please send reel and resume to jobs@angelcitystudios.com and put the job title in the subject line.

fumefx test

test in fume fx
size of the grid 800x800x1200
spacing 0.8
all comment are welcom thanks

http://www.youtube.com/watch?v=_8Bgo_DcJbY