GP2010 Print Series ~ Gamma Proforma + Absolut

For those in Brighton, London, Sheffield, Manchester, Edinburgh, Glasgow, Belfast and Melbourne: Absolut has teamed up with London based record and arts label Gamma Proforma to celebrate the success of the last twelve months. Absolut and GP will be taking the GP2010 Print series, featuring twelve of the world’s finest graphic artists on a […]

Álvaro de Almeida

Álvaro de Almeida is a Portuguese Graphic designer/illustrator based in Amsterdam. Wonderful illustrations to see.

Après la Pluie

A couple of years old, but worth seeing if you missed it so far; Après la Pluie ~ Absolutely gorgeous illustration and animation from five talented Gobelins students. Someone really should introduce them to Studio Ghibli.

Company 3 Builds VFX Fantasy Kanye West “Runaway”

[NEWS=”http://www.cgnews.com/wp-content/uploads/kanye_ballet_thumb.jpg”]28513[/NEWS]Award-winning post production house Company 3 recently completed extensive visual effects for Kanye West’s powerfully imaginative 35-minute self-directed film, “Runaway,” which premiered on MTV and BET October 23. Company 3 NY provided more than 100 VFX shots for the project, including a blazing fireball and a complex sequence featuring co-star Selita Ebanks as a phoenix plummeting to Earth.

Shot in Prague in the Czech Republic by DP Kyle Kibbe using the ARRI Alexa camera, “Runaway” promotes West’s forthcoming studio album, “My Beautiful Dark Twisted Fantasy.” Company 3 created virtually all of the visual effects in the film, while sister company Beast NY hosted editor Derek Lee while he cut the film under West’s supervision.

Beast NY’s Flame artist Scott Bravo also handled cleanup and final conform. “This was a major step for Company 3’s visual effects division,” commented CO3 NY executive producer Angela Lupo. “Our work has primarily been on commercials until now.”

“It was really a joy to help bring Kanye’s vision to life,” said CO3 NY senior visual effects artist Tom McCullough. “He had very definite ideas about wanting the effects to have a look that has something of a graphic novel sensibility, but also a 1970s sci-fi movie feel to them.”

McCullough worked on the film with six other Autodesk Flame and Inferno artists, including Company 3 staffers Stephen Morris, Randie Swanberg and Chris Wiseman. The team handled everything from simple green screen composites and rig removal to explosion elements for the surreal and strikingly beautiful sequence when Ebanks arrives on Earth costumed as a phoenix.

About Company 3
Company 3 is a comprehensive postproduction facility for features, commercials and music videos. Known for our creative color artistry, pioneering technology and global reach, Company 3 is trusted to deliver a quality product every time.

Recent commercial projects include campaigns for Apple, Audi, BMW, Heineken, Nike, and others. Recent feature film credits include Unstoppable, Alice in Wonderland, Robin Hood, Prince of Persia: The Sands of Time, The Hurt Locker, A Single Man, Public Enemies, and Star Trek.

CREDITS
Kanye West “Runaway”

Executive Producer: Kanye West
Production Company: Island Def Jam Records Music Group
Production Company Producer: Jonathan Lia
Director: Kanye West
First Assistant Director: Mark Taylor
DP: Kyle Kibbe
Art Director: Vanesa Beecroft
Choreographer: Yemi Akinyemi

Editorial: Beast
Post Supervisor: David Kirchner
Post Producer: Elizabeth Krajewski
Editor: Derek Lee and Peter Johnson
Asst. Editor: Rebecca Beluk, Jai Shukla, Martin Henson, Drew Nissen
VFX: Scott Bravo

VFX and Finishing at: Company 3 NY
Company 3 VFX Producer: Angela Lupo
Company 3 Production Coordinator: Matthew Engel
VFX Flame Artists: Randie Swanberg, Steve Morris, Tom McCullough, Chris Wiseman, Kevin Quinlan, Yoshiko Hirata

Post Production Sound: Sound Lounge

Color Grading: Nice Shoes
Colorist: Ron Sudul

RELATED LINKS
www.company3.com
www.ascentmedia.com

best cloth ?

Hello there.
I would like to ask you what is the 3D package with the best cloth simulation avalible ? (that includes tearing and physical distortions as well)

I’m using c4d and I reall hate it’s cloth system. SO slow and inaccurate.

Matte Painter

I’m a matte painter/compositor (nuke)
I’ve been in the industry 7 years, having fun, and still looking forward to working on new exciting projects! Talk to me when I get to 20 years, then I may say something different. 🙂
check me out at
www.amypaskow.com

Hide expression lines SHORTCUT..

noob question…

what is the shortcut key to hide the green expression lines on the dag..????,..

tried searching around but couldn’t get the answer…

:rollbaby: :rollbaby: :rollbaby:

😀

Short animation Phase-S

Software Developer – MPC London

Description MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. Working at the cutting edge of visual effects requires the research and development of new techniques and this is the responsibility of our Software team.

We now seek to appoint a Software Developer into this team in our London facility to develop new tools for some exciting upcoming feature film productions.

Primary Responsibilities:
• Working with artists to understand production needs
• Researching new techniques to meet those needs
• Developing new artist tools to fit into MPC’s VFX pipeline
• Maintaining and updating existing tools
• Technical and end user documentation
• Supporting artists during shot production.

Skills and Experience:

• Degree in Computer Science or equivalent
• Previous development experience in a production environment
• Good understanding of physics, 3D math, simulation technologies
• Excellent knowledge of C++
• Experience with Linux-based debuggers and profilers
• Development experience using Maya’s API
• A good knowledge of Python is an advantage as is knowledge of other 3D software packages
• Evidence of a good eye for aesthetics is desirable.

This is an ideal opportunity for an experienced VFX developer or someone looking to break into VFX from the games industry to work on some of the most exciting major feature films in production today. If you are interested please apply online.
http://www.moving-picture.com/index….cruitment.html

Camera in Nuke

I have setup multiple cameras in my scene and want to switch between those cameras while rendering my scene. How do I do it apart from rendering each angle separately ?